Run: 2026-07-09-01KX40TCMQ006MYF5JATDAHQJT

Run Details

Duration:
15.8s
Cost:
$0.012664
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body fell out of the advertising hoarding and struck Detective Harlow Quinn across the shoulders. She caught the corpse by instinct. Its weight drove her to one knee, cheek pressed against a coat that smelled of wet wool, iron and something sweetly rotten. “Don’t touch it,” Constable Reed called. Quinn looked down at the dead man’s hand, which had closed around her wrist. “Bit late.” She eased him onto the tiled floor of the abandoned Tube station. His skull struck the platform with a hollow crack. Above him, the hoarding shuddered, its faded poster of a smiling family splitting along the middle. Reed descended the broken stairs with two uniformed officers behind him. He had one hand on his torch and the other on his radio, though neither seemed to know which mattered more. “Jesus.” “Keep the entrance sealed.” “It’s sealed.” “Then stop letting people in.” Reed glanced towards the tunnel mouth. A black arch yawned beyond the platform, its brickwork furred with pale mould. Red lamps glowed along the track, although the station had no power and the rails ended beneath a wall of poured concrete. “Station’s been empty for thirty years,” he said. “Not empty enough.” Quinn stood. The dead man remained where she had placed him, one arm crooked beneath his back. He wore a dark suit with a silver tie pin shaped like an eye. No wallet. No phone. No visible wounds. She checked her leather watch. The second hand ticked with military precision. “Who found him?” “Market traders.” “Names.” “Won’t give them.” “Of course they won’t.” Reed swallowed. “They say the station moved.” Quinn stared at him. “The station.” “I heard them.” “Buildings don’t move.” A woman in a green veil watched from the far end of the platform. Her face had no features, only smooth grey skin beneath a crown of black pins. Beside her, a thin man with antlers tucked a glass vial into his sleeve. Reed followed Quinn’s gaze. “They’re not Londoners,” he said. “They’re witnesses.” “They’re not human.” “Then they’ll have an even harder time explaining why they were standing over a corpse.” A bell rang beneath the platform. Every figure in the station turned towards the sound. Quinn’s hand moved to her holster. Reed’s torch went out. The red lamps along the track blinked once, then twice, and the concrete wall at the end of the tunnel rippled like disturbed water. A brass sign swung above it. VEIL MARKET. The letters appeared backwards, then corrected themselves. Quinn watched the sign settle. She had worked eighteen years in the Metropolitan Police. She had seen murderers hang bodies from bridges, dissolve them in baths, bury them beneath conservatories. She had seen men cut their own fingers off to fake a kidnapping. She had never seen a station change its name. The green-veiled woman laughed without moving her mouth. Reed raised his radio. “Control, we have an unidentified male deceased at Camden—” Static swallowed the rest. Quinn took the radio from him and pressed the transmit button. “Control, this is Detective Quinn. Confirm location.” A voice answered through the hiss. “Where are you?” “Camden.” “No such station on the line.” Quinn looked at the sign again. The woman in the veil had vanished. “So,” Reed said, “we’ll call it an underground market.” Quinn returned the radio. “Find out who owns it.” He stared at her. “You’re joking.” “Do I look as if I’m joking?” “No.” “Good.” She crouched beside the corpse. The man’s face had a waxen pallor, but no stiffness had reached his fingers. Fresh death. The pupils showed no reaction when her torch passed across them. Reed knelt on the opposite side. “Clean kill,” he said. “No blood. No struggle. Could’ve been poisoned.” “Could’ve.” “The locals mentioned a curse.” “The locals also mentioned the station moving.” “One of them had antlers.” “Still counts as a local.” Quinn drew a pair of gloves from her coat. The body’s right hand remained clenched. She worked each finger loose with care. Inside his palm lay a white disc no larger than a two-pound coin. A bone token. Reed leaned closer. “That’s human.” “Probably.” A thin crack ran across its centre. Someone had carved a doorway into the surface, complete with a tiny black mark where a handle should have been. Quinn turned it over. A symbol had been etched on the reverse, a circle crossed by three lines. The same mark appeared on the corpse’s silver tie pin. “Entry token,” Reed said. “You know what it is?” “I know what it looks like.” “Which is?” “A ticket.” Quinn looked at the station. Stalls crowded the abandoned platform, though she had not seen them when she entered. Tables stood beneath patched canvas awnings. Glass jars held blue fingers, red teeth and pale things that twitched against their lids. A woman with a bird’s skull for a head arranged bottled shadows in neat rows. “Tickets take people somewhere,” Quinn said. Reed’s mouth tightened. “The market moves on the full moon.” “You’ve been here before?” “No.” “But you know the timetable.” “I know enough to avoid places with jarred shadows.” Quinn slipped the token into an evidence bag. The plastic fogged from within. Reed noticed. “That’s not normal.” “No.” The corpse’s left sleeve held a watch. Quinn pulled it free. Gold. Expensive. The face had stopped at 3:17, though its hands twitched beneath the glass. She checked the dead man’s wrist. No indentation. “He wasn’t wearing it,” she said. “Maybe he carried it.” “Why put it in his sleeve?” Reed pointed to the cuff. “Blood.” A narrow stain marked the fabric, no wider than a thread. Quinn lifted the sleeve with tweezers. The skin beneath showed a small puncture at the wrist. “Poison,” Reed said. “Not necessarily.” “What else leaves a hole?” Quinn examined the wound through her magnifier. The edges had browned. A faint green residue clung to the skin. “Something entered him.” “Like a needle?” “Needles don’t leave sigils.” Reed looked towards the stalls. A tall vendor stood behind a table of black candles. His eyes were sewn shut with silver thread. He smiled at Quinn. She rose and approached him. “Who was this?” The vendor’s smile widened. “Payment came late.” “That wasn’t my question.” “Questions cost less than answers.” “Then you can afford one.” He tilted his head. “Detective. You carry a dead man’s token.” “Evidence.” “Everything becomes evidence once the police arrive.” “What did he buy?” “Nothing.” “Who killed him?” “Nothing killed him.” Reed shifted behind her. “That clears things up.” The vendor reached beneath the table and produced a small brass compass. Verdigris mottled its casing. Protective sigils covered the face, their lines so fine they seemed scratched by a spider. The needle spun. Then it pointed at the corpse. Quinn took one step closer. “Where did you get that?” “The dead man brought it.” “Why did it point to him?” “It does not point to him.” The needle jerked towards the tunnel. Quinn followed its direction. The black arch remained empty, but a damp trail marked the tiles. Each footprint began as a boot print and ended in a smear, as though the person’s foot had softened before lifting. Reed noticed the trail. “That wasn’t there before.” “No.” The compass needle turned again, pointing at Quinn. The vendor’s stitched eyes creased with amusement. “Nearest rift,” he said. Quinn snatched the compass from his hand. The metal burned through her glove. She dropped it, and it clattered across the tiles. The needle swung towards the corpse. Then towards the tunnel. Then back to Quinn. A low groan travelled through the station. Stalls creaked. Bottles rattled. Somewhere beneath the rails, something dragged a chain over stone. Reed drew his weapon. “Tell me that’s normal.” “No.” The dead man’s body convulsed. Quinn seized his shoulder and rolled him onto his side. His mouth opened. A thin black thread slid between his teeth and dropped onto the platform. It writhed. Reed fired. The shot cracked through the station. The thread snapped apart, spraying a dark fluid across the tiles. Every candle along the market flared blue. The vendor ducked. The shoppers scattered. Quinn grabbed Reed’s sleeve. “Who gave you permission to fire?” “It was moving.” “That’s not a legal justification.” “It was moving towards your boot.” Quinn looked down. The black fluid had crossed the floor and curled around her shoe. It tightened like a living lace. She kicked free, leaving the sole behind. The corpse sat upright. Its neck bent at an angle no living spine could hold. The eyes remained dull, but its lips shaped a word. “Three years.” Quinn froze. Reed raised his gun again. The dead man’s gaze fixed on her. “Three years,” it repeated. “Morris is still below.” The tunnel wall burst open. A figure stepped through the rippling concrete in a Metropolitan Police coat. Quinn knew the coat. She knew the torn collar, the brass badge, the dark stain beneath the ribs. DS Morris lifted his head. His face had not aged a day. “Quinn,” he said. Behind him, something vast pressed against the opening, wearing her partner’s skin like a borrowed uniform.
created_at"2026-07-09T18:04:12.32Z" 7/9/2026, 6:04:12 PM
model"openai/gpt-5.6-luna-20260709"
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cancelledfalse
latency357
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generation_time15544
tokens_prompt4671
tokens_completion2745
native_tokens_prompt4157
native_tokens_completion2041
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4154
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
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latency213
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences94
tagDensity0.128
leniency0.255
rawRatio0
effectiveRatio0
96.72% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1525
totalAiIsmAdverbs1
found
0
adverb"sweetly"
count1
highlights
0"sweetly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
93.44% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1525
totalAiIsms2
found
0
word"weight"
count1
1
word"etched"
count1
highlights
0"weight"
1"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences160
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences160
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences242
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1525
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
25.96% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount1169
uniqueNames8
maxNameDensity2.48
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn29
Reed22
Tube1
Metropolitan2
Police2
Morris1
persons
0"Harlow"
1"Quinn"
2"Reed"
3"Police"
4"Morris"
places
0"Metropolitan"
globalScore0.26
windowScore0.333
93.18% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences88
glossingSentenceCount2
matches
0"appeared backwards then corrected themselves"
1"seemed scratched by a spider"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1525
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences242
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs177
mean8.62
std9.85
cv1.143
sampleLengths
016
128
26
314
42
537
632
71
84
92
105
1141
128
133
1438
1512
163
172
181
193
204
217
224
232
243
253
2643
274
285
292
303
3115
326
339
3434
356
362
377
3843
399
408
414
429
434
4411
457
466
473
481
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences160
matches
0"been etched"
1"were sewn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs207
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences242
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1171
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.017933390264730998
lyAdverbCount3
lyAdverbRatio0.0025619128949615714
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences242
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences242
mean6.3
std4.48
cv0.711
sampleLengths
016
16
222
36
414
52
612
79
816
911
1021
111
124
132
145
156
1613
1722
188
193
202
2115
2214
232
242
253
265
277
283
292
301
313
324
332
345
354
362
373
383
3914
4015
4114
424
435
442
453
4615
476
489
496
52.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.34297520661157027
totalSentences242
uniqueOpeners83
99.50% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences134
matches
0"Then it pointed at the"
1"Then towards the tunnel."
2"Then back to Quinn."
3"Somewhere beneath the rails, something"
ratio0.03
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences134
matches
0"She caught the corpse by"
1"Its weight drove her to"
2"She eased him onto the"
3"His skull struck the platform"
4"He had one hand on"
5"He wore a dark suit"
6"She checked her leather watch."
7"Her face had no features,"
8"She had worked eighteen years"
9"She had seen murderers hang"
10"She had seen men cut"
11"She had never seen a"
12"He stared at her."
13"She crouched beside the corpse."
14"She worked each finger loose"
15"She checked the dead man’s"
16"His eyes were sewn shut"
17"He smiled at Quinn."
18"She rose and approached him."
19"He tilted his head."
ratio0.201
1.04% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount123
totalSentences134
matches
0"The body fell out of"
1"She caught the corpse by"
2"Its weight drove her to"
3"Constable Reed called"
4"Quinn looked down at the"
5"She eased him onto the"
6"His skull struck the platform"
7"Reed descended the broken stairs"
8"He had one hand on"
9"Reed glanced towards the tunnel"
10"A black arch yawned beyond"
11"The dead man remained where"
12"He wore a dark suit"
13"She checked her leather watch."
14"The second hand ticked with"
15"Quinn stared at him."
16"A woman in a green"
17"Her face had no features,"
18"Reed followed Quinn’s gaze."
19"A bell rang beneath the"
ratio0.918
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences134
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount2
matches
0"Its weight drove her to one knee, cheek pressed against a coat that smelled of wet wool, iron and something sweetly rotten."
1"Glass jars held blue fingers, red teeth and pale things that twitched against their lids."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount1
fancyTags
0"it repeated (repeat)"
dialogueSentences94
tagDensity0.128
leniency0.255
rawRatio0.083
effectiveRatio0.021
88.7353%