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Run: 2026-07-09-01KX40SZVPNTH023J4ZC8E3M52
Run Details
Model:
GPT-5.6 Sol
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 1s
Cost:
$0.091896
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
67.33%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
52.79%
Sentence opener variety
(details)
49.94%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
83.60%
Subject-first sentence starts
(details)
18.73%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.7460%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The third oak stone shifted
when Aurora passed it. Not much.
A twist of bark against
soil, too soft for a tree that had stood there for centuries.
She stopped between the boundary
stones and aimed her torch behind her. Nothing moved. “That’s encouraging.”
Her voice crossed the clearing
and came back from somewhere deeper than the trees. Encouraging.
Rory tightened her grip on
the torch.
The crescent scar on her
left wrist prickled beneath her coat cuff. Ahead, year-round wildflowers crowded the Fae Grove, their pale heads bowed as if something had walked through them. No wind stirred the petals.
Eva’s last message had arrived
eleven hours ago. Richmond.
The place you said wasn’t
there. Come alone. Bring the red stone. Then nothing. No answer. No calls returned. Rory had checked Eva’s flat, two pubs and the hospital where she worked before
admitting that the
message meant this place.
She stepped fully into the
Grove. The city vanished. Not faded. Vanished.
Traffic no longer murmured beyond
Richmond Park. No aircraft crossed overhead.
Even the dull electrical thrum
that London pressed into the skull had ceased. Silence settled around her with the
weight
of deep water.
The silver chain at her
throat warmed.
Rory drew out the Heartstone
Pendant.
Its deep crimson gemstone rested
against her palm, roughly the size of her thumbnail.
A faint glow shifted within
it. Not reflected light. Something moved at its centre, slow and red, like blood circulating through a closed eye. “Hel portal,” she murmured. That explained the
warmth
. It did not explain Eva.
She swept the torch across
the clearing. Ancient oak standing stones ringed the Grove, each trunk cut off above head height, each face scarred with symbols too old for knives. Wildflowers packed the spaces between them. Bluebells beside poppies. Snowdrops among foxgloves. Plants that should never have shared a season grew tangled together. A narrow trail split them.
It had not existed on
her last visit. Rory crouched beside the first bent stems. The flowers had not snapped. Each stalk leaned aside at the same angle, forming a path broad enough for one person. At its centre lay a brass coat button. Eva’s coat had brass buttons. Rory picked it up. Warm. A soft crunch sounded behind her. She swung round. The beam found the empty entrance, then slid over the third oak stone.
Its roots bulged above the
ground. Damp soil filled the grooves between them. Nothing stood there. Another crunch came from her left. Not a footstep. Smaller. Deliberate. Crunch. Pause. Crunch. Someone ate an apple in the dark. Rory aimed the torch towards the sound. White flowers flared beneath the beam, too bright against black grass. The light reached a curtain of hazel branches and stopped. Crunch. “Eva?” Chewing answered her. Rory slipped the brass button into her pocket.
Her free hand closed around
the pendant. Heat licked her fingers. “Eva, if this is your idea of a joke, I’ll sell your laptop and spend the money on a taxi home.” The chewing ceased. A woman spoke behind the hazel branches. “You came alone.” Eva’s voice. Close, strained at the edges. Rory took one step towards it, then stopped. The flowers around her boots brushed together with a dry
whisper
, though she had not touched them. “Show your face.” “I can’t.” “Then tell me what you called the goldfish we buried in my mum’s garden.” A pause stretched between them. “Rory.” “Wrong answer.” “It wasn’t a goldfish.” Rory’s throat tightened. “What was it?” “I can’t remember.” Eva remembered everything, especially embarrassments. The dead fish had belonged to Jennifer Carter’s classroom. Eva had named it Brendan Junior because Rory’s father also spent most of his life opening and closing his mouth without listening. The hazel branches
trembled
. “I hurt my leg.” “Which leg?” “Rory, please.” “Which one?” A hand emerged between the leaves. Pale fingers curled around a branch. Eva wore chipped green varnish on her nails, bright, ugly, unmistakable. A silver ring circled her middle finger. Rory had given it to her for her twenty-first birthday. The branches parted another inch. A sliver of cheek appeared. Then dark hair. Rory raised the torch. The hand withdrew. The leaves slapped together. “No light.” “That’s inconvenient.” “It knows where the light points.” Rory kept the beam on the thicket. Sweat cooled beneath her collar. “What knows?” From the edge of her vision, something crossed the path behind her. Tall. Pale. Gone before she turned.
Her torch swept over wildflowers
and oak stones. The entrance still waited between the first two trunks, but it looked farther away. Ten metres had become thirty. The ground between
seemed to
slope down, although she had crossed level grass. “Eva, come out now.” “I can’t cross the flowers.” “Why?” “They bite.” Rory looked down. Tiny mouths opened among the petals. Only for an instant. Pink folds, seed-like teeth, then ordinary flowers again. She stepped off the path. A foxglove tipped towards her boot.
Its bell-shaped blossoms contracted around
the empty air with a faint wet click. Back on the path. Better. The Heartstone
pulsed
once in her hand. A red gleam
appeared beyond the hazels
. Not in front of them. Behind, perhaps fifty metres into a forest that should not have existed. The clearing had always ended at the ring of oak stones.
Now black trunks receded beyond
the boundary. Between them, crimson light swelled and dimmed in answer to the pendant. A portal. The hazel leaves rustled. “Put it down.” Eva’s voice had changed. Still hers, but flatter. “The pendant?” “It brought you here.” “Your message managed that.” “I didn’t send a message.” Rory’s fingers went cold around the hot stone. Something clicked its tongue near her ear.
She spun and drove the
torch through empty air. The beam shook across the ground. A second brass button lay on the path behind her. A third rested closer. A line of them led back towards the entrance. Rory counted six. Eva’s coat had six buttons. At the boundary stood a woman with her back turned. Same height as Eva. Same dark wool coat, open now, every button missing.
Her head hung at an
angle that suggested she listened to the soil. “Eva?” The woman lifted one hand. Green nails. The figure behind the hazels whispered. “Don’t let it turn round.” The woman by the boundary
began to
turn. Rory switched off the torch. Darkness crushed the clearing flat. She heard the coat move. Fabric dragging over fabric. A slow pivot. Then
silence
. The Heartstone glowed through the gap between her fingers.
She smothered it against her
chest, but red light leaked across her knuckles. “Rory.” Eva’s voice came from the entrance. “Keep the light off.” Another Eva whispered behind the hazels. “It sees heat.” Rory stood between the voices and controlled her breathing. One breath through the nose. Hold. Out through the mouth. The pendant scorched her palm. Soft
footsteps
crossed the flowers. No snapping stems. No
whisper
of grass.
Just the press and lift
of bare skin on damp earth. Closer. A smell reached her, sharp and clean. Cut apples. Rory edged along the path towards the hazels. She kept one hand extended. Leaves touched her fingers, cold and waxy. The
footsteps
stopped. A mouth opened near her shoulder.
She heard the wet separation
of lips. “You left me here.” Eva’s voice again, so close that breath should have warmed Rory’s cheek. She dropped. Something swept through the space above her. The hazel branches cracked. Rory thrust the torch forwards and switched it on. A face filled the beam. It had borrowed Eva carelessly. The eyes sat right. The green nails dug into the branches. Dark hair framed
familiar
cheeks. Yet the skin held no pores, no lines, none of the tiny flaws that made a face human. Its smile stretched with patient effort. Between its teeth sat a brass button. Rory rammed the Heartstone against its forehead. The creature shrieked in three voices. Red light burst across the thicket. Leaves blackened along their veins. The false Eva recoiled, dragging arms that bent once too many times. Its shape folded backwards into the undergrowth. Rory lunged through the broken branches. Twigs tore her coat and raked her face. Beyond the hazels, the new forest opened around her. Thin white trunks rose in close ranks, smooth as bone. Their roots formed ridges beneath black moss. Far ahead, the crimson
pulse
brightened. Behind her, branches snapped. “Rory!” The voice came from her right now. She ignored it and ran. The path narrowed between the trunks. Her torch bounced over carvings cut into the white bark. Names. Hundreds of them. Some used Latin letters, others hooked symbols that hurt her eyes if she stared. Fresh cuts shone in one trunk. AURORA CARTER Below it, another name had
been carved
deeper. LAILA The grooves glistened. Rory stopped before she could collide with a rope stretched across the path. Not rope. Hair, black and braided, ran from trunk to trunk at throat height. Tiny silver bells hung from it. She ducked beneath without touching them. One bell rang. Then another. The sound travelled away through the forest, bell after bell chiming in a widening chain. The white trunks answered. Knocks sounded inside them. A hundred soft blows, as if people trapped beneath the bark had raised their fists. Rory ran harder. “Don’t go to the red light!” The real Eva would have known Rory never obeyed an order without a reason. “Why not?” “It’s a door.” “So’s my flat. Doors have uses.” “It only opens one way.” Better. Specific. Still not proof. The path ended at a hollow. Crimson light seeped from a vertical crack in the earth. Black stones framed it, slick as wet teeth. The air smelled of iron and burnt rosemary. With each
pulse
, the Heartstone tugged towards the opening. A figure lay beside it. Eva. Her wrists had
been bound
with braided black hair. Bloodless scratches covered her coat, and one trouser leg had torn at the knee. She raised her face. Dirt marked real pores. Tears had cut uneven tracks through the grime. “Brendan Junior.” Rory slid down the bank. “About bloody time.” “Your memory’s dreadful.” “Untie me before you critique it.” Rory knelt. The braids tightened when she touched them, strands twisting around Eva’s skin. The Heartstone flared. Eva stared at it. “That’s what it wants.” “Join the queue.” “No, Rory. It used my phone. It knew the pendant would answer the crack.” A knock sounded behind them. Not from the trees. From beneath the ground. The portal’s crimson seam widened by a finger’s breadth. Heat rolled across the hollow. In the gap, something vast shifted behind a membrane of red light. Its outline suggested a head until too many joints opened along it. Rory pressed the Heartstone to the bonds. The hair smoked and writhed. Eva tore one hand free, then the other. Above the bank, white shapes gathered between the trunks. Each wore Eva’s face. Some smiled. Some wept. One chewed in steady, thoughtful bites. “The way back moved,” Rory said. “It moves when you look at it.” “Of course it does.” The portal cracked wider. A long black finger pushed through. It had no nail. At the knuckle, a closed human eye bulged beneath the skin. Rory pulled Eva upright and
scanned
the hollow. No second path. No gap between the watching figures. The oak stones had vanished behind the white forest. The pendant dragged towards the portal hard enough to lift its chain from Rory’s chest. An idea struck, ugly but usable. She tore the chain over her head. Eva seized her wrist. “If you give it that, the door opens.” “That’s the point.” “Rory.” “Do you trust me?” “No.” “Good. You’re still you.” Rory hurled the Heartstone into the forest. Every false Eva turned its head. The pendant struck a white trunk and bounced into the moss, its crimson glow fierce enough to paint the carved names red. The creatures rushed it. They moved on hands and feet, coats flapping over backs that flexed like worms. The portal convulsed. Its black finger withdrew. The crimson seam bent towards the Heartstone, dragging the edges of the hollow with it. Soil rippled. White trunks leaned. The entire pocket warped around the artefact’s call. Beyond the tilting forest, two ancient oak stones appeared. The boundary. Rory shoved Eva up the bank. They sprinted as the ground buckled. Bells screamed overhead. The braided line whipped across the path and caught Eva’s coat. Rory wrenched her free, leaving a strip of dark wool hanging from the hair. The false Evas swarmed over the Heartstone. One closed its mouth around the gem. Red light poured through its smooth skin. Every creature froze. “Run,” Eva gasped. The thing that had swallowed the pendant rose on two legs. Its borrowed face split from chin to brow,
not with blood, but with crimson radiance
. The light inside it threw its branching bones into view. The portal collapsed with a sound like a giant drawing breath. Trees ripped from the ground and flew towards the shrinking seam. Creatures tumbled after them, claws
furrowing
the path. Rory caught an oak root, Eva clinging to her belt as the pull lifted both their feet. The boundary stood three metres away. Then two. The root tore loose. They struck the ground and slid towards the red crack. Eva’s fingers slipped from Rory’s belt. Rory grabbed her wrist.
The crescent scar on her
own wrist burned white as their hands locked. From the portal, a second hand erupted and seized Eva by the ankle. Its knuckle-eye opened. Inside the lidless socket, Rory saw herself standing alone in the Grove, smiling with Eva’s brass button between her teeth.
created_at
"2026-07-09T18:03:59.232Z"
7/9/2026, 6:03:59 PM
model
"openai/gpt-5.6-sol-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
853
moderation_latency
(null)
generation_time
60914
tokens_prompt
4560
tokens_completion
3907
native_tokens_prompt
4064
native_tokens_completion
2995
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4061
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0918955
router
(null)
provider_responses
0
endpoint_id
"a54c5de0-89bf-4ad7-a212-cf977eed918a"
id
"resp_00e82dcf0e4a83d5016a4fe28f4dd08194a0522850a1097ac4"
is_byok
false
latency
270
model_permaslug
"openai/gpt-5.6-sol-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783620239-aivU6cUvC4PZG3PkReuq"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783620239-Gl92dVkY0tW7b7ozhVSX"
upstream_id
"resp_00e82dcf0e4a83d5016a4fe28f4dd08194a0522850a1097ac4"
total_cost
0.0918955
cache_discount
0.0182745
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
59
tagDensity
0.051
leniency
0.102
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2296
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
67.33%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2296
totalAiIsms
15
found
0
word
"silence"
count
2
1
word
"weight"
count
1
2
word
"warmth"
count
1
3
word
"whisper"
count
2
4
word
"trembled"
count
1
5
word
"pulsed"
count
1
6
word
"footsteps"
count
2
7
word
"familiar"
count
1
8
word
"pulse"
count
2
9
word
"scanned"
count
1
10
word
"furrowing"
count
1
highlights
0
"silence"
1
"weight"
2
"warmth"
3
"whisper"
4
"trembled"
5
"pulsed"
6
"footsteps"
7
"familiar"
8
"pulse"
9
"scanned"
10
"furrowing"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
309
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
309
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
365
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2296
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
105
wordCount
2070
uniqueNames
18
maxNameDensity
1.88
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Eva"
discoveredNames
Aurora
1
Fae
1
Grove
4
Eva
32
Richmond
2
Park
1
London
1
Heartstone
10
Pendant
1
Jennifer
1
Carter
1
Brendan
1
Junior
1
Rory
39
Latin
1
Evas
1
Crunch
3
One
4
persons
0
"Aurora"
1
"Eva"
2
"Heartstone"
3
"Pendant"
4
"Jennifer"
5
"Carter"
6
"Brendan"
7
"Junior"
8
"Rory"
9
"Evas"
10
"Crunch"
11
"One"
places
0
"Fae"
1
"Grove"
2
"Richmond"
3
"Park"
4
"London"
globalScore
0.558
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
167
glossingSentenceCount
1
matches
0
"appeared beyond the hazels"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.436
wordCount
2296
matches
0
"not with blood, but with crimson radiance"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
365
matches
0
"admitting that the"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
229
mean
10.03
std
10.94
cv
1.091
sampleLengths
0
9
1
31
2
2
3
2
4
14
5
1
6
42
7
8
8
13
9
28
10
6
11
3
12
37
13
7
14
44
15
4
16
9
17
53
18
5
19
8
20
36
21
5
22
5
23
6
24
3
25
29
26
6
27
5
28
1
29
1
30
1
31
7
32
28
33
1
34
1
35
3
36
19
37
21
38
3
39
7
40
3
41
7
42
25
43
3
44
2
45
14
46
5
47
1
48
2
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
309
matches
0
"been carved"
1
"been bound"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
346
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
365
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
2074
adjectiveStacks
0
stackExamples
(empty)
adverbCount
53
adverbRatio
0.025554484088717456
lyAdverbCount
7
lyAdverbRatio
0.0033751205400192863
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
365
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
365
mean
6.29
std
4.26
cv
0.676
sampleLengths
0
9
1
2
2
17
3
12
4
2
5
2
6
14
7
1
8
7
9
12
10
18
11
5
12
8
13
1
14
6
15
2
16
4
17
2
18
2
19
3
20
21
21
6
22
3
23
2
24
1
25
7
26
4
27
13
28
10
29
7
30
6
31
14
32
6
33
3
34
15
35
4
36
4
37
5
38
7
39
23
40
6
41
3
42
3
43
11
44
5
45
8
46
7
47
5
48
16
49
8
52.79%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.33972602739726027
totalSentences
365
uniqueOpeners
124
49.94%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
267
matches
0
"Even the dull electrical thrum"
1
"Then dark hair."
2
"Only for an instant."
3
"Just the press and lift"
ratio
0.015
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
37
totalSentences
267
matches
0
"She stopped between the boundary"
1
"Her voice crossed the clearing"
2
"She stepped fully into the"
3
"Its deep crimson gemstone rested"
4
"It did not explain Eva."
5
"She swept the torch across"
6
"It had not existed on"
7
"She swung round."
8
"Its roots bulged above the"
9
"Her free hand closed around"
10
"Her torch swept over wildflowers"
11
"She stepped off the path."
12
"Its bell-shaped blossoms contracted around"
13
"She spun and drove the"
14
"Her head hung at an"
15
"She heard the coat move."
16
"She smothered it against her"
17
"She kept one hand extended."
18
"She heard the wet separation"
19
"It had borrowed Eva carelessly."
ratio
0.139
83.60%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
201
totalSentences
267
matches
0
"The third oak stone shifted"
1
"A twist of bark against"
2
"She stopped between the boundary"
3
"Her voice crossed the clearing"
4
"Rory tightened her grip on"
5
"The crescent scar on her"
6
"Eva’s last message had arrived"
7
"The place you said wasn’t"
8
"Rory had checked Eva’s flat,"
9
"She stepped fully into the"
10
"The city vanished."
11
"Traffic no longer murmured beyond"
12
"The silver chain at her"
13
"Rory drew out the Heartstone"
14
"Its deep crimson gemstone rested"
15
"A faint glow shifted within"
16
"Something moved at its centre,"
17
"That explained the warmth."
18
"It did not explain Eva."
19
"She swept the torch across"
ratio
0.753
18.73%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
267
matches
0
"Now black trunks receded beyond"
ratio
0.004
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
66
technicalSentenceCount
3
matches
0
"Ahead, year-round wildflowers crowded the Fae Grove, their pale heads bowed as if something had walked through them."
1
"Some used Latin letters, others hooked symbols that hurt her eyes if she stared."
2
"They moved on hands and feet, coats flapping over backs that flexed like worms."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
2
fancyTags
0
"she murmured (murmur)"
1
"Eva gasped (gasp)"
dialogueSentences
59
tagDensity
0.051
leniency
0.102
rawRatio
0.667
effectiveRatio
0.068
90.7460%