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Run: 2026-07-09-01KX41FXYDS1PGTEVZDM0QVW6S
Run Details
Model:
GPT-5.6 Terra (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
32.4s
Cost:
$0.039305
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.28%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
51.11%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
91.36%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
61.09%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
56.39%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
74.53%
Dialogue tag variety (said vs. fancy)
(details)
89.3920%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone burned through Aurora’s
shirt as the rift opened beneath the roots.
She caught the nearest standing
stone with one hand.
Its oak-hard surface shuddered under
her palm.
Violet light leaked between the
ancient carvings, thin as veins beneath skin, while the ground in the Fae Grove split along a line no wider than a knife wound. “Do not step on the silver moss,” Isolde said.
Aurora stared at the widening
crack. “Useful advice before or after the ground starts eating us?” “Both are leaves on the same branch.”
Nyx unfolded from the shadow
cast by the broken stone.
Their tall shape held no
detail except two dim violet eyes and the soft rippling edges of a cloak that did not exist. The rift pulled at them.
Strands of darkness streamed from
their limbs into its
depths
. “This breach does not lead to Hel,” Nyx whispered.
The pendant throbbed against Aurora’s
sternum.
Each pulse pushed heat through
her ribs. “It knows Hel.” “It knows a road once used by Hel,” Nyx said. “Roads have owners. Owners change.” The crack tore wider. A smell rose from it, sweet and rotten. Crushed grapes. Burnt sugar.
Meat left too long in
a closed fridge. Aurora’s
stomach
tightened.
Isolde crossed the grass without
disturbing a single flower.
Her silver hair dragged behind
her like a river caught in a slow current.
She held out a slender
moonsilver dagger, its leaf-shaped blade pale against her fingers. “Take this,” she said. “A door that opens without a hand on its latch has invited hunger inside.” Aurora took the blade. Cold bit into her skin.
The crescent scar on her
left wrist went white beneath the
chill
. “What lives down there?” Isolde’s pale lavender eyes fixed on the rift. “The first guest has already chosen its plate.” The earth gave way. Aurora dropped, her fingers sliding off the stone. Nyx lunged. Shadow wrapped around her waist, but the force below snatched them both down. Isolde stepped into empty air after them, calm as a woman crossing a shallow puddle. The grove vanished. Aurora hit hard ground shoulder-first and lost her breath. Something wet slapped her cheek. She pushed herself upright, coughing, with the Fae blade clenched in her fist. Nyx stood beside her, more solid than usual. Dark mist boiled off their shoulders. Isolde landed a few feet away without a sound. Above them, the rift had narrowed to a jagged line of violet in a ceiling of black stone. Roots hung through it, pale and grasping. One last clump of Richmond soil tumbled down and burst across the floor. Then the line sealed. Aurora’s
pulse
hammered in her ears. “Brilliant,” she said. “We’re locked in a cellar beneath a magical park.” “No cellar keeps stars,” Nyx said. Aurora looked up. The ceiling had gone. A vast amber sky stretched above them, clear and close enough to touch.
Dark red clouds lay in
its
depths
like bruises beneath glass. Stars moved across it in slow spirals,
not white but green, blue
, and the rich gold of old coins. Far away, a flock of things with paper-thin wings crossed one of the stars, each creature trailing a ribbon of smoke.
They stood on a broad
terrace cut into the side of a cliff. Black vines crawled over the stone railings, heavy with pale fruit. The fruit resembled pears until each one opened a row of small human teeth and clicked them together. Aurora edged away from the nearest vine. Below, a city filled a valley too large for her eyes to measure. Towers rose from terraced vineyards. Some looked grown rather than built, their walls formed from twisted pale roots and glossy bone. Others had domes of copper, green with age, and long bridges linked their upper floors in tangled webs. Beyond the city, orchards ran towards distant mountains. The trees bore lanterns, glass bottles, bright birds, clusters of red hands, and shapes Aurora refused to name. A procession wound along a road below. Carriages rolled without horses, piled high with barrels. Hooded figures walked beside them, carrying silver platters. Something long and pale wriggled under one of the lids. The sound reached the terrace a moment later, a low hum of voices raised in song. “Dymas,” Aurora said. The word felt wrong in her mouth. Too soft for the place. Too polite. Nyx watched the city. “Once, it was called the Orchard of Last Desire.” “And now?” “Now its ruler calls it Dymas. Prince Belphegor enjoys names that sound expensive.” Isolde touched one of the black vines. It curled around her wrist,
not with affection but recognition
. “Gluttony learned to farm,” she said. “How industrious.” Aurora looked at the pendant.
Its crimson stone glowed through
her shirt. “Someone gave me this from here. An unknown benefactor, remember? Does that ring any bells?” “Bells ring for weddings and executions,” Isolde said. “This place favours the latter.” “That did not answer the question.” “No.” Aurora slipped the chain over her head. The pendant lay warm in her palm, its inner light beating in time with something beneath the terrace. A thin red thread extended from the gemstone, visible only when she held it at an angle.
It stretched across the black
stone towards an archway carved into the cliff. The arch had no gate.
It led into a passage
lined with mosaics. “Fine,” Aurora said. “The cursed necklace has an opinion.” Nyx turned towards the passage. “Do not follow it blindly.” “I won’t. I’ll follow it with healthy resentment.” The corridor swallowed them. At first, Aurora thought the mosaics showed hunts. Bright tiles formed men and women with spears, hounds, and nets. Then she drew closer. The hunters held forks. The prey wore crowns. Each scene became worse than the last. A king lay roasted on a silver dish while courtiers leaned over him with knives. A woman with a wolf’s head held a crying child above a goblet. A giant opened his own chest and offered steaming slices of himself to a crowd. Gold lettering curled beneath every image. Aurora knew no word of the script, yet the meaning pressed against her thoughts. Take. Take again. Take until there is nothing left that can refuse you. The cold Fae blade steadied her grip. “Cheery décor,” she said. “Dymas treats appetite as scripture,” Nyx said. “Appetite is a chain when it pulls the hand,” Isolde murmured. “A gift when it feeds the hand beside it.” Aurora stopped before a
mosaic
where a young woman sat alone at a feast table. Mountains of food towered around her, yet her ribs showed through her dress. The tiles had caught the fear in her eyes with cruel skill. “What happened to her?” “She wished never to feel hunger again,” Nyx said. “The wish listened.” A wet scrape sounded behind them. Aurora spun. The corridor stood empty. The scrape came again, closer. Something dragged itself across the
mosaic
floor, leaving a
glistening
trail that steamed where it touched the stone. Nyx lifted one shadowed hand. Darkness spread across the passage behind them, thick as ink. “Keep moving.” Aurora did not argue. The pendant’s thread led them onwards, down stairs that curved through the cliff. The air grew warmer.
It carried spices now, cinnamon
and clove and sharp pepper, layered over the stink of old fat. The passage ended at a round bronze door. A face had
been worked
into its centre, its mouth open wide.
Instead of a handle, the
door offered a tongue of tarnished silver. Aurora examined the hinge, the frame, the faint lines of power threaded through the bronze. “A ward.” “An invitation,” Isolde corrected. “Same thing, if you don’t like the guest.” The mouth spoke. “NAME THE HUNGER THAT BROUGHT YOU.”
Its voice shook dust from
the ceiling. Nyx withdrew a step. “Do not answer that.” The tongue
flicked
out farther. “NAME IT.” Aurora looked at the door, then at the crimson pendant.
Her mind ran through the
choices.
They could cut the ward
with the Fae blade, but a door that demanded confession often punished force.
They could turn back, but
something behind them scraped steadily closer. The bronze face opened its mouth wider. “NAME IT.” Aurora crouched and pressed the pendant to the floor. The red thread did not pass through the door.
It sank into a narrow
crack beside the threshold. “Not a door,” she said. “A mouth. The route goes round it.”
She drove the blade into
the seam. Moonsilver met bronze with a shriek. Blue-white light snapped along the dagger’s edge. The ward flared, a net of gold lines spreading across the door. The mouth screamed. Aurora leaned her
weight
into the hilt. The cold blade cut deeper. Bronze peeled back like soft fruit, exposing darkness behind it. A hand shot from the gap. Grey fingers closed around Aurora’s wrist. The skin was cold and swollen. A gold ring dug into her flesh. Aurora slashed down. The Fae blade severed three fingers.
They struck the floor with
little wet taps. The hand withdrew. The door slammed shut. For one breath,
silence
settled.
Then a dozen mouths opened
in the mosaics along the walls. “THIEF,” they cried. The corridor jolted. Stone blocks shifted beneath Aurora’s feet. A hidden section of wall folded away, revealing a narrow stair spiralling down into red light. Nyx caught Aurora’s elbow. “The ward has called its keeper.” “Then let’s not be here when it arrives.” They ran down. The stair spat them into a cavern bright with crimson glow. Aurora stopped so
sharply
Nyx collided with her shoulder. A lake filled the cavern. Not water. Thick red liquid rolled against the shore in slow, oily waves. It smelled of wine and iron. Pale bubbles rose from its
depths
and burst with the sound of muffled sobbing. At the far edge stood a banquet hall carved into the rock. Hundreds of tables filled it, each set with black plates and gold cutlery. No diners sat in the chairs. Yet every plate held food. Roast birds with ruby eyes. Pastries that breathed. Fish arranged in silver bowls, their tails beating against the metal. A whole boar, split from throat to belly, turned on a spit above green fire. At the highest table, beneath a canopy of grapevines, rested a single silver casket. The pendant yanked against Aurora’s hand. Its chain rose, pointing straight at the casket. “There,” she said. Isolde’s expression sharpened. “Nothing waits in a casket unless it has escaped a
grave
.” Behind them, the stairway sealed with a slab of stone. The red lake
began to
churn
. A shape broke the surface. First came a white hand, huge as a carriage, its fingers dripping crimson. Then another. They gripped the shore and dragged up a head with no eyes, no nose, no ears. Only a mouth. It opened across the thing’s face from temple to temple, packed with human teeth. “Guests,” it said, and its voice came from every empty chair in the hall. “Prince Belphegor’s table has been set.”
created_at
"2026-07-09T18:15:58.167Z"
7/9/2026, 6:15:58 PM
model
"openai/gpt-5.6-terra-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2598
moderation_latency
(null)
generation_time
32225
tokens_prompt
5338
tokens_completion
2980
native_tokens_prompt
4854
native_tokens_completion
2539
native_tokens_completion_images
0
native_tokens_reasoning
154
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.03930525
router
(null)
provider_responses
0
endpoint_id
"3cc89000-ae34-4dde-9c7d-5ce009c8af0b"
id
"resp_04df16164cb8f614016a4fe55e40148193ae8ab27d3f613fee"
is_byok
false
latency
187
model_permaslug
"openai/gpt-5.6-terra-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783620958-1BPrTHSzgqmtyiuLJljs"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783620958-WVmg5inQVDDDEACEyxLz"
upstream_id
"resp_04df16164cb8f614016a4fe55e40148193ae8ab27d3f613fee"
total_cost
0.03930525
cache_discount
0.01091475
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
19
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
53
tagDensity
0.358
leniency
0.717
rawRatio
0
effectiveRatio
0
97.28%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1841
totalAiIsmAdverbs
1
found
0
adverb
"sharply"
count
1
highlights
0
"sharply"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
51.11%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1841
totalAiIsms
18
found
0
word
"depths"
count
3
1
word
"throbbed"
count
1
2
word
"pulse"
count
2
3
word
"stomach"
count
1
4
word
"chill"
count
1
5
word
"desire"
count
1
6
word
"affection"
count
1
7
word
"mosaic"
count
2
8
word
"glistening"
count
1
9
word
"flicked"
count
1
10
word
"weight"
count
1
11
word
"silence"
count
1
12
word
"grave"
count
1
13
word
"churn"
count
1
highlights
0
"depths"
1
"throbbed"
2
"pulse"
3
"stomach"
4
"chill"
5
"desire"
6
"affection"
7
"mosaic"
8
"glistening"
9
"flicked"
10
"weight"
11
"silence"
12
"grave"
13
"churn"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
193
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
193
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
227
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1841
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
24
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
65
wordCount
1557
uniqueNames
8
maxNameDensity
1.93
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
Heartstone
1
Aurora
30
Fae
5
Grove
1
Richmond
1
Nyx
14
Isolde
10
Take
3
persons
0
"Heartstone"
1
"Aurora"
2
"Nyx"
3
"Isolde"
places
0
"Fae"
1
"Grove"
2
"Richmond"
globalScore
0.537
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
121
glossingSentenceCount
0
matches
(empty)
91.36%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.086
wordCount
1841
matches
0
"not white but green, blue"
1
"not with affection but recognition"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
227
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
126
mean
14.61
std
14.34
cv
0.981
sampleLengths
0
13
1
45
2
9
3
16
4
7
5
48
6
9
7
13
8
3
9
15
10
4
11
23
12
37
13
18
14
21
15
4
16
8
17
8
18
4
19
38
20
3
21
27
22
14
23
9
24
38
25
4
26
6
27
12
28
6
29
3
30
4
31
64
32
42
33
7
34
78
35
33
36
16
37
3
38
14
39
4
40
9
41
2
42
13
43
17
44
8
45
12
46
15
47
13
48
6
49
1
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
193
matches
0
"been worked"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
251
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
227
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1562
adjectiveStacks
0
stackExamples
(empty)
adverbCount
36
adverbRatio
0.023047375160051217
lyAdverbCount
6
lyAdverbRatio
0.0038412291933418692
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
227
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
227
mean
8.11
std
4.71
cv
0.58
sampleLengths
0
13
1
9
2
7
3
29
4
9
5
6
6
10
7
7
8
10
9
23
10
5
11
10
12
9
13
6
14
7
15
3
16
10
17
5
18
4
19
8
20
2
21
2
22
8
23
3
24
9
25
14
26
14
27
4
28
14
29
4
30
5
31
12
32
4
33
8
34
8
35
4
36
8
37
2
38
13
39
15
40
3
41
9
42
5
43
13
44
8
45
6
46
9
47
18
48
7
49
13
61.09%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.4008810572687225
totalSentences
227
uniqueOpeners
91
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
7
totalSentences
166
matches
0
"Then the line sealed."
1
"Dark red clouds lay in"
2
"Too soft for the place."
3
"Then she drew closer."
4
"Instead of a handle, the"
5
"Then a dozen mouths opened"
6
"Only a mouth."
ratio
0.042
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
25
totalSentences
166
matches
0
"She caught the nearest standing"
1
"Its oak-hard surface shuddered under"
2
"Their tall shape held no"
3
"Her silver hair dragged behind"
4
"She held out a slender"
5
"She pushed herself upright, coughing,"
6
"They stood on a broad"
7
"It curled around her wrist,"
8
"Its crimson stone glowed through"
9
"It stretched across the black"
10
"It led into a passage"
11
"It carried spices now, cinnamon"
12
"Its voice shook dust from"
13
"Her mind ran through the"
14
"They could cut the ward"
15
"They could turn back, but"
16
"It sank into a narrow"
17
"She drove the blade into"
18
"They struck the floor with"
19
"They ran down."
ratio
0.151
56.39%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
134
totalSentences
166
matches
0
"The Heartstone burned through Aurora’s"
1
"She caught the nearest standing"
2
"Its oak-hard surface shuddered under"
3
"Violet light leaked between the"
4
"Aurora stared at the widening"
5
"Nyx unfolded from the shadow"
6
"Their tall shape held no"
7
"The rift pulled at them."
8
"Strands of darkness streamed from"
9
"The pendant throbbed against Aurora’s"
10
"Each pulse pushed heat through"
11
"The crack tore wider."
12
"A smell rose from it,"
13
"Meat left too long in"
14
"Aurora’s stomach tightened."
15
"Isolde crossed the grass without"
16
"Her silver hair dragged behind"
17
"She held out a slender"
18
"Aurora took the blade."
19
"The crescent scar on her"
ratio
0.807
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
166
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
66
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
19
uselessAdditionCount
0
matches
(empty)
74.53%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
19
fancyCount
4
fancyTags
0
"Nyx whispered (whisper)"
1
"Isolde murmured (murmur)"
2
"Isolde corrected (correct)"
3
"they cried (cry)"
dialogueSentences
53
tagDensity
0.358
leniency
0.717
rawRatio
0.211
effectiveRatio
0.151
89.3920%