Run: 2026-07-09-01KX40VTHMF0GPQ3KB1CAK205B

Run Details

Duration:
28.2s
Cost:
$0.033551
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn caught the falling bone token before it vanished beneath the platform edge. It lay cold against her palm, carved from a child’s finger bone and drilled through with a neat black hole. Her gloved thumb brushed a red smear from its edge. Blood, fresh enough to shine. “Tell me this is evidence, not an entrance fee.” DS Niall Mercer stood beside a shuttered ticket office, his blue scene suit crackling at the elbows. He stared at the token as if it had grown teeth. “Uniform found it in the deceased’s pocket.” “Then bag it.” Mercer held out an evidence pouch. Quinn dropped the token inside, watched him seal it, then pushed through the crooked metal gate that blocked the old Tube platform. The station had lost its name decades ago. Someone had chipped the enamel signs down to blank blue slabs, but the old Underground roundels still showed through the grime like bruises beneath skin. Electricity ran where no current ought to exist. Strings of mismatched lamps hung from rusted girders, their glass shades painted in lurid colours. Green light soaked one end of the platform. A strip of violet glimmered over the tracks. The Veil Market had packed itself away in a hurry. Stalls stood empty beneath patched awnings. A butcher’s hook swung above a counter scattered with teeth, most human, some not. Tarnished bottles crowded another stall, each stopper sealed in wax and marked with warning sigils. Quinn caught the sharp smells of anise, burned hair, damp brick and old coins. At the far end, someone had chalked a white line around a body. Mercer fell into step beside her. “Local rumour says it’s a fringe occult bazaar. Costumes, street magic, that sort of thing.” Quinn glanced at a glass jar containing three pale eyes floating in yellow fluid. “Do street magicians usually sell organs by the jar?” “Could be animal parts.” “Get one tested.” The body lay between the rails, arranged with care on the black gravel. Male. Mid-thirties. Narrow face, dark hair shaved at the sides, expensive charcoal coat. His arms crossed over his chest, hands tucked beneath opposite elbows. Someone had placed two old pennies over his eyes. Quinn crouched at the platform edge. The track bed lay nearly two metres below. No ladder. No steps. The dust on the far rail remained smooth except for the boot marks around the corpse, and each mark pointed away from it. Mercer held a torch over the dead man’s face. “Victim is Adrian Vale. Forty-three. Owner of Vale Restorations in Clerkenwell. Antiques, private collections, discreet clients. His driving licence had an address in Hampstead.” “Cause?” “Pathologist wants the post-mortem. He’s got a wound under the coat. One stab, from the look of it.” “Blood?” “Not much.” Quinn studied the ballast. A dark pool had formed beneath the man’s left shoulder, but it barely filled a dinner plate. His coat had soaked through at the back. Blood had dried in the seams, thick and almost black. “He didn’t die here.” Mercer looked down. “He could have bled internally.” “Then why arrange him? Why put coins on his eyes? Why bring him into a station that has no public entrance?” “People do strange things around a body. Guilt, panic, ritual. The market lot might have found him and played at funeral rites.” Quinn climbed down from the platform, boots finding purchase on the rail sleepers. The old steel hummed under her soles. No train ran through this tunnel. Still, the sound travelled along the metal in a low, patient pulse. Mercer followed, less gracefully. “You’ve got a theory?” “I’ve got a dead man who was carried in by at least two people.” She pointed to the gravel near Vale’s polished shoes. Deep heel impressions dented the ballast. One set belonged to a large boot with a chevron tread. The other showed a narrow sole, smooth at the front, with a chipped heel. “Neither print matches the victim. He wore handmade brogues. Look at the toes, no drag marks. His carriers lowered him, then lifted him again.” “Lifted him?” “They put him down first. Blood transferred to the stones in a broad patch beneath his back. Then they moved him six inches to the right. See the clean crescent? His body blocked the first spill.” Mercer crouched, his expression hardening. “Why?” “Because they wanted him precisely here.” Quinn followed the rails with her eyes. The corpse rested where two tracks converged beneath a broken signal box. Above it, a faded station map clung to tiled wall. Thin red lines marked routes that London had buried long ago. Yet one route had changed. A fresh line, black as ink, cut across the old map. It started at the station symbol beneath Quinn’s feet and ran north-west through a patch of empty wall. At its end, someone had drawn a small door. Mercer shone his torch upward. “That wasn’t there when forensics came through.” “Photograph it.” A sharp click answered from the platform. “Already did.” Eva Kowalski stood beside the chalk line, her worn leather satchel pressed tight to her hip. Her curly red hair had escaped its clip and framed a face gone pale beneath its freckles. Round glasses flashed green in the hanging lights. Quinn rose. “This scene is restricted.” Eva tucked a loose curl behind her left ear. “I work in the British Museum archives. Restriction is most of my day.” “You’re not museum staff tonight.” “No. Tonight, I’m someone who knows what that mark means.” Mercer looked between them. “Do you know her?” “I know her name.” Quinn kept her attention on Eva. “And I know you’ve breached a police cordon.” Eva’s green eyes moved to the body. Her mouth tightened. “Mr Vale came to the archive last week. He requested access to a group of sealed Assyrian tablets. The curator refused him. He had copied the catalogue references before security removed him.” “What tablets?” “The Namtar fragments. They describe threshold rites, doorways between places. Most scholars call them temple myths.” “Most?” Mercer asked. Eva looked at the jars, the teeth, the stalls draped in old velvet. “Most scholars do not visit the places where myths shop.” Quinn climbed back onto the platform. She stopped an arm’s length from Eva. “Why did Vale want them?” “He brought a brass compass. Small, old, covered in protective marks. He asked where it pointed.” “The Compass is missing?” Eva’s fingers closed around the strap of her satchel. “He called it a Veil Compass. A Shade artisan made it, according to the papers he showed me. The needle finds rifts, openings, things that should stay shut.” Mercer scoffed. “So our antiques dealer came down here chasing a fairy tale, got himself stabbed by a black-market trader, and his toy compass went missing. That’s a workable motive.” Quinn looked down at Vale’s arranged hands. “Then explain the coins.” “Payment for the ferryman. Ancient custom.” Mercer nodded towards the corpse. “He dealt in antiques. He liked the theatre of it.” “The coins are Edwardian,” Quinn said. “Both dates are 1908. They’ve been cleaned with citric acid. Vale’s pockets held a twenty-pound note, two bank cards and car keys. A killer who stages an ancient rite does not use coins struck two thousand years late.” Eva spoke with care. “Some rites favour the symbolism over historical accuracy.” “Do they favour bleach?” The blood on the bone token had sat bright and wet. The blood beneath Vale had crusted in layers. Quinn walked to the place where the white line ended at a narrow maintenance door. A fresh padlock hung from its hasp. Its brass surface bore no scratches. Dust lay undisturbed along the threshold. “Who secured this?” “A transit contractor,” Mercer said. “We cut the chain at the street level. This door was locked when we arrived.” Quinn studied the door. The lock’s keyway faced out. A thin line of pale powder ran across the jamb. Not dust. Ground bone, mixed with salt. She looked back to the bagged token in Mercer’s hand. “Give me that.” He passed it over. Quinn held the pouch beside the powder. The token’s drilled hole matched the width of the keyway. Fine grains of salt clung to its red-stained edge. “This wasn’t in Vale’s pocket.” Mercer blinked. “The constable said it was.” “The constable found it there. Someone planted it after death.” Eva’s face emptied. “Bone tokens are not keys.” “Then what are they?” “Admission. You show one at the Market’s entrance. The ward recognises it, and the entrance shows itself.” Quinn looked from the token to the sealed door. “This door is the entrance.” “It cannot be,” Eva said. “The Market moves with the full moon. Its doors do not stay in the same place.” “Yet here it is.” A dull impact struck the other side of the maintenance door. Mercer reached for his radio. “Control, this is DS Mercer. We need another unit at the lower access, now.” Static crackled, then shaped itself into a man’s breath. “Quinn.” Her spine locked. The voice came from the radio speaker, hoarse and close. Three years had stripped none of its shape from her memory. DS Morris. Mercer stared at the handset. “Who the hell was that?” The padlock clicked open. It dropped onto the tiles.
created_at"2026-07-09T18:04:59.37Z" 7/9/2026, 6:04:59 PM
model"openai/gpt-5.6-terra-20260709"
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generation_time27987
tokens_prompt4671
tokens_completion2581
native_tokens_prompt4157
native_tokens_completion2167
native_tokens_completion_images0
native_tokens_reasoning142
native_tokens_cached4154
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences67
tagDensity0.09
leniency0.179
rawRatio0
effectiveRatio0
96.77% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1547
totalAiIsmAdverbs1
found
0
adverb"precisely"
count1
highlights
0"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
93.54% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1547
totalAiIsms2
found
0
word"pulse"
count1
1
word"velvet"
count1
highlights
0"pulse"
1"velvet"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences109
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences109
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences170
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1547
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount919
uniqueNames12
maxNameDensity1.96
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Niall1
Mercer17
Tube1
Underground1
Veil1
Market1
Vale3
London1
Quinn18
Kowalski1
Eva10
Morris1
persons
0"Mercer"
1"Market"
2"Vale"
3"Quinn"
4"Kowalski"
5"Eva"
6"Morris"
places
0"London"
globalScore0.521
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1547
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences170
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs114
mean13.57
std13.79
cv1.016
sampleLengths
013
135
29
328
47
53
628
772
810
949
1013
116
1215
1314
149
154
163
1746
1841
199
2024
211
2218
231
242
2539
264
273
285
2921
3022
3138
324
334
3414
3540
3624
372
3836
395
401
416
4240
435
4438
455
467
472
487
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences109
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs150
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences170
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount922
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.016268980477223426
lyAdverbCount4
lyAdverbRatio0.004338394793926247
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences170
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences170
mean9.1
std6.69
cv0.735
sampleLengths
013
120
210
35
49
517
611
77
83
96
1022
118
1225
138
1415
158
168
1710
186
1914
2015
2114
2213
236
2415
2514
269
274
283
2913
301
311
3211
3311
349
356
368
372
382
3923
409
4124
421
4318
441
452
464
4717
488
4910
69.80% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4294117647058823
totalSentences170
uniqueOpeners73
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences96
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences96
matches
0"It lay cold against her"
1"Her gloved thumb brushed a"
2"He stared at the token"
3"His arms crossed over his"
4"His coat had soaked through"
5"She pointed to the gravel"
6"It started at the station"
7"Her curly red hair had"
8"Her mouth tightened."
9"She stopped an arm’s length"
10"Its brass surface bore no"
11"She looked back to the"
12"He passed it over."
13"Her spine locked."
14"It dropped onto the tiles."
ratio0.156
38.13% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount81
totalSentences96
matches
0"Quinn caught the falling bone"
1"It lay cold against her"
2"Her gloved thumb brushed a"
3"Blood, fresh enough to shine."
4"DS Niall Mercer stood beside"
5"He stared at the token"
6"Mercer held out an evidence"
7"Quinn dropped the token inside,"
8"The station had lost its"
9"Someone had chipped the enamel"
10"Electricity ran where no current"
11"Strings of mismatched lamps hung"
12"A strip of violet glimmered"
13"The Veil Market had packed"
14"Stalls stood empty beneath patched"
15"A butcher’s hook swung above"
16"Quinn caught the sharp smells"
17"Mercer fell into step beside"
18"Quinn glanced at a glass"
19"The body lay between the"
ratio0.844
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences96
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences67
tagDensity0.06
leniency0.119
rawRatio0
effectiveRatio0
87.7189%