NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-07-09-01KX413K7ZR2ZJRMEMG7Y0F393
Run Details
Model:
GPT-5.6 Luna
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
14.2s
Cost:
$0.016754
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.97%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
57.60%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
16.67%
Name drop frequency
(details)
86.44%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
42.83%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
36.35%
Subject-first sentence starts
(details)
73.89%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
97.37%
Dialogue tag variety (said vs. fancy)
(details)
90.0708%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora Carter caught the iron
gate before it closed on her hand.
The two ancient oak stones
groaned as they leaned together, their roots grinding beneath the earth. Beyond them, the path into Richmond Park had vanished.
Rory held the gate with
both hands and stared into the clearing.
Wildflowers crowded the grass in
impossible colours, blue-black bells and white blossoms with red centres. They bowed without wind. Between them, pale threads of mist curled around the roots of the trees. She checked her phone. 11:47 p.m. The screen
flickered
. 11:42 p.m. Then 11:51. “No,” she said.
Her voice travelled farther than
it should.
It slipped through the grove
and returned from somewhere behind her. No. Rory released the gate.
It swung shut with a
soft click. She turned at once.
The path behind her stretched
through the trees, but Richmond Park no longer looked
familiar
. The lamps had disappeared. So had the distant road, the traffic, the occasional shout from drunken students cutting across the grass. Only trees remained.
Rory touched the pendant beneath
her coat.
The silver chain had twisted
around her fingers during the walk, and the thumbnail-sized crimson stone
pulsed
against her skin. Warm. Then warmer.
A faint inner glow seeped
through the fabric.
She had come to the
grove because of that
pulse
.
Because the unknown benefactor who
left the Heartstone Pendant beneath her pillow had written one sentence on the envelope. When the stone wakes, find Isolde.
Rory had spent two days
searching old records, stolen folklore books, and a badly
indexed
university archive.
Isolde appeared in fragments, never
with a surname. A queen in one account. A murderer in another. A woman who guarded a door beneath Richmond in a third. The records agreed on one detail. Never enter the grove alone.
She had ignored it because
Eva had vanished. That made two bad decisions in forty-eight hours, if she counted the lie she had told the police. Three, if she counted Evan’s last voicemail still sitting unopened on her phone. A twig snapped behind her. Rory turned. Nothing moved between the trees. She waited, listening. A second snap answered from the left. Then another from the right. Not
footsteps
. Not quite. The sounds came too high from the ground, as though someone walked on branches above her. Rory drew the torch from her pocket and swept the beam across the clearing. The light caught pale trunks, dark hollows, and flowers that shivered in a pattern. One after another. A ripple travelling towards her. She lowered the torch. The flowers stopped. The pendant gave a hard
pulse
. A low note rolled through the grove. Rory’s breath caught.
It sounded like a distant
train, except the noise came from beneath the grass.
She walked towards the centre
of the clearing. The grove held a small stone well beneath an enormous oak. Its branches twisted together overhead, forming a ceiling of black limbs. The stones around the well carried carvings that looked like letters until she
tried to
read them. Then they became faces.
She crouched beside the well
and shone her torch inside. The beam travelled down through darkness. No bottom.
She pulled a folded photograph
from her coat. Eva stood in it outside the same well, grinning at the camera with two fingers raised behind Rory’s head.
She had sent the image
three weeks ago with the message: Found a place that feels like it remembers me. Rory had laughed at the time.
Now, in the photograph, Eva’s
face looked wrong. Her grin stretched too far.
Her eyes stared past the
camera, fixed on something over Rory’s shoulder. Rory flipped the photograph over. The back held a fresh line of handwriting. Bring her pendant. The ink glistened. Rory dropped it. The photograph landed face-up among the flowers. Eva’s mouth had opened. A sound came from the well. Three slow knocks. Rory rose, keeping her torch aimed at the opening. “Eva?” The name disappeared into the darkness. A voice answered from below. “Rory?”
Her grip tightened around the
torch. The voice sounded like Eva, but it spoke with the shape of Rory’s own breath. A thin imitation, almost
perfect
. “Where are you?” “Down here.” The flowers bowed towards the well. Rory stepped back. Her heel touched something soft. She looked down. A strip of red fabric lay beneath the grass. Eva’s scarf. Rory recognised the tiny stitched moons along its edge. She had bought it for Eva at a market in Camden, after Eva had
complained that London
gave her no reason to dress dramatically. Rory reached for it. The fabric pulled away. Not far.
Just enough to slide beneath
the flowers. She snatched her hand back. The clearing fell silent. No insects. No leaves. No distant city. A wet click sounded behind her. Rory turned
slowly
. A figure stood between two trees. It had Eva’s height. Eva’s narrow shoulders. Eva’s long hair, hanging over her face in a dark curtain. Rory raised the torch. The beam struck the figure’s chest. No face. The hair shifted, though nothing else moved. Beneath it, something pale pressed forward, stretching the strands from within. Rory backed towards the gate. “Eva, if that’s you, say something only I’d know.” The figure tilted its head. A crack travelled down its neck. “Your mother hated the blue dress.” Rory stopped. Eva had been there. Cardiff, twelve years earlier. Rory’s mother had bought her a blue dress for a school recital and Rory had hidden behind the curtains rather than wear it. Eva had found her and promised to pull the alarm if Rory did not come out. The figure took one step. Its bare foot sank into the grass. Rory’s scar burned. The crescent on her left wrist, a childhood accident from a broken window, had always looked shallow.
Now the skin around it
split into a thin red smile. She pressed her palm over the wound. The pendant flared. The figure recoiled. Behind it, the trees groaned. Their branches twisted towards the Heartstone, and the flowers folded flat against the earth. The voice changed. “Laila.” Rory had not
heard that name
in years. Her father used it when he wanted her to stop being stubborn. Her mother used it when she feared something had happened. The figure stepped into the torchlight. Eva’s face emerged from the hair. Almost. Her eyes had no whites. Her lips wore the same crooked smile as the photograph, but black roots threaded through her teeth. “Laila,” it said. “You brought the door.” Rory ran. The path folded beneath her feet. She sprinted past the well, past the leaning stones, past trees she did not remember entering. The torch beam bounced across the ground. Flowers whipped at her ankles. Behind her, branches cracked in quick succession. Not
footsteps
. Something larger moved through the grove. She reached the gate and seized the latch. It would not lift. The oak stones towered above her. Their bark had split open, revealing smooth grey faces beneath. Dozens of them. Eyes shut. Mouths pressed tight. Rory jammed the torch between the latch and the frame, forcing the mechanism. “Come on.” The torch snapped in half. Darkness swallowed her. Something brushed the back of her coat. Rory drove her elbow behind her. It struck a rib, or a branch, or something with a rib that gave beneath the blow. A breath hissed against her ear. “Don’t leave me here.” She froze. Eva’s voice. Closer than before. Rory gripped the pendant and spun around. The thing stood inches away. Its face had settled into Eva’s features. Tears ran down her cheeks, though the black eyes stayed dry. One hand reached towards Rory’s wrist. The pendant
pulsed
between them. The thing’s fingers stopped. “What did you do to her?” Its smile widened. “I opened the way.” “Where is she?” The trees answered in Eva’s voice. “Where are you?” Rory looked past the creature. The well stood at the centre of the clearing, but a pale blue light now rose from its
depths
. Shapes moved inside it, pressed against an invisible surface. Hands. Faces. A woman with Rory’s mother’s hair. A man with her father’s mouth. And Eva,
pounding
against the light with both palms. Rory’s heart
lurched
. The creature leaned close. “Give me the stone.” Rory glanced at the gate. The latch sat beneath the broken torch, its iron surface carved with the same shifting symbols as the well. The pendant warmed against her palm. A portal. She understood then. The gate did not open outwards. The Heartstone had not brought her to the grove. It had brought the grove to her. Rory tore the chain from her neck. The creature lunged. She threw the pendant at the gate. The crimson stone struck the iron latch and burst with a sound like a heartbeat inside a coffin. Every figure around the well screamed. The gate flew open. Beyond it lay the park path, empty and ordinary, with distant lights trembling through the trees. Rory reached for the opening. The creature caught her wrist. Its fingers closed around the crescent scar. Pain flashed white. Rory slammed her forehead into its face. Cartilage cracked. The thing staggered. She crossed the threshold. Behind her, the creature shrieked in Eva’s voice. Rory hit the ground outside the grove. Gravel tore her palms. She rolled, gasping, and looked back. The oak stones stood silent beneath the trees. No gate. No clearing. No wildflowers.
Only the dark park and
a narrow path leading nowhere. Her phone
vibrated
in her pocket. Rory pulled it out. One new voicemail. From Eva. Received three minutes ago. She pressed play. Static rasped through the speaker. Then Eva whispered, “Rory, don’t answer the door.” A knock sounded from the flat above Silas’ bar. Rory’s phone chimed again. The message continued. “It knows where you live.” Another knock followed, louder this time. Then Silas screamed downstairs.
created_at
"2026-07-09T18:09:14.425Z"
7/9/2026, 6:09:14 PM
model
"openai/gpt-5.6-luna-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
486
moderation_latency
(null)
generation_time
13384
tokens_prompt
4560
tokens_completion
2802
native_tokens_prompt
4064
native_tokens_completion
2115
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.016754
router
(null)
provider_responses
0
endpoint_id
"eebea444-34a5-4642-a766-cb319471d33a"
id
"resp_038b9aafcfbbd69d016a4fe3ca8f308195aeb5da129313af40"
is_byok
false
latency
235
model_permaslug
"openai/gpt-5.6-luna-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783620554-T92CSz88b6veslupbjh0"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783620554-2XihZcpsso9qfrNsWnQT"
upstream_id
"resp_038b9aafcfbbd69d016a4fe3ca8f308195aeb5da129313af40"
total_cost
0.016754
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
19
tagDensity
0.211
leniency
0.421
rawRatio
0
effectiveRatio
0
96.97%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1651
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
57.60%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1651
totalAiIsms
14
found
0
word
"flickered"
count
1
1
word
"familiar"
count
1
2
word
"pulsed"
count
2
3
word
"pulse"
count
2
4
word
"indexed"
count
1
5
word
"footsteps"
count
2
6
word
"perfect"
count
1
7
word
"depths"
count
1
8
word
"pounding"
count
1
9
word
"lurched"
count
1
10
word
"vibrated"
count
1
highlights
0
"flickered"
1
"familiar"
2
"pulsed"
3
"pulse"
4
"indexed"
5
"footsteps"
6
"perfect"
7
"depths"
8
"pounding"
9
"lurched"
10
"vibrated"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
235
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
235
filterMatches
(empty)
hedgeMatches
0
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
251
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1651
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
16.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
82
wordCount
1584
uniqueNames
14
maxNameDensity
2.59
worstName
"Rory"
maxWindowNameDensity
4.5
worstWindowName
"Rory"
discoveredNames
Carter
1
Richmond
3
Park
2
Heartstone
3
Pendant
1
Isolde
2
Eva
21
Evan
1
Rory
41
Found
1
Camden
1
London
1
Silas
1
One
3
persons
0
"Carter"
1
"Pendant"
2
"Isolde"
3
"Eva"
4
"Evan"
5
"Rory"
6
"Silas"
places
0
"Richmond"
1
"Park"
2
"Camden"
3
"London"
4
"One"
globalScore
0.206
windowScore
0.167
86.44%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
118
glossingSentenceCount
3
matches
0
"sounded like a distant train, except the n"
1
"looked like letters until she tried to re"
2
"sounded like Eva, but it spoke with the sh"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1651
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
251
matches
0
"complained that London"
1
"heard that name"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
187
mean
8.83
std
9.88
cv
1.119
sampleLengths
0
12
1
25
2
12
3
32
4
4
5
2
6
3
7
2
8
2
9
3
10
18
11
1
12
4
13
7
14
40
15
3
16
27
17
1
18
2
19
8
20
29
21
6
22
45
23
6
24
5
25
8
26
31
27
5
28
2
29
5
30
3
31
7
32
5
33
20
34
36
35
4
36
3
37
6
38
7
39
17
40
8
41
43
42
10
43
6
44
2
45
47
46
6
47
25
48
5
49
8
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
235
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
265
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
251
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1574
adjectiveStacks
1
stackExamples
0
"open, revealing smooth grey faces"
adverbCount
44
adverbRatio
0.02795425667090216
lyAdverbCount
5
lyAdverbRatio
0.0031766200762388818
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
251
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
251
mean
6.58
std
4.66
cv
0.708
sampleLengths
0
12
1
16
2
9
3
12
4
15
5
4
6
13
7
4
8
2
9
3
10
2
11
2
12
3
13
7
14
11
15
1
16
4
17
7
18
4
19
15
20
4
21
17
22
3
23
7
24
20
25
1
26
2
27
8
28
10
29
19
30
6
31
17
32
8
33
5
34
4
35
11
36
6
37
5
38
8
39
18
40
13
41
5
42
2
43
5
44
3
45
7
46
5
47
2
48
2
49
16
42.83%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.26294820717131473
totalSentences
251
uniqueOpeners
66
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
7
totalSentences
203
matches
0
"Only trees remained."
1
"Then another from the right."
2
"Then they became faces."
3
"Just enough to slide beneath"
4
"Only the dark park and"
5
"Then Eva whispered,"
6
"Then Silas screamed downstairs."
ratio
0.034
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
46
totalSentences
203
matches
0
"They bowed without wind."
1
"She checked her phone."
2
"Her voice travelled farther than"
3
"It slipped through the grove"
4
"It swung shut with a"
5
"She turned at once."
6
"She had come to the"
7
"She had ignored it because"
8
"She waited, listening."
9
"She lowered the torch."
10
"It sounded like a distant"
11
"She walked towards the centre"
12
"Its branches twisted together overhead,"
13
"She crouched beside the well"
14
"She pulled a folded photograph"
15
"She had sent the image"
16
"Her grin stretched too far."
17
"Her eyes stared past the"
18
"Her grip tightened around the"
19
"Her heel touched something soft."
ratio
0.227
36.35%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
172
totalSentences
203
matches
0
"Aurora Carter caught the iron"
1
"The two ancient oak stones"
2
"Rory held the gate with"
3
"Wildflowers crowded the grass in"
4
"They bowed without wind."
5
"She checked her phone."
6
"The screen flickered."
7
"Her voice travelled farther than"
8
"It slipped through the grove"
9
"Rory released the gate."
10
"It swung shut with a"
11
"She turned at once."
12
"The path behind her stretched"
13
"The lamps had disappeared."
14
"Rory touched the pendant beneath"
15
"The silver chain had twisted"
16
"A faint inner glow seeped"
17
"She had come to the"
18
"Rory had spent two days"
19
"Isolde appeared in fragments, never"
ratio
0.847
73.89%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
3
totalSentences
203
matches
0
"Because the unknown benefactor who"
1
"Now, in the photograph, Eva’s"
2
"Now the skin around it"
ratio
0.015
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
48
technicalSentenceCount
1
matches
0
"Because the unknown benefactor who left the Heartstone Pendant beneath her pillow had written one sentence on the envelope."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
97.37%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
1
fancyTags
0
"Eva whispered (whisper)"
dialogueSentences
19
tagDensity
0.158
leniency
0.316
rawRatio
0.333
effectiveRatio
0.105
90.0708%