Run: 2026-07-09-01KX419W0NTH0VTDBWH87DH7MP

Run Details

Duration:
16.5s
Cost:
$0.016018
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow Quinn caught the falling gate before it crushed her fingers. The rusted grille shuddered in her grip, then swung back into the dark with a shriek that ran along the abandoned platform. Somewhere beyond the ticket hall, metal clanged twice. She drew her torch and stepped through. “Careful, Detective.” DS Leon Vale ducked beneath the half-raised grille behind her. His torch beam slid over cracked tiles, dead advertising boards and a row of black pillars furred with damp. “You said the scene was secure.” “It is secure.” “Something just moved.” “Rats move.” “Rats don’t close gates.” Vale glanced at the grille. His broad face tightened, but he kept his voice mild. “Could be a draught.” Quinn looked at the sealed station entrance behind them. The grille had no draught to blame. She checked her leather watch, then swept the beam across the old station. The dial’s hands showed 02:17. Her left wrist remained steady. Vale had arrived first with two uniformed officers. They stood near the ticket barriers, silent and pale beneath their high-visibility jackets. One held a camera. The other guarded a narrow archway blocked by yellow tape. The tape bore the Metropolitan Police crest. It also bore three small black handprints. Quinn approached the archway. The prints sat on the tape’s upper edge, each finger long and pointed, as if a child had pressed a tar-coated hand against it. The nearest officer had not noticed them. Neither had Vale. “You said we had one fatality.” “One body.” “That wasn’t my question.” Vale gave her a thin smile. “You’ve been in the job too long, Harlow.” “Eighteen years. Long enough to know when a report avoids a noun.” He led her through the archway. Camden’s abandoned station had survived beneath the streets as a sealed pocket of brick and iron. The old platform curved into darkness, its tiled nameplate cracked down the middle. Someone had scrubbed the letters away, but the shape of the sign remained. Water dripped from the ceiling into a puddle that reflected their torch beams in trembling strips. The body lay inside the former stationmaster’s office. Its door stood open. A single electric lantern rested on the floor, throwing weak light beneath a desk and across a woman’s outstretched hand. She wore a green wool coat, black trousers and one red shoe. The other shoe sat beneath the desk, pointing towards the wall. A dark line ran from her throat to the collar of her coat. Quinn stopped outside the room. “Who touched her?” “No one.” “Who moved the shoe?” “No one.” “Who opened the door?” Vale rubbed the side of his nose. “It stood open when I arrived.” “You arrived before uniform?” “Two minutes before.” “Then who called it in?” “An anonymous caller.” “From where?” “The emergency operator couldn’t trace it.” Quinn turned towards him. “Couldn’t?” “Phone box on the platform. Old system. The line dropped.” “Old system,” she repeated. Vale nodded towards the office. “Victim’s name is Mara Venn. Forty-six. No identification on her. We found a library card in the coat. The archive people say she worked somewhere in Bloomsbury, but nobody has confirmed it.” The stationmaster’s office smelled of wet stone, hot dust and copper. Quinn entered without crossing the body’s shadow. Her torch picked out the details. Mara Venn’s throat wound looked deep, but little blood had left it. A narrow pool had gathered beneath her neck, thick and almost black. The blood stopped at the edge of a pale circle drawn in chalk around her body. The circle remained unbroken. “Ritual nonsense,” Vale said. “Someone’s been watching too many horror films.” Quinn crouched beside the victim. She wore no jewellery except a tarnished silver ring on her right index finger. The ring carried a symbol like an eye split by a vertical line. “Not nonsense,” she said. “Evidence says otherwise. No defensive wounds. No weapon. No blood spatter beyond the collar. She knelt here, someone cut her, then lowered her down.” “She didn’t kneel.” Vale pointed at the chalk. “Her knees are inside the circle.” “Look at the coat.” Quinn lifted the hem with a pen. The fabric showed no dust or chalk. Mara’s knees had not touched the floor. Her body had settled there after death. Vale leaned closer. “She was carried.” “By whom?” “Two people. Maybe three.” “Then where are the drag marks?” The office floor held a skin of grey dust. It showed the legs of the desk, the soles of Vale’s boots and a clean rectangular patch beside the door where the uniformed officers had stood. Nothing crossed the chalk circle. No smear. No disturbed dust. Not even a sleeve had brushed the wall. Vale’s mouth pulled to one side. “Someone cleaned up.” “With what? A toothbrush?” He looked towards the ceiling, as if patience might hang from the pipes. Quinn scanned the room again. The desk stood against the far wall. Its drawers had been pulled open, though none contained anything except old timetables, dead batteries and a tin of ticket stubs. A cracked station clock lay face down on the desk. She lifted it with a gloved hand. The clock had stopped at 11:43. “Time of death?” “Pathologist’s not here yet. I’d put it between midnight and one.” “On what basis?” “Body temperature. Rigidity. The usual.” Quinn placed the clock back. “Why does a clock stop at 11:43?” “Because it’s broken.” “The second hand is bent.” Vale glanced at it. “So?” “Bent backwards.” He crouched and studied the clock through the clear evidence bag. “Impact damage.” “From what?” “Someone threw it.” “Then why did it land face down without disturbing the dust?” He did not answer. Quinn examined the body’s hands. Mara’s left palm held a thin crescent of black residue. Not soot. It gleamed under the torch, oily and granular. Her fingernails showed the same substance. “Get that sampled.” Vale looked at the wound instead. “Could be grease from the tracks.” “There are no live tracks.” “Grease lasts.” “Not on a person who never entered the tunnel.” Vale’s eyes sharpened. “Why not?” Quinn indicated the woman’s shoes. The red one had a smooth leather sole, scuffed at the toe. The other showed the same pattern, except for a clean strip along the heel. “Both shoes are dry. The platform outside is wet from the pipes. The office floor is dry except inside the chalk circle. She walked here, but she didn’t walk through the station.” “Carried in.” “No drag marks.” “Lowered through a hatch?” “Show me the hatch.” Vale stood and swept his torch around the room. The ceiling consisted of brick arches. No trapdoor. No loose panel. The only window had been bricked up from the outside. One of the uniformed officers cleared his throat. “Detective, there’s a second set of prints near the platform stairs.” “Show me.” Vale stepped into the doorway. “Don’t cross the threshold.” The officer stopped. Quinn followed him back to the platform. The prints began beside a cracked column and continued towards the staircase that led to the sealed street entrance. The soles belonged to a narrow shoe, perhaps a woman’s size four. Each print appeared dark at the toe and faded towards the heel. The officer raised his camera. “They stop there.” The final print sat halfway up the first step. Quinn crouched. The print had sunk into the dust, but its edges remained sharp. She placed her gloved hand beside it. The impression measured seven inches. “Did you check the stairs?” “Top to bottom.” “Any exit?” “Locked gate. No sign of tampering.” Vale folded his arms. “Someone came in, killed Venn, walked up the stairs, then vanished. That’s the interpretation I’d put in the report.” “You’d call it an interpretation?” “I’d call it a suspect who knew the station.” “Your suspect has no footprints coming in.” “Could have used the tracks.” “Then why leave these?” “Because criminals make mistakes.” “Criminals also bleed.” Vale stared at her. “Are you suggesting the victim was murdered by a ghost?” “I’m suggesting the scene doesn’t support your suspect.” “Same difference.” Quinn returned to the office. The uniformed officers watched her with the strained attention of men waiting for a bomb to reveal itself. She ignored them and examined the walls. The chalk circle contained nine symbols. They resembled distorted letters, each formed from three strokes. The symbols faced inwards, except one. The mark near Mara’s head pointed towards the door. Eva would have recognised them. Eva read ancient languages for pleasure and spent her working hours in the British Museum’s restricted archives, where old books had locks and the dust left fingerprints. Quinn reached for her phone, then stopped. A detail snagged. The circle had been drawn around the body, but the chalk line showed no break beneath Mara’s shoulder. Someone had drawn it after placing her there. Yet the line passed under the corpse without a gap. She crouched and angled the torch beneath the woman. The chalk continued beneath her. Vale entered behind her. “Find something?” “The body isn’t on the floor.” “What?” Quinn slid her hand beneath the woman’s back. Her fingers met cold air, then a hard rim of metal. Mara’s body rested on a circular iron hatch concealed beneath the dust. The chalk ring marked its edge. Vale swore. Quinn gripped the small recessed handle and pulled. The hatch opened without resistance. A hollow breath rose from below, carrying the smell of pennies, burnt herbs and something sweet that had begun to rot. The lantern flickered. Beneath the office, a narrow shaft dropped into blackness. Iron rungs disappeared down the wall. Vale stepped back. “That wasn’t on the station plans.” “No.” Quinn shone her torch into the shaft. The beam struck brick, pipes and a second floor far below. Someone had painted a white arrow on the wall. It pointed down. A faint ticking came from the darkness. Not the clock on the desk. This sound moved beneath them, quick and delicate. Tick-tick. Tick-tick. Vale drew his weapon. “Seal the station.” Quinn did not answer. Her attention fixed on the victim’s right hand. The fingers had curled around something small, something brass and green with verdigris. She used tweezers to lift it free. A compass. Its face carried protective sigils instead of numbers. The needle spun once, twice, then swung towards the open shaft. Vale stared at it. “Where did that come from?” “Evidence bag.” “I didn’t see it.” “You didn’t look.” The ticking stopped. Every light on the platform went out. The lantern in the office flared blue. The dead woman’s throat opened with a wet click. One of the uniformed officers screamed. Mara’s hand snapped shut around Quinn’s wrist. Her grip felt colder than the iron hatch, and beneath the skin something moved with the slow pressure of a worm. The compass needle slammed against its glass. From the shaft below, a woman’s voice called up through the dark. “Detective Quinn, you’ve brought back Morris’s watch.”
created_at"2026-07-09T18:12:39.583Z" 7/9/2026, 6:12:39 PM
model"openai/gpt-5.6-luna-20260709"
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cancelledfalse
latency2046
moderation_latency(null)
generation_time16182
tokens_prompt4671
tokens_completion3202
native_tokens_prompt4157
native_tokens_completion2600
native_tokens_completion_images0
native_tokens_reasoning188
native_tokens_cached4154
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0160184
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endpoint_id"eebea444-34a5-4642-a766-cb319471d33a"
id"resp_05ac9d55402f8be3016a4fe497ab7c8195a2d4a275fe6c09e2"
is_byokfalse
latency248
model_permaslug"openai/gpt-5.6-luna-20260709"
provider_name"OpenAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
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request_id"req-1783620759-jMPakVgftnPyk64vyNkp"
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api_type"completions"
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upstream_id"resp_05ac9d55402f8be3016a4fe497ab7c8195a2d4a275fe6c09e2"
total_cost0.0160184
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provider_name"OpenAI"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences95
tagDensity0.032
leniency0.063
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1826
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
89.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1826
totalAiIsms4
found
0
word"electric"
count1
1
word"scanned"
count1
2
word"measured"
count1
3
word"flickered"
count1
highlights
0"electric"
1"scanned"
2"measured"
3"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences162
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences162
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences254
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1826
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
59.71% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions61
wordCount1329
uniqueNames10
maxNameDensity1.81
worstName"Vale"
maxWindowNameDensity3
worstWindowName"Vale"
discoveredNames
Quinn21
Leon1
Vale24
Metropolitan1
Police1
Venn1
Mara7
British1
Museum1
One3
persons
0"Quinn"
1"Leon"
2"Vale"
3"Venn"
4"Mara"
5"Museum"
6"One"
places
0"British"
globalScore0.597
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences108
glossingSentenceCount1
matches
0"appeared dark at the toe and faded towards the heel"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1826
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences254
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs177
mean10.32
std11.96
cv1.159
sampleLengths
011
130
27
32
429
56
63
73
82
94
1015
114
1239
1335
147
157
1638
176
182
194
206
218
2212
236
2458
258
2647
2713
285
293
302
314
322
334
347
356
364
373
385
393
402
416
424
431
4410
454
465
4732
4824
4940
98.77% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences162
matches
0"been pulled"
1"been bricked"
2"been drawn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs214
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences254
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1334
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.019490254872563718
lyAdverbCount2
lyAdverbRatio0.0014992503748125937
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences254
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences254
mean7.19
std5.3
cv0.737
sampleLengths
011
122
28
37
42
510
619
76
83
93
102
114
125
1310
144
159
167
1713
185
195
208
2113
224
2310
247
257
264
2724
287
293
306
312
324
336
348
3512
366
3716
3813
3913
4016
418
424
4320
4412
4511
4613
475
483
492
49.74% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.32677165354330706
totalSentences254
uniqueOpeners83
22.08% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences151
matches
0"Somewhere beyond the ticket hall,"
ratio0.007
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences151
matches
0"She drew her torch and"
1"His torch beam slid over"
2"His broad face tightened, but"
3"She checked her leather watch,"
4"Her left wrist remained steady."
5"They stood near the ticket"
6"It also bore three small"
7"He led her through the"
8"Its door stood open."
9"She wore a green wool"
10"Her torch picked out the"
11"She wore no jewellery except"
12"Her body had settled there"
13"It showed the legs of"
14"He looked towards the ceiling,"
15"Its drawers had been pulled"
16"She lifted it with a"
17"He crouched and studied the"
18"He did not answer."
19"It gleamed under the torch,"
ratio0.205
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount140
totalSentences151
matches
0"Harlow Quinn caught the falling"
1"The rusted grille shuddered in"
2"She drew her torch and"
3"DS Leon Vale ducked beneath"
4"His torch beam slid over"
5"Vale glanced at the grille."
6"His broad face tightened, but"
7"Quinn looked at the sealed"
8"The grille had no draught"
9"She checked her leather watch,"
10"The dial’s hands showed 02:17."
11"Her left wrist remained steady."
12"Vale had arrived first with"
13"They stood near the ticket"
14"The other guarded a narrow"
15"The tape bore the Metropolitan"
16"It also bore three small"
17"Quinn approached the archway."
18"The prints sat on the"
19"The nearest officer had not"
ratio0.927
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences151
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount2
matches
0"The prints sat on the tape’s upper edge, each finger long and pointed, as if a child had pressed a tar-coated hand against it."
1"The prints began beside a cracked column and continued towards the staircase that led to the sealed street entrance."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"she repeated (repeat)"
dialogueSentences95
tagDensity0.032
leniency0.063
rawRatio0.333
effectiveRatio0.021
87.3111%