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Run: 2026-07-09-01KX40W8847RBKKXF82F7K2AN4
Run Details
Model:
GPT-5.6 Sol (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 7s
Cost:
$0.117900
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
46.39%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
54.39%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
65.91%
Sentence opener variety
(details)
75.41%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
75.38%
Subject-first sentence starts
(details)
22.62%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.3369%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The doorway bit down on
Aurora’s wrist.
She drove the Fae-forged blade
into its hinge. Moonsilver split the crimson seam, and the portal released her with a wet gasp. Rory stumbled through. Her boots struck tiled ground, slid, then found purchase beside a fountain filled with dark red wine.
Isolde crossed behind her without
touching the doorway.
Nyx came last, peeling from
its shadow as the rift snapped shut. Silence followed. Not true
silence
. Leaves whispered overhead.
Water trickled somewhere beneath the
ground. From far beyond the fountain came the soft clink of cutlery against
porcelain
.
Rory rubbed the crescent scar
on her left wrist.
The Heartstone Pendant throbbed against
her chest, hot enough to sting. “Well. That went beautifully.”
Nyx rose into solid form
beside her, a tall humanoid absence framed by the fountain’s crimson glow. Two violet eyes opened within their face. “You stabbed the passage.” “It bit me.” “Ancient doors value courtesy.” “Ancient doors can sod off.” Isolde moved past them.
Her waist-length silver hair drifted
though no wind touched the courtyard. Pale lavender eyes followed the lines of the floor. “Mind where you tread. The path has teeth as well.” Rory looked down.
The tiles beneath her boots
resembled polished ivory, each one carved with vines, fruit and open mouths.
The nearest mouth held a
human finger between square teeth. She lifted her foot. “That seems worth mentioning before we arrive.” “You had not stepped on it before you arrived.” “That sentence is exactly why nobody trusts seers.” “People trust seers when we promise what they
desire
. They blame us when truth collects the debt.” Isolde crossed the courtyard. No print marked the fine golden dust coating the tiles behind her.
Rory sheathed the Fae blade
inside her coat and studied the place they had entered. A wall enclosed the courtyard, though calling it a wall felt inadequate. Ancient tree trunks grew shoulder to shoulder, pale and smooth, their branches woven into arches hundreds of feet above. Jewelled fruit hung among blue leaves. Each piece glowed from within, casting drops of green, violet and rose light across the ground. Beyond the living wall stretched an orchard without end.
Its trees bowed under impossible
harvests. Pears with translucent skins exposed tiny swimming shapes inside. Black peaches opened and closed like lungs. Clusters of silver grapes chimed when their vines moved. Farther away, broad red leaves cupped streams of honey that flowed uphill, joining channels suspended in the air. Above it all burned Dymas’s amber sky, warm and depthless. It had no sun. No clouds. Nothing Rory could judge as near or far.
She stared until the lack
of distance made her
stomach
contract. The air tasted of roasted spices, ripe fruit and hot bread. Beneath those rich scents lurked another odour, faint but stubborn. Meat left too long in a warm kitchen. Nyx reached towards a low branch. A plum turned to face them.
It had an eye where
its stem should have been. The lid
flicked
open. A green iris tightened around Nyx’s fingers. “Don’t.” Rory caught their wrist. The plum’s skin split into a smile. Nyx withdrew their hand. “A cautious instinct.” “It smiled at you.” “Many things smile before feeding.” “Comforting.” Rory released them and glanced back towards the portal. Only a freestanding arch remained, made from black stone veined with fat. Through it lay a wall of tangled roots. The Veil
shimmered
across the blocked opening, no more than a faint distortion, like heat above pavement. The Heartstone
pulsed
with each ripple.
She touched the deep crimson
gemstone. “How long until the way back opens?” Isolde knelt beside the fountain and dipped one finger into the wine. “When the door receives what it expects.” “Which is?” “What every mouth expects.” Rory looked at the carved tiles. “Food.” “Food is the least of what hunger consumes.” Isolde touched the wine to her tongue.
Her expression remained still, but
her pupils widened until lavender almost vanished. Nyx bent over the fountain. “Memory vintage.” Rory kept both hands away from the liquid. “You can tell that by smelling it?” “I can hear it.”
Now that Nyx had named
the sound, Rory heard voices beneath the fountain’s trickle. Hundreds of them murmured inside the basin, too low to separate. A child laughed. A woman begged someone not to leave. A man recited numbers in a cracking voice. The wine lapped against the
marble
rim. For one breath, Rory heard her own name spoken in Evan’s voice.
She stepped back hard enough
to strike the living wall. An orange fruit burst above her. Seeds rained across her shoulders, each one skittering into the seams between the ivory tiles. Tiny white roots punched out at once. Nyx tilted their head. “You know one of the vintage.” “No.” The fountain whispered again. Rory. She pulled her coat tighter. “Which way?” Isolde rose. A crimson stain marked her lower lip. “Down.” “There’s no staircase.” “There will be.” A bell chimed across the orchard. Every branch went still. The fountain stopped flowing. The silver grapes ceased their soft music.
Even the distant cutlery fell
silent. A second chime followed. The ground shifted beneath Rory’s feet.
She jumped from the carved
tile as its mouth opened. Rows of small teeth folded inwards, revealing a black shaft. One after another, the surrounding tiles yawned apart.
Their hinges groaned like waking
animals. A staircase formed inside the earth. Warm golden light climbed from below. With it came the smell of saffron, charred rosemary and blood. Rory drew the Fae blade.
Its leaf-shaped moonsilver edge shone
pale against the amber glow. “Let me guess. We’ve been invited.” Isolde descended first. “The host has noticed an empty place at his table.” “That doesn’t sound like an invitation.” “It was not one.” Nyx thinned into shadow and slipped after her. Rory followed, keeping the dagger low. The staircase closed above them. Darkness pressed in, then retreated as amber lamps woke along the walls. No flame burned inside them. Each glass globe held a curled golden insect. The creatures opened their wings as the group passed, filling the tunnel with light and a dry papery hum. The steps had no dust.
Their centres dipped from centuries
of use, yet the walls stood smooth and unmarked. Rory ran two fingers across one. Warmth met her skin. A
pulse
followed. She snatched her hand away. The wall bulged towards her touch. Five impressions appeared in the stone, like fingers pushing from the other side. Nyx’s violet eyes brightened. “This place remembers flesh.” “Is that another smell?” “A resemblance.” “To what?” Nyx stopped.
Their outline fluttered, spilling wisps
of darkness across the stairs. “To the chambers beneath Whitehall, before men built Whitehall.” Rory stared at them. “You’ve been here?” “No. Something with the same architect occupied your world once.” Isolde continued down. “The oldest builders never die. They teach their children to become rooms.” A seam opened in the wall beside Rory. An eye rolled within it. She
quickened
her pace. The stairs ended at a vast gallery. Columns rose in two lines, each carved as a kneeling figure bearing the ceiling on bent shoulders. Some had human faces. Others wore the snouts of boars, antlers, hooked beaks or smooth masks with no features. Thin streams poured from their open backs into channels in the floor. Milk ran in one. Oil in another. A bright blue liquid smoked as it passed. Between the columns stood laden tables. No diners occupied the hundreds of chairs, but each place held a fresh course. Crystal bowls brimmed with white cherries. Whole fish floated through the air above silver platters, swimming in slow circles. Small pies cracked their crusts and sighed. A roasted stag turned its head towards Rory, its cooked eyes following her across the hall. Cutlery moved without hands. Knife against plate. Spoon against bowl. Fork piercing meat. Clink. Scrape. Clink. Rory kept to the strip of bare floor between the tables. “Who sets all this out?” “The contracted.” Isolde pointed towards the high galleries along the walls. Figures worked behind screens of golden mesh. Human shapes bent over chopping boards and ovens. One lifted a copper pot with both hands. Another carried a tray towards a narrow hatch. Chains ran from their ankles into the walls. A chef looked down through the mesh. His face had no mouth. Rory stopped. The chef raised one hand. Three fingers remained. He pressed them to the screen. “Helbound souls.” Nyx’s voice drifted through the gallery. “Cooks. Bakers. Butchers. People who promised their craft for wealth, praise or victory.” The chef struck the mesh. Once. Twice. Something tall moved behind him. He returned to his board and chopped faster. Rory tightened her grip on the blade. “How do we get them out?” “We don’t.” Nyx’s answer came without pause. “We came for the Seed.” “We can’t walk past this.” “You walk past suffering each day. It becomes visible here, that is the difference.” The shadow around Nyx sharpened, and Rory saw the faint suggestion of a man inside it, tall, gaunt and dressed in another century’s ruin. Then the shape vanished. Rory looked towards Isolde. The Seer
traced
a finger above the blue channel without touching it. “Every cage opens.” “That sounded promising.” “Some open into larger cages.” “Less promising.” A chair scraped across the floor. All three turned. At the nearest table, a place had drawn itself back. A clean plate waited before it. Knife to the right, fork to the left, a small golden spoon above. Steam rose from an empty wine glass. Another chair slid out beside it. Then a third. Rory kept moving. “No.” The chairs followed. Wooden legs clicked over stone, matching their pace. Each place setting travelled with its chair. Plates glided through the air. Cutlery hovered in neat arrangements. At the end of the gallery, two bronze doors stood beneath a carved phrase. Rory recognised none of the script, yet its meaning formed behind her eyes. WHAT ENTERS EMPTY LEAVES EMPTIER. The Heartstone flared. Heat punched through her shirt. She tore the pendant free and held it away from her skin. Its crimson centre beat in time with something beyond the doors. Thud. The bronze panels
trembled
. Thud. Dust trickled from the lintel. Nyx flowed towards the threshold, then recoiled. Their body broke apart into ribbons before knitting itself together. “A ward.” Rory held up the dagger. “That’s why I brought the expensive cutlery.” Isolde caught her wrist before she struck. Her fingers felt colder than the moonsilver. “A blade may cut a promise, Aurora Carter. It cannot choose what the promise releases.” “Can you open it?” “Yes.” “Will you?” “No.” The chairs halted behind them. Rory heard plates settle onto wood. “Useful as ever. What’s through there?” “A garden older than appetite. A fruit that taught the first mortal
stomach
to hunger. The Seed lies beneath its roots.” “And the catch?” “The fruit is hungry now.” A wet chewing sound rolled through the gallery. Rory looked back. Food vanished from every table. Fish, pies, cherries and smoking joints slid towards the empty place settings, dragged by no visible hand. They piled high, then compressed. Bones cracked. Sauces mixed. Porcelain
shattered
under the growing heaps. Three mounds took shape in the waiting chairs. The first formed broad shoulders from loaves and slabs of meat. Antlers pushed from a roasted ribcage. The second raised a head made of fruit, each grape blinking as an eye. The third remained small. Black hair spilled down its shoulders. Two bright blue cherries opened in its face. Rory stared at herself across the gallery. The copy smiled with Evan’s mouth. Nyx spread across the floor, shadow
racing
under the tables. “Cut the ward.” Isolde released Rory’s wrist. “One door closes when another feeds.” “Plain English, Isolde.” “Choose which hunger follows us.” The food-things rose. Rory drove the Fae blade into the bronze seam. Moonsilver screamed. Symbols ignited across the doors, white fire
racing
through ancient grooves. The ward split from floor to lintel. The doors burst inwards. A hot breath struck them, rich with soil and sugar. Beyond lay a cavern large enough to swallow the gallery. Roots as thick as tower blocks twisted through red earth. Golden sap coursed beneath their bark. Suspended among them hung thousands of glass pods, and a human figure slept inside each one. At the cavern’s centre stood a tree with a white trunk. One crimson fruit hung from its lowest branch. The Heartstone tore free of Rory’s hand. Silver chain and pendant flew into the cavern and wrapped around the fruit. The tree opened its eyes. Behind Rory, hundreds of chairs scraped back at once. The white trunk split from root to crown, revealing a vertical mouth crowded with golden teeth.
Then every sleeping figure inside
the pods opened their eyes and screamed.
created_at
"2026-07-09T18:05:13.36Z"
7/9/2026, 6:05:13 PM
model
"openai/gpt-5.6-sol-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
7412
moderation_latency
(null)
generation_time
66551
tokens_prompt
5338
tokens_completion
3716
native_tokens_prompt
4854
native_tokens_completion
3121
native_tokens_completion_images
0
native_tokens_reasoning
343
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.1179
router
(null)
provider_responses
0
endpoint_id
"a54c5de0-89bf-4ad7-a212-cf977eed918a"
id
"resp_0edab472153642a6016a4fe2d97b5c8197bd8cee14cdc9bb8d"
is_byok
false
latency
270
model_permaslug
"openai/gpt-5.6-sol-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783620313-bvTDZKZgRFRCy2xxW8O5"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783620313-Le9EPRSGphsOAjVidab5"
upstream_id
"resp_0edab472153642a6016a4fe2d97b5c8197bd8cee14cdc9bb8d"
total_cost
0.1179
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2145
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
46.39%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2145
totalAiIsms
23
found
0
word
"silence"
count
2
1
word
"porcelain"
count
2
2
word
"throbbed"
count
1
3
word
"desire"
count
1
4
word
"stomach"
count
2
5
word
"flicked"
count
1
6
word
"comforting"
count
1
7
word
"shimmered"
count
1
8
word
"pulsed"
count
1
9
word
"marble"
count
1
10
word
"warmth"
count
1
11
word
"pulse"
count
1
12
word
"fluttered"
count
1
13
word
"quickened"
count
1
14
word
"crystal"
count
1
15
word
"traced"
count
1
16
word
"trembled"
count
1
17
word
"shattered"
count
1
18
word
"racing"
count
2
highlights
0
"silence"
1
"porcelain"
2
"throbbed"
3
"desire"
4
"stomach"
5
"flicked"
6
"comforting"
7
"shimmered"
8
"pulsed"
9
"marble"
10
"warmth"
11
"pulse"
12
"fluttered"
13
"quickened"
14
"crystal"
15
"traced"
16
"trembled"
17
"shattered"
18
"racing"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
237
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
237
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
308
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2145
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
54.39%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
81
wordCount
1778
uniqueNames
13
maxNameDensity
1.91
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Aurora
1
Fae-forged
1
Heartstone
4
Pendant
1
Fae
4
Dymas
1
Rory
34
Nyx
16
Veil
1
Evan
2
Isolde
12
Seer
1
One
3
persons
0
"Aurora"
1
"Heartstone"
2
"Pendant"
3
"Dymas"
4
"Rory"
5
"Nyx"
6
"Veil"
7
"Evan"
8
"Isolde"
9
"Seer"
10
"One"
places
(empty)
globalScore
0.544
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
153
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
2145
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
308
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
208
mean
10.31
std
11.27
cv
1.093
sampleLengths
0
7
1
22
2
40
3
2
4
25
5
20
6
4
7
24
8
4
9
3
10
4
11
5
12
24
13
10
14
3
15
27
16
4
17
7
18
9
19
8
20
17
21
16
22
15
23
53
24
9
25
49
26
35
27
21
28
8
29
12
30
10
31
11
32
1
33
4
34
7
35
4
36
3
37
4
38
5
39
1
40
9
41
43
42
6
43
7
44
12
45
7
46
2
47
4
48
6
49
1
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
237
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
309
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
308
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1782
adjectiveStacks
0
stackExamples
(empty)
adverbCount
41
adverbRatio
0.023007856341189674
lyAdverbCount
1
lyAdverbRatio
0.0005611672278338945
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
308
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
308
mean
6.96
std
4.23
cv
0.607
sampleLengths
0
7
1
8
2
14
3
3
4
17
5
8
6
12
7
2
8
3
9
3
10
6
11
13
12
9
13
11
14
4
15
17
16
7
17
4
18
3
19
4
20
5
21
4
22
11
23
9
24
10
25
3
26
17
27
10
28
4
29
7
30
9
31
8
32
17
33
4
34
12
35
15
36
12
37
19
38
6
39
16
40
9
41
6
42
9
43
7
44
9
45
18
46
10
47
4
48
2
49
8
65.91%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.41883116883116883
totalSentences
308
uniqueOpeners
129
75.41%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
221
matches
0
"Only a freestanding arch remained,"
1
"Even the distant cutlery fell"
2
"Then the shape vanished."
3
"Then a third."
4
"Then every sleeping figure inside"
ratio
0.023
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
27
totalSentences
221
matches
0
"She drove the Fae-forged blade"
1
"Her boots struck tiled ground,"
2
"Her waist-length silver hair drifted"
3
"She lifted her foot."
4
"Its trees bowed under impossible"
5
"It had no sun."
6
"She stared until the lack"
7
"It had an eye where"
8
"She touched the deep crimson"
9
"Her expression remained still, but"
10
"She stepped back hard enough"
11
"She pulled her coat tighter."
12
"She jumped from the carved"
13
"Their hinges groaned like waking"
14
"Its leaf-shaped moonsilver edge shone"
15
"Their centres dipped from centuries"
16
"She snatched her hand away."
17
"Their outline fluttered, spilling wisps"
18
"She quickened her pace."
19
"His face had no mouth."
ratio
0.122
75.38%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
170
totalSentences
221
matches
0
"The doorway bit down on"
1
"She drove the Fae-forged blade"
2
"Moonsilver split the crimson seam,"
3
"Rory stumbled through."
4
"Her boots struck tiled ground,"
5
"Isolde crossed behind her without"
6
"Nyx came last, peeling from"
7
"Leaves whispered overhead."
8
"Water trickled somewhere beneath the"
9
"Rory rubbed the crescent scar"
10
"The Heartstone Pendant throbbed against"
11
"Nyx rose into solid form"
12
"Isolde moved past them."
13
"Her waist-length silver hair drifted"
14
"Rory looked down."
15
"The tiles beneath her boots"
16
"The nearest mouth held a"
17
"She lifted her foot."
18
"Isolde crossed the courtyard."
19
"Rory sheathed the Fae blade"
ratio
0.769
22.62%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
221
matches
0
"Now that Nyx had named"
ratio
0.005
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
67
technicalSentenceCount
1
matches
0
"Farther away, broad red leaves cupped streams of honey that flowed uphill, joining channels suspended in the air."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
91.3369%