Run: 2026-07-09-01KX4149QYZEF1RBFPDPJAQGRY

Run Details

Duration:
12.0s
Cost:
$0.009700
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Don’t touch the body.” Detective Harlow Quinn stopped with one boot above the yellow line. Beneath her, the floor of the abandoned Tube platform gleamed with black water, though no pipe ran overhead and no rain could have reached the sealed station. A constable crouched beside the corpse, gloved fingers hovering over a silver chain. Quinn lowered her foot. “Step away.” The constable obeyed. His face had lost its colour beneath the grime. The station had once served Camden, according to the brass plaque fixed beside the tiled arch. The name had been chiselled away. Only three letters remained, blunt scars in the ceramic. Lamps hung from the vaulted ceiling, each one burning with a blue flame that gave no warmth. Stalls crowded the platform, though nobody had built them. Their awnings sagged over crates, cages and locked glass jars. A woman with antlers watched Quinn from behind a counter piled with bottled eyes. No one spoke. That silence disturbed Quinn more than the body. “Victim’s male,” said Sergeant Vale. He stood beside a pillar wrapped in old posters. His broad face wore the careful blankness of a man who had already decided what he had seen. “Late twenties, early thirties. No identification. Throat cut. Weapon’s gone.” Quinn looked at the corpse. The man lay on his back in the centre of the platform. His coat had split along the chest, revealing a white shirt soaked red. Blood formed a neat fan beneath his neck, then stopped at the edge of a dark iron drain. Too neat. Quinn unfastened her coat and exposed the worn leather watch on her left wrist. Its second hand jerked, paused, then lurched forward. “Who called it in?” “A trader.” “Name?” Vale glanced towards the stalls. The woman with antlers had vanished. “Wouldn’t give one.” “Of course not.” Quinn approached the body without crossing the blood. She had worked eighteen years of murder scenes, from council flats with broken lifts to fields where the grass concealed more than evidence. Bodies spoke through position, damage and the small betrayals people overlooked. This one had been arranged. She crouched. The victim’s eyes stared at the ceiling. His pupils had collapsed into pinpricks, although the blue lamps cast no bright glare. His hands rested beside his hips, palms up. No defensive wounds. No torn nails. No blood beneath the fingernails. “Your theory?” Quinn asked. Vale folded his arms. “Ritual killing. This place has a reputation. The victim came down here, met someone, got his throat opened. Trader panicked and reported it.” “Why report a ritual killing?” “Conscience.” “Down here?” He did not answer. Quinn leaned closer. Copper stung her nostrils, but another scent sat beneath it, bitter and mineral. Like coins left in vinegar. She examined the cut. It ran from left to right, deep at the centre, shallow at both ends. A single stroke from a blade held close to the skin. No hesitation. No struggle. She touched the air above the wound. Heat prickled her fingertips. “Bag the blood.” Vale frowned. “The blood?” “All of it.” “That’s impossible.” “Then start with the samples that haven’t run into the drain.” He turned towards the crime-scene team. “Get on it.” The nearest officer stared at the body, then at Quinn. “With respect, Detective, it’s already coagulated.” “It’s liquid.” “It’s black.” “Then don’t confuse colour with state.” Vale’s mouth tightened. “You think the blood isn’t his?” “I think the scene was prepared for someone who wouldn’t question it.” She moved around the body. The platform tiles carried dust except where the corpse lay. A faint scuff marked the victim’s right heel. Another appeared six feet away, near a disused ticket machine. Quinn followed the marks. The first scuff faced the body. The second faced the tunnel. “Vale.” He joined her. “What?” “Look at the dust.” “It’s a footprint.” “No. It’s half a footprint.” A dark impression curved across the tile. Three narrow points pressed into the dust, but the heel left no trace. Vale bent down. “Odd shoe.” “Not a shoe.” Something moved in the tunnel. The traders turned their heads as one. Metal clinked. A caged creature began to whimper behind a stall stacked with black candles. Quinn drew her pistol. “Who else is on this platform?” Vale’s hand went to his own weapon. “No one.” The tunnel exhaled. A thin figure stepped out of the darkness. It wore a long grey coat and carried a brass lantern. Its face looked human until it smiled. Then its mouth opened too far. The creature stopped beside the corpse. Vale raised his pistol. “Don’t,” Quinn said. The figure pointed at the dead man. “Debt,” it whispered. The word travelled across the platform without sound. Quinn felt it in her teeth. “Identify yourself,” she said. The figure’s smile widened. “Paid.” Vale fired. The shot cracked through the station. Blue flames bent towards the muzzle flash. The bullet struck the figure’s chest and vanished into the grey coat. Every stall went dark. For one breath, the station disappeared. Then the lamps flared. The figure stood behind Vale. Quinn seized his collar and dragged him sideways as a hooked hand sliced through the space where his throat had been. The claws struck the pillar, sending chips of tile across the platform. Vale fell hard. The creature twisted towards Quinn. Its skin had become translucent. Something moved beneath it, long and pale, sliding against the shape of a human skeleton. Quinn fired twice. The first round punched through its shoulder. The second struck the lantern. Glass burst. The creature screamed. The sound folded the platform in half. Stalls buckled. Jars shattered. A cloud of green vapour poured across the tiles. “Mask!” Quinn shouted. She grabbed Vale and hauled him behind the pillar. The vapour reached the corpse. Where it touched the blood, the red liquid began to retreat, flowing uphill towards the wound. Quinn watched the body’s fingers curl. The dead man sat up. Vale swore. The corpse’s neck remained open, but no blood spilled now. A black thread stretched from the wound into the tunnel, taut as wire. “That isn’t a murder,” Vale said. “No.” The corpse turned its head towards Quinn. The movement came in small, mechanical jerks. “Then what is it?” Quinn looked at the scuff marks, the untouched palms, the blood funnelled into the drain. “A door.” The victim’s mouth opened. A second voice emerged, deep and wet. “Detective Quinn.” Her watch stopped. The tunnel behind the corpse split from floor to ceiling. Darkness showed through the crack, not the ordinary darkness of a closed line, but a vast depth filled with slow-moving points of red light. The body smiled. “DS Morris sends his regards.” Something seized Vale by the ankle and dragged him towards the opening. His fingers clawed at the tile. Quinn caught his wrist, but the black thread around the corpse’s throat snapped towards them like a whip. It wrapped around her left wrist. The leather strap split. Her watch fell into the widening rift. A hand reached through the darkness and caught it.
created_at"2026-07-09T18:09:37.033Z" 7/9/2026, 6:09:37 PM
model"openai/gpt-5.6-luna-20260709"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency400
moderation_latency(null)
generation_time11755
tokens_prompt4671
tokens_completion2039
native_tokens_prompt4157
native_tokens_completion1547
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4154
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0097004
router(null)
provider_responses
0
endpoint_id"eebea444-34a5-4642-a766-cb319471d33a"
id"resp_02c5d6cf99411f29016a4fe3e11c6c8190b82043e4fdf835da"
is_byokfalse
latency238
model_permaslug"openai/gpt-5.6-luna-20260709"
provider_name"OpenAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1783620577-w1FqwgN2xmelJQLOAWXj"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1783620577-lJ0647ttUEq0G0mqJhbN"
upstream_id"resp_02c5d6cf99411f29016a4fe3e11c6c8190b82043e4fdf835da"
total_cost0.0097004
cache_discount0.0037386
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences46
tagDensity0.13
leniency0.261
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1177
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.76% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1177
totalAiIsms5
found
0
word"warmth"
count1
1
word"silence"
count1
2
word"lurched"
count1
3
word"shattered"
count1
4
word"mechanical"
count1
highlights
0"warmth"
1"silence"
2"lurched"
3"shattered"
4"mechanical"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences135
matches(empty)
89.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount2
narrationSentences135
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences174
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1177
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
40.44% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount1004
uniqueNames6
maxNameDensity2.19
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn22
Tube1
Camden1
Sergeant1
Vale15
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Sergeant"
4"Vale"
places(empty)
globalScore0.404
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.85
wordCount1177
matches
0"not the ordinary darkness of a closed line, but a vast depth filled with slow-moving points of red light"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences174
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs113
mean10.42
std12.69
cv1.219
sampleLengths
04
138
213
34
42
512
681
73
88
942
105
1143
122
1322
144
152
161
1711
183
193
2042
215
222
2340
244
254
2623
275
281
292
304
3121
3229
334
3411
353
364
373
382
3911
406
413
4216
432
442
456
469
4712
4833
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences135
matches
0"been chiselled"
1"been arranged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs181
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences174
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1006
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.019880715705765408
lyAdverbCount1
lyAdverbRatio0.0009940357852882703
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences174
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences174
mean6.76
std4.95
cv0.732
sampleLengths
04
111
227
313
44
52
63
79
816
96
109
1117
129
1310
1414
153
168
175
189
1918
2010
215
2212
2313
2418
252
2614
278
284
292
301
315
326
333
343
358
3623
3711
385
392
407
4114
428
433
443
455
464
474
4823
495
56.51% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3735632183908046
totalSentences174
uniqueOpeners65
84.75% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences118
matches
0"Only three letters remained, blunt"
1"Then its mouth opened too"
2"Then the lamps flared."
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences118
matches
0"His face had lost its"
1"Their awnings sagged over crates,"
2"He stood beside a pillar"
3"His broad face wore the"
4"His coat had split along"
5"Its second hand jerked, paused,"
6"She had worked eighteen years"
7"His pupils had collapsed into"
8"His hands rested beside his"
9"He did not answer."
10"She examined the cut."
11"It ran from left to"
12"She touched the air above"
13"He turned towards the crime-scene"
14"She moved around the body."
15"He joined her."
16"It wore a long grey"
17"Its face looked human until"
18"Its skin had become translucent."
19"She grabbed Vale and hauled"
ratio0.203
19.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount104
totalSentences118
matches
0"Detective Harlow Quinn stopped with"
1"A constable crouched beside the"
2"Quinn lowered her foot."
3"The constable obeyed."
4"His face had lost its"
5"The station had once served"
6"The name had been chiselled"
7"Lamps hung from the vaulted"
8"Stalls crowded the platform, though"
9"Their awnings sagged over crates,"
10"A woman with antlers watched"
11"That silence disturbed Quinn more"
12"He stood beside a pillar"
13"His broad face wore the"
14"Quinn looked at the corpse."
15"The man lay on his"
16"His coat had split along"
17"Blood formed a neat fan"
18"Quinn unfastened her coat and"
19"Its second hand jerked, paused,"
ratio0.881
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences118
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"it whispered (whisper)"
1"Quinn shouted (shout)"
dialogueSentences46
tagDensity0.13
leniency0.261
rawRatio0.333
effectiveRatio0.087
88.9909%