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Run: 2026-07-09-01KX41M9SS68ATB3W08SSBTPD7
Run Details
Model:
GPT-5.6 Terra
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
34.9s
Cost:
$0.040580
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.48%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
77.36%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
92.31%
Narrator intent-glossing
(details)
49.09%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
60.10%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
53.75%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.3367%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora caught Nyx’s wrist before
they stepped through the tear.
Her fingers met no flesh
at first. Cold shadow flowed around her grip, then gathered into the firm shape of a wrist beneath her hand.
The Heartstone at her throat
throbbed
once, hard enough to jar her teeth. “On three,” she said.
Nyx turned their violet gaze
on the split in the Veil.
It hung between two ancient
oak standing stones in Isolde’s grove, a wound of amber light cut through the dark.
Its edges curled and uncurlled
like burnt paper. “You mortals enjoy counting,” Nyx murmured. “Humour me.”
Isolde stood on Aurora’s other
side, silver hair spilling over her green cloak.
The grass did not bend
beneath her bare feet. Pale lavender eyes watched the wound with the calm of someone studying a page she had read too many times. “One step,”
the Seer said
. “One hunger. One door that does not care which way you travel.” Aurora drew the Fae-forged blade.
The slender moonsilver dagger lay
cold in her palm, its leaf-shaped edge holding a thin white gleam. “That was not three.” “Numbers are only cages for frightened minds.” “Good. Mine’s terrified. Three.” Aurora pulled Nyx through. The grove vanished. For one sharp, breathless instant, she fell through a tunnel of tastes. Salt. Burnt sugar. Wet soil. Old wine. Blood beneath iron.
The rich fatty scent of
roasting meat.
Her stomach lurched as colours
spilled past her, crimson and gold and a green so bright it hurt.
Voices rushed around her, not
words but appetites, thousands of mouths chewing in the dark.
Then stone struck the soles
of her boots. Aurora staggered forward.
Nyx appeared beside her in
a fold of blackness, one long hand braced against a wall that had not existed a heartbeat ago.
Isolde arrived without stumbling, as
though the path had merely bent beneath her feet. The rift snapped shut behind them. Aurora spun. A smooth slab of black stone filled the gap between the standing stones, though the stones themselves had gone.
Her own reflection stared back
from the slab, pale-faced and wide-eyed, the crimson pendant glowing at her throat. “No return trip, then,” she said. Nyx rested their palm on the stone. Shadow sank from their hand into its surface and recoiled in thin, twitching strands. “The door remains,” they said. “It has simply shut its teeth.” “That sounds promising.” “It is a door. Doors have teeth.” Isolde crossed the chamber.
Her cloak brushed no dust
from the floor, because no dust lay there. The walls rose in great dark
panels that seemed to swallow the amber light drifting over them
. Carved mouths covered every surface. Some yawned wide enough to fit a person. Others pursed their lips in silent prayer.
Their stone teeth were worn
smooth. The air pressed warm and damp against Aurora’s skin. It tasted of clove, wine, and something spoiled under a lid. “Dymas,” Isolde said. Aurora had expected Hell to burn. Instead, the room breathed. A slow draught slid across her face, fragrant with bread and smoke. The carved mouths along the nearest wall opened together. Their stone tongues drew back.
Somewhere beyond them, something took
a vast, wet inhale. Nyx glanced at Isolde. “Belphegor has cultivated his threshold.” “Princes name cages gardens,” Isolde replied. “It changes
neither the lock nor
the bones beneath it.” Aurora moved closer to the black slab. The Heartstone’s heat seeped through her shirt, a steady
pulse
now.
It had led her here
from the flat above Silas’ bar to the grove in Richmond Park, glowing brighter with each step between the standing stones.
She had expected answers from
the other side.
She had not expected a
wall with a mouth. The centre of the slab rippled. A seam appeared where no seam had been.
It widened with a grinding
moan. Black stone lips peeled apart, revealing a passage beyond. Gold light poured through, thick as syrup. The mouth spoke. “Enter.”
Its voice came from deep
beneath the floor. “Be tasted.” Aurora lifted the Fae blade. “No.” The mouth smiled. Stone lips cracked. “Then remain.” The chamber walls shuddered. The mouths
began to
close. Nyx caught Aurora’s elbow. “It wants a toll.” “Of course it does.” “You carry a gift from this realm.” Nyx’s eyes dropped to the Heartstone. “It knows its own blood.” Aurora gripped the pendant. The crimson gem was no bigger than her thumbnail, but its
warmth
now felt alive against her thumb. An unknown benefactor had placed it in an envelope with no note, no name, no explanation.
It had become a question
she could wear. “What sort of toll?” Isolde’s gaze settled on Aurora’s hand. “The door cannot take what it has not named.” “That is almost useful.” “Offer it no fear. Fear is food here.” The black mouth strained wider. Beyond it, the passage shrank. Gold light narrowed into a blade. Aurora stepped forward. “I’m Aurora Carter.” The door groaned. The Heartstone flared, red light spilling between her fingers. A voice whispered from inside the gem. Malphora. Aurora froze. Nyx went still beside her. The carved mouths all around the chamber
began to
murmur at once. “Malphora. Malphora. Malphora.” The name crawled through her like a hook under skin.
She had heard it only
once before, in a dream she had blamed on too little sleep and too much cheap whisky. A woman’s voice, soft and close, had spoken it from the corner of her bedroom. Malphora, come home. Aurora forced her hand open. The pendant blazed in her palm. “I’m Aurora.” The door’s smile vanished. For a moment, nothing moved.
Then the black lips parted
to their fullest stretch, and the passage opened. “Enter,”
it said again
. This time, it sounded disappointed.
They went through before it
could change its mind. The corridor beyond descended in broad steps of pale stone. Gold veins ran through the walls, but they did not shine like metal. They moved. Liquid amber crawled through the stone in slow currents, carrying dark shapes within it, seeds or teeth or tiny curled hands. Aurora kept her blade low and walked first. “You know that name,” she said. Nyx’s shadow trailed behind them, longer than it should have been. “I know many names.” “That was not an answer.” “No.”
Their voice thinned
. “It was an evasion.” Isolde touched one of the flowing gold veins. Light coated her fingertip, then slid away. “Answers ripen poorly when forced,” she said. “Does anyone here speak like a normal person?” “No,” Nyx said. The corridor opened onto a bridge. Aurora stopped so fast Nyx almost walked into her. The bridge arched over an impossible valley. Terraced vineyards climbed the far cliffs in orderly green bands, each vine heavy with grapes in colours Aurora had no name for. Some clusters shone blue as bruises. Others were pale and translucent, with tiny flames flickering inside each fruit. Workers moved between the rows, their bodies bent beneath baskets. From this distance they looked human, until one raised its head and Aurora saw antlers branching from its skull. Below the terraces, orchards spread over the valley floor. Pear trees bore glass fruit. A grove of black-trunked trees hung with pink hearts that beat in their skins. Rivers wound between them,
not with water but with cream, red wine
, and something thick and gold that dragged itself uphill. Far beyond, a city rose from the valley’s centre.
Its towers resembled stacked banquet
dishes, white and glazed, spiralling higher and higher. Balconies overflowed with red banners. At the city’s highest point stood a palace shaped like a vast open mouth. Golden teeth marked its gates. Smoke drifted from its throat. Aurora’s chest tightened. “Dymas,” Nyx said. “The province of appetite.” A bell sounded from the city. One deep note. The vineyards answered. Thousands of vines twisted towards the sound. Their leaves turned silver on one side, then black on the other. Aurora looked down at the bridge. It had no railings. Pale bones formed its surface, packed so
tightly
together that it looked like stone until she noticed knuckles, ribs, and a skull half-buried near her boot. “Tell me we’re not walking across that.” “We are walking across that,” Isolde said. Aurora let out a
measured
breath. “Fine. Any useful rules?” “Do not eat.” “I had worked that out.” “Do not accept a drink.” “Also obvious.” “Do not praise the food.” Aurora looked at her. “That one feels oddly specific.” Nyx moved onto the bridge. Their solid feet made no sound against the bones. “In Dymas, praise is a contract.” “Of course it is.” Aurora followed. The first few steps held firm. The bone bridge curved out over the valley, broad enough for a carriage but narrow enough to make her aware of every empty drop on either side. Warm air rose from below, laden with scents that shifted with every breath. Fresh bread. Roasted garlic. Chocolate. Her mother’s cawl, slow-cooked with lamb and leeks. Aurora faltered. The smell came from nowhere. It was not close. It could not be close. Yet it reached into her chest with the awful precision of a hand finding an old bruise. She saw, for one flashing second, her mother at the stove in Cardiff. Jennifer’s sleeves rolled up. Her hair tucked behind one ear. Steam clouding the kitchen window while rain
traced
the glass. Aurora clenched the dagger until its cold bit her palm. The image burst. A vine had curled around the bridge ahead of her. Its leaves brushed the bone path, and a cluster of dark red grapes hung at eye level. Each one held a glossy black pupil. “Hungry traveller,” the grapes whispered. Aurora kept walking. “Hungry girl.” Nyx raised one hand. Darkness slid along the bridge and wrapped the vine. It shrivelled at once, leaves folding in on themselves. The grapes burst with soft pops. Purple juice ran across the bones and hissed. “Your memories have flavour,” Nyx said. “Lovely.” “They will sample them.” “Can they choke?” “Not often.” The bridge
trembled
. Aurora looked down. The skull near her boot had opened its jaw. Then another did. Bones clicked and clattered beneath their feet. Fingers pried loose from the packed surface. A hand closed around Aurora’s ankle. She drove the Fae blade down. Moonsilver pierced bone with a sharp white flash. The hand burst apart. The bridge bucked, throwing her sideways. Nyx caught her by the shoulder, solid for one instant, then shadow again as a wave of grasping hands swept through the place where their chest had been. “Run,” Nyx said. Aurora ran. The bridge erupted beneath them. Skulls rolled loose and snapped at their heels. Ribs rose like hooked bars. Hands hauled themselves free in white, frantic knots, reaching for boots, cloaks, hair. Isolde moved ahead with impossible grace, her feet skimming over gaps where the bridge tore open. She held no weapon. She did not need one. Every hand that reached for her curled away, fingers knotting as if they had remembered pain. Aurora slashed at a wrist. The blade cut cleanly through it. Black blood sprayed the bone path and shrieked when it touched the moonsilver. Nyx vanished into the shadows cast by the flailing hands. A moment later, darkness surged under the bridge like a tide. It swallowed half the grasping bones. Screams rose from below, thin and furious. Aurora gained three steps. A hand seized her left wrist. Her sleeve tore. Cold fingers locked over the small crescent scar she had carried since childhood. The Heartstone burned. Red light blasted through the bridge. Every bone beneath Aurora’s feet went still. For a breath, the valley held its
silence
.
Then a voice rolled from
the city, soft and vast, rich with amusement. “Malphora has crossed my bridge.” The palace-mouth at the valley’s centre opened wider. Inside its throat, fires kindled. And across the vineyards, the antlered workers dropped their baskets and
began to
run.
created_at
"2026-07-09T18:18:21.409Z"
7/9/2026, 6:18:21 PM
model
"openai/gpt-5.6-terra-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
587
moderation_latency
(null)
generation_time
34660
tokens_prompt
5338
tokens_completion
3327
native_tokens_prompt
4854
native_tokens_completion
2624
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.04058025
router
(null)
provider_responses
0
endpoint_id
"3cc89000-ae34-4dde-9c7d-5ce009c8af0b"
id
"resp_0f1c1254715e1541016a4fe5ed944481938d49d210c3290f81"
is_byok
false
latency
335
model_permaslug
"openai/gpt-5.6-terra-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783621101-fss0OFwxsXFdGijgod9H"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783621101-5xZThPQkSdOfYHNZd9Cm"
upstream_id
"resp_0f1c1254715e1541016a4fe5ed944481938d49d210c3290f81"
total_cost
0.04058025
cache_discount
0.01091475
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
19
adverbTagCount
1
adverbTags
0
"it said again [again]"
dialogueSentences
63
tagDensity
0.302
leniency
0.603
rawRatio
0.053
effectiveRatio
0.032
97.48%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1988
totalAiIsmAdverbs
1
found
0
adverb
"tightly"
count
1
highlights
0
"tightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
77.36%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1988
totalAiIsms
9
found
0
word
"throbbed"
count
1
1
word
"stomach"
count
1
2
word
"lurched"
count
1
3
word
"pulse"
count
1
4
word
"warmth"
count
1
5
word
"measured"
count
1
6
word
"traced"
count
1
7
word
"trembled"
count
1
8
word
"silence"
count
1
highlights
0
"throbbed"
1
"stomach"
2
"lurched"
3
"pulse"
4
"warmth"
5
"measured"
6
"traced"
7
"trembled"
8
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
219
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
219
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
264
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1988
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
21
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
81
wordCount
1719
uniqueNames
11
maxNameDensity
1.98
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
Nyx
20
Heartstone
5
Veil
1
Isolde
11
Aurora
34
Seer
1
Fae-forged
1
Hell
1
Fae
3
Cardiff
1
Gold
3
persons
0
"Nyx"
1
"Heartstone"
2
"Isolde"
3
"Aurora"
4
"Seer"
places
0
"Veil"
1
"Cardiff"
globalScore
0.511
windowScore
0.5
92.31%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
130
glossingSentenceCount
3
matches
0
"appeared beside her in a fold of blackness, one long hand braced against a wall that had not existed a heartbeat ago"
1
"panels that seemed to swallow the amber light drifting over them"
2
"looked like stone until she noticed knuck"
49.09%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
3
per1kWords
1.509
wordCount
1988
matches
0
"not words but appetites, thousands of mouths chewing in the dark"
1
"neither the lock nor"
2
"not with water but with cream, red wine"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
264
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
165
mean
12.05
std
14.22
cv
1.18
sampleLengths
0
10
1
38
2
4
3
39
4
6
5
2
6
42
7
17
8
22
9
4
10
7
11
4
12
4
13
3
14
12
15
50
16
8
17
40
18
6
19
2
20
37
21
6
22
21
23
11
24
3
25
7
26
60
27
20
28
3
29
6
30
4
31
35
32
4
33
5
34
16
35
52
36
9
37
6
38
30
39
3
40
1
41
8
42
2
43
5
44
1
45
6
46
2
47
9
48
4
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
219
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
298
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
264
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
597
adjectiveStacks
0
stackExamples
(empty)
adverbCount
23
adverbRatio
0.038525963149078725
lyAdverbCount
3
lyAdverbRatio
0.005025125628140704
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
264
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
264
mean
7.53
std
5.2
cv
0.69
sampleLengths
0
10
1
7
2
18
3
13
4
4
5
11
6
20
7
8
8
6
9
2
10
13
11
9
12
20
13
5
14
12
15
5
16
17
17
4
18
7
19
4
20
4
21
3
22
12
23
1
24
2
25
2
26
2
27
3
28
7
29
18
30
15
31
8
32
3
33
23
34
14
35
6
36
2
37
19
38
18
39
6
40
7
41
14
42
5
43
6
44
3
45
7
46
4
47
13
48
17
49
5
60.10%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.3787878787878788
totalSentences
264
uniqueOpeners
100
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
192
matches
0
"Then stone struck the soles"
1
"Instead, the room breathed."
2
"Somewhere beyond them, something took"
3
"Then the black lips parted"
4
"Then another did."
5
"Then a voice rolled from"
ratio
0.031
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
35
totalSentences
192
matches
0
"Her fingers met no flesh"
1
"It hung between two ancient"
2
"Its edges curled and uncurlled"
3
"Her stomach lurched as colours"
4
"Her own reflection stared back"
5
"Her cloak brushed no dust"
6
"Their stone teeth were worn"
7
"It tasted of clove, wine,"
8
"Their stone tongues drew back."
9
"It had led her here"
10
"She had expected answers from"
11
"She had not expected a"
12
"It widened with a grinding"
13
"Its voice came from deep"
14
"It had become a question"
15
"She had heard it only"
16
"it said again"
17
"They went through before it"
18
"Their voice thinned"
19
"Its towers resembled stacked banquet"
ratio
0.182
53.75%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
156
totalSentences
192
matches
0
"Aurora caught Nyx’s wrist before"
1
"Her fingers met no flesh"
2
"The Heartstone at her throat"
3
"Nyx turned their violet gaze"
4
"It hung between two ancient"
5
"Its edges curled and uncurlled"
6
"Isolde stood on Aurora’s other"
7
"The grass did not bend"
8
"the Seer said"
9
"Aurora drew the Fae-forged blade."
10
"The slender moonsilver dagger lay"
11
"Aurora pulled Nyx through."
12
"The grove vanished."
13
"Blood beneath iron."
14
"The rich fatty scent of"
15
"Her stomach lurched as colours"
16
"Voices rushed around her, not"
17
"Aurora staggered forward."
18
"Nyx appeared beside her in"
19
"Isolde arrived without stumbling, as"
ratio
0.813
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
192
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
60
technicalSentenceCount
3
matches
0
"Nyx appeared beside her in a fold of blackness, one long hand braced against a wall that had not existed a heartbeat ago."
1
"The walls rose in great dark panels that seemed to swallow the amber light drifting over them."
2
"A grove of black-trunked trees hung with pink hearts that beat in their skins."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
19
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
16
fancyCount
2
fancyTags
0
"Nyx murmured (murmur)"
1
"the grapes whispered (whisper)"
dialogueSentences
63
tagDensity
0.254
leniency
0.508
rawRatio
0.125
effectiveRatio
0.063
89.3367%