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Run: 2026-07-09-01KX40TNZEDJ40FYSN2KZC9YPB
Run Details
Model:
GPT-5.6 Sol (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
55.6s
Cost:
$0.082325
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
65.03%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
64.11%
Sentence opener variety
(details)
92.59%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
76.67%
Subject-first sentence starts
(details)
27.78%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.7840%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The silver chain cut into
Aurora’s fist as she squeezed between two ancient oak monoliths and stumbled into the clearing.
Her phone lost its signal
at once. Not one bar fading to none. No spinning icon, no polite search for a network.
The screen blinked black beneath
her thumb, though the battery had shown eighty-two per cent at the park gate. “Subtle.”
Her voice crossed the clearing
and came back from somewhere ahead. Subtle. Aurora stopped. Richmond Park lay behind her.
She had crossed its locked
outer road through a gap in the railings, followed a footpath past sleeping bracken, then left every marked route to find this place.
The instructions had led her
to a ring of objects she had first taken for dead oaks. Up close, their bark had the dull sheen of stone. Deep grooves ran through each trunk, too straight for nature, too fluid for a mason’s hand. Inside the ring, wildflowers crowded the grass.
Bluebells, snowdrops and foxgloves grew
together in thick, bright clumps. A few she recognised from childhood walks with her mother.
Others had waxy black petals
or pale cups veined like eyelids.
Their mingled perfume coated her
tongue with a taste of bruised pears. No insects hummed among them.
Aurora looked back through the
gap. The path had vanished.
Trees filled the space where
it should have run, their trunks packed close enough to form a wall.
She could still see the
pale nick she had cut into the nearest standing stone with her keys. Beyond that mark, roots twisted across unbroken earth. “Of course.”
She raised her phone and
pressed the power button. Nothing.
The Heartstone Pendant throbbed against
her palm.
Its deep crimson gem, no
larger than her thumbnail, held a faint glow beneath its surface.
It had warmed during the
final hundred metres, but now it
pulsed
in a slow rhythm. Heat. Pause. Heat. Pause. Like something breathing through her hand.
Aurora let the pendant fall
against her chest and pulled the folded note from her coat pocket. COME ALONE. BRING WHAT I GAVE YOU.
IF YOU WANT EVA TO
KEEP BREATHING, ENTER THE GROVE BEFORE MIDNIGHT.
The letters had arrived in
a Golden Empress takeaway carton. Yu-Fei had found it among the clean containers, though no one had accepted a delivery. Under the note lay a strand of copper-red hair tied around one of Eva’s silver rings. Aurora
wore that ring
now. It pinched her little finger.
She checked the grove for
movement. Thirty paces across, perhaps forty. A low mound rose at its centre beneath a sweep of white flowers. Beyond it stood another pair of oak monoliths, though the note had given no instructions past the boundary. “Fine. I’m here.”
Her words died among the
flowers. No
echo
this time. Aurora slid the note away and took out the small kitchen knife Yu-Fei kept beneath the delivery counter.
Its blade measured scarcely longer
than her palm. Sensible for cutting limes. Less impressive against kidnappers with access to impossible forests. Something clicked behind her. Not a branch. A latch. Aurora turned. The two monoliths at the entrance remained still.
Their rough faces caught the
pendant’s dim red light. Between them, the trees pressed close. Click. A second sound answered from the far side of the grove.
Then came the soft rattle
of crockery. Aurora
knew that sound
. Plates settling in the Golden Empress drying rack.
She had heard it after
hundreds of shifts, mixed with the hiss of burners and Yu-Fei swearing at suppliers. A ceramic bowl clinked against another. “Rory?” Eva’s voice drifted from beyond the central mound. Aurora tightened her grip on the knife. “Come where I can see you.” No answer.
She moved along the edge
of the clearing rather than crossing its centre. The standing stones offered cover, and the flowers concealed holes, traps or worse. Her boots crushed nothing. Stems bent beneath each sole and rose after she passed, their petals unmarked. “Eva?” “Rory, over here.” The voice came from behind her. Aurora spun, knife raised. Empty grass. The flowers nearest the entrance
trembled
in a narrow line. Whatever disturbed them moved against the direction of her approach, slipping towards the packed trees. Aurora watched until the last foxglove stilled. “Your Cardiff accent’s wrong.” Silence held for three heartbeats.
Then Eva laughed from inside
the trees. The laugh sounded close enough to stir Aurora’s hair.
It started as Eva’s familiar
snort, the one she gave whenever Rory overthought a joke. Halfway through, it stretched into a breathy rattle.
It continued after any human
lungs should have emptied. Aurora backed towards the nearest monolith. Cold bark-stone pressed between her shoulder blades. The pendant flared hot against her sternum.
She caught it through her
coat and looked towards the central mound.
Its crimson glow brightened when
she faced the white flowers, then dimmed as she turned aside. A compass, then. One with a flair for melodrama. She stepped towards the mound. Ten paces in, a bicycle bell rang behind her. Aurora halted. A second ring followed. Bright. Cheap. The exact broken double note made by her delivery bike. Ding-dink. The Golden Empress bicycle leaned between the entrance stones. It had not stood there a moment before. The front wheel turned in a slow circle. A red insulated food bag sat on the rear rack, its lid shut. Moisture gleamed along the black vinyl. On its side, the restaurant’s gold dragon logo curled around letters that read GOLDEN EMPRESS. Except the dragon faced the wrong way. Aurora walked back three steps, then stopped herself. The thing wanted her attention. It had shaped a voice, a sound, an object. Each imitation improved on the last, but it kept making mistakes. She lifted her phone, held the dead screen towards the bicycle and tapped the side button twice. “Recording everything.” The bicycle bell rang once. Aurora gave it a thin smile. “Thought so.” The red bag’s lid buckled from within. A dull tap struck the vinyl. Another followed. Then three in quick succession. Tap. Tap-tap-tap. Aurora kept moving towards the mound. The kitchen knife stayed low beside her thigh, hidden from anyone watching at eye level. “Rory?” Eva’s voice now came from inside the delivery bag. “Don’t leave me.” The bag tipped sideways. Its straps caught on the rack and held it at an angle. “Please.” Something
traced
a line beneath the vinyl lid. One narrow pressure became five. Fingers, pushing upwards. Aurora reached the first cluster of white flowers. They turned towards her in a single smooth movement. Each bloom held a small tooth at its centre. She stepped around them. Behind her, the delivery bag unzipped itself. The sound travelled across the grove one metal notch at a time. Aurora refused to look. The central mound rose to waist height, round and clean beneath its cover of flowers. A flat slab occupied the top. It looked like black glass until she drew close and saw depth beneath its surface. Not reflection. Distance. Grey reeds swayed under a colourless sky. A river crawled between them, thick and lightless. Far beyond its banks, a row of bent figures stood with their backs to the slab. They wore scraps of pale cloth that
fluttered
around limbs too long for their bodies. The view shifted when Aurora moved. A window. The Heartstone burned through her coat. She tore it free. Crimson light spilled across the slab, and every figure beyond the glass turned. Their faces had no features. Only smooth, stretched skin. All except one. Eva stared up from the riverbank. Mud streaked her cheek. Her copper-red hair clung to her mouth. Both hands pressed against the far side of the black surface, though Aurora could
neither hear nor
feel the impact. Eva shook her head. Her lips formed two words. Not me. Aurora’s hand stopped above the slab. A breath touched the back of her neck. “Good girl,” Eva’s voice said. Aurora drove her elbow behind her. It struck empty air. She whirled and slashed. The blade met resistance at chest height. No body stood there, but the knife’s tip dragged through something that flexed like wet leather. A slit opened in the darkness. Behind it waited a second clearing. Aurora stood within that clearing, facing her. The other Aurora wore the same dark coat, the same scuffed boots and the same silver ring. Straight black hair framed her pale face.
Even the small crescent scar
marked her left wrist. One detail differed. Its bright blue eyes held no pupils. The slit snapped shut around the knife. Aurora wrenched her arm back, but the blade remained trapped. Her double tilted its head, copying the movement half a breath late. “You came alone.” Its mouth moved before the words reached Aurora. “Eva didn’t.” A hand slapped the underside of the black slab. Aurora spun. Real Eva still stood beyond the glass. Something had risen behind her in the grey reeds, a tall shape draped in trailing black cloth. Branching antlers spread from its bowed head. The faceless figures sank to their knees as it passed. Eva struck the barrier again and pointed towards the edge of the mound. There, beneath the flowers, someone had carved a crescent into the soil. The shape matched Aurora’s scar. She plunged her left hand into the cut. The mound convulsed. Roots clamped around her wrist. Heat
raced
from the Heartstone, across her ribs and down her arm. The crescent scar split into a line of crimson light. Beneath the slab, something vast shifted in the earth. The false Aurora screamed from the sealed slit. Its voice held Eva’s pitch, Yu-Fei’s bark, her mother’s
measured
Welsh cadence and her father’s courtroom growl, all crushed into one note. Every flower in the grove closed. Darkness swallowed the clearing. The standing stones
began to
knock against the ground. Once. Twice. A steady rhythm circled Aurora as the ancient oak monoliths pulled their roots free and stepped inward. The black slab
shattered
upwards. Grey hands burst through the opening and seized Aurora’s coat, her hair, her ankles. The antlered figure bent over the broken threshold, filling the grove with the stink of deep water. Behind Aurora, the false version of her tore its way out of the dark and reached for the Heartstone.
created_at
"2026-07-09T18:04:21.881Z"
7/9/2026, 6:04:21 PM
model
"openai/gpt-5.6-sol-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
10539
moderation_latency
(null)
generation_time
55467
tokens_prompt
4560
tokens_completion
2824
native_tokens_prompt
4064
native_tokens_completion
2676
native_tokens_completion_images
0
native_tokens_reasoning
462
native_tokens_cached
4061
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0823255
router
(null)
provider_responses
0
endpoint_id
"a54c5de0-89bf-4ad7-a212-cf977eed918a"
id
"resp_01246b6dc165392e016a4fe2a5fa888197987376c66aa4af80"
is_byok
false
latency
226
model_permaslug
"openai/gpt-5.6-sol-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783620261-QOPrYo9wYzUfqZRDSZgT"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783620261-D21UXP0AOuzjuYKdA9gf"
upstream_id
"resp_01246b6dc165392e016a4fe2a5fa888197987376c66aa4af80"
total_cost
0.0823255
cache_discount
0.0182745
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
16
tagDensity
0.063
leniency
0.125
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1716
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
65.03%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1716
totalAiIsms
12
found
0
word
"throbbed"
count
1
1
word
"pulsed"
count
1
2
word
"echo"
count
1
3
word
"measured"
count
2
4
word
"trembled"
count
1
5
word
"silence"
count
1
6
word
"familiar"
count
1
7
word
"traced"
count
1
8
word
"fluttered"
count
1
9
word
"raced"
count
1
10
word
"shattered"
count
1
highlights
0
"throbbed"
1
"pulsed"
2
"echo"
3
"measured"
4
"trembled"
5
"silence"
6
"familiar"
7
"traced"
8
"fluttered"
9
"raced"
10
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
207
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
207
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
222
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1716
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
68
wordCount
1679
uniqueNames
12
maxNameDensity
1.97
worstName
"Aurora"
maxWindowNameDensity
4
worstWindowName
"Aurora"
discoveredNames
Aurora
33
Park
1
Heartstone
4
Pendant
1
Golden
3
Empress
3
Eva
11
Yu-Fei
4
Rory
1
Welsh
1
Heat
3
One
3
persons
0
"Aurora"
1
"Pendant"
2
"Empress"
3
"Eva"
4
"Yu-Fei"
5
"Rory"
6
"Heat"
places
0
"Park"
1
"Golden"
globalScore
0.517
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
138
glossingSentenceCount
1
matches
0
"looked like black glass until she drew cl"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.583
wordCount
1716
matches
0
"neither hear nor"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
222
matches
0
"wore that ring"
1
"knew that sound"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
142
mean
12.08
std
13.1
cv
1.084
sampleLengths
0
20
1
7
2
34
3
1
4
11
5
1
6
2
7
76
8
7
9
43
10
5
11
6
12
4
13
44
14
2
15
10
16
7
17
36
18
6
19
17
20
2
21
5
22
12
23
41
24
10
25
42
26
3
27
6
28
4
29
39
30
4
31
5
32
2
33
23
34
1
35
11
36
7
37
31
38
6
39
1
40
8
41
7
42
6
43
2
44
43
45
1
46
3
47
6
48
4
49
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
207
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
268
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
222
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1690
adjectiveStacks
1
stackExamples
0
"exact broken double note"
adverbCount
46
adverbRatio
0.027218934911242602
lyAdverbCount
2
lyAdverbRatio
0.001183431952662722
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
222
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
222
mean
7.73
std
5.14
cv
0.664
sampleLengths
0
20
1
7
2
6
3
9
4
19
5
1
6
11
7
1
8
2
9
5
10
28
11
17
12
10
13
16
14
7
15
10
16
10
17
11
18
12
19
5
20
6
21
4
22
18
23
18
24
8
25
2
26
9
27
1
28
7
29
16
30
16
31
1
32
1
33
1
34
1
35
6
36
17
37
2
38
5
39
12
40
10
41
15
42
16
43
5
44
5
45
6
46
5
47
13
48
18
49
3
64.11%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
1
diversityRatio
0.38738738738738737
totalSentences
222
uniqueOpeners
86
92.59%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
180
matches
0
"Then came the soft rattle"
1
"Then Eva laughed from inside"
2
"Then three in quick succession."
3
"Only smooth, stretched skin."
4
"Even the small crescent scar"
ratio
0.028
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
40
totalSentences
180
matches
0
"Her phone lost its signal"
1
"Her voice crossed the clearing"
2
"She had crossed its locked"
3
"Their mingled perfume coated her"
4
"She could still see the"
5
"She raised her phone and"
6
"Its deep crimson gem, no"
7
"It had warmed during the"
8
"It pinched her little finger."
9
"She checked the grove for"
10
"Her words died among the"
11
"Its blade measured scarcely longer"
12
"Their rough faces caught the"
13
"She had heard it after"
14
"She moved along the edge"
15
"Her boots crushed nothing."
16
"It started as Eva’s familiar"
17
"It continued after any human"
18
"She caught it through her"
19
"Its crimson glow brightened when"
ratio
0.222
76.67%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
138
totalSentences
180
matches
0
"The silver chain cut into"
1
"Her phone lost its signal"
2
"The screen blinked black beneath"
3
"Her voice crossed the clearing"
4
"Richmond Park lay behind her."
5
"She had crossed its locked"
6
"The instructions had led her"
7
"Bluebells, snowdrops and foxgloves grew"
8
"Others had waxy black petals"
9
"Their mingled perfume coated her"
10
"Aurora looked back through the"
11
"The path had vanished."
12
"Trees filled the space where"
13
"She could still see the"
14
"She raised her phone and"
15
"The Heartstone Pendant throbbed against"
16
"Its deep crimson gem, no"
17
"It had warmed during the"
18
"Aurora let the pendant fall"
19
"The letters had arrived in"
ratio
0.767
27.78%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
180
matches
0
"IF YOU WANT EVA TO"
ratio
0.006
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
62
technicalSentenceCount
1
matches
0
"On its side, the restaurant’s gold dragon logo curled around letters that read GOLDEN EMPRESS."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
16
tagDensity
0.063
leniency
0.125
rawRatio
0
effectiveRatio
0
91.7840%