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Run: 2026-07-09-01KX41NZFRQD6ZDGP6HZWA9CSJ
Run Details
Model:
GPT-5.6 Sol (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 9s
Cost:
$0.102401
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.80%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
49.43%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
63.49%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
57.53%
Sentence opener variety
(details)
44.84%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
47.44%
Subject-first sentence starts
(details)
44.84%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.9791%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The earth split under Aurora’s
boots, and a hot red light swallowed her to the waist. Nyx caught her left arm.
Their fingers hardened from smoke
into something cold and lean, but the pull beneath Aurora had teeth. It dragged at her boots, her coat, even the breath inside her lungs.
The Heartstone pendant struck her
sternum.
Its crimson glow throbbed through
her shirt. “Isolde!”
The Half-Fae stood beyond the
broken ring of ancient oak standing stones, silver hair lashing around her face. She raised one pale hand.
The wildflowers in the Grove
bowed towards her, each stem straining as if caught in a current. “You have stepped upon the road that eats the traveller.” “I noticed.” Aurora clawed at the turf. Roots tore under her nails, wet and fibrous.
The red cleft widened between
her hands. Nyx sank to one knee.
Violet eyes burned within their
shifting face. “Release the stone.” “It’s around my bloody neck.” “Then release your fondness for it.”
The Heartstone’s silver chain tightened
against her throat.
Isolde crossed the boundary of
the standing stones.
She left no mark in
the crushed grass.
The Fae blade flashed in
her hand, a slender leaf of moonsilver, and she sliced through the air above the rift. Nothing happened. Then the world screamed.
A bright seam appeared in
the empty space. It
raced
around the clearing, exposing the Veil as a vast, shimmering skin stretched between realms. Shapes pressed against it from the other side. Hands. Horns. A long face with too many lips. The moonsilver blade had cut the Veil. Aurora stopped sinking. For half a heartbeat. The rift snapped open and took all three of them. Heat struck first. Aurora hit stone, rolled across a carved floor and collided with a pillar. Her teeth clacked together. The Fae blade skittered past her nose and dropped over an edge.
She lunged and caught its
hilt. Below her hand lay no floor, no cellar and no bottom she could see. A gulf opened beneath a narrow bridge of black glass. Far below, golden lights drifted through darkness in slow shoals, like lanterns sunk in a midnight sea. A shadow poured across her shoulder. “Your talent for falling has grown ambitious,” Nyx whispered. Their body gathered beside her, tall and narrow. Wisps peeled from their arms and flowed towards the gulf. Aurora hauled herself back onto the bridge. “You could have warned me.” “I did.” “You told me to strangle myself with a necklace.” “An imperfect warning.” Isolde descended through the open rift as
lightly
as a falling petal.
Her bare feet touched the
black glass. The portal puckered above her, shrank to a glowing wound and sealed with a wet snap. Silence followed. Not true
silence
. Something chewed in the walls. Aurora rose and forced air into her bruised chest. The bridge stretched ahead between rows of immense pillars. Each pillar resembled a stack of clenched hands, carved from greasy green stone and fused wrist to wrist. Beyond them, an amber sky curved over orchards, vineyards and gardens that extended beyond sight.
They had not landed inside
a building. The bridge crossed open air beneath that warm, unnatural heaven. Yet an arched ceiling floated high above them, supported by nothing, its painted vault crowded with scenes of feasts. Figures reclined at tables. Servants carried silver platters. Guests tore into fruit, meat and one another with equal appetite. Aurora looked behind them. The bridge ended at a blank wall. “No door.” “Doors favour those who expect to leave,” Isolde said. Aurora’s pendant glowed beneath her shirt. Heat
pulsed
from it in a steady beat, stronger than before. “This is Dymas.” Nyx lifted their chin. The shadows around the pillars leaned towards them, then recoiled. “Gluttony’s garden. Belphegor’s table.” “You’ve been here?” “I have listened at its edges. Entering a mouth requires less wisdom.” Aurora slid the Fae blade into the sheath inside her coat.
Its cold seeped through the
lining and settled against her ribs. “Good thing wisdom stayed in Richmond.” A sound travelled along the bridge. Clink. Pause. Clink. Silver against china. They turned. A table now occupied the bridge ahead. Aurora had looked at that same stretch of black glass seconds ago. Nothing had stood there.
Now a white cloth draped
across a long banquet table, and twelve high-backed chairs flanked it. Steam curled from covered dishes. Crystal goblets held ruby wine. A silver candelabrum branched over the centre, though every flame burned downwards into the wax. One chair slid back.
Its wooden legs scraped the
glass. “No one sit,” Aurora said. Isolde’s lavender eyes rested on the laden plates. “To refuse a feast insults the host.” “To eat it sounds worse.” “The insult kills the guest. The meal keeps what remains.” Nyx flowed past them.
Their lower body thinned into
trailing vapour as they approached the nearest place setting. The plate held a human molar in a pool of honey. Another held a wedding ring baked into a small tart. At the head of the table, a soup bowl steamed. Nyx bent over it, and the broth reflected a man’s face instead of their shadowed one.
He had hollow cheeks, tired
eyes and a pointed brown beard. Blood ran from his nose onto a stiff white collar. The image looked up. “Aldric,” it said. Nyx recoiled.
Their shape burst apart, staining
the table and bridge in a splash of darkness. The bowl rattled. “Aldric. You left us hungry.” Nyx reformed beside Aurora.
Their violet eyes had narrowed
to bright cuts. “Don’t call me that.” Aurora had never heard force enter their voice before. The
whisper
remained, but stone ground beneath it. The soup bubbled. Pale fingers surfaced in the broth and gripped the bowl’s rim. Aurora overturned it with the flat of the Fae blade. The bowl smashed. Broth spread across the black glass, carrying sliced carrots, pearls of fat and several tiny human teeth. The reflected face vanished. All twelve chairs slammed under the table. The dishes stopped steaming. Then the banquet rotted. Pears collapsed into brown pulp. Mould
raced
over bread in blue-green blooms. The meat beneath the silver covers liquefied, spilling dark grease across the cloth. A stench of sweet decay clogged Aurora’s nose. Isolde watched maggots writhe from a split pomegranate. “A debt has noticed us.” “Whose?” “The stone knows.” Aurora hooked a finger beneath the pendant’s chain and drew it into view. The deep crimson gem glowed like a coal fed by breath.
Its warmth no longer pulsed
towards the vanished portal.
It tugged forwards, lifting from
her palm towards the distant end of the bridge. “The benefactor who gave me this knew where it led.” “No gift given without a face remains kind,” Isolde said. “That would have helped when I asked whether I should wear it.” “You asked if it would open a way.” “And you said, ‘Every heart opens something.’” “Truth wears many gowns.” Aurora wiped broth from the blade against the tablecloth. “Yours could use pockets.” They moved on. The banquet table remained behind them, though the bridge should have carried them past it. Aurora glanced back after twenty paces and found it the same distance away. After fifty, its downward flames still shone close enough to reveal the ruined feast. She stopped looking. The pillars changed as they walked. Carved hands gave way to mouths, hundreds of stone lips piled into towers. Some pursed. Some grinned. Others stretched wide around dark hollows. Whispers leaked from them. “Salt.” “More.” “Mother.” “Please.” “Just one.” Aurora kept to the centre of the bridge. The air tasted of burnt sugar and copper. Warmth pressed against her skin, damp and intimate, while the glass underfoot remained cold enough to numb her soles.
To their right, the orchards
climbed hills in ordered rows. Branches bent beneath fruit in colours Aurora had no names for. One tree bore translucent globes full of swimming fish. Another grew small red masks that opened their eyes as the group passed. Vines crawled over trellises carved from bone, heavy with black grapes. Each grape contained a pale shape curled like an unborn child. Gardeners worked among them. At first Aurora took them for people in white robes. Then one straightened. It stood nine feet tall, all loose skin and jointed limbs. A
porcelain
mask covered its face. The painted mouth formed a gentle smile. Four arms extended from its torso, each ending in a different tool: shears, a spoon, a narrow knife and a silver hook. The gardener cut a mask from a branch. The fruit screamed. It placed the mask over its
porcelain
face. Flesh clung to ceramic. The new lips
trembled
. “Not ripe,” the gardener said in a child’s voice. Its head rotated towards the bridge. Aurora held still. More gardeners rose among the trees. Dozens of
porcelain
faces turned in sequence. Click-click-click. Nyx spread into the pillars’ shadows. “They cannot see what casts no
desire
.” “Fantastic. I
desire
not being chopped up.” “An abundant
desire
.” Isolde walked on. The gardeners tracked her with their painted eyes, but none crossed the orchard’s low wall. Aurora followed, one hand resting near the blade. The first gardener stepped to the boundary. Its silver hook hovered over the bridge. “Guest?” Isolde did not slow. “Seed.” The gardener cocked its head. “Guest?” “Root.” “Guest?” “Rot.” At the third answer, it withdrew. The others returned to pruning. Aurora waited until the orchard had fallen behind. “What was that?” “Three names for one promise.” “You told it we were plants?” “I told it what we become.” The bridge widened into a circular platform. A fountain rose at its centre, shaped like a kneeling man who held a stone platter above his head. Clear liquid poured from his open eyes into a shallow basin. Beyond it stood an immense gateway. Two doors of dark red wood filled the arch. Iron vines bound them shut, their thorns long as fingers. A crest marked the centre: an open mouth with a crown resting on its tongue. The Heartstone pulled towards it so hard that the chain bit Aurora’s neck. She caught the gem in her fist. “Subtle.” Nyx emerged beside the fountain. Their fingers dipped into the stream from the statue’s eyes. The liquid hissed against their skin, and silver vapour rose around their hand. “Memory,” they said. Aurora stepped closer. Images shifted beneath the basin’s clear surface. A kitchen flashed into view, all copper pans and white tiles. A woman kneaded dough while a little girl stole raisins from a bowl. The image broke. A soldier crawled through mud with an empty canteen. Another ripple revealed an old man feeding cake to a dog beneath a table. Thousands of moments swam below, each bound to hunger. “Dymas collects appetite,” Nyx whispered. “Not food. The need for it.” Isolde crouched beside the basin. Her silver hair pooled around her feet without touching the water. “The first hunger built this road. The last will close it.” Aurora looked at the kneeling statue. The carved man’s face held no grief despite the endless tears. Letters scarred his raised arms. She wiped grime from the nearest line. The script rearranged itself beneath her thumb. Curved marks straightened into words she could read. ALL WHO ENTER SHALL BE FILLED. Another line emerged along the opposite arm. ALL WHO
ARE FILLED
SHALL FEED THE HOUSE. “I’ve seen friendlier terms in payday loans.” Something knocked from inside the red doors. Three slow blows. The iron vines tightened. Aurora’s pendant answered with three hard pulses. Knock. Pulse. Knock. Pulse. Knock. Pulse. Nyx’s body blurred at the edges. “The stone is not a key.” Aurora stared at the crowned mouth carved across the doors. “What is it?” “An invitation.” The Heartstone flared. Crimson light burst between Aurora’s fingers. The silver chain snapped and the pendant flew across the platform. It struck the crest’s stone tongue and sank into it. The crowned mouth closed. Iron vines slithered from the doors and dropped in coils, clanging against the glass. The dark red panels opened a hand’s breadth. Warm air breathed through the gap. It carried roasted herbs, old blood and the clean mineral smell of a freshly opened
grave
. Beyond the doors stretched a hall lined with empty tables. They descended in tiers towards a distant throne. Thousands of golden plates covered the tables, and each plate held a beating human heart. No one sat among them. Not yet. A path of crimson carpet led from the gateway. Ancient murals climbed the walls, older and cruder than those above the bridge. They showed a horned prince digging into the earth with his bare hands. He pulled orchards from graves, vineyards from battlefields and wheat from the bellies of starving gods. At the final mural, the prince knelt before a woman. Her black hair touched her shoulders. A crescent scar marked her left wrist. Aurora’s hand closed over that same scar. “Isolde.” The seer’s face had lost its riddling calm. Her pale lavender eyes fixed on the mural. “That picture is older than your bloodline.” “Then why does it have my face?” “The house remembers what it has yet to eat.” Behind them,
porcelain
clicked. The gardeners crowded the bridge, shoulder to shoulder. Their four arms hung at their sides. Hooks, knives, spoons and shears caught the amber light. The nearest wore a fresh human face. Its bright blue eyes met Aurora’s. “Guest,” it said. The red doors swung wide. Every heart in the hall stopped beating. A vast shape stirred upon the distant throne, and the crowned mouth above the gateway spoke with Aurora’s voice. “Malphora has come home.”
created_at
"2026-07-09T18:19:16.353Z"
7/9/2026, 6:19:16 PM
model
"openai/gpt-5.6-sol-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
4774
moderation_latency
(null)
generation_time
69419
tokens_prompt
5338
tokens_completion
4154
native_tokens_prompt
4854
native_tokens_completion
3332
native_tokens_completion_images
0
native_tokens_reasoning
370
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.1024005
router
(null)
provider_responses
0
endpoint_id
"a54c5de0-89bf-4ad7-a212-cf977eed918a"
id
"resp_0b69f4c1854325df016a4fe6246bac8190a7448bdcac3319b2"
is_byok
false
latency
244
model_permaslug
"openai/gpt-5.6-sol-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783621156-GtriwBUIGe6QaLMJvDYv"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783621156-3lfYqfBTWI2tB6mChYun"
upstream_id
"resp_0b69f4c1854325df016a4fe6246bac8190a7448bdcac3319b2"
total_cost
0.1024005
cache_discount
0.0218295
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
69
tagDensity
0.145
leniency
0.29
rawRatio
0
effectiveRatio
0
97.80%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2274
totalAiIsmAdverbs
1
found
0
adverb
"lightly"
count
1
highlights
0
"lightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
49.43%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2274
totalAiIsms
23
found
0
word
"throbbed"
count
1
1
word
"raced"
count
2
2
word
"silence"
count
2
3
word
"pulsed"
count
2
4
word
"crystal"
count
1
5
word
"whisper"
count
1
6
word
"warmth"
count
2
7
word
"porcelain"
count
4
8
word
"trembled"
count
1
9
word
"desire"
count
3
10
word
"pulse"
count
3
11
word
"grave"
count
1
highlights
0
"throbbed"
1
"raced"
2
"silence"
3
"pulsed"
4
"crystal"
5
"whisper"
6
"warmth"
7
"porcelain"
8
"trembled"
9
"desire"
10
"pulse"
11
"grave"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
250
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
250
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
310
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
22
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2274
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
18
unquotedAttributions
0
matches
(empty)
63.49%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
74
wordCount
1965
uniqueNames
10
maxNameDensity
1.73
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Aurora
34
Heartstone
4
Half-Fae
1
Grove
1
Fae
5
Veil
2
Isolde
9
Nyx
12
Knock
3
Pulse
3
persons
0
"Aurora"
1
"Heartstone"
2
"Half-Fae"
3
"Fae"
4
"Isolde"
5
"Nyx"
places
(empty)
globalScore
0.635
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
167
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
2274
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
310
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
205
mean
11.09
std
12.72
cv
1.147
sampleLengths
0
16
1
35
2
13
3
1
4
40
5
10
6
2
7
20
8
12
9
3
10
5
11
6
12
8
13
37
14
2
15
4
16
41
17
7
18
3
19
4
20
10
21
3
22
29
23
6
24
41
25
6
26
9
27
18
28
7
29
5
30
2
31
9
32
3
33
35
34
2
35
8
36
51
37
7
38
48
39
4
40
7
41
2
42
9
43
17
44
3
45
14
46
4
47
3
48
12
49
22
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
250
matches
0
"ARE FILLED"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
325
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
310
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1357
adjectiveStacks
1
stackExamples
0
"Far below, golden lights"
adverbCount
27
adverbRatio
0.01989683124539425
lyAdverbCount
1
lyAdverbRatio
0.0007369196757553427
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
310
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
310
mean
7.34
std
4.43
cv
0.604
sampleLengths
0
16
1
5
2
17
3
13
4
6
5
7
6
1
7
18
8
5
9
17
10
10
11
2
12
5
13
8
14
7
15
5
16
7
17
3
18
5
19
6
20
8
21
8
22
8
23
21
24
2
25
4
26
8
27
16
28
8
29
1
30
1
31
7
32
7
33
3
34
4
35
10
36
3
37
13
38
4
39
12
40
6
41
14
42
10
43
17
44
6
45
9
46
8
47
10
48
7
49
5
57.53%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.3548387096774194
totalSentences
310
uniqueOpeners
110
44.84%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
223
matches
0
"Then the world screamed."
1
"Then the banquet rotted."
2
"Then one straightened."
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
38
totalSentences
223
matches
0
"Their fingers hardened from smoke"
1
"It dragged at her boots,"
2
"Its crimson glow throbbed through"
3
"She raised one pale hand."
4
"She left no mark in"
5
"It raced around the clearing,"
6
"Her teeth clacked together."
7
"She lunged and caught its"
8
"Their body gathered beside her,"
9
"Her bare feet touched the"
10
"They had not landed inside"
11
"Its cold seeped through the"
12
"Its wooden legs scraped the"
13
"Their lower body thinned into"
14
"He had hollow cheeks, tired"
15
"Their shape burst apart, staining"
16
"Their violet eyes had narrowed"
17
"Its warmth no longer pulsed"
18
"It tugged forwards, lifting from"
19
"They moved on."
ratio
0.17
47.44%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
184
totalSentences
223
matches
0
"The earth split under Aurora’s"
1
"Nyx caught her left arm."
2
"Their fingers hardened from smoke"
3
"It dragged at her boots,"
4
"The Heartstone pendant struck her"
5
"Its crimson glow throbbed through"
6
"The Half-Fae stood beyond the"
7
"She raised one pale hand."
8
"The wildflowers in the Grove"
9
"Aurora clawed at the turf."
10
"Roots tore under her nails,"
11
"The red cleft widened between"
12
"Nyx sank to one knee."
13
"Violet eyes burned within their"
14
"The Heartstone’s silver chain tightened"
15
"Isolde crossed the boundary of"
16
"She left no mark in"
17
"The Fae blade flashed in"
18
"A bright seam appeared in"
19
"It raced around the clearing,"
ratio
0.825
44.84%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
223
matches
0
"Now a white cloth draped"
1
"To their right, the orchards"
ratio
0.009
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
81
technicalSentenceCount
1
matches
0
"A fountain rose at its centre, shaped like a kneeling man who held a stone platter above his head."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
2
fancyTags
0
"Nyx whispered (whisper)"
1
"Nyx whispered (whisper)"
dialogueSentences
69
tagDensity
0.13
leniency
0.261
rawRatio
0.222
effectiveRatio
0.058
89.9791%