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Run: 2026-07-09-01KX4160WT2A12G6G8K53Z1CFS
Run Details
Model:
GPT-5.6 Terra (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
25.3s
Cost:
$0.030783
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
71.97%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
80.10%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
43.89%
Sentence opener variety
(details)
62.89%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
32.33%
Subject-first sentence starts
(details)
31.45%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
32.35%
Dialogue tag variety (said vs. fancy)
(details)
85.1657%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora shoved her shoulder between
two ancient oak standing stones and felt the world tighten around her.
The silver chain bit into
the back of her neck as the Heartstone pendant leapt against her sternum.
Its deep crimson centre held
a dull inner glow, and heat spread through the thin fabric of her shirt. “Easy,” she muttered. “You’re jewellery, not a smoke alarm.”
The grove took her in
without a sound. Behind her, Richmond Park vanished. One step had swallowed the city’s distant traffic, the low hiss of tyres, the rude laughter from a footpath somewhere beyond the trees.
The silence that replaced it
had
weight
.
It pressed against her ears
until she heard her own swallow.
Wildflowers covered the clearing from
stone to stone. Bluebells bowed beside foxgloves. White blossoms clustered in the roots of trees that had no business growing so tall.
Their petals shone under the
sparse moonlight like scraps of bone.
Aurora kept her torch aimed
at the ground.
It gave her a small
bright circle, and she trusted that circle more than the black shapes between the trunks.
She had come because the
Heartstone had burnt through her shirt while she stacked takeaway cartons on the back of Yu-Fei Cheung’s moped.
Yu-Fei had caught her clutching
at her chest. “Bad heart?” “Bad necklace.” “That is not a sentence people say before they faint.” “I didn’t faint.” “Then go home before you do. And take the moped.” Aurora had taken the moped, ridden as far as the park gates, and abandoned it beside a row of sensible parked cars.
Her phone had lost signal
before she crossed the grass.
The pendant had pulled her
onward, hot as a coal.
Now it throbbed against her
skin.
The clearing looked smaller than
she remembered. Not smaller in the ordinary way. It felt folded.
Trees crowded close, trunks twisted
around one another, bark ridged like knotted muscles.
The standing stones made an
uneven ring behind her. She counted eight. She had entered through nine. Aurora stopped.
Her torch beam trembled over
the flowers.
She tightened her grip until
the hard plastic creaked. “No.” The word disappeared into the grove.
She turned and swept the
light across the boundary. One stone stood to her left, then another. Thick slabs of dark oak rose from the earth, their grain spiralling in patterns that made her eyes ache. Eight.
She counted again, touching each
with the beam. Eight. The ninth had gone. A soft click sounded from the trees. Aurora swung the torch towards it. Nothing stood there.
Only a broad root pushing
through the flowerbed, glossy and black with sap. Click. This time it came from behind her. She turned too fast. The torch beam skated across pale petals, a mound of moss, the lower branches of an ash tree.
Her foot caught on something
hidden beneath the flowers.
She stumbled forward, caught herself
on one palm, and felt warm earth close around her fingers. Not mud. The ground held her hand. Aurora jerked back. Fine roots clung to her skin.
They slipped away one by
one, vanishing under the soil with small wet sounds.
Her crescent-shaped scar on her
left wrist had turned white. “Fine,”
she said, breathless
. “Rules have changed.”
She wiped her hand on
her jeans and forced herself upright. Her
pulse
crashed in her throat. She reached for her phone, then remembered the dead screen. No signal. No torch battery indicator. No helpful little blue dot showing an exit. She had her delivery bag over one shoulder. It held two containers of sweet-and-sour chicken, a bag of prawn crackers, spare napkins, a restaurant receipt, and the small screwdriver set she kept in the inner pocket.
Not a survival kit, but London had taught her
that useful objects arrived in stupid shapes. Another click came from the far side of the clearing. Then another answered it. Click. Click. Not branches. Not animals. Teeth. Aurora held still. The sounds moved around the grove in a slow circle. They came from the dark beyond the torch’s reach, each one careful and
measured
. A mouth closing. Another mouth answering. She had heard foxes fight outside her childhood bedroom in Cardiff. Those cries had sounded human enough to make her father get out of bed with a cricket bat. This held none of that wild panic. These clicks had purpose. The pendant warmed from coal to flame. Aurora pressed it through her shirt. “If you can point towards the dangerous magic, now would be useful.” The Heartstone pulled against its chain. Not forwards. Down. The crimson gem pointed at a patch of flowers near the centre of the clearing. Their stems shivered. The trembling spread in a widening ripple, though no wind stirred the branches. Aurora walked towards them. Each step made the clicking pause. She had dealt with Evan’s rages for too long. The same rule applied in a different costume. Fear fed bullies. Panic gave them the script. Keep your voice level. Keep your hands steady. Find the door before they decided there was no door. The flowers parted beneath the toe of her boot. A circle had been cut into the earth. It
measured
little more than two feet across. Roots formed its rim, each one pale as grub flesh. Something black shone at its centre. Aurora crouched, keeping her torch trained on it. A mirror. No, not a mirror. Its surface held no reflection of her face or torch. Darkness filled it, smooth and deep. A round disc of black glass lay embedded in the ground, framed by roots. The Heartstone struck her breastbone hard enough to hurt. Hel portal, she thought. The phrase carried no comfort. A smell crept from the black glass. Burnt wool. Damp iron. The stale sweetness of flowers left too long in a vase. Aurora took one step back. The mirror rippled. A hand rose from it. It broke the surface without a splash. Grey fingers curled over the root-lined edge. The nails were black and thick. Soil filled the folds of its knuckles. Aurora raised her torch. The hand froze. For a moment, she saw every detail. The tight waxy skin. The narrow wrist. A thin silver chain wound twice around it. A pendant hung from the chain. Deep crimson. Thumbnail-sized. Her own Heartstone flared hot against her chest. The hand clenched. The mirror went still.
Then the fingers drew back
into the black surface, one joint at a time. Aurora took another step away. The clicking resumed. Closer now. Her torch passed over the flowers at the edge of the grove. Something crouched behind them. It had a child’s height and a deer’s narrow shoulders. White eyes caught the light, one above the other, four points in the dark. Its head tilted with a dry crack. Aurora’s breath stopped. The creature withdrew behind a tree. A moment later, it stood behind a different tree to her right. No
footsteps
. No rustle. It had crossed half the grove between one blink and the next. She backed towards the standing stones. Eight stones. The nearest gap sat between two thick slabs. The space looked wide enough for her to pass. Blackness waited beyond it, flat and complete. No park. No grass. No city lamps. The thing clicked again. Three more answered. Aurora kept the torch on the gap. “I’m leaving.” A voice came from the trees. “You came in.” It sounded like a woman speaking through a mouthful of water. Aurora turned towards the sound despite herself. Nothing moved among the trunks. Flowers climbed the roots in bright, impossible colours. A cluster of red poppies opened near the black mirror. Their petals unfolded one by one. Each held an eye at its centre. “You came in,” the voice repeated. “I can also go out.” “No.” The word came from directly behind her. Aurora spun. A woman stood between the eighth stone and empty air. Her dress hung in strips from a thin body. Mud sealed her hair against her face. A silver chain cut into the grey skin of her throat. The crimson stone on it glowed from within. Aurora stared at the pendant. The woman lifted her head. She had no eyes. Dark hollows filled her face, and roots pushed from them in pale, writhing bundles. “You have mine,” she said. The Heartstone yanked Aurora forward. The chain snapped tight around her neck. The black mirror behind her cracked open with a sound like a door splintering under an axe. Hands surged from the dark and seized her ankles.
created_at
"2026-07-09T18:10:33.507Z"
7/9/2026, 6:10:33 PM
model
"openai/gpt-5.6-terra-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2653
moderation_latency
(null)
generation_time
25101
tokens_prompt
4560
tokens_completion
2268
native_tokens_prompt
4064
native_tokens_completion
1984
native_tokens_completion_images
0
native_tokens_reasoning
191
native_tokens_cached
4061
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.03078275
router
(null)
provider_responses
0
endpoint_id
"3cc89000-ae34-4dde-9c7d-5ce009c8af0b"
id
"resp_02f174dc32743447016a4fe4199ad88194a925e8c030961425"
is_byok
false
latency
243
model_permaslug
"openai/gpt-5.6-terra-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783620633-fYUUhIIw1xtJAISF1kQk"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783620633-GybVZeBBItex3uYN3yEx"
upstream_id
"resp_02f174dc32743447016a4fe4199ad88194a925e8c030961425"
total_cost
0.03078275
cache_discount
0.00913725
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
17
tagDensity
0.235
leniency
0.471
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1427
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
71.97%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1427
totalAiIsms
8
found
0
word
"silence"
count
1
1
word
"weight"
count
1
2
word
"throbbed"
count
1
3
word
"trembled"
count
1
4
word
"pulse"
count
1
5
word
"measured"
count
2
6
word
"footsteps"
count
1
highlights
0
"silence"
1
"weight"
2
"throbbed"
3
"trembled"
4
"pulse"
5
"measured"
6
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
186
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
186
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
199
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1427
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
80.10%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
39
wordCount
1359
uniqueNames
11
maxNameDensity
1.4
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Heartstone
6
Richmond
1
Park
1
Yu-Fei
2
Cheung
1
London
1
Cardiff
1
Evan
1
Aurora
19
Eight
3
Click
3
persons
0
"Heartstone"
1
"Yu-Fei"
2
"Cheung"
3
"Evan"
4
"Aurora"
5
"Click"
places
0
"Richmond"
1
"Park"
2
"London"
3
"Cardiff"
globalScore
0.801
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
111
glossingSentenceCount
1
matches
0
"sounded like a woman speaking through a mo"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.701
wordCount
1427
matches
0
"Not a survival kit, but London had taught her"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
199
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
108
mean
13.21
std
13.99
cv
1.059
sampleLengths
0
17
1
37
2
9
3
8
4
46
5
66
6
23
7
8
8
2
9
2
10
10
11
3
12
10
13
42
14
6
15
41
16
5
17
2
18
16
19
1
20
6
21
45
22
1
23
4
24
7
25
6
26
16
27
1
28
7
29
47
30
2
31
5
32
23
33
10
34
7
35
41
36
52
37
10
38
4
39
2
40
4
41
1
42
3
43
30
44
40
45
7
46
18
47
6
48
2
49
1
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
186
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
214
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
199
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1366
adjectiveStacks
0
stackExamples
(empty)
adverbCount
31
adverbRatio
0.022693997071742314
lyAdverbCount
2
lyAdverbRatio
0.0014641288433382138
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
199
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
199
mean
7.17
std
4.87
cv
0.679
sampleLengths
0
17
1
18
2
19
3
3
4
6
5
8
6
5
7
23
8
7
9
11
10
8
11
4
12
15
13
11
14
8
15
20
16
23
17
8
18
2
19
2
20
10
21
3
22
10
23
22
24
10
25
10
26
6
27
7
28
6
29
3
30
13
31
9
32
3
33
5
34
2
35
7
36
9
37
1
38
6
39
9
40
8
41
19
42
1
43
8
44
1
45
4
46
7
47
6
48
3
49
13
43.89%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
16
diversityRatio
0.31155778894472363
totalSentences
199
uniqueOpeners
62
62.89%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
159
matches
0
"Only a broad root pushing"
1
"Then another answered it."
2
"Then the fingers drew back"
ratio
0.019
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
41
totalSentences
159
matches
0
"Its deep crimson centre held"
1
"It pressed against her ears"
2
"Their petals shone under the"
3
"It gave her a small"
4
"She had come because the"
5
"Her phone had lost signal"
6
"It felt folded."
7
"She counted eight."
8
"She had entered through nine."
9
"Her torch beam trembled over"
10
"She tightened her grip until"
11
"She turned and swept the"
12
"She counted again, touching each"
13
"She turned too fast."
14
"Her foot caught on something"
15
"She stumbled forward, caught herself"
16
"They slipped away one by"
17
"Her crescent-shaped scar on her"
18
"she said, breathless"
19
"She wiped her hand on"
ratio
0.258
32.33%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
136
totalSentences
159
matches
0
"Aurora shoved her shoulder between"
1
"The silver chain bit into"
2
"Its deep crimson centre held"
3
"The grove took her in"
4
"The silence that replaced it"
5
"It pressed against her ears"
6
"Wildflowers covered the clearing from"
7
"Bluebells bowed beside foxgloves."
8
"Their petals shone under the"
9
"Aurora kept her torch aimed"
10
"It gave her a small"
11
"She had come because the"
12
"Yu-Fei had caught her clutching"
13
"Aurora had taken the moped,"
14
"Her phone had lost signal"
15
"The pendant had pulled her"
16
"The clearing looked smaller than"
17
"It felt folded."
18
"Trees crowded close, trunks twisted"
19
"The standing stones made an"
ratio
0.855
31.45%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
159
matches
0
"Now it throbbed against her"
ratio
0.006
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
47
technicalSentenceCount
2
matches
0
"White blossoms clustered in the roots of trees that had no business growing so tall."
1
"Thick slabs of dark oak rose from the earth, their grain spiralling in patterns that made her eyes ache."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
1
matches
0
"she said, breathless"
32.35%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
2
fancyTags
0
"she muttered (mutter)"
1
"the voice repeated (repeat)"
dialogueSentences
17
tagDensity
0.235
leniency
0.471
rawRatio
0.5
effectiveRatio
0.235
85.1657%