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Run: 2026-07-09-01KX40EX74A5H9RW0FTKCMQHDK
Run Details
Model:
GPT-5.6 Sol
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
49.7s
Cost:
$0.078400
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.39%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
81.75%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
42.20%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
61.44%
Sentence opener variety
(details)
37.04%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
43.33%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.7717%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The vine tightened around Aurora’s
ankle and hauled her through the boundary stones.
She struck a carpet of
blue flowers, rolled across cold earth, and buried the Fae blade in a root thicker than her waist. Silver light cracked through the bark.
The vine recoiled with a
sound like a child sucking burnt fingers. “Rory!” “Don’t cross!” Too late.
Nyx poured between two ancient
oak standing stones, a tall humanoid smear against the trembling air.
The boundary swallowed their outstretched
arm, distorted it into a ribbon of black smoke, then drew the rest of them through.
The Heartstone pendant kicked against
Aurora’s chest. Once. Twice. Hot enough to sting.
Nyx solidified beside her, violet
eyes faint within their featureless face. Behind them, the gap between the stones showed no trace of Richmond Park.
A forest of bone-white trunks
shifted in slow circles, though Aurora had seen bracken and a deer path on the other side moments ago. Isolde stepped through last.
The silver-haired seer left the
flowers unbent beneath her bare feet.
Her pale lavender eyes settled
on the severed vine, which now leaked clear sap into the soil. “You wounded the threshold.” “The threshold started it.” “Doors dislike being stabbed.” “So do ankles.”
Aurora sawed through the last
coil with the dagger.
The leaf-shaped moonsilver blade carried
no stain.
Its cold crept into her
palm, deep enough to ache in the joints. Beyond them, the grove opened under a sky that had no business existing over London. Vast roots arched overhead, translucent as amber glass.
Rivers of green light ran
through them.
Wildflowers bloomed in impossible profusion
across low hills, each petal carrying a tiny moving image: a crowded ballroom, a burning ship, a woman asleep beneath a lake.
Their scents changed with every
breath. Honey. Wet stone. Apples left in a cellar. Her mother’s lavender hand cream.
Aurora stopped breathing through her
nose. Nyx inclined their head. “The flowers remember.” “Can they keep it to themselves?” “Memory seldom does.” A tremor travelled through the ground. The wounded root pulled free of the blade and sank below the flowers.
Its clear sap vanished after
it, leaving a narrow pit lined with small white teeth. Aurora rose. “Charming.” “The grove has not eaten a guest in seventeen years.” Isolde moved ahead, her silver hair gliding over the flowers without catching on a single stem. “That sounds reassuring until you remember you can’t lie.” “I did not say the guest survived elsewhere.” Aurora glanced at Nyx. “Is she always like this?” “For three centuries, according to several offended ghosts.”
They followed Isolde across the
clearing. Each step carried a soft chime from somewhere beneath the soil. Aurora felt the notes through her boots more than she heard them. One note clung to the small crescent scar on her left wrist, setting it alight with a needle-prick itch. She rubbed it. The flowers nearest her turned their faces. Not towards her. Towards the pendant. Deep crimson light
pulsed
inside the Heartstone, faint yet steady. Warmth seeped through her jumper. “That’s not supposed to happen here.” Nyx’s edges frayed. Strands of shadow streamed from their shoulders towards the ground, then snapped back as if scorched. “It wakes near a Hel portal.” “I know what it does.” “Then you know why I dislike its opinion.” Isolde kept walking. “A heart remembers every mouth that sought to swallow it.” “That sentence contained no useful noun.” “It contained two.”
They reached a stream narrow
enough to step across. Black water flowed uphill between banks of silver moss. Pale shapes moved beneath the surface, too quick to count. Aurora crouched and found no reflection. The stream showed a different woman kneeling over it, one with waist-length black hair and a crown of antlers. The woman in the water raised her face. Bright blue eyes met Aurora’s. Nyx seized the back of Aurora’s coat and yanked her away as an antler burst through the surface.
It tore the air where
her throat had been. Black water splashed her cheek, cold and greasy, tasting of iron when it touched her lips. The antler sank. Ripples climbed upstream. “What was that?” “A possibility.” Isolde stood on the opposite bank. “Mine?” “Not yet.” Aurora wiped her face. “There are normal ways to say no.” “Normal words make poor cages.” Nyx crossed without touching the stream. Darkness gathered under their feet, bearing them over the water. The pale creatures below surged towards their shadow and struck the surface with soft, hungry taps. Aurora wiped the dagger on her sleeve, though the blade remained clean, then jumped.
Her boots landed on silver
moss.
It contracted under her weight
and whispered her name in a hundred tiny voices. Aurora Carter. Rory. Laila. Malphora. She
lurched
off it. The final name followed her into the flowers. “What did it call me?” Nyx had gone rigid. Their violet eyes brightened. Isolde turned, and for the first time her smooth face tightened. “Moss speaks only of what has touched it.” “I’ve never been here.” “Here has been to many places.” “Malphora.” Aurora tested the name. It left a bitter taste, like orange peel and blood. “Who is that?” “A door without hinges. A daughter without birth. A title whose owner has not claimed it.” “Mine?” Isolde’s gaze dropped to the pendant. “Names are cups. You should inspect what fills them before you drink.” The Heartstone thumped once against Aurora’s breastbone. Something answered below. A boom rolled through the earth, slow and immense. Every flower folded shut. The green light in the overhead roots dimmed. For one breath,
silence
sealed the grove.
Then bells rang in the
distance. Not church bells. These notes had wet voices. They laughed between each toll. Isolde hurried forwards.
Her bare feet left no
mark on the pale grass, even when the ground softened into mud. Aurora and Nyx followed through a stand of trees with trunks smooth as ivory. Each one held a dark shape at its centre. Some resembled sleeping people. Others pressed hands and faces against the wood as the group passed. Aurora kept the blade low. “Those aren’t trees.” “They are promises,” Isolde said. “One’s looking at me.” “Then someone made it to you.” A small hand struck the inside of the nearest trunk. Aurora flinched. The shape belonged to a child, slight and curled, with its face hidden behind long hair. Five fingers dragged down the translucent bark. A line appeared, bright red. Her pendant burned. The grove vanished. Amber light flooded her sight. Heat brushed her skin, rich with roasted meat, crushed grapes, saffron and sugar. Endless tables curved between sprawling vineyards under a warm amber sky. Silver platters sagged beneath jewelled fruits. Chefs in white coats carved steaming beasts that still blinked at their knives. At the far end of the feast, something huge lounged behind a veil of gold chains.
Its hand rested on the
head of a kneeling man. The man looked up. Brendan Carter’s face had grown grey and hollow, but Aurora knew her father’s eyes. His mouth shaped one word. Run. The vision snapped. Aurora found herself on her knees, clutching the pendant. The Heartstone’s silver chain had cut a red line into her neck. Nyx crouched beside her, one cold hand hovering over her shoulder. “You crossed.” “I didn’t move.” “Your flesh did not.” Isolde touched the ivory trunk. The child-shape inside retreated into its pale
depths
. Aurora caught the seer’s wrist. “What did you show me?” Isolde looked down at Aurora’s fingers. “I showed you nothing.” “Dymas. Tables, vineyards, an amber sky. My father.” Nyx’s head turned
sharply
. “Your father lives in Cardiff.” “He’d better.” Aurora released Isolde and stood. Her knees shook once before she locked them. “Who sat behind him?” “Gluttony wears many appetites.” “I’m not in the mood for poetry.” “Prince Belphegor holds the cup. Others decide what he drinks.” The bells rang again, closer. Fruit appeared among the branches overhead. Round crimson skins swelled from buds, ripened, and split. Inside each hung a tiny silver key. The keys turned in unison. The trunks opened their eyes. Hundreds of pupils fixed on Aurora. Nyx flowed between her and the trees. Shadow climbed from their feet in hooked black strands. “We should leave.” “We have not reached the centre,” Isolde said. “The centre has reached for her twice.” “Three times.” A branch bent above Aurora. Its fruit opened like a mouth, exposing the key inside. “Helpful correction.” She cut the branch. The Fae blade passed through bark, fruit and a shimmer in the air that she had not noticed until it broke. The hidden ward burst in a spray of white sparks. Beyond it stood a staircase. The steps descended into empty space. No pit waited beneath them. No chamber. Each black stone tread floated against a depth of slow-turning stars. Some burned white, others green or bruised purple. Far below, or perhaps far ahead, an enormous tree hung upside down. Its roots grasped a dark red moon. Aurora approached the first step. Cold air breathed over her, carrying distant music and the crackle of fire. “Richmond Park’s hiding this?” “Richmond Park hides deer from tourists,” Isolde said. “This hides itself from Richmond Park.” Nyx crouched beside the broken ward. White sparks burrowed into their fingers, revealing the shape of bones beneath the shadow. “Fae work, but altered.” “Altered by whom?” Nyx lifted their hand. A spark clung to one fingertip, crimson at its core. “Hel.” The pendant dragged Aurora forwards. The chain snapped taut around her neck. Her boots slid through the grass as if an unseen hand had hooked the gem. She caught the smooth trunk of an ivory tree. “Little help.” Nyx seized her waist. Their solid form felt like cold cloth stretched over smoke. Isolde caught the pendant. The deep crimson gemstone flashed. Heat blasted outwards. Nyx flew into a tree. Isolde’s fingers blackened at the tips, and a ring of flowers ignited around Aurora without producing flame. Their petals became small open mouths, each singing the same word. Malphora. Malphora. Malphora. Aurora slashed at the silver chain. The moonsilver edge struck, screamed, and bounced off. A notch appeared in the blade. Isolde stared at it. “That cannot happen.” “Add it to the list.” The pull increased. Aurora lost her grip. Bark stripped skin from her palm, and the crescent scar on her wrist split open. Blood welled bright along the old line. One drop struck the first stair. The stars below went out. Darkness rushed upwards, carrying the smell of wine cellars and butchered meat. The upside-down tree twisted within it. Its roots released the red moon. No moon. An eye. Its pupil narrowed on Aurora. The stairs shuddered. Stone cracked from top to bottom, and something began climbing towards them, each
footfall
ringing like a cleaver against a chopping block. Nyx ripped free of the tree and spread across the opening, vast and ragged. “Close the ward.” “I cannot,” Isolde said. “Cannot or will not?” “The grove has chosen its guest.” Aurora wrapped her bleeding hand around the Heartstone. Its beat matched the approaching steps. Thud. Closer. Thud. A horned silhouette rose among the dead stars. Gold chains dragged behind it, hooked through a procession of crawling human shapes. Thud. The first black claw curled over the edge of the highest stair. Aurora raised the damaged Fae blade. The creature lifted Brendan Carter’s severed head by the hair. His eyes opened. “Rory,” it said. “Don’t let it wear your name.”
created_at
"2026-07-09T17:57:56.078Z"
7/9/2026, 5:57:56 PM
model
"openai/gpt-5.6-sol-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
603
moderation_latency
(null)
generation_time
49603
tokens_prompt
5338
tokens_completion
3329
native_tokens_prompt
4854
native_tokens_completion
2532
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0784005
router
(null)
provider_responses
0
endpoint_id
"a54c5de0-89bf-4ad7-a212-cf977eed918a"
id
"resp_08373942040f6ab1016a4fe12421e4819592a327e7d9d73b77"
is_byok
false
latency
195
model_permaslug
"openai/gpt-5.6-sol-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783619876-2tvnLqTYwTdNF8haUGag"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783619876-JIfJDEQJR3jy3Kwd9Y7V"
upstream_id
"resp_08373942040f6ab1016a4fe12421e4819592a327e7d9d73b77"
total_cost
0.0784005
cache_discount
0.0218295
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
6
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
73
tagDensity
0.082
leniency
0.164
rawRatio
0
effectiveRatio
0
97.39%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1918
totalAiIsmAdverbs
1
found
0
adverb
"sharply"
count
1
highlights
0
"sharply"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
81.75%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1918
totalAiIsms
7
found
0
word
"pulsed"
count
1
1
word
"warmth"
count
1
2
word
"weight"
count
1
3
word
"lurched"
count
1
4
word
"silence"
count
1
5
word
"depths"
count
1
6
word
"footfall"
count
1
highlights
0
"pulsed"
1
"warmth"
2
"weight"
3
"lurched"
4
"silence"
5
"depths"
6
"footfall"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
207
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
207
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
274
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1918
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
0
matches
(empty)
42.20%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
92
wordCount
1577
uniqueNames
12
maxNameDensity
2.16
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
Aurora
34
Fae
3
Heartstone
5
Richmond
1
Park
1
London
1
Nyx
17
Isolde
18
Carter
3
Brendan
2
Malphora
4
Thud
3
persons
0
"Aurora"
1
"Heartstone"
2
"Nyx"
3
"Isolde"
4
"Carter"
5
"Brendan"
places
0
"Richmond"
1
"Park"
2
"London"
globalScore
0.422
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
119
glossingSentenceCount
1
matches
0
"felt like cold cloth stretched over smo"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1918
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
274
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
185
mean
10.37
std
11.78
cv
1.136
sampleLengths
0
13
1
41
2
1
3
2
4
39
5
7
6
2
7
4
8
48
9
4
10
28
11
4
12
4
13
4
14
3
15
29
16
15
17
61
18
6
19
4
20
3
21
6
22
3
23
34
24
2
25
1
26
10
27
16
28
9
29
8
30
4
31
5
32
8
33
6
34
42
35
3
36
13
37
15
38
6
39
19
40
6
41
5
42
8
43
3
44
10
45
6
46
3
47
53
48
8
49
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
207
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
258
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
274
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1585
adjectiveStacks
0
stackExamples
(empty)
adverbCount
32
adverbRatio
0.02018927444794953
lyAdverbCount
1
lyAdverbRatio
0.0006309148264984228
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
274
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
274
mean
7
std
4.79
cv
0.684
sampleLengths
0
13
1
23
2
6
3
12
4
1
5
2
6
2
7
16
8
21
9
7
10
1
11
1
12
4
13
11
14
13
15
24
16
4
17
11
18
17
19
4
20
4
21
4
22
3
23
9
24
7
25
13
26
15
27
8
28
7
29
27
30
6
31
1
32
2
33
5
34
5
35
6
36
4
37
3
38
6
39
3
40
6
41
13
42
15
43
2
44
1
45
10
46
16
47
9
48
8
49
4
61.44%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.3905109489051095
totalSentences
274
uniqueOpeners
107
37.04%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
180
matches
0
"Bright blue eyes met Aurora’s."
1
"Then bells rang in the"
ratio
0.011
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
32
totalSentences
180
matches
0
"She struck a carpet of"
1
"Her pale lavender eyes settled"
2
"Its cold crept into her"
3
"Their scents changed with every"
4
"Her mother’s lavender hand cream."
5
"Its clear sap vanished after"
6
"They followed Isolde across the"
7
"She rubbed it."
8
"They reached a stream narrow"
9
"It tore the air where"
10
"Her boots landed on silver"
11
"It contracted under her weight"
12
"She lurched off it."
13
"Their violet eyes brightened."
14
"It left a bitter taste,"
15
"They laughed between each toll."
16
"Her bare feet left no"
17
"Her pendant burned."
18
"Its hand rested on the"
19
"His mouth shaped one word."
ratio
0.178
43.33%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
150
totalSentences
180
matches
0
"The vine tightened around Aurora’s"
1
"She struck a carpet of"
2
"The vine recoiled with a"
3
"Nyx poured between two ancient"
4
"The boundary swallowed their outstretched"
5
"The Heartstone pendant kicked against"
6
"Nyx solidified beside her, violet"
7
"A forest of bone-white trunks"
8
"Isolde stepped through last."
9
"The silver-haired seer left the"
10
"Her pale lavender eyes settled"
11
"Aurora sawed through the last"
12
"The leaf-shaped moonsilver blade carried"
13
"Its cold crept into her"
14
"Rivers of green light ran"
15
"Wildflowers bloomed in impossible profusion"
16
"Their scents changed with every"
17
"Apples left in a cellar."
18
"Her mother’s lavender hand cream."
19
"Aurora stopped breathing through her"
ratio
0.833
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
180
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
63
technicalSentenceCount
1
matches
0
"Beyond them, the grove opened under a sky that had no business existing over London."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
6
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
0
fancyTags
(empty)
dialogueSentences
73
tagDensity
0.068
leniency
0.137
rawRatio
0
effectiveRatio
0
88.7717%