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Run: 2026-07-09-01KX40NCE33PQR586DM5GBJD0T
Run Details
Model:
GPT-5.6 Terra
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
38.4s
Cost:
$0.044315
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.71%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
56.58%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
51.57%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
55.33%
Sentence opener variety
(details)
97.09%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
47.38%
Subject-first sentence starts
(details)
24.27%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
98.05%
Dialogue tag variety (said vs. fancy)
(details)
90.9331%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone burned through Aurora’s
shirt as the oak stones split apart.
She caught herself on the
nearest slab, palm scraping moss, while the gap between the ancient monoliths widened with the slow, grinding patience of a
grave
opening. Violet light leaked from it. Not light exactly.
A colour that seemed to
stain the air, thick as ink in water. “Tell me that was not meant to happen.”
Nyx stood beside her in
the shape of a tall person cut from darkness.
The glow in their eyes
narrowed. “Nothing is meant to happen. Things simply acquire momentum.” “That is the most irritating answer you could have given.” “I have had centuries to refine it.” Behind them, Isolde crossed the clearing without bending a blade of grass.
Her silver hair drifted around
her waist as though some private current carried it.
The wildflowers of her grove
bowed away from the opening. Foxgloves closed their bells. Blue petals curled into fists. “The door has remembered its hunger,” she said. Aurora looked at her. “Plain English, if you have any.” “The wound in the Veil has opened from the other side.” The stones groaned wider. Cold air rushed through the breach, though cold did not suit it.
It carried no scent of
rain or earth.
It smelled of sugared fruit
left to rot in a locked room, of hot copper, of incense burned over old bones.
Aurora’s pendant throbbed against her
sternum, one sharp
pulse
after another. Dymas. She had never seen Hel.
The word had lived in
warnings, in the cautious pauses of people who knew more than they admitted.
Prince Belphegor ruled a realm
of appetite. Chefs won crowns there.
Souls signed contracts for a
taste of impossible food, then served at tables where the guests never grew full.
That had sounded absurd when
Isolde first told her. The opening in the stones made absurdity
feel
like a luxury. “Can you shut it?” Aurora asked. Isolde’s pale lavender eyes reflected the violet tear. “A shut mouth still swallows if a hand forces it open.” “That’s no.” “It is a no wearing a prettier coat.” Nyx moved closer to the gap. Shadow peeled from their arms and crept over the ground, probing the threshold. The darkness reached the violet glow and vanished without a ripple. “Something has anchored the rift,” they said.
Their voice brushed Aurora’s ear
though they stood several feet away. “It has roots on both sides.” “What sort of something?” Nyx turned their glowing gaze towards her pendant. “The sort that knows your name.” Aurora’s fingers closed around the Heartstone through her shirt.
Its heat bit into her
palm. “That thing was given to me by someone anonymous.” “An anonymous gift from Hel,” Nyx said. “A charming detail.” “Save the sarcasm. We need a plan.” The rift snapped wider. A wet, sucking sound rolled through the grove. The standing stones shuddered, and a black root, thick as Aurora’s wrist, pushed through the crack. It writhed across the grass. Pale buds swelled along its surface. One bud opened. An eye stared back at her. Aurora drew the Fae-forged blade. The moonsilver dagger came free with a soft, clean
whisper
. Frost numbed her fingers around the hilt.
Its leaf-shaped edge caught the
strange light and shone white. The eye blinked. Then it screamed. The sound struck her in the ribs. Wildflowers flattened. Nyx’s silhouette blurred. Aurora drove the dagger down. Moonsilver cut the root with little resistance. Black sap sprayed across the grass and hissed where it landed. The severed length convulsed, its eye rolling wildly, then collapsed into ash that smelled of burnt sugar. More roots crowded the breach. “Inside,” Isolde said. Aurora stared at her. “Inside?” “The anchor sits beyond the threshold. Cut the root, and the wound may close. Leave it, and the grove becomes a door.” “Door to Dymas.” “Door to whatever has eaten Dymas’s lock.” Another root punched through the stones. Nyx seized it with both hands. Darkness coiled around the slick black growth, but the root dragged them forward.
Their solid form stretched, edges
fraying. “Choose,” Nyx whispered. Aurora did.
She shoved the pendant beneath
her shirt, gripped the cold Fae blade, and stepped into the violet tear. For an instant, the world folded. Her
stomach
lurched
. Sound became colour. She heard gold, tasted blue, smelled the
weight
of stone.
Then her boots hit hard
ground and pain shot up through her knees. Aurora rolled onto one shoulder, blade raised. A vineyard sprawled beneath a warm amber sky. Vines climbed terraces carved into black hills, each leaf broad as a dinner plate and veined with faint red light. Fruit hung in heavy clusters above the paths. Grapes the size of plums. Pears covered in silver fur. Crimson berries that opened and shut like tiny mouths. Beyond the terraces rose towers shaped from stacked plates, bowls, and goblets, all fused into pale stone. Rivers of something molten and golden flowed between them. The air made Aurora’s tongue ache. Cinnamon. Charred meat. Honey. A sweetness so rich it turned sickly before she could name it. She pushed herself upright. The rift hovered behind her between two thorn trees.
It had shrunk to a
ragged slit, thin enough to slice a hand. Nyx stumbled through it next, solidifying one limb at a time. Isolde followed without a sound. The tear snapped shut behind her. Aurora spun back. The thorn trees remained. No stones. No grove. No Earth. “Excellent,” she said. “We’ve been locked in Hell.” “Not all of Hel,” Isolde replied. “Only a portion of its
stomach
.” Aurora looked at the orchard around them. “That clarifies nothing.” “It will.” A bell rang across the vineyard.
Its note came deep and
slow. Every fruit on every vine
trembled
. The silver-furred pears turned towards the sound. The mouth-berries chattered in soft, eager clicks. Nyx watched the distant terraces. “Dymas has changed.” “You’ve been here?” “I have been in every place that casts a shadow.” “That sounds exhausting.” “It is.” The path beneath Aurora’s boots had formed from
tightly
packed white teeth. Not human teeth, she told herself.
They were too large, too
smooth, too evenly set. Still, she lifted her feet with care. Figures moved among the vines. At first she thought they were workers.
They wore white aprons stained
with red and gold. Each carried a silver basket.
Then one stepped into clearer
view. Its face had no mouth. A seam ran from one cheek to the other.
It held its basket beneath
a dripping vine and picked fruit with long, delicate fingers. The grapes shrieked as it plucked them. The creature placed each one in the basket, then turned its blank face towards Aurora. The seam split open. Rows of needle teeth unfolded from its cheeks. “Guests,” it called. The word rang like cutlery dropped on
marble
. More heads lifted across the vineyard. “Don’t run,” Nyx said. Aurora had already shifted her
weight
. “Why?” “They herd prey along the paths.” “Prey?” “Their word, not mine.” The nearest creature walked towards them. It did not hurry. A basket swung from one hand, full of writhing fruit. The thing’s apron bore an embroidered crest, a crowned mouth sewn in gold thread. “Visitors arrive without invitations,” it said. Its voice came from the open seam. “Such rare seasoning.” Aurora held the blade low by her thigh. “We’re looking for an anchor.” “Everyone is looking for something.” The creature tilted its head. “Some seek love. Some seek forgiveness. Some seek the sauce that their mothers made before the contract took them.” A second worker
appeared to
its left. Then a third. Isolde stepped forward. She did not leave a mark on the tooth-path. “We seek the root that breaches the boundary.” The creature’s teeth folded inward. Its mouth vanished. “The boundary has become generous.” “Generosity has a cost,” Isolde said. “Everything has a cost.” Its gaze settled on Aurora. The Heartstone
pulsed
, hot enough to sting. The creature sniffed, though it had no nose. “Ah,” it breathed. “The little coal. The Prince’s lost appetite.” Aurora’s grip tightened around the dagger. “Who gave me this?” The creature smiled with all its teeth. “A hand that wore a ring of bone. A hand that fed the Prince until the Prince forgot hunger, and then taught hunger to remember him.” Nyx’s shadows stirred around their boots. “Names.” The worker laughed. Its laughter rippled through the vines. Fruit swelled and burst overhead, raining sticky red pulp across the white teeth. “A Shade asks for names. Does Aldric still mourn his hands?” Nyx went still. The creature bent in a mock bow. “Forgive me. Nyx. Nightwhisper. The thing in the gap.” Aurora angled herself towards Nyx without taking her eyes from the workers. “You know these things?” “They know old stories,” Nyx said. “Old stories bite.” “They do.” The creatures spread along the path, baskets dangling at their sides. Aurora counted six. Behind them, the vineyard dropped away into terraces and black stone walls. Ahead, the path wound between rows of vines towards a hill where an immense gate stood open. The gate had
been built
from ribs. Beyond it, Aurora saw a city of kitchens. Vast chimneys pierced the amber sky. Iron bridges crossed canals of
simmering
broth. Thousands of lanterns bobbed above narrow lanes, each one burning with a blue flame.
Somewhere beyond the gate, knives
struck chopping blocks in a hard, steady rhythm. Chop. Chop. Chop. The sound reached into her skull. “The anchor is in there,” Nyx said. “You can sense it?” “I can sense the wound feeding.” The nearest worker held out its basket. “Take one,” it said. Inside lay a single berry, glossy and black. Its tiny mouth opened. “Eat,” it whispered. Aurora stared at it. “What happens if I don’t?” The worker’s blank face turned towards the city gate. “Then you walk to the feast hungry.” Isolde’s hair drifted over one shoulder. Her expression did not change, but her fingers touched the slender
charm
at her throat. “Food offered in Dymas is a question,” she said. “A guest answers with each bite.” Aurora looked at the berry. It smelled of her mother’s kitchen, warm bread and tea leaves, a scent so precise it made her throat tighten. The worker watched her. “Take one,” it repeated. “The Prince does so enjoy manners.” Aurora
flicked
her wrist. The Fae blade flashed. Moonsilver cut through the basket, the creature’s wrist, and the path beneath it. Black blood fountained from the stump. The severed hand hit the teeth and crawled away on its fingers. Every worker screamed. Not in pain. In delight. Their mouths opened wide enough to split their heads apart. Baskets crashed to the ground. Grapes and berries rolled across the path, crying, laughing, begging. “Fresh course!” one shrieked. Nyx surged forward as the first worker lunged. Shadow wrapped its legs and yanked it down. Aurora ducked beneath a clawed hand, drove her blade into the creature’s side, and felt the dagger bite through flesh that had the texture of wet pastry. It folded around the wound. Its mouth stretched close to her face. Hot sugar breath flooded over her. “Small coal,” it rasped. “Open for us.” Aurora slammed her forehead into its nose. Cartilage cracked. She tore the dagger free and kicked the creature down the slope between the vines. It rolled through a cluster of swollen fruit. Each grape burst under its
weight
, spilling red juice and shrieking louder. Isolde lifted both hands. The air filled with silver threads. They whipped from her fingers and stitched through the workers’ mouths. Needle teeth snapped shut. The creatures clawed at their faces as the shining thread pulled tighter, binding their jaws closed. “Run now,” Isolde said. Aurora did not need telling twice. They tore down the tooth-path towards the rib gate. Nyx flowed ahead of them, a long streak of black over the ground. Aurora’s boots skidded in fruit pulp. The Heartstone hammered against her chest, each
pulse
pulling her towards the city. Behind them, the stitched mouths
began to
tear open. The silver thread snapped one line at a time. At the gate, Aurora grabbed a rib thicker than her arm and dragged herself through. The bone felt warm. Something moved inside it. She landed on cobblestones slick with grease. Dymas swallowed them whole. The city pressed in from every side. Shopfronts displayed cakes that breathed under glass domes. Copper vats stood in the road, each full of boiling liquid that gave off voices instead of steam. Tall, thin demons in chef whites hurried past with trays balanced on clawed hands. They ignored the blood on Aurora’s face, ignored the Fae blade, ignored Nyx’s impossible form. Then the bells rang again. Every knife stopped. Chop. Chop. Chop. Silence. The demons turned towards Aurora in
perfect
unison. Across the city, a door opened at the top of a black tower. A great figure stepped onto its balcony, broad as a banquet table, crowned in tarnished gold.
Even from that distance, Aurora
felt its gaze settle on the Heartstone. Prince Belphegor raised one hand. The city knelt. And the Heartstone cracked.
created_at
"2026-07-09T18:01:28.272Z"
7/9/2026, 6:01:28 PM
model
"openai/gpt-5.6-terra-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
779
moderation_latency
(null)
generation_time
37869
tokens_prompt
5338
tokens_completion
3682
native_tokens_prompt
4854
native_tokens_completion
2873
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.04431525
router
(null)
provider_responses
0
endpoint_id
"3cc89000-ae34-4dde-9c7d-5ce009c8af0b"
id
"resp_0257a2e1c2556cf0016a4fe1f876a081909e3b27aadc3e765a"
is_byok
false
latency
349
model_permaslug
"openai/gpt-5.6-terra-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783620088-WCD5V1EsLqlVW5nYg3qV"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783620088-xQ8g4dSWqjZmQX05V94t"
upstream_id
"resp_0257a2e1c2556cf0016a4fe1f876a081909e3b27aadc3e765a"
total_cost
0.04431525
cache_discount
0.01091475
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
23
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
77
tagDensity
0.299
leniency
0.597
rawRatio
0
effectiveRatio
0
97.71%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2188
totalAiIsmAdverbs
1
found
0
adverb
"tightly"
count
1
highlights
0
"tightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
56.58%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2188
totalAiIsms
19
found
0
word
"grave"
count
1
1
word
"throbbed"
count
1
2
word
"pulse"
count
2
3
word
"whisper"
count
1
4
word
"stomach"
count
2
5
word
"lurched"
count
1
6
word
"weight"
count
3
7
word
"trembled"
count
1
8
word
"marble"
count
1
9
word
"pulsed"
count
1
10
word
"simmering"
count
1
11
word
"charm"
count
1
12
word
"flicked"
count
1
13
word
"silence"
count
1
14
word
"perfect"
count
1
highlights
0
"grave"
1
"throbbed"
2
"pulse"
3
"whisper"
4
"stomach"
5
"lurched"
6
"weight"
7
"trembled"
8
"marble"
9
"pulsed"
10
"simmering"
11
"charm"
12
"flicked"
13
"silence"
14
"perfect"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
246
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
3
narrationSentences
246
filterMatches
0
"feel"
hedgeMatches
0
"seemed to"
1
"appeared to"
2
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
300
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2188
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
24
unquotedAttributions
1
matches
0
"Not human teeth, she told herself."
51.57%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
86
wordCount
1778
uniqueNames
11
maxNameDensity
1.97
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Heartstone
6
Aurora
35
Isolde
11
Hel
1
Belphegor
2
Fae-forged
1
Fae
4
Earth
1
Nyx
18
Needle
1
Chop
6
persons
0
"Heartstone"
1
"Aurora"
2
"Isolde"
3
"Belphegor"
4
"Nyx"
places
0
"Needle"
globalScore
0.516
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
145
glossingSentenceCount
1
matches
0
"colour that seemed to stain the air, thick as ink in water"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
2188
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
300
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
176
mean
12.43
std
13.04
cv
1.049
sampleLengths
0
12
1
48
2
8
3
20
4
9
5
10
6
7
7
45
8
8
9
4
10
6
11
11
12
4
13
52
14
1
15
53
16
9
17
11
18
6
19
8
20
11
21
2
22
8
23
30
24
24
25
4
26
8
27
6
28
15
29
9
30
10
31
7
32
39
33
3
34
6
35
32
36
3
37
3
38
17
39
35
40
5
41
3
42
4
43
1
44
22
45
3
46
7
47
31
48
3
49
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
246
matches
0
"been built"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
329
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
300
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1527
adjectiveStacks
0
stackExamples
(empty)
adverbCount
43
adverbRatio
0.028159790438768827
lyAdverbCount
5
lyAdverbRatio
0.0032743942370661427
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
300
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
300
mean
7.29
std
4.65
cv
0.638
sampleLengths
0
12
1
27
2
5
3
3
4
13
5
8
6
14
7
6
8
9
9
10
10
7
11
12
12
14
13
10
14
4
15
5
16
8
17
4
18
6
19
11
20
4
21
12
22
8
23
21
24
11
25
1
26
5
27
18
28
7
29
4
30
19
31
9
32
11
33
6
34
8
35
11
36
2
37
8
38
6
39
13
40
11
41
7
42
11
43
6
44
4
45
8
46
6
47
9
48
6
49
9
55.33%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.36
totalSentences
300
uniqueOpeners
108
97.09%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
206
matches
0
"Then it screamed."
1
"Then her boots hit hard"
2
"Then one stepped into clearer"
3
"Then a third."
4
"Somewhere beyond the gate, knives"
5
"Then the bells rang again."
ratio
0.029
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
38
totalSentences
206
matches
0
"She caught herself on the"
1
"Her silver hair drifted around"
2
"It carried no scent of"
3
"It smelled of sugared fruit"
4
"She had never seen Hel."
5
"Their voice brushed Aurora’s ear"
6
"Its heat bit into her"
7
"It writhed across the grass."
8
"Its leaf-shaped edge caught the"
9
"Their solid form stretched, edges"
10
"She shoved the pendant beneath"
11
"Her stomach lurched."
12
"She heard gold, tasted blue,"
13
"She pushed herself upright."
14
"It had shrunk to a"
15
"Its note came deep and"
16
"They were too large, too"
17
"They wore white aprons stained"
18
"Its face had no mouth."
19
"It held its basket beneath"
ratio
0.184
47.38%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
170
totalSentences
206
matches
0
"The Heartstone burned through Aurora’s"
1
"She caught herself on the"
2
"Violet light leaked from it."
3
"A colour that seemed to"
4
"Nyx stood beside her in"
5
"The glow in their eyes"
6
"Her silver hair drifted around"
7
"The wildflowers of her grove"
8
"Foxgloves closed their bells."
9
"Aurora looked at her."
10
"The stones groaned wider."
11
"It carried no scent of"
12
"It smelled of sugared fruit"
13
"Aurora’s pendant throbbed against her"
14
"She had never seen Hel."
15
"The word had lived in"
16
"Prince Belphegor ruled a realm"
17
"Chefs won crowns there."
18
"Souls signed contracts for a"
19
"That had sounded absurd when"
ratio
0.825
24.27%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
206
matches
0
"Even from that distance, Aurora"
ratio
0.005
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
63
technicalSentenceCount
2
matches
0
"The severed length convulsed, its eye rolling wildly, then collapsed into ash that smelled of burnt sugar."
1
"Each grape burst under its weight, spilling red juice and shrieking louder."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
23
uselessAdditionCount
0
matches
(empty)
98.05%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
20
fancyCount
4
fancyTags
0
"Nyx whispered (whisper)"
1
"it breathed (breathe)"
2
"it whispered (whisper)"
3
"it repeated (repeat)"
dialogueSentences
77
tagDensity
0.26
leniency
0.519
rawRatio
0.2
effectiveRatio
0.104
90.9331%