Run: 2026-07-09-01KX40NDJFTZGQFCKN36TD0E8E

Run Details

Duration:
24.2s
Cost:
$0.030041
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn stepped over the severed turnstile arm and found a man hanging upside down from the station clock. His shoes pointed at the tiled ceiling. Blood had run along his sleeves and dripped from his fingertips in slow, dark beads. Someone had tied his ankles with copper wire, then looped the wire around the clock bracket above the old platform sign. CHALK FARM, the sign read beneath flaking black paint. Quinn stopped at the edge of the platform. Her brown eyes travelled from the body to the tracks, then to the officers holding the entrance tunnel. “Who called it in?” “Anonymous,” said DS Colin Rook. He stood beneath the clock with a paper cup in one hand and his notebook in the other. “Blocked number. Reported a disturbance, gave the station name, hung up.” “You came alone?” “Uniforms were nearest.” “That was not the question.” Rook’s mouth tightened. “No. I came with Patel. She’s locking down the other exits.” Quinn glanced towards the far end of the station. A narrow service passage yawned beyond an advertising board for a music hall that had not existed for decades. Two constables stood before it, pale under the weak electric lamps. “This station has other exits?” “Apparently. London keeps spare doors for the dead.” Quinn did not smile. She pressed two fingers against the leather strap of her watch, then ducked under the tape. The abandoned station sat beneath Camden like a rotten tooth. White tiles lined the curved walls, though soot and damp had turned them the colour of old teeth. Rust freckled the rails. A rank smell clung to the air, wet stone, machine oil, and something sweet beneath it. Incense. Not the sort sold in corner shops. This had a sharper scent, like crushed cloves burned with hair. A crime scene photographer crouched near the body, camera shutter clicking. “Hold that angle,” Quinn said. The photographer froze. Quinn walked past the yellow evidence markers. The scene had too many of them. A knife sheath near the tracks. A smear of blood on a bench. A crushed black candle under a newspaper stand. A spiral painted on the wall in something too dark to be ordinary paint. Rook followed her, his shoes crunching grit. “Victim’s name is Leonard Vale. Thirty-eight. Solicitor. Works in the City, lives in Islington. Wallet’s intact. Phone’s gone.” “Cause?” “Pathologist hasn’t touched him. There’s a cut to the throat, though.” Quinn looked up. Vale’s head hung low, his face swollen and purple. Blood coated the collar of his expensive shirt, but the collar itself had not been cut. A thin red line crossed the front of his neck, too neat to explain the wet ruin below it. “His throat didn’t do that.” Rook raised an eyebrow. “Blood pooled in his hands, arms, hair. If someone cut his throat while he hung there, we would have spray on the platform and wall. There’s none.” “He bled before they hoisted him.” “Not from the throat.” “You have a better wound?” Quinn crouched beside a pool beneath the clock. She did not touch it. The blood had gathered in a rough oval, then thinned into narrow fingers where it had found cracks in the platform. “No.” Rook gave a small shrug. “A lot of blood,” he said. “Possibly a theatrical killer. We’ve had stranger.” “Name one.” “The bloke who mailed his victims’ teeth to their landlords.” “That was not theatre. That was postage.” Rook folded his notebook shut. “Fine. A ritual killing. Look around.” Quinn looked. The spiral on the wall had seven hooked arms. Small white bones formed a ring around it, each one placed with care. A copper bowl sat at its centre, filled with ash and a black residue that gleamed when the lamp flickered. The constables had kept their distance from it. “Bones from where?” Quinn asked. “Forensics is checking.” “They’re chicken bones.” Rook studied the ring. “You can tell that from here?” “I can tell because human finger bones don’t have knife marks from a butcher’s cleaver.” One of the scene technicians looked up from the bowl. “Detective,” he said, “you’ll want to see this.” Quinn crossed to him. The technician wore blue gloves and a face mask, though neither hid his unease. He held a clear evidence bag by its top edge. Inside lay a small brass compass, greened around the rim with verdigris. Protective sigils circled its face. The needle spun without pause. “We found it in his jacket pocket,” the technician said. “No maker’s mark. I thought it was broken.” “It is not broken,” Quinn said. Rook watched her. “You know what it is?” “No.” It came out too fast. She took the bag. The compass felt cold through the plastic, colder than it had any right to feel. The needle jerked left, then right, then settled towards the black mouth of the service passage. The station lamps hummed. Somewhere beyond the tracks, water plinked into a puddle. Rook leaned in. “Fancy antique. Victim collected junk?” “Check his flat. Check his office. Check his bank records for cash withdrawals and auction payments.” “You think he bought it?” “I think someone wanted it found on him.” “That’s a leap.” Quinn held the bag closer to the light. The brass case bore fine scratch marks near the hinge. Not wear. Fresh gouges, made by a nail or a tool. Someone had forced it open and shut more than once. “What’s that smell?” Rook asked. “Incense.” “No. Under that.” Quinn inhaled. The sweetness clung to the back of her throat. It carried iron, damp wool, and the faint sour trace of something left too long in a sealed room. Then the air shifted. Not wind. The station lay too far underground for that. The change came with pressure, a low throb inside her teeth. The compass needle snapped towards the passage. Every lamp on the platform blinked out. The officers swore. A camera clattered against tile. Quinn’s hand found her torch. She clicked it on. Its beam cut through the dark, catching dust, pale tiles, the dead man’s swinging fingers. Then the lamps returned. Rook stood closer than before. “Power fault,” he said. “No.” “You heard the generator?” “I heard nothing.” “That supports power fault.” Quinn pointed her torch at the body. Vale’s left hand had moved. Rook followed the beam and stared. The victim’s fingers had hung open before. Now they curled around a small object that had not been there ten seconds ago. A bone token. It was no larger than a pound coin, carved from yellowed ivory or something that resembled it. A narrow slit marked its centre. Around the edge, tiny figures walked in a circle with bowed heads. Quinn felt the skin tighten between her shoulder blades. “Who touched the body?” she asked. “No one,” Rook said. “Who touched the body?” “No one, Quinn. We’ve been here twenty minutes. Photographer got his shots. Forensics was waiting for the pathologist.” The photographer lifted both gloved hands. “I never went near his hands.” Quinn approached the corpse. She did not reach for the token at first. Her torchlight caught more detail in Vale’s skin. The backs of his hands were scraped raw. Dirt filled the cuts. His fingernails had broken down to bloody crescents. He had clawed at something. Not the platform. His hands carried no tile dust. Quinn angled the torch towards the wall behind him. A strip of mortar had crumbled from the tiles. Beneath it sat a thin, black seam, vertical and too straight to be a crack. It ran from the platform edge to the old clock, a blade of darkness pushed into the station wall. The compass needle strained towards it. Rook saw her stare. “What?” “Get everyone back.” “Why?” “Back, Colin.” Something struck the other side of the wall. Once. The tiles jumped. The officers at the entrance tunnel stumbled away from the sound. A second blow landed. Dust shook loose from the ceiling and drifted over the evidence markers. Rook’s face hardened. He moved towards the seam, hand near his radio. “Could be a maintenance shaft. Someone trapped in there.” “There is no shaft on the plans.” “You checked the plans?” “I checked them before I came down.” “You had the plans before you came down?” Quinn did not answer. A third blow split the mortar. The black seam widened enough to show movement beyond it, a pale shape pressing out from absolute dark. A hand. It did not have skin. Grey flesh stretched over joints that bent the wrong way. Its long nails scraped across the tile, leaving wet white streaks. One constable screamed. Rook drew his baton. “Everyone out,” Quinn barked. “Now.” The hand pushed harder. Tiles shattered across the platform. The dead man convulsed above them, copper wire squealing as his body twisted. Then Leonard Vale opened his eyes.
created_at"2026-07-09T18:01:29.431Z" 7/9/2026, 6:01:29 PM
model"openai/gpt-5.6-terra-20260709"
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cancelledfalse
latency560
moderation_latency(null)
generation_time23980
tokens_prompt4671
tokens_completion2481
native_tokens_prompt4157
native_tokens_completion1933
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4154
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.030041
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provider_responses
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endpoint_id"3cc89000-ae34-4dde-9c7d-5ce009c8af0b"
id"resp_087ca4a1245a4175016a4fe1f97d5c8194ae91a5731305ff47"
is_byokfalse
latency248
model_permaslug"openai/gpt-5.6-terra-20260709"
provider_name"OpenAI"
status200
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provider_name"OpenAI"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences65
tagDensity0.169
leniency0.338
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1479
totalAiIsmAdverbs0
found(empty)
highlights(empty)
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Patel"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
83.10% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1479
totalAiIsms5
found
0
word"electric"
count1
1
word"eyebrow"
count1
2
word"flickered"
count1
3
word"throb"
count1
4
word"shattered"
count1
highlights
0"electric"
1"eyebrow"
2"flickered"
3"throb"
4"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences141
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences141
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences194
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1479
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
55.66% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1113
uniqueNames7
maxNameDensity1.89
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn21
Colin1
Rook16
Camden1
Vale4
Leonard1
persons
0"Harlow"
1"Quinn"
2"Colin"
3"Rook"
4"Camden"
5"Vale"
6"Leonard"
places(empty)
globalScore0.557
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1479
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences194
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs128
mean11.55
std12.12
cv1.049
sampleLengths
020
143
29
326
44
534
63
73
85
914
1039
115
128
1320
1448
151
1618
1711
185
193
2049
217
2218
231
2411
2547
265
274
2827
296
304
315
3234
331
345
3513
362
3710
387
3911
402
4142
428
435
443
453
464
476
4815
4910
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences141
matches
0"were scraped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs187
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences194
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1113
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.022461814914645103
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences194
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences194
mean7.62
std5.06
cv0.663
sampleLengths
020
17
215
321
49
58
618
74
85
918
1011
113
123
135
143
1511
169
1719
1811
195
208
214
2216
2310
2418
254
2616
271
287
2911
3011
315
323
337
347
356
367
378
3814
397
4018
411
4211
433
449
4516
4619
475
484
4927
54.30% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.35051546391752575
totalSentences194
uniqueOpeners68
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences124
matches
0"Somewhere beyond the tracks, water"
1"Then the air shifted."
2"Then the lamps returned."
3"Then Leonard Vale opened his"
ratio0.032
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences124
matches
0"His shoes pointed at the"
1"Her brown eyes travelled from"
2"He stood beneath the clock"
3"She pressed two fingers against"
4"She did not touch it."
5"He held a clear evidence"
6"It came out too fast."
7"She took the bag."
8"It carried iron, damp wool,"
9"She clicked it on."
10"Its beam cut through the"
11"It was no larger than"
12"She did not reach for"
13"Her torchlight caught more detail"
14"His fingernails had broken down"
15"He had clawed at something."
16"His hands carried no tile"
17"It ran from the platform"
18"He moved towards the seam,"
19"It did not have skin."
ratio0.169
36.61% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount105
totalSentences124
matches
0"Detective Harlow Quinn stepped over"
1"His shoes pointed at the"
2"Blood had run along his"
3"Someone had tied his ankles"
4"CHALK FARM, the sign read"
5"Quinn stopped at the edge"
6"Her brown eyes travelled from"
7"He stood beneath the clock"
8"Rook’s mouth tightened."
9"Quinn glanced towards the far"
10"A narrow service passage yawned"
11"Quinn did not smile."
12"She pressed two fingers against"
13"The abandoned station sat beneath"
14"Rust freckled the rails."
15"A rank smell clung to"
16"This had a sharper scent,"
17"A crime scene photographer crouched"
18"The photographer froze."
19"Quinn walked past the yellow"
ratio0.847
40.32% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences124
matches
0"Now they curled around a"
ratio0.008
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount1
matches
0"It was no larger than a pound coin, carved from yellowed ivory or something that resembled it."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount1
fancyTags
0"Quinn barked (bark)"
dialogueSentences65
tagDensity0.169
leniency0.338
rawRatio0.091
effectiveRatio0.031
91.6663%