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Run: 2026-07-09-01KX41A5S7K19XWST8QRSHH144
Run Details
Model:
GPT-5.6 Luna (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
14.8s
Cost:
$0.014383
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.96%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
72.66%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
40.59%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
53.60%
Subject-first sentence starts
(details)
49.26%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
16.67%
Dialogue tag variety (said vs. fancy)
(details)
87.4578%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora’s boot struck the standing
stone, and something inside the grove struck back.
The impact travelled up her
leg.
She staggered, caught herself against
the ancient oak, and bit down on the curse rising in her throat. Bark pressed into her palm. It felt warm. Not warm from the lingering heat of the day. Warm like skin. She pulled away.
The boundary stood behind her
in a crooked ring, six weathered stones half-swallowed by moss and roots. Beyond them, Richmond Park had vanished. No paths. No railings. No distant traffic crawling along the road.
Only a wall of black
trees, packed close together.
Aurora touched the pendant beneath
her jumper.
The Heartstone pulsed against her
sternum. Once. Twice.
She held it in her
fist until the silver chain cut into her fingers. “Fine,” she whispered. “I’m here.” Her voice travelled too far.
It slipped between the trees
and returned from somewhere deeper in the grove, thin and delayed. Here. Aurora straightened.
Her bright blue eyes searched
the clearing.
Wildflowers crowded the ground, pale
blossoms opening among the grass despite the absence of any moonlight. Their petals
trembled
without wind. A few leaned towards her.
She moved away from the
stones.
The grove seemed smaller than
she remembered.
She had seen it once
before, three nights ago, from the other side of a Hel portal.
That opening had appeared in
the kitchen of the Golden Empress between a crate of spring onions and a broken drinks fridge.
The pendant had heated until
it burned her skin.
Then the wall had split
open, revealing a white path beneath twisted branches.
A woman had stood beyond
it. Isolde. Aurora still remembered the shape of her face, although every attempt to recall it left something wrong behind. The eyes had looked human until Isolde smiled.
Then they had seemed too
deep, as if they belonged to a creature standing at the bottom of a well. Isolde had given Aurora one instruction. Come alone. Bring the stone. Do not answer anything that calls you by your true name. Then the portal had closed. Tonight, a note had
appeared beneath Aurora’s flat door
. No envelope. No signature.
Just three words, written in
brown ink. Eva is here. Aurora had not told Silas. She had not told Yu-Fei.
She had not even taken
her delivery jacket off before leaving the building. Eva had been missing for six days, and the police had offered concern, paperwork and a soft voice that made Aurora want to break things.
If Isolde knew where Eva
was, Aurora would listen.
If Isolde had lied, Aurora
would make her regret it. The Heartstone warmed again. A faint red glow leaked between Aurora’s knuckles. Ahead, a narrow path divided the flowers.
It had not been there
when she entered. The grass bent in two clean lines, leading towards the centre of the clearing. She followed it. The
silence
changed after ten paces. Something clicked behind her. Aurora stopped. The sound came again. A small, dry snap, like a twig breaking under careful pressure. She looked over her shoulder. The standing stones waited among the trees. Nothing moved. She faced the path. One of the flowers beside her ankle had folded its petals. Another opened. Then another. The motion travelled along the edge of the trail, a slow ripple advancing in her direction. Aurora’s hand found the small torch in her coat pocket. She switched it on. The beam
flickered
across the flowers. No footprints. No insects. No loose branches. At the edge of the light, a black shape slipped between two trunks. Aurora swung the torch towards it. A tree.
Only a tree, its bark
twisted into a face-like knot.
She kept the beam there
until her wrist
began to
ache. “Good one,” she muttered. The knot
seemed to
blink. Aurora lowered the torch.
She did not look back
again. The path wound between ancient oaks.
Their branches met overhead, stitching
the sky into narrow strips. Beyond them, the grove opened around a low stone well. It had no rim, only a dark circle cut into the ground and bordered by white flowers. A figure stood beside it. Aurora froze. “Eva?” The figure turned. Its face remained hidden beneath a hood. Aurora took one step forward, then stopped herself. Her fingers closed around the pendant. “Say something.” The figure’s head tilted. A drop fell into the well. Plink. Aurora stared at the black opening. Another drop followed. Plink. The figure had not moved, but water ran from the hem of its cloak and darkened the earth around its feet. “Isolde?” The hood lifted. Nothing looked back. Aurora’s torch beam entered the hood and vanished. No face. No throat. No body, as far as she could see. The cloak hung around an absence. She backed away. The thing raised one hand. The gesture held no threat. That made it worse. It beckoned with the patience of someone who knew she had nowhere else to go. A voice came from the well. “Aurora.” Her skin tightened. She had never told Isolde her full name. The voice sounded like Eva. Young, breathless,
familiar
enough to cut through every sensible thought. “Rory, please.” Aurora’s mouth went dry. The thing beside the well lowered its hand. The empty hood pointed towards her. “Rory, I can’t get out.” Aurora’s grip crushed the pendant. Heat seeped through her palm. She studied the ground between them. The flowers near the well had turned their faces away from the voice. Their stems bowed towards the trees. A trap, then. The question remained, whose? “Eva?” Aurora called. The hood jerked towards her. She had not used the name. Not exactly. That counted as an answer. The thing took a step. Aurora stepped back. “Tell me the first place we met.” The figure stopped. The voice from the well hissed. “Rory, don’t.” “Tell me.” A long pause followed. Then the voice laughed. It began as Eva’s laugh, a bright little snort she had always hated, but it dragged on too long. The sound stretched thin and deepened until something wet gurgled beneath it. The pendant flashed. A red
pulse
filled the clearing. For one heartbeat, Aurora saw the grove as it
truly
stood. The well had no stones around it. A black, root-lined pit yawned in the earth. The hooded thing wore a coat made from strips of pale skin, each piece stitched with red thread. The flowers had mouths. Small mouths, petal-soft and toothless, all pressed shut. And behind the figure stood Eva. Her wrists hung at strange angles. Her hair covered her face. Dark roots curled around her ankles and disappeared into the pit. Aurora inhaled. The light died. The well returned. The flowers returned. The hooded absence stood where it had stood. But Aurora had seen Eva. She ran. The path twisted beneath her feet. Branches slapped her coat. She pushed through the flowers, ignoring their cold petals against her wrists, ignoring the whispering that sprang up behind her. Rory. Aurora. Laila. Her childhood name struck harder than the others. She tripped, fell against a tree and caught herself before her knees hit the ground. The crescent scar on her left wrist burned beneath her sleeve. A hand closed around her ankle. Aurora kicked. Her boot struck something soft. Fingers released her. She scrambled upright and sprinted towards the standing stones. The trees shifted. Not swayed. Shifted. The gap between them narrowed as trunks pressed together, bark grinding against bark. Aurora veered left. The ground rose beneath her. She climbed, claws of root catching at her trousers, and reached a patch of open grass. The stones stood there. She had found the boundary. Relief lasted less than a second. There were seven stones now. The seventh rose behind the others, tall and narrow, its surface smooth as a polished tooth. A fresh mark cut across its centre. Three lines enclosed a crooked circle. The Heartstone burned against her chest. Aurora ran to the nearest gap. The space between the stones folded shut. She hit it shoulder-first. Pain cracked through her collarbone. She fell onto the grass. The torch flew from her hand and spun in a weak circle, throwing light across the roots. Behind her, the flowers
began to
whisper
. Not words. Breath. Hundreds of tiny breaths, drawing in together. Aurora pushed herself up. The torch beam settled on a pair of shoes. Black trainers. Mud-splashed. The left lace undone. Eva’s shoes. Aurora’s gaze travelled upwards. Eva stood among the flowers. Her arms hung by her sides. Her face looked pale and bruised, but her eyes remained clear. Wet strands of hair clung to her cheeks. Aurora’s breath caught. “Eva?” Eva lifted one finger to her lips. The flowers stopped breathing. Aurora did not move. Eva’s mouth opened, but no sound emerged. She pointed behind Aurora. Something brushed the back of Aurora’s neck. She spun. The hooded figure stood less than a metre away. The empty hood leaned towards her. Aurora raised the Heartstone between them. The red gem flared, and the figure recoiled. Beneath the cloak, something clicked and unfolded. Long limbs struck the ground. The hood split down the middle, revealing a vertical cavity crowded with tiny,
glistening
teeth. Aurora screamed and threw the pendant. It struck the creature’s open mouth. The scream that followed
shattered
every flower in the grove. Petals burst from their stems. The stones cracked. The earth buckled beneath Aurora’s feet as the creature seized the pendant in both hands and dragged it into itself. A hole opened in its chest. Inside, Aurora saw the well. Inside the well, she saw Eva. And inside Eva’s mouth, something wearing Aurora’s face smiled. The standing stones slammed together. The ground dropped. Aurora reached for Eva as black roots erupted around her legs, and Eva finally found her voice. “Don’t let it learn your name.”
created_at
"2026-07-09T18:12:49.588Z"
7/9/2026, 6:12:49 PM
model
"openai/gpt-5.6-luna-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2130
moderation_latency
(null)
generation_time
14418
tokens_prompt
4560
tokens_completion
2747
native_tokens_prompt
4064
native_tokens_completion
2329
native_tokens_completion_images
0
native_tokens_reasoning
203
native_tokens_cached
4061
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0143831
router
(null)
provider_responses
0
endpoint_id
"eebea444-34a5-4642-a766-cb319471d33a"
id
"resp_056bf284e9b2790d016a4fe4a1a9948193aa1a44eb083533c8"
is_byok
false
latency
257
model_permaslug
"openai/gpt-5.6-luna-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783620769-4mUiXNgkBhkuLL1bFngT"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783620769-mFX4A8CzgxPWp6j05R30"
upstream_id
"resp_056bf284e9b2790d016a4fe4a1a9948193aa1a44eb083533c8"
total_cost
0.0143831
cache_discount
0.0036549
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
15
tagDensity
0.2
leniency
0.4
rawRatio
0
effectiveRatio
0
96.96%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1646
totalAiIsmAdverbs
1
found
0
adverb
"truly"
count
1
highlights
0
"truly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
72.66%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1646
totalAiIsms
9
found
0
word
"pulsed"
count
1
1
word
"trembled"
count
1
2
word
"silence"
count
1
3
word
"flickered"
count
1
4
word
"familiar"
count
1
5
word
"pulse"
count
1
6
word
"whisper"
count
1
7
word
"glistening"
count
1
8
word
"shattered"
count
1
highlights
0
"pulsed"
1
"trembled"
2
"silence"
3
"flickered"
4
"familiar"
5
"pulse"
6
"whisper"
7
"glistening"
8
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
243
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
243
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
255
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1646
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
74
wordCount
1610
uniqueNames
11
maxNameDensity
2.61
worstName
"Aurora"
maxWindowNameDensity
5
worstWindowName
"Aurora"
discoveredNames
Richmond
1
Park
1
Heartstone
4
Hel
1
Golden
1
Empress
1
Isolde
6
Aurora
42
Silas
1
Yu-Fei
1
Eva
15
persons
0
"Heartstone"
1
"Isolde"
2
"Aurora"
3
"Silas"
4
"Eva"
places
0
"Richmond"
1
"Park"
globalScore
0.196
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
124
glossingSentenceCount
2
matches
0
"seemed smaller than she remembered"
1
"appeared beneath Aurora’s flat door"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1646
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
255
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
168
mean
9.8
std
10.92
cv
1.114
sampleLengths
0
13
1
32
2
12
3
3
4
43
5
7
6
6
7
1
8
1
9
14
10
5
11
5
12
16
13
1
14
35
15
6
16
7
17
61
18
6
19
1
20
46
21
6
22
16
23
5
24
9
25
11
26
3
27
48
28
9
29
10
30
4
31
8
32
29
33
3
34
6
35
4
36
2
37
15
38
5
39
7
40
2
41
35
42
14
43
6
44
7
45
13
46
6
47
2
48
10
49
11
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
243
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
289
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
255
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1616
adjectiveStacks
1
stackExamples
0
"black, root-lined pit"
adverbCount
51
adverbRatio
0.03155940594059406
lyAdverbCount
6
lyAdverbRatio
0.0037128712871287127
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
255
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
255
mean
6.45
std
4.65
cv
0.72
sampleLengths
0
13
1
6
2
18
3
5
4
3
5
9
6
3
7
3
8
17
9
6
10
2
11
2
12
7
13
9
14
7
15
6
16
1
17
1
18
14
19
3
20
2
21
5
22
16
23
1
24
2
25
7
26
16
27
5
28
5
29
6
30
7
31
17
32
22
33
9
34
13
35
6
36
1
37
18
38
8
39
20
40
6
41
2
42
3
43
11
44
5
45
9
46
2
47
2
48
7
49
3
40.59%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
24
diversityRatio
0.2627450980392157
totalSentences
255
uniqueOpeners
67
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
7
totalSentences
203
matches
0
"Only a wall of black"
1
"Then the wall had split"
2
"Then they had seemed too"
3
"Then the portal had closed."
4
"Just three words, written in"
5
"Only a tree, its bark"
6
"Then the voice laughed."
ratio
0.034
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
46
totalSentences
203
matches
0
"She staggered, caught herself against"
1
"It felt warm."
2
"She pulled away."
3
"She held it in her"
4
"Her voice travelled too far."
5
"It slipped between the trees"
6
"Her bright blue eyes searched"
7
"Their petals trembled without wind."
8
"She moved away from the"
9
"She had seen it once"
10
"She had not told Yu-Fei."
11
"She had not even taken"
12
"It had not been there"
13
"She followed it."
14
"She looked over her shoulder."
15
"She faced the path."
16
"She switched it on."
17
"She kept the beam there"
18
"She did not look back"
19
"Their branches met overhead, stitching"
ratio
0.227
53.60%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
165
totalSentences
203
matches
0
"Aurora’s boot struck the standing"
1
"The impact travelled up her"
2
"She staggered, caught herself against"
3
"It felt warm."
4
"She pulled away."
5
"The boundary stood behind her"
6
"Aurora touched the pendant beneath"
7
"The Heartstone pulsed against her"
8
"She held it in her"
9
"Her voice travelled too far."
10
"It slipped between the trees"
11
"Her bright blue eyes searched"
12
"Wildflowers crowded the ground, pale"
13
"Their petals trembled without wind."
14
"She moved away from the"
15
"The grove seemed smaller than"
16
"She had seen it once"
17
"That opening had appeared in"
18
"The pendant had heated until"
19
"A woman had stood beyond"
ratio
0.813
49.26%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
203
matches
0
"If Isolde knew where Eva"
1
"If Isolde had lied, Aurora"
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
47
technicalSentenceCount
1
matches
0
"She pushed through the flowers, ignoring their cold petals against her wrists, ignoring the whispering that sprang up behind her."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
0
matches
(empty)
16.67%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
2
fancyTags
0
"she whispered (whisper)"
1
"she muttered (mutter)"
dialogueSentences
15
tagDensity
0.2
leniency
0.4
rawRatio
0.667
effectiveRatio
0.267
87.4578%