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Run: 2026-07-09-01KX41D0JXV6TWQYHT94W5H41S
Run Details
Model:
GPT-5.6 Terra (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
34.6s
Cost:
$0.055832
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.50%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
62.48%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
58.50%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
53.61%
Sentence opener variety
(details)
78.90%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
33.96%
Subject-first sentence starts
(details)
29.59%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.1176%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora’s hand vanished up to
the wrist in a sheet of crimson light.
The Heartstone pendant jerked against
her collarbone, hot enough to sting through her shirt.
She dug her heels into
the dirt beside Richmond Park’s ancient oak standing stones, but the light had teeth. It pulled. “Let go,” Nyx whispered. “That is not useful advice.” “Not the stone. The world.” Aurora looked back once. The Grove blurred behind her, silver-haired Isolde standing between a ring of wildflowers with one pale hand pressed to an oak trunk.
She left no mark in
the damp earth. Her lavender eyes held Aurora’s, calm as shut doors. “Keep your name under your tongue,” Isolde said. “Dymas has appetites.”
Then the rift swallowed Aurora
whole. Heat struck first.
Not the blunt blast from an oven, but a soft, intimate warmth
that slid beneath her clothes and breathed against her skin. Her boots hit stone.
She stumbled forward, caught herself
on both palms, and found the floor slick with something golden. Oil.
It ran in thin streams
through grooves cut into black tiles.
The scent rising from it
made her
stomach
clench. Roasted pears. Charred rosemary. Butter.
A faint sweetness, rich enough
to turn her mouth dry. Behind her, the rift snapped shut with a wet pop.
Aurora rose and wiped her
hands on her jeans. Gold clung to her palms.
Nyx emerged from the nearest
patch of darkness. For an instant they had no shape beyond a tall smear against the wall.
Then violet eyes opened within
the shadow, and shoulders, arms, and a narrow-faced silhouette gathered around them. Isolde stepped through last. The passage behind her sealed.
Its red glow sank into
the stone and left a narrow crack lined with black salt. Aurora turned
slowly
.
They stood in a corridor
broad enough for three horse-drawn carriages to pass abreast. The walls rose in ribbed arches, each one carved to resemble the inside of a vast throat. Bronze pipes ran along the ceiling. Some sweated clear droplets. Others breathed out curls of scented steam. At intervals, lamps hung in cages made from silver cutlery, forks and spoons woven together like thorns. The flames inside each lamp burned amber. Far ahead, something chimed. Not bells. Glasses. A hundred
crystal
goblets rang together, followed by distant applause. Aurora glanced at Nyx. “Dymas,” they said. “I gathered.” “Most mortals do not cross a realm boundary and remain sarcastic.” “Most mortals have sense.” Isolde brushed two fingers over the nearest wall. The black stone rippled under her touch, and a human face swelled from it. Its lips parted. A thin trail of steam escaped. “Sense is a cup,” Isolde said. “You may fill it with fear, or drink before thirst.” Aurora stared at her. “That clears nothing up.” “It has cleared the path.” The face in the wall turned its closed eyes towards the corridor. Stone grated over stone. A section of the far wall folded aside, revealing a stairway that wound downward. Nyx’s violet gaze sharpened. “Do not touch the walls again.” Isolde smiled without
warmth
. “Yet you used their shadow to enter.” “The walls cannot eat shadow.” “Then you have a rare freedom.” Aurora unclasped the silver chain at her throat long enough to inspect the pendant. The deep crimson gemstone gave off a dull inner glow.
It had led her to
the stones in the Grove, tugging her from London’s pavement to Richmond’s hidden green pocket.
Now it pulled towards the
open stairway with such
force that the
chain bit into her fingers. “It wants us down there.” “Of course it does,” Nyx said. “Everything here wants something.” Aurora drew the Fae-forged blade from the sheath at her ankle.
Its slender leaf-shaped edge felt
cold against her palm, sharp enough to shave light from the air. Isolde had called it a gift. Aurora had learnt that gifts from ancient beings often came with handles. The stairway curled down into an amber haze. They descended. The steps had no dust, no cracks, no sign that anyone had used them, though each bore a shallow print shaped like a bare human foot. Some prints were small. Some looked large enough to belong to a giant. Aurora avoided them. The warm oil that streamed along the walls dripped onto her shoulder once, then slid down her sleeve. She wiped it away. The oil smelled of cinnamon and blood. At the bottom, the passage opened into a market. Aurora stopped so
sharply
that Nyx flowed around her. A city stretched beneath an amber sky.
Its streets curved through terraces
of dark red stone. Balconies overflowed with grapevines whose fruit gleamed like glass. Staircases climbed into the sides of enormous buildings shaped like banquet halls, temples, and palaces, all fused together in a lavish tangle. In the centre of the city stood a fountain wider than Trafalgar Square’s basin.
Instead of water, thick red
wine poured from the mouths of seven stone lions. Beyond the rooftops sprawled orchards, their trees bowing under impossible fruit. Blue figs. Pears with skins like hammered copper. Round black berries that
pulsed
in clusters like sleeping hearts. Figures moved through the streets below. Some looked human, dressed in
velvet
coats,
silk
gowns, butcher’s aprons, and glittering masks. Others possessed too many joints, too many mouths, or hands that ended in silver serving spoons. A tall creature with a stag’s skull for a head pushed a cart piled with sugared limbs.
It paused beside a child-sized
demon with bright green horns and passed over a wrapped parcel. The demon unwrapped it. Inside lay a human hand. It bit into the thumb. Aurora’s grip tightened around the Fae blade. “Lovely place for lunch.” “Keep your voice low,” Nyx said. “Will they hear me?” “They will smell you.” That explained the ache in Aurora’s teeth. A dozen heads below had already turned towards the stairway. Some had no eyes, but all of them looked directly at her. Isolde walked past them, her long silver hair trailing over her pale green dress. No footprints marked the wine-coloured dust at the street’s edge. “Do not run,” she said. “Noted.” “Do not accept a sample.” “Also noted.” “Do not answer if someone asks what you hunger for.” Aurora watched a woman in a crimson chef’s coat lift her nose and inhale. The woman’s smile spread too far. “Could you have mentioned that rule before we arrived?” “The door was impatient.” Nyx moved closer.
Their shadow fell over Aurora’s
boots, cold and thin. “The pendant brought us to the lower kitchens,” they said. “That is better than the palace.” Aurora looked at the city again. “Those are kitchens?” “The palace owns half of Dymas. The kitchens own the rest.”
They followed a narrow lane
between buildings. Tall jars lined its walls, packed with pickled things that shifted behind glass. Aurora forced herself not to look for faces. One jar held pale eels coiled around a gold wedding ring. Another held a swarm of tiny wings, each marked with an inked word. Please. The lane widened into a square crowded with stalls. No one called out prices. The vendors watched in
silence
while customers exchanged coins, jewels, locks of hair, memories caught in stoppered vials, and strips of tattooed skin. At one stall, a hunched man sold cakes from a tray of blue
porcelain
. Each cake wore a tiny white candle. The flames burned in different colours. A young woman in a shredded ball gown placed a gold signet ring on the counter. The vendor selected a cake with a green flame and handed it over. “Eat it
slowly
,” he said. “You paid for twelve summers.” The woman bit into it.
Her mouth opened in a
soundless cry. Lines smoothed from her face. The grey vanished from her hair.
Her torn gown sagged around
a body that had become young, then younger. Her fingers shrank. The signet ring slipped from them and struck the cobbles. A child of six or seven stood where the woman had been. The vendor lifted the child over the counter. “Fresh,” he told an unseen buyer. Aurora moved before she thought. The Fae blade came free in a bright arc. Nyx caught her wrist. Their hand
felt like ice wrapped in silk
. “No.” “He sold her.” “He sold what she offered.” “She did not offer that.” “You know this?” Aurora yanked her arm, but Nyx held firm. The crescent scar on her left wrist burned beneath their fingers. The child had begun to cry. A creature in a lacquered black mask approached the stall and laid three silver teeth beside the vendor’s cakes. Isolde stood beside Aurora now. She watched the exchange with an expression that gave nothing away. “A blade cuts a thread,” the Seer said. “It does not mend the cloth.” “Then what do we do?” “Walk.” Aurora hated her for that answer. She
hated that the
masked buyer had already gathered the child into its arms. She
hated that every
face in the market had begun to watch them, waiting to see whether the mortal with the silver knife would make a scene. Nyx released her wrist. “Your anger has a scent here,” they murmured. “Save it for the thing that called you.” Aurora slid the blade back into its sheath. The vendor’s smile faded. They walked. The market changed around them. Food became stranger as the streets narrowed. A butcher carved slabs from a sleeping beast chained to a stone table. Each cut healed before he made the next. A row of cooks stirred cauldrons with oars, their faces hidden behind
porcelain
masks painted with broad red mouths. One pot held a storm cloud. Lightning flashed beneath its surface. Another contained dozens of human tongues
simmering
in black broth. Aurora kept the Heartstone hidden in her fist. It grew hotter with every step. “What called me?” she asked. Nyx’s shape
flickered
as they passed beneath a canopy of hanging copper pans. “Someone who knows Dymasian craft.” “That narrows it down to everyone.” “Not everyone can make a Heartstone.” Isolde glanced over her shoulder. “Not everyone can survive its answer.” Aurora stopped beside a stall hung with cages. Inside each cage, a different bird sang one clear note over and over. Their feathers had the colours of bruises and old coins. A woman with a serpent’s lower body sat behind the stall, polishing a knife with a strip of red cloth. “The pendant was given to me,” Aurora said. “No note. No name. It appeared in my flat.” “Gifts arrive with addresses,” Isolde replied. “You were found.” “By whom?” “A mouth beneath the feast.” Nyx turned towards a narrow doorway between two shops. “We are close.” The doorway led into a building that had no sign, no windows, and no visible roof. Its entrance
looked like an open mouth
. Rows of square teeth framed the black interior. The Heartstone pulled Aurora forwards so hard that the silver chain dragged across her neck. She stepped inside. A long hall waited beyond the mouth. Shelves climbed its walls, each stacked with jars, crockery, iron pots, bone-handled knives, and sealed wooden crates. Labels
fluttered
from them in languages Aurora could not read. The air tasted of flour, ash, and something sharp enough to make her eyes water. At the hall’s far end stood a door of pale wood. A human hand had
been nailed
to it. The wrist wore a
familiar
silver watch. Aurora froze. The watch face had a crack across it. Beneath the cracked glass, its second hand ticked backwards. Nyx drifted ahead. “Do you know it?” Aurora swallowed. “It belongs to Yu-Fei.” The Golden Empress restaurant’s owner
wore that watch
every shift. He wound it with the same careful motion whenever the kitchen went quiet. A soft knock came from behind the door.
Then Yu-Fei’s voice spoke from
the other side, strained and close. “Rory? Don’t open it.” The nailed hand twitched. The door’s brass handle turned by itself. “Run,” Yu-Fei screamed.
created_at
"2026-07-09T18:14:22.567Z"
7/9/2026, 6:14:22 PM
model
"openai/gpt-5.6-terra-20260709"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
2008
moderation_latency
(null)
generation_time
34477
tokens_prompt
5338
tokens_completion
3270
native_tokens_prompt
4854
native_tokens_completion
2711
native_tokens_completion_images
0
native_tokens_reasoning
134
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.055831875
router
(null)
provider_responses
0
endpoint_id
"3cc89000-ae34-4dde-9c7d-5ce009c8af0b"
id
"resp_0ae174cbaae923dc016a4fe4fea2948195bb167c51b551860c"
is_byok
false
latency
269
model_permaslug
"openai/gpt-5.6-terra-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
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request_id
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session_id
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api_type
"completions"
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"gen-1783620862-acabW6wsxiXRdiCA41ZW"
upstream_id
"resp_0ae174cbaae923dc016a4fe4fea2948195bb167c51b551860c"
total_cost
0.055831875
cache_discount
-0.003031875
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
16
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
65
tagDensity
0.246
leniency
0.492
rawRatio
0
effectiveRatio
0
92.50%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1999
totalAiIsmAdverbs
3
found
0
adverb
"slowly"
count
2
1
adverb
"sharply"
count
1
highlights
0
"slowly"
1
"sharply"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
62.48%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1999
totalAiIsms
15
found
0
word
"warmth"
count
2
1
word
"stomach"
count
1
2
word
"crystal"
count
1
3
word
"pulsed"
count
1
4
word
"velvet"
count
1
5
word
"silk"
count
2
6
word
"silence"
count
1
7
word
"porcelain"
count
2
8
word
"simmering"
count
1
9
word
"flickered"
count
1
10
word
"fluttered"
count
1
11
word
"familiar"
count
1
highlights
0
"warmth"
1
"stomach"
2
"crystal"
3
"pulsed"
4
"velvet"
5
"silk"
6
"silence"
7
"porcelain"
8
"simmering"
9
"flickered"
10
"fluttered"
11
"familiar"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
196
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
196
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
245
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1999
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
19
unquotedAttributions
0
matches
(empty)
58.50%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
76
wordCount
1694
uniqueNames
16
maxNameDensity
1.83
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Heartstone
3
Richmond
2
Park
1
Aurora
31
Grove
2
Isolde
11
Nyx
14
London
1
Fae-forged
1
Trafalgar
1
Square
1
Fae
3
Seer
1
Golden
1
Empress
1
Yu-Fei
2
persons
0
"Heartstone"
1
"Aurora"
2
"Grove"
3
"Isolde"
4
"Nyx"
5
"Square"
6
"Seer"
7
"Yu-Fei"
places
0
"Richmond"
1
"Park"
2
"London"
globalScore
0.585
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
130
glossingSentenceCount
2
matches
0
"felt like ice wrapped in silk"
1
"looked like an open mouth"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.5
wordCount
1999
matches
0
"Not the blunt blast from an oven, but a soft, intimate warmth"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
4
totalSentences
245
matches
0
"force that the"
1
"hated that the"
2
"hated that every"
3
"wore that watch"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
145
mean
13.79
std
16.04
cv
1.163
sampleLengths
0
13
1
35
2
4
3
5
4
5
5
43
6
11
7
6
8
45
9
1
10
35
11
10
12
14
13
39
14
4
15
21
16
3
17
65
18
7
19
4
20
3
21
10
22
4
23
3
24
2
25
11
26
4
27
31
28
16
29
4
30
4
31
5
32
30
33
4
34
6
35
4
36
7
37
5
38
6
39
61
40
5
41
10
42
46
43
8
44
2
45
60
46
11
47
9
48
9
49
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
196
matches
0
"been nailed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
305
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
245
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1704
adjectiveStacks
1
stackExamples
0
"slender leaf-shaped edge"
adverbCount
50
adverbRatio
0.029342723004694836
lyAdverbCount
3
lyAdverbRatio
0.0017605633802816902
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
245
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
245
mean
8.16
std
5.03
cv
0.616
sampleLengths
0
13
1
14
2
19
3
2
4
4
5
5
6
5
7
4
8
22
9
8
10
9
11
8
12
3
13
6
14
3
15
22
16
4
17
16
18
1
19
11
20
9
21
2
22
2
23
1
24
10
25
10
26
9
27
5
28
8
29
14
30
17
31
4
32
5
33
16
34
3
35
14
36
17
37
6
38
4
39
7
40
17
41
7
42
4
43
2
44
1
45
10
46
4
47
3
48
2
49
11
53.61%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.33877551020408164
totalSentences
245
uniqueOpeners
83
78.90%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
169
matches
0
"Then the rift swallowed Aurora"
1
"Then violet eyes opened within"
2
"Instead of water, thick red"
3
"Then Yu-Fei’s voice spoke from"
ratio
0.024
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
30
totalSentences
169
matches
0
"She dug her heels into"
1
"She left no mark in"
2
"Her lavender eyes held Aurora’s,"
3
"Her boots hit stone."
4
"She stumbled forward, caught herself"
5
"It ran in thin streams"
6
"Its red glow sank into"
7
"They stood in a corridor"
8
"Its lips parted."
9
"It had led her to"
10
"Its slender leaf-shaped edge felt"
11
"She wiped it away."
12
"Its streets curved through terraces"
13
"It paused beside a child-sized"
14
"It bit into the thumb."
15
"Their shadow fell over Aurora’s"
16
"They followed a narrow lane"
17
"Her mouth opened in a"
18
"Her torn gown sagged around"
19
"Her fingers shrank."
ratio
0.178
33.96%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
144
totalSentences
169
matches
0
"Aurora’s hand vanished up to"
1
"The Heartstone pendant jerked against"
2
"She dug her heels into"
3
"Aurora looked back once."
4
"The Grove blurred behind her,"
5
"She left no mark in"
6
"Her lavender eyes held Aurora’s,"
7
"Heat struck first."
8
"Her boots hit stone."
9
"She stumbled forward, caught herself"
10
"It ran in thin streams"
11
"The scent rising from it"
12
"A faint sweetness, rich enough"
13
"Aurora rose and wiped her"
14
"Gold clung to her palms."
15
"Nyx emerged from the nearest"
16
"Isolde stepped through last."
17
"The passage behind her sealed."
18
"Its red glow sank into"
19
"Aurora turned slowly."
ratio
0.852
29.59%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
169
matches
0
"Now it pulled towards the"
ratio
0.006
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
74
technicalSentenceCount
1
matches
0
"Not the blunt blast from an oven, but a soft, intimate warmth that slid beneath her clothes and breathed against her skin."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
16
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
16
fancyCount
3
fancyTags
0
"Nyx whispered (whisper)"
1
"they murmured (murmur)"
2
"Yu-Fei screamed (scream)"
dialogueSentences
65
tagDensity
0.246
leniency
0.492
rawRatio
0.188
effectiveRatio
0.092
90.1176%