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Run: 2026-07-09-01KX41G66ACBBG21BPW9BKK58X
Run Details
Model:
GPT-5.6 Luna (Reasoning)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
17.2s
Cost:
$0.015052
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
72.86%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
59.10%
Sentence opener variety
(details)
22.83%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
25.07%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.2176%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The dead man sat up
before Detective Harlow Quinn reached the platform. A constable shouted. Someone dropped a torch.
The body lurched against the
tiled wall, mouth opening on a wet click, then collapsed across the yellow line.
Quinn vaulted the broken barrier
and landed beside him. “Back behind the tape.”
The constable obeyed, though he
kept staring at the corpse. Quinn crouched.
The man wore a dark
suit beneath a long wool coat, both expensive and soaked through. Blood glazed his shirtfront.
It had run in narrow
lines towards the drain, yet the tiles beneath his shoulder remained clean.
She pressed two fingers to
his throat. Cold skin. No
pulse
. “Don’t touch anything else,” she said. “He was dead when we found him,”
Sergeant Niall Davies called from
the far end of the platform. “Or dead enough. Then he sat up.”
Quinn rose and adjusted the
cuff of her coat.
Her left wristwatch showed a
cracked leather strap and a face smeared with grime.
She wiped the glass with
her thumb, checked the time, and looked across the abandoned station.
Camden North had vanished from
every official map forty years ago.
The entrance had collapsed beneath
a row of shuttered shops, and the platforms now served as storage for nobody’s property. Rusted signal lamps hung above the tracks. Old posters peeled from the walls in strips, revealing layers of names, dates and
colours that London
had forgotten.
The station smelled of wet
stone, old electricity and something coppery underneath. Blood. Recent. “Where’s the entry team?” “Waiting topside. I kept them out.” “Good.”
Davies stood beside a tiled
pillar, his broad face pale in the torchlight.
He held a notebook in
one hand and a plastic evidence bag in the other. Inside lay a black bone token, polished smooth, with a hole bored through its centre. “You picked that up?” “With gloves.” “Where did you find it?” “Under the victim’s hand.” Quinn looked at the corpse. The right hand lay clenched against the tiles. The left rested open beside his hip, fingers curved as if they had released something. “Under which hand?” Davies glanced at the bag. “The right.” “That’s not what you said.” “I said under the victim’s hand.” “You said it as if the hand mattered.”
He drew a breath through
his nose. “The token was under the right hand.” Quinn stepped closer to the body. The man’s nails carried a grey grit. Not platform dust.
It glittered faintly in the
torch beam, like ground glass. “Identity?” “Wallet says Elias Vale. No driving licence. Two bank cards. One theatre ticket.” “Date?” Davies passed her the evidence bag. The ticket showed a performance at the Royal Opera House, dated three days from now. Quinn held it up. “Forgery,” Davies said. “Likely.” “Then the blood is straightforward. Knife wound, collapse, body dragged here.” “No drag marks.” “Someone cleaned them.” “Not the blood beneath him?” Davies looked towards the corpse. “The killer could have carried him.” “He weighs eighty kilos.” “Two people.” “Two people leave two sets of footprints.” The platform held one trail of boot prints.
They began beside the corpse
and ran towards the tunnel mouth. Eight left feet. Eight right feet. The pattern broke at the edge of the dark and stopped. No prints led towards the body. Quinn walked the trail without crossing it.
Her boots clicked against the
tiles. The beam from her torch followed each mark. Heavy tread. Industrial soles. The prints contained the same grey grit lodged beneath Vale’s fingernails. “Single person,” she said. “Or the second person wore clean shoes.” “The victim’s shoes are clean.” Davies folded his notebook shut. “You’ve decided this is a ritual.” “I’ve decided the scene contradicts itself.” “Unusual isn’t the same as supernatural.” Quinn turned to him. “I didn’t use that word.” “You didn’t need to.” The old station hummed. Quinn lifted her eyes to the ceiling. Water dripped somewhere beyond the tiled walls, slow and regular. Tick. Tick. Tick. The sound did not
echo
like water. It travelled along the platform, passing behind her, then returned from the tunnel. Davies watched her face. “Power cables are still live,” he said. “Could be the rails.” “Cut the power.” “Transport police say the line was disconnected.” “Then tell the rails to stop humming.”
He gave a short, humourless
laugh. “You know, most detectives arrive at a murder scene and start with the victim.” “Most detectives don’t find a dead man who sits up.” “Fair point.” Quinn knelt again.
She opened Vale’s coat with
a gloved hand.
His shirt had three dark
punctures just below the ribs, each no wider than a pencil. Blood had soaked the cloth around them, but no blood marked his coat. The wounds had entered through the shirt and stopped there.
She slid a finger beneath
the fabric. The skin looked untouched. Davies crouched beside her. “Stab wounds,” he said. “Small blade.” “Through the coat?” “The coat had to move.” “It hasn’t.” He frowned. “Maybe the killer opened it.” “There are no finger marks on the buttons.” “Gloves.” “Then why leave the blood?” He studied the corpse. “Could be staged.” “By whom?” “Someone who wanted us to think it was impossible.” Quinn looked at the man’s throat. A thin purple line circled his neck, almost hidden beneath the collar.
She cut the tie with
a forensic scissors and pulled it free. A symbol marked the skin beneath. Four curved strokes around a black centre, scorched rather than inked. Davies leaned in. “That’s not a wound.” “No.” “Cult mark?” “Possibly.” “Or a gang.” “Gangs don’t usually brand their victims with geometry.” “Camden has stranger gangs than you and I have met.” Quinn slipped a scale beside the mark and photographed it. Her flash lit the tunnel. For one frame, a figure stood at the far end of the track. Tall. Narrow. Head bowed. She spun round. The tunnel gaped empty. Broken sleepers lay across the rails. A length of wire hung from the ceiling, swaying without touching anything. Davies had seen the flash but not the figure. “What?” “Nothing.” She crossed to the rails. The air changed at the tunnel mouth. It pressed against her face, cold and dry, carrying a scent of burnt herbs. Her torch
flickered
. Behind her, Davies called, “Quinn.” She turned. He had moved the evidence bag closer to the corpse. The bone token had darkened. A fine red line now ran through its centre. “You saw that?” “Blood?” “No.” The red line widened, spreading across the token like a vein beneath skin. Davies stepped back. “It’s reacting to heat.” “To what heat?” “The lamp.” The platform lamps had been dead for decades. One above the body
flickered
on, then another. Weak yellow light crawled along the ceiling. Dust shook from the cables. Quinn’s left wristwatch stopped. The second hand froze at twelve. She removed it and held it near the token. The leather strap stiffened. Tiny hairs rose along her wrist. The compass. She remembered the object from an intelligence report recovered during a raid on an occult bookseller in Soho. Small brass casing. Verdigris patina. Protective sigils
etched
into the face. A tool sold through the Veil Market, a hidden black market that moved beneath London whenever the full moon came. She had dismissed the report as theatrical nonsense. The needle inside the compass, according to the report, pointed towards supernatural rifts. Quinn looked at the tunnel. Davies saw the change in her expression. “You know what that is.” “I know what it resembles.” “Which is?” “Evidence.” He stepped between her and the tunnel. “We should call the superintendent.” “And tell him what?” “That the dead man sat up. The token turned into a
pulse
. The tunnel’s making noises.” “The tunnel was making noises before the body moved.” “Then tell him the truth.” “I’ve done that before.” The words came out harder than she meant. Davies watched her hands. He knew about Morris, though not the details. Everyone in the Major Crimes Unit knew the shape of the story: Detective Sergeant Alistair Morris vanished during a case three years ago. No body. No weapon. No explanation. Quinn had filed the report herself and refused counselling. She put the watch back on. “Bag the token again,” she said. “It’s already bagged.” “Double-bag it.” “Quinn.” “Now.” Davies reached for the evidence bag. The corpse’s fingers snapped shut around his ankle. He shouted and fell against the pillar. Vale’s hand clamped above his boot with impossible strength. The dead man’s eyes opened. They were not white, brown or blue. A black film covered them, smooth as oil. Quinn drew her sidearm. “Let him go.” Vale’s jaw cracked sideways. His lips peeled back, exposing teeth stained with the same grey grit. Davies kicked hard. The corpse held fast. Quinn fired once into Vale’s wrist. The shot
thundered
along the platform. Bone burst. The hand did not release. Something moved beneath the skin of the corpse’s arm. A long shape travelled from the wrist to the elbow, then up towards the shoulder. Vale’s chest rose. His lungs filled with a deep, rattling breath. Davies clawed for his baton. “Shoot the head.” Quinn aimed between the eyes. A voice spoke from the tunnel. “Detective Quinn.” She
knew that voice
. The pistol dipped. Davies looked at her. “Who was that?” The tunnel lights ignited one by one, receding into darkness. At the far end, a man stepped over the rail and onto the platform. Alistair Morris wore the same charcoal suit he had vanished in three years before. His face had not aged. Blood ran from one ear. In his right hand, he carried a small brass compass with a face
etched
in protective sigils. The needle pointed straight at Quinn. Morris smiled. “Put the gun down, Harlow.” Vale’s grip tightened around Davies’s ankle. The bone in his leg gave a soft, wet crack.
Then every locked door in
the abandoned station opened at once.
created_at
"2026-07-09T18:16:06.612Z"
7/9/2026, 6:16:06 PM
model
"openai/gpt-5.6-luna-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2391
moderation_latency
(null)
generation_time
16895
tokens_prompt
4671
tokens_completion
3013
native_tokens_prompt
4157
native_tokens_completion
2439
native_tokens_completion_images
0
native_tokens_reasoning
244
native_tokens_cached
4154
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0150524
router
(null)
provider_responses
0
endpoint_id
"eebea444-34a5-4642-a766-cb319471d33a"
id
"resp_0a59c35a860d4e99016a4fe566b380819081f8ff7964d89078"
is_byok
false
latency
238
model_permaslug
"openai/gpt-5.6-luna-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783620966-nMCcn2J2dURoUDN5EQJd"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783620966-IAMKgoeV3ghizaQgZM06"
upstream_id
"resp_0a59c35a860d4e99016a4fe566b380819081f8ff7964d89078"
total_cost
0.0150524
cache_discount
0.0037386
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
94
tagDensity
0.085
leniency
0.17
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1658
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
72.86%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1658
totalAiIsms
9
found
0
word
"lurched"
count
1
1
word
"pulse"
count
2
2
word
"echo"
count
1
3
word
"flickered"
count
2
4
word
"etched"
count
2
5
word
"thundered"
count
1
highlights
0
"lurched"
1
"pulse"
2
"echo"
3
"flickered"
4
"etched"
5
"thundered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
174
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
174
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
260
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1658
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
17
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
78
wordCount
1252
uniqueNames
22
maxNameDensity
1.6
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Detective
2
Harlow
1
Quinn
20
Sergeant
2
Niall
1
Davies
20
North
1
London
2
Royal
1
Opera
1
House
1
Vale
7
Soho
1
Veil
1
Market
1
Morris
4
Major
1
Crimes
1
Unit
1
Alistair
2
Blood
4
Tick
3
persons
0
"Harlow"
1
"Quinn"
2
"Sergeant"
3
"Niall"
4
"Davies"
5
"North"
6
"Vale"
7
"Morris"
8
"Major"
9
"Unit"
10
"Alistair"
11
"Blood"
places
0
"London"
1
"Royal"
2
"Opera"
3
"House"
4
"Soho"
5
"Veil"
globalScore
0.701
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
99
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1658
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
260
matches
0
"colours that London"
1
"knew that voice"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
164
mean
10.11
std
11.63
cv
1.151
sampleLengths
0
12
1
26
2
9
3
4
4
10
5
39
6
11
7
6
8
25
9
39
10
57
11
12
12
1
13
1
14
4
15
6
16
1
17
43
18
4
19
2
20
5
21
4
22
28
23
3
24
5
25
2
26
5
27
6
28
8
29
14
30
26
31
1
32
13
33
1
34
21
35
4
36
3
37
1
38
11
39
3
40
3
41
5
42
11
43
4
44
2
45
7
46
36
47
6
48
36
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
174
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
220
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
260
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1252
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.016773162939297124
lyAdverbCount
1
lyAdverbRatio
0.0007987220447284345
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
260
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
260
mean
6.38
std
4.41
cv
0.691
sampleLengths
0
12
1
3
2
4
3
19
4
9
5
4
6
10
7
2
8
16
9
4
10
17
11
7
12
2
13
2
14
6
15
18
16
7
17
9
18
14
19
16
20
11
21
20
22
7
23
19
24
12
25
1
26
1
27
4
28
6
29
1
30
13
31
15
32
15
33
4
34
2
35
5
36
4
37
5
38
8
39
15
40
3
41
5
42
2
43
5
44
6
45
8
46
7
47
7
48
6
49
7
59.10%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.3730769230769231
totalSentences
260
uniqueOpeners
97
22.83%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
146
matches
0
"Then every locked door in"
ratio
0.007
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
146
matches
0
"It had run in narrow"
1
"She pressed two fingers to"
2
"Her left wristwatch showed a"
3
"She wiped the glass with"
4
"He held a notebook in"
5
"He drew a breath through"
6
"It glittered faintly in the"
7
"They began beside the corpse"
8
"Her boots clicked against the"
9
"It travelled along the platform,"
10
"He gave a short, humourless"
11
"She opened Vale’s coat with"
12
"His shirt had three dark"
13
"She slid a finger beneath"
14
"He studied the corpse."
15
"She cut the tie with"
16
"Her flash lit the tunnel."
17
"She spun round."
18
"She crossed to the rails."
19
"It pressed against her face,"
ratio
0.233
25.07%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
127
totalSentences
146
matches
0
"The dead man sat up"
1
"A constable shouted."
2
"Someone dropped a torch."
3
"The body lurched against the"
4
"Quinn vaulted the broken barrier"
5
"The constable obeyed, though he"
6
"The man wore a dark"
7
"Blood glazed his shirtfront."
8
"It had run in narrow"
9
"She pressed two fingers to"
10
"Sergeant Niall Davies called from"
11
"Quinn rose and adjusted the"
12
"Her left wristwatch showed a"
13
"She wiped the glass with"
14
"Camden North had vanished from"
15
"The entrance had collapsed beneath"
16
"The station smelled of wet"
17
"Davies stood beside a tiled"
18
"He held a notebook in"
19
"Quinn looked at the corpse."
ratio
0.87
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
146
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
46
technicalSentenceCount
1
matches
0
"The left rested open beside his hip, fingers curved as if they had released something."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
0
fancyTags
(empty)
dialogueSentences
94
tagDensity
0.085
leniency
0.17
rawRatio
0
effectiveRatio
0
88.2176%