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Run: 2026-07-09-01KX418D1JK71GTRBP5HPQ8H63
Run Details
Model:
GPT-5.6 Sol
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 3s
Cost:
$0.093491
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
60.82%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
55.56%
Sentence opener variety
(details)
41.49%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
36.76%
Subject-first sentence starts
(details)
41.49%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
63.04%
Dialogue tag variety (said vs. fancy)
(details)
88.3056%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The root snapped shut around
Aurora’s ankle and dragged her beneath the standing stones.
She struck moss, lost the
Fae blade, and clawed at the silver chain biting into her throat.
The Heartstone pendant blazed against
her chest.
Its crimson light exposed pale
thorns coiling towards her face. “Rory!”
A black hand punched through
the earth beside her.
Nyx rose from the soil
without disturbing it, a towering silhouette cut from living shadow.
Violet eyes burned in the
hollow where their face should have been.
They seized the root with
both hands. Darkness flooded along its bark. The root shrieked. Not creaked. Not cracked. Shrieked.
Aurora snatched the fallen dagger
and carved through the thing.
The moonsilver blade met no
resistance. Black sap sprayed her sleeve, sharp with the smell of crushed apples and hot iron.
The severed root thrashed away
between the ancient oak standing stones. “Charming welcome.” Aurora shoved herself upright.
Her left ankle held her
weight
, though the root had torn the leather of her boot.
She rubbed dirt from the
small crescent scar on her wrist and checked the Heartstone.
The deep crimson gemstone still
glowed, its
warmth
pulsing in an uneven rhythm.
Nyx tilted their head towards
the stones. “Not welcome.”
Their voice drifted through the
clearing like a secret passing beneath a door. “Recognition.” Beyond the boundary, Richmond Park had vanished. Aurora turned a full circle. A moment ago, they had crossed wet grass beneath a stand of ordinary oaks.
Now immense trees rose in
every direction.
Their bark shone white as
bone beneath curtains of blue leaves. Wildflowers crowded the moss, blooming in colours Aurora had no names for. Some possessed petals like folded glass. Others opened tiny mouths as she passed, releasing sighs that stirred the hairs on her arms. The standing stones behind them resembled oaks petrified mid-growth. Knotted faces pressed beneath their bark. Closed eyes. Open mouths. One face
appeared to
chew. Aurora moved away from it. “Isolde said to follow the path.” Nyx pointed down. There was no path. Moss covered the ground in a seamless green pelt. Aurora crouched and brushed it with two fingers. The moss recoiled, revealing a strip of dark soil. A line of tiny white footprints led between the trees. “Those are not hers.” “No.” “Of course not. Isolde leaves none.” The footprints stopped beside Aurora’s boot. Another appeared on the other side. Then another behind her. Something giggled beneath the moss. Aurora tightened her grip on the Fae blade. “Follow the absence of a path,” Nyx whispered. “A half-truth suited to a half-Fae.” Aurora studied the trees.
Their blue leaves shivered in
waves, though the air lay still. Every trunk leaned a fraction towards the left, away from a narrow corridor where the flowers grew sparse. “There.” “Why?” “The grove dislikes it.” “Sound reasoning.” “I studied law. Reading hostility dressed as etiquette counts as transferable experience.” They entered the gap. The grove closed behind them. Branches interlocked with the soft scrape of blades leaving sheaths. The standing stones disappeared. Aurora kept walking, because turning back after a magical forest slammed its door
felt like poor negotiating
. Warmth
throbbed
through the Heartstone. One
pulse
. Two. Pause. Three. Hel portal. The thought soured her tongue.
She drew the pendant from
beneath her shirt. The gemstone, no larger than her thumbnail, held an ember deep within its crimson heart.
She had seen it react
near rifts in the Veil before, but never with this eager, animal rhythm. Nyx’s violet
eyes narrowed
. “It remembers this place.” “It came from Dymas. Why would a Hel artifact know a Fae grove?” “Old borders touch in secret.” “That sounds like something Isolde would say before refusing to explain it.” “She speaks in riddles because plain truth has teeth.” “So do lies.” “Isolde cannot lie.” Aurora ducked beneath a branch studded with silver fruit. “That has never stopped a barrister.” The fruit turned as she passed. Each one bore a small human ear. Whispers followed her. Laila. She halted. The nearest silver ear twitched. Malphora.
Her fingers closed over the
pendant. “Aurora Carter,” another fruit whispered. The voices multiplied through the branches. Rory. Laila. Carter. Malphora. A name she recognised from childhood. One Evan had used when he wanted something. One no living person should have known. She slashed the branch. The Fae blade severed it with a flash. Silver fruit hit the moss and screamed in a dozen stolen voices. Nyx swept an arm through them. Shadow swallowed the fallen branch, and the cries cut off. “The grove tastes what visitors bring,” they said. Aurora stared at the black sap sliding down the dagger. “It can choke.” They moved deeper. The narrow way descended through a tunnel of arching roots. Their surfaces held faint designs, crowns, antlers, eyes, hands joined around a seven-pointed star. Aurora ran a fingertip over one carving. Cold bit through her skin. The wood shifted beneath her touch. A procession stirred across the root. Slender figures walked in profile, each no taller than her palm. Their carved gowns flowed. Their carved heads turned. One raised a spear at Aurora. She pulled her hand away. The figures froze. “Did you see that?” “Wood remembers pressure.” “That one threatened me.” “It may remember you.” “Much better.” The earth opened ahead.
They emerged onto the lip
of a vast hollow, and Aurora forgot the next breath. A city hung beneath the grove.
Its towers descended from colossal
roots, narrow and inverted, their luminous windows scattered like constellations. Bridges of woven branches spanned empty space. Water streamed upwards from a black lake far below, divided into glittering ribbons that climbed towards the unseen roof. Pale winged creatures drifted around the towers. Their bodies bent like human dancers, but each possessed the long translucent wings of a dragonfly. No sound came from the city. Aurora heard the rush of upward water, the soft tick-tock of seeds falling past her, and her own
pulse
. Nothing else. Thousands of windows glowed. Bridges swayed. Shadows crossed balconies. Yet the place kept the
silence
of a sealed tomb. A stairway curled down the wall of the hollow. Each step consisted of a separate root, smooth and dark from ancient use. “Is that the Fae realm?” “An
echo
,” Nyx whispered. “The grove dreams of home.” Aurora watched one of the winged figures land on an inverted spire. It folded its wings and looked up at her. Its face had no mouth. “Does the dream know we’re here?” Every glowing window went dark. Nyx seized her shoulder and pulled her back from the edge. The city vanished.
Only a shallow pond lay
below them, half-choked with reeds. A dead fox floated among yellow flowers. Its empty sockets faced the bank. Aurora’s
stomach
lurched
. “Do not give the grove wonder for free,” Nyx said. “It charges interest.” “You could have mentioned that before the impossible city.” “You would have looked.” “Yes.” “Then the warning served no purpose.” A bell chimed in the distance. The sound rolled through the trees. Flowers folded. The moss flattened.
Even the branches drew away
from the path, baring a corridor towards the grove’s heart. The fox in the pond opened its eyes. Pale lavender shone in the sockets. “Late,” it said in Isolde’s voice. Its jaw split wider than bone allowed. Nyx drove a shadow spear through its skull. The pond erupted. Water struck the bank in a black wall. Aurora threw herself sideways as something huge surged from the reeds. Antlers tore through the surface, followed by a skull wrapped in strips of sodden hide. Its body rose on too many jointed legs. Silver bells hung from its ribs, chiming as it climbed ashore. The Fae blade flared cold in Aurora’s hand. The creature lunged. She rolled beneath its skull. A hooked leg raked her coat and ripped the fabric from shoulder to hip. She drove the dagger upwards, into the joint where bone met black flesh. Light burst from the wound. The creature recoiled. Its bells rang,
not metal now, but children laughing
. “Rory,” they sang. She hacked through the wounded leg. Nyx expanded behind it. Their solid form dissolved into a tide of darkness that climbed the monster’s ribs. The creature twisted, antlers smashing saplings into white splinters. Its skull turned backwards. Lavender fire filled its sockets. “Nightwhisper,” it croaked. Nyx faltered. The darkness peeled from its bones. “Aldric.” The name struck harder. Nyx collapsed into their humanoid shape, one knee in the moss. Their edges
flickered
. The creature’s antlers swept towards them. Aurora caught a silver bell and yanked. A rib tore free with a wet crunch. The monster wheeled on her. Good. Its antlers missed Nyx by inches. Bad. Six legs hammered the ground. Aurora ran. The exposed path twisted between white trunks. She heard the monster behind her, bells chiming, roots breaking under its
weight
. The Heartstone burned against her skin. Heat spread down the silver chain and across her collarbone. One rule formed with each stride. Don’t let it speak. Another bell rang. “Laila.” She hurled the torn rib over her shoulder. The monster caught it in its jaws. Aurora cut right, planted one boot against a trunk, and launched herself onto its flank. Her left hand seized wet hide. Pain flashed through the crescent scar on her wrist. The creature bucked, but she locked her knees around its ribs and plunged the dagger between two vertebrae. Moonsilver sliced bone. The head dropped away. Its body took three more strides before collapsing. Aurora hit the moss and rolled clear. Black water and apple-scented blood washed across her boots. Nyx
appeared beside the severed skull
. They stared down at it. Violet eyes dimmed, then sharpened. “Cheap trick.” The skull grinned. “Aldric,” it repeated. Nyx stamped through it. Bone crumbled into a swarm of black moths. Aurora pushed herself upright and retrieved her dagger. “A former name?” “A dead one.” “It sounded healthy.” “Names decay slower than bodies.”
Before she could press, the
bell chimed again. Not from the corpse. From ahead. The corridor of flattened moss led into a ring of red ferns taller than Aurora. Their fronds parted as she approached, revealing a circular garden enclosed by twisted yew. Wildflowers covered the ground in dense, bright drifts. At the centre stood a long stone table. Place settings waited for seven. Porcelain plates held steaming food. One carried roast meat glazed with honey. Another held figs split open like purple wounds. A
crystal
bowl brimmed with golden custard, and sugared roses
trembled
on a silver stand. The smells hit Aurora at once. Butter. Cinnamon. Charred fat. Wine thick with spice. Her mouth flooded. The Heartstone blazed. Nyx stopped at the garden’s edge. “This does not belong here.” The grove’s flowers leaned away from the table. Their stems strained towards the enclosing yews, as if rooted prisoners sought escape. Aurora approached the nearest plate without stepping inside the ring. A small card rested beside it. AURORA CARTER, it read in crimson ink. The next bore Nyx’s name. The remaining five cards showed blank faces, smooth as unmarked skin. A decanter stood at the head of the table. Amber light swirled in its wine, warm and rich, the colour of a Dymasian sky she had never seen. Beyond the glass, impossible vineyards rolled across distant hills. Figures harvested fruit as large as human hearts. One turned towards her and raised a knife. “Hel has set a table in a Fae dream,” Aurora said. “An insult.” “Or an invitation.” “In Dymas, they differ only in presentation.” Silverware clinked. The knife beside Aurora’s plate lifted and cut the roast by itself. Pink juice ran across the
porcelain
. The smell made her
stomach
clench. Words appeared on her card beneath her name. DELIVERY DUE. Aurora touched the Heartstone. Its
pulse
matched the chiming bell. “This pendant wasn’t a gift.” Nyx moved closer, though their feet stopped short of the flowers. “No.” “It’s an address.” The empty chair at the head of the table slid back. A woman sat in it. Silver hair spilled to her waist. Pale lavender eyes regarded Aurora across the feast. Isolde wore a gown woven from green leaves, yet not one leaf stirred when she raised her hand. “You followed the root that hungered and found the mouth beneath,” she said. Aurora held the Fae blade low. “Are you Isolde?” “A mirror answers with your face. You do not call it kin.” “Useful. Another version, with fewer thorns.” Isolde touched the decanter. The amber wine inside darkened. “I cannot offer what has already entered.” Nyx’s shadows sharpened around them. “Where is the Seer?” “At the table, beneath the table, and running out of blood.” The stone surface thudded. Once. The plates jumped. A second blow cracked the bowl of custard. Golden liquid spilled into a shape that resembled an open gate. Aurora stepped into the flower ring. Every bloom snapped towards her. Nyx reached for her, but an unseen barrier flung them back. They struck the yew wall and vanished into it like ink dropped into water. “Rory!” Their voice came from every shadow in the garden. Isolde smiled with too many teeth. The Heartstone tore free of Aurora’s hand. The silver chain lifted from her neck and stretched towards the empty plate before the false Seer. Crimson light poured from the gemstone. The stone table split down the middle. Beneath it, the real Isolde lay bound in thorn roots. Silver hair spread around her bloodless face. She left no footprints, but blood marked where someone had dragged her into the grove. Her lavender eyes opened. “Do not cut the thorns.” Aurora’s dagger had already descended. The moonsilver blade touched the first root. The Veil screamed, and something on the other side seized the blade.
created_at
"2026-07-09T18:11:51.494Z"
7/9/2026, 6:11:51 PM
model
"openai/gpt-5.6-sol-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2898
moderation_latency
(null)
generation_time
63179
tokens_prompt
5338
tokens_completion
3949
native_tokens_prompt
4854
native_tokens_completion
3035
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0934905
router
(null)
provider_responses
0
endpoint_id
"a54c5de0-89bf-4ad7-a212-cf977eed918a"
id
"resp_061e7c5ef1cea71e016a4fe46986bc81938d84c091f1565e1e"
is_byok
false
latency
2232
model_permaslug
"openai/gpt-5.6-sol-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783620711-hX4kujpBZvy4VCcVPmuW"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783620711-JL2gYIE58ZmIvs48ymdf"
upstream_id
"resp_061e7c5ef1cea71e016a4fe46986bc81938d84c091f1565e1e"
total_cost
0.0934905
cache_discount
0.0218295
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
69
tagDensity
0.159
leniency
0.319
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2297
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
60.82%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2297
totalAiIsms
18
found
0
word
"weight"
count
2
1
word
"warmth"
count
2
2
word
"throbbed"
count
1
3
word
"pulse"
count
3
4
word
"silence"
count
1
5
word
"echo"
count
1
6
word
"stomach"
count
2
7
word
"lurched"
count
1
8
word
"flickered"
count
1
9
word
"porcelain"
count
2
10
word
"crystal"
count
1
11
word
"trembled"
count
1
highlights
0
"weight"
1
"warmth"
2
"throbbed"
3
"pulse"
4
"silence"
5
"echo"
6
"stomach"
7
"lurched"
8
"flickered"
9
"porcelain"
10
"crystal"
11
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
281
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
281
filterMatches
(empty)
hedgeMatches
0
"appeared to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
339
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
20
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2297
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
19
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
98
wordCount
1993
uniqueNames
15
maxNameDensity
1.86
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
Aurora
37
Fae
5
Heartstone
7
Richmond
1
Park
1
Veil
2
Evan
1
Isolde
5
Nyx
21
Dymasian
1
Silverware
1
Seer
1
One
8
Silver
4
Pale
3
persons
0
"Aurora"
1
"Heartstone"
2
"Evan"
3
"Isolde"
4
"Nyx"
5
"Silverware"
6
"One"
7
"Pale"
places
0
"Richmond"
1
"Park"
2
"Silver"
globalScore
0.572
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
168
glossingSentenceCount
2
matches
0
"felt like poor negotiating"
1
"appeared beside the severed skull"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.435
wordCount
2297
matches
0
"not metal now, but children laughing"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
339
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
213
mean
10.78
std
12.24
cv
1.135
sampleLengths
0
14
1
34
2
1
3
9
4
39
5
3
6
5
7
31
8
11
9
2
10
48
11
7
12
2
13
13
14
1
15
7
16
71
17
24
18
5
19
6
20
3
21
30
22
10
23
4
24
1
25
6
26
16
27
5
28
8
29
14
30
33
31
1
32
1
33
4
34
2
35
12
36
4
37
5
38
31
39
5
40
5
41
2
42
5
43
41
44
4
45
4
46
13
47
5
48
12
49
9
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
281
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
366
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
339
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1998
adjectiveStacks
0
stackExamples
(empty)
adverbCount
27
adverbRatio
0.013513513513513514
lyAdverbCount
2
lyAdverbRatio
0.001001001001001001
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
339
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
339
mean
6.78
std
4.2
cv
0.62
sampleLengths
0
14
1
17
2
7
3
10
4
1
5
9
6
15
7
12
8
7
9
5
10
3
11
2
12
2
13
1
14
10
15
6
16
15
17
11
18
2
19
4
20
16
21
15
22
13
23
7
24
2
25
13
26
1
27
7
28
5
29
14
30
7
31
11
32
12
33
6
34
16
35
9
36
6
37
2
38
2
39
5
40
5
41
6
42
3
43
4
44
9
45
8
46
9
47
10
48
4
49
1
55.56%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.35103244837758113
totalSentences
339
uniqueOpeners
119
41.49%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
241
matches
0
"Then another behind her."
1
"Only a shallow pond lay"
2
"Even the branches drew away"
ratio
0.012
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
48
totalSentences
241
matches
0
"She struck moss, lost the"
1
"Its crimson light exposed pale"
2
"They seized the root with"
3
"Her left ankle held her"
4
"She rubbed dirt from the"
5
"Their voice drifted through the"
6
"Their bark shone white as"
7
"Their blue leaves shivered in"
8
"They entered the gap."
9
"She drew the pendant from"
10
"She had seen it react"
11
"Her fingers closed over the"
12
"She slashed the branch."
13
"They moved deeper."
14
"Their surfaces held faint designs,"
15
"Their carved gowns flowed."
16
"Their carved heads turned."
17
"She pulled her hand away."
18
"They emerged onto the lip"
19
"Its towers descended from colossal"
ratio
0.199
36.76%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
204
totalSentences
241
matches
0
"The root snapped shut around"
1
"She struck moss, lost the"
2
"The Heartstone pendant blazed against"
3
"Its crimson light exposed pale"
4
"A black hand punched through"
5
"Nyx rose from the soil"
6
"Violet eyes burned in the"
7
"They seized the root with"
8
"Darkness flooded along its bark."
9
"The root shrieked."
10
"Aurora snatched the fallen dagger"
11
"The moonsilver blade met no"
12
"The severed root thrashed away"
13
"Aurora shoved herself upright."
14
"Her left ankle held her"
15
"She rubbed dirt from the"
16
"The deep crimson gemstone still"
17
"Nyx tilted their head towards"
18
"Their voice drifted through the"
19
"Aurora turned a full circle."
ratio
0.846
41.49%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
241
matches
0
"Now immense trees rose in"
1
"Before she could press, the"
ratio
0.008
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
71
technicalSentenceCount
4
matches
0
"Others opened tiny mouths as she passed, releasing sighs that stirred the hairs on her arms."
1
"Water streamed upwards from a black lake far below, divided into glittering ribbons that climbed towards the unseen roof."
2
"Their solid form dissolved into a tide of darkness that climbed the monster’s ribs."
3
"She heard the monster behind her, bells chiming, roots breaking under its weight."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
0
matches
(empty)
63.04%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
11
fancyCount
6
fancyTags
0
"Nyx whispered (whisper)"
1
"another fruit whispered (whisper)"
2
"Nyx whispered (whisper)"
3
"they sang (sing)"
4
"it croaked (croak)"
5
"it repeated (repeat)"
dialogueSentences
69
tagDensity
0.159
leniency
0.319
rawRatio
0.545
effectiveRatio
0.174
88.3056%