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Run: 2026-07-09-01KX412Y0BVW57B9SYN44HT2E3
Run Details
Model:
GPT-5.6 Sol (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 3s
Cost:
$0.096215
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
87.71%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
50.33%
Sentence opener variety
(details)
44.44%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
37.78%
Subject-first sentence starts
(details)
22.22%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.1941%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The iron gate slammed against
Aurora’s shoulder and flung her into the ferns.
She caught herself on one
hand. Wet soil packed beneath her nails, and the Heartstone Pendant struck her breastbone with a hot, hard thump. Behind her, the gate rattled between two ancient oak standing stones. No one held it. “Charming welcome.”
Her voice carried into Richmond
Park and came back thinner, stripped of its Cardiff edges. Welcome.
Aurora rose and wiped her
palm on her black jeans.
The crescent-shaped scar on her
left wrist shone pale beneath a smear of mud.
She checked the gate before
touching it again.
Rust furred the hinges, but
the iron bars lacked any latch or spring. The gate stood open now. Her phone showed 23:17. No signal.
The battery had dropped from
seventy-eight per cent to fifty-two since she left the road.
She took out the folded
card from her coat pocket. COME TO ISOLDE’S GROVE. BRING THE HEARTSTONE. COME ALONE IF YOU WANT EVA TO REMAIN HERSELF. The message contained no signature.
Its author had pushed the
card beneath the windscreen wiper of Rory’s delivery scooter outside the Golden Empress.
That alone would not have
drawn her across London.
The photograph clipped to it
had.
Eva sat at her kitchen
table, asleep or unconscious, while someone held a small hand mirror beside her face.
Eva’s reflection had its eyes
open.
Rory had rung her six
times. Each call went to voicemail.
She had called the police
next, then
abandoned that plan
before giving the address. What could she tell them? A photograph had frightened her. A mirror had blinked. A stranger knew about a pendant she had never shown anyone. The police dealt in evidence. Brendan Carter had taught his daughter that before she could spell jurisprudence. Fear did not count. Neither did a crimson stone that warmed near places where the world grew thin.
She tucked the card away
and faced the grove. Beyond the gate, a narrow path wound between black trunks. Wildflowers crowded its edges, bluebells, foxgloves, snowdrops and red campion blooming together despite their separate seasons.
Their scents tangled in the
cold air. Honey. Damp leaves. Something medicinal beneath both, sharp as a dentist’s glove. Her pendant cooled. “No portal, then.” The grove answered with three soft knocks. Tok. Tok. Tok. Rory held still. The sound came from deeper among the trees. Wood striking wood, regular and patient. Tok. Tok. Tok. A deer, she thought. Antlers against a trunk. Richmond Park had hundreds. The next three knocks sounded behind her. She turned. The gate remained open. Ferns stirred beneath it, though the rest of the undergrowth lay flat and still. Rory took one step towards the entrance. The gate slammed shut.
Its iron bars rang between
the standing stones. A cloud of rust burst from the hinges and tasted bitter on her tongue. “All right.”
She gripped two bars and
pulled. The gate did not move. “Cheap theatre. Effective, though.” The flowers beside her rustled. Not all at once. The movement travelled through them in a narrow line, as if something crawled beneath their roots.
It passed her boots, crossed
the path and vanished among the ferns. Rory took out her phone and switched on the torch. The beam reached six metres before the darkness swallowed it. Pale trunks rose on either side of the path. Moss coated them in soft green bands. Names covered one nearest to her, carved into the bark in different hands. ELSIE, 1904. THOMAS, 1967. MAIR, 1782. J. CARTER, 2026. Rory drew closer. The final letters cut through fresh bark. Sap gathered inside them, clear and glossy. Beneath the name, someone had carved a shallow crescent.
She touched the scar on
her wrist. A twig snapped to her right. The phone light found foxgloves, brambles and the smooth white side of a standing figure. Rory jerked the beam back. Nothing stood there. The beam swept over an empty patch between two trees. A few foxglove heads nodded on tall stems.
She counted her breaths to
five. Panic made patterns from rubbish. Human brains found faces in plug sockets and bodies in coat racks. Evan had
used that fact
whenever she questioned the bruises he left. You’ve got an active imagination, Rory.
His voice drifted through the
grove.
She spun so fast that
pain pinched her neck. “Who’s there?” No answer.
Her phone buzzed in her
hand. EVA CALLING. Rory accepted before the first ring finished. “Eva?” Static crackled against her ear. Beneath it came a low sound, like fingernails brushing cloth. “Eva, say something.” A breath slipped through the speaker. “Rory?” Eva’s voice sounded distant and thick. “Where are you?” “In bed.” Rory looked down the path. The darkness between the trees
seemed to
lean closer. “Are you alone?” A pause. “No.” The line clicked dead. Rory rang back.
Her phone showed no signal
and no recent call. For several seconds, she stared at the blank call log. The knocking began again. Tok. Tok. Tok. A second set answered from farther away. Tok. Tok. Tok. Then a third. The sounds circled the grove, moving from tree to tree. None overlapped. One sequence ended before the next began, as if unseen players passed a signal around her. She pushed the phone into her pocket and drew the small kitchen knife she had taken from the Golden Empress. Yu-Fei used it to peel ginger. Its red plastic handle felt absurd among the ancient trees. “Come on, then.” The knocks stopped. Silence settled hard enough to press against her ears. Rory walked. The path narrowed as brambles hooked at her sleeves. Each step took her farther from the gate, but the card had named Isolde’s Grove, not its boundary. If the sender had Eva, they would expect the Heartstone at the centre. Or they expected Rory. She kept the knife low against her thigh. The grove opened without warning. Trees ended in a near-
perfect
ring around a clearing where wildflowers grew knee-high. Ancient oak standing stones marked its edge. Their petrified grain twisted into faces when she looked from the corner of her eye, but returned to knots and cracks when she faced them. At the clearing’s centre stood a wooden chair. Eva’s yellow scarf lay folded on its seat. Rory’s breath caught. She crossed the flowers and lifted the scarf with the knife tip. A dark strand of hair clung to the wool. Eva’s hair was auburn. Rory’s was black. The strand hung straight and reached the length of her shoulder. The Heartstone warmed against her skin. Not a gentle
pulse
this time. Heat spread beneath her collarbone, sank into her ribs and tightened around her heart. The deep crimson gemstone glowed through her shirt. A Hel portal lay near. Rory dropped the scarf and backed from the chair. The flowers bent towards her. Every bluebell, foxglove and snowdrop inclined in the same direction. Petals brushed her boots with a dry, papery hiss. Her phone buzzed again. This time the screen displayed her own number. She answered and held it away from her ear. “Who are you?” Her voice came through the speaker one breath later. “Who are you?” “Where’s Eva?” “Where’s Eva?” “Parroting me won’t get you the pendant.” A soft laugh answered. Hers, but wrong in its rhythm. It broke off whenever she would have drawn breath and continued through the spaces. “Clever Rory. Cool-headed Rory. Took Pre-Law because Daddy wished it. Left Cardiff because Evan taught her to flinch.” Her fingers tightened around the knife. “Anyone can dig up an ex.” “Can they dig up what you buried under his kitchen floor?” Rory’s mouth went dry. The line went silent. Across the clearing, a woman stood between two oak stones. Straight shoulder-length black hair framed her face. Mud streaked her left palm. A small knife rested against her thigh. Rory raised her phone torch. The woman raised an empty hand. Her face matched Rory’s in every detail but one. She had no scar on her left wrist. “Poor copy.” The woman smiled. “Poor original.” Rory moved sideways. The copy matched her pace in the opposite direction, preserving the distance between them. “Show me Eva.” “You’ve seen her.” “A staged photograph proves access, not possession.” “Brendan would approve.” “Leave my father out of it.” “He left himself out.” The copy’s smile widened, though the rest of her face remained still. Rory hated how easily the words found old gaps. She lifted the pendant by its silver chain. The crimson gemstone
pulsed
between her fingers. “You want this. Come and collect it.” The copy looked at the Heartstone, and hunger changed its face. Not much. A slight pull at the nostrils. A twitch beneath one eye. Good. Rory stepped behind the wooden chair and looped the silver chain around its back slat. The copy moved into the clearing. Flowers recoiled from its bare feet. Their stems folded without breaking, leaving two narrow tracks behind it. Rory let the pendant hang. “You came alone.” “So did you.” The copy stopped. A second Rory emerged between the trees to her left.
Then another stepped from the
path behind her. A fourth unfolded from the flowers. It rose in pieces, shoulder first, then head and hips, as if the earth had remembered the shape of a woman and pushed it upwards. Each wore Rory’s face. Each had an unmarked left wrist. “Fine.” Rory shifted the knife to her scarred hand and gripped the chair with her right. “Committee meeting.” The first copy tilted its head. “Give us Dymas’s stone.” “Us?” “You call the sea one thing, though it has many mouths.” “Poetic. Still no.” “Then Eva opens the door.” A whimper came from beneath the chair. Rory froze. The folded scarf bulged against the grass. Something moved under it, small and sharp. The wool rose, then sagged. “Rory?” Eva’s voice came from beneath the ground. “Don’t listen to them.” Rory knelt, keeping the copies in sight. She pressed her fingertips to the soil. A hand struck the earth from below. The impact shuddered through her bones. Fingers pushed against the turf and left five deep ridges. “Get me out.” The voice sounded muffled by inches of dirt. Rory drove the kitchen knife into the soil and cut across the ridges. Roots snagged the blade. Black earth peeled back beneath her fingers. No hand waited below. She found a phone. Its screen shone with a live video feed.
Eva sat at her kitchen
table, bound to the chair. Her head drooped against one shoulder. A small hand mirror stood beside her face. In the mirror, Eva’s reflection stared at Rory. Its lips moved. “Behind you.” Rory seized the chair and swung. Wood cracked against a copy’s jaw. Its head snapped sideways, but its body did not follow. The neck stretched, pale and rope-thin, while the face remained fixed near Rory’s shoulder. She slashed. The blade passed through its throat with the drag of cutting wet
silk
. No blood came. A smell of old bedrooms and closed wardrobes spilled from the wound. The other copies rushed forward. Rory kicked the nearest one into the flowers and tore the pendant free from the chair. The silver chain sliced across her palm. Heat scorched her fingers. The Heartstone flashed. A crimson line split the clearing from end to end. The ground did not crack. Space did. Darkness opened along the line, smooth and depthless, and the wildflowers leaned into it. Their roots writhed in the air like pale worms. Cold poured from the gap and coated Rory’s teeth. The copies stopped. For the first time, fear touched their faces. “That is not our door.” The oak stones groaned. Every carved knot turned towards the rift. Something knocked from the other side. Tok. Tok. Tok. The sound shook leaves from the trees. Rory staggered back, but the silver chain had wound around her wrist. The Heartstone dragged towards the opening with brutal force. Inside the rift, a vast shape pressed against the dark. Not a face. The idea of one. Its eyes opened first, two red hollows wider than doors.
Then a hand burst through
the split, seized Aurora by the scarred wrist, and pulled.
created_at
"2026-07-09T18:08:52.516Z"
7/9/2026, 6:08:52 PM
model
"openai/gpt-5.6-sol-20260709"
app_id
182717
external_user
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streamed
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false
latency
5433
moderation_latency
(null)
generation_time
62307
tokens_prompt
4560
tokens_completion
3997
native_tokens_prompt
4064
native_tokens_completion
3139
native_tokens_completion_images
0
native_tokens_reasoning
480
native_tokens_cached
4061
num_media_prompt
(null)
num_input_audio_prompt
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num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0962155
router
(null)
provider_responses
0
endpoint_id
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id
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is_byok
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latency
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model_permaslug
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provider_name
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status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
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request_id
"req-1783620532-AaGzHDPpY3XY32oN1G1x"
session_id
(null)
preset_id
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api_type
"completions"
id
"gen-1783620532-x9yETztZaGqPbB2xmwke"
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"resp_04fc872de688ee0c016a4fe3b49f1c8193a9e75bbc6ca20454"
total_cost
0.0962155
cache_discount
0.0182745
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2035
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
87.71%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2035
totalAiIsms
5
found
0
word
"silence"
count
1
1
word
"perfect"
count
1
2
word
"pulse"
count
1
3
word
"pulsed"
count
1
4
word
"silk"
count
1
highlights
0
"silence"
1
"perfect"
2
"pulse"
3
"pulsed"
4
"silk"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
260
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
260
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
304
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2035
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
83
wordCount
1868
uniqueNames
16
maxNameDensity
1.87
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
Aurora
3
Heartstone
6
Pendant
1
Richmond
2
Park
2
Cardiff
1
Rory
35
Golden
2
Empress
2
London
1
Carter
1
Isolde
1
Grove
1
Eva
9
Hel
1
Tok
15
persons
0
"Aurora"
1
"Heartstone"
2
"Pendant"
3
"Rory"
4
"Carter"
5
"Grove"
6
"Eva"
places
0
"Richmond"
1
"Park"
2
"Cardiff"
3
"Golden"
4
"London"
5
"Isolde"
globalScore
0.563
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
159
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
2035
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
304
matches
0
"abandoned that plan"
1
"used that fact"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
203
mean
10.02
std
10.11
cv
1.008
sampleLengths
0
13
1
35
2
4
3
2
4
15
5
1
6
45
7
5
8
21
9
10
10
4
11
3
12
9
13
32
14
6
15
25
16
50
17
21
18
14
19
9
20
45
21
3
22
3
23
7
24
3
25
3
26
14
27
3
28
12
29
7
30
2
31
18
32
7
33
4
34
22
35
2
36
11
37
4
38
5
39
32
40
10
41
39
42
2
43
2
44
2
45
3
46
3
47
23
48
7
49
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
260
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
306
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
304
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1876
adjectiveStacks
0
stackExamples
(empty)
adverbCount
26
adverbRatio
0.013859275053304905
lyAdverbCount
1
lyAdverbRatio
0.0005330490405117271
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
304
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
304
mean
6.69
std
4.41
cv
0.659
sampleLengths
0
13
1
6
2
18
3
11
4
4
5
2
6
15
7
1
8
10
9
14
10
8
11
13
12
5
13
4
14
2
15
15
16
10
17
4
18
3
19
9
20
5
21
18
22
9
23
6
24
19
25
6
26
6
27
5
28
14
29
5
30
5
31
4
32
11
33
5
34
12
35
4
36
14
37
9
38
10
39
16
40
7
41
1
42
2
43
9
44
3
45
3
46
7
47
1
48
1
49
1
50.33%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.3355263157894737
totalSentences
304
uniqueOpeners
102
44.44%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
225
matches
0
"Then a third."
1
"Then another stepped from the"
2
"Then a hand burst through"
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
44
totalSentences
225
matches
0
"She caught herself on one"
1
"Her voice carried into Richmond"
2
"She checked the gate before"
3
"Her phone showed 23:17."
4
"She took out the folded"
5
"Its author had pushed the"
6
"She had called the police"
7
"She tucked the card away"
8
"Their scents tangled in the"
9
"Her pendant cooled."
10
"Its iron bars rang between"
11
"She gripped two bars and"
12
"It passed her boots, crossed"
13
"She touched the scar on"
14
"She counted her breaths to"
15
"You’ve got an active imagination,"
16
"His voice drifted through the"
17
"She spun so fast that"
18
"Her phone buzzed in her"
19
"Her phone showed no signal"
ratio
0.196
37.78%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
190
totalSentences
225
matches
0
"The iron gate slammed against"
1
"She caught herself on one"
2
"Her voice carried into Richmond"
3
"Aurora rose and wiped her"
4
"The crescent-shaped scar on her"
5
"She checked the gate before"
6
"Rust furred the hinges, but"
7
"The gate stood open now."
8
"Her phone showed 23:17."
9
"The battery had dropped from"
10
"She took out the folded"
11
"The message contained no signature."
12
"Its author had pushed the"
13
"That alone would not have"
14
"The photograph clipped to it"
15
"Eva sat at her kitchen"
16
"Eva’s reflection had its eyes"
17
"Rory had rung her six"
18
"Each call went to voicemail."
19
"She had called the police"
ratio
0.844
22.22%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
225
matches
0
"If the sender had Eva,"
ratio
0.004
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
66
technicalSentenceCount
1
matches
0
"The movement travelled through them in a narrow line, as if something crawled beneath their roots."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.1941%