Run: 2026-07-25-01KYCPM39RWX3EER1ECY7WDF8J

Run Details

Duration:
55.9s
Cost:
$0.103515
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The disused escalator had stopped mid-flight, one step frozen higher than the rest, and Detective Harlow Quinn planted her boot on it as if it might start moving again out of spite. "Mind the third tread down. It's rotted through." Sergeant Adeyemi's voice floated up from the dark below, bounced off tile, came back wrong. Everything down here came back wrong. Quinn had worked a body in a lift shaft, a body in a slurry pit, a body folded into a chest freezer in Peckham, and none of those places had made her ears feel like they were full of wool. "Who found him?" "Urban explorers. Two kids from Kentish Town with a GoPro and no sense." Adeyemi's torch swung. "They came in through the vent shaft behind the kebab shop. Called it in at four twenty." "And uniform's been down since?" "Since five. Nobody's touched anything, guv." Camden's abandoned station had been sealed since 1924, according to the placard someone had bolted to the hoarding above. Quinn didn't believe placards. Sealed places had a smell, dust and pigeon and old iron, and this place smelled of none of that. It smelled of cloves. Cold, sweet, faintly medicinal. Like her grandmother's cupboard. She reached the platform and stopped. The tiling ran cream and oxblood, cracked in places, and where it cracked, something had been chalked over it. Not graffiti. Graffiti had ego. Graffiti wanted an audience. These were tight little clusters of marks, wrist-sized, repeated at intervals of roughly two metres along the whole curve of the wall, and they had been drawn by someone with a steady hand and no interest in being admired. The body lay in the six-foot, down where the rails would have been if the rails were still there. Somebody had lifted the rails. Somebody had taken up the sleepers too, and swept the ballast flat, and the flatness of it made Quinn's neck itch. "Male, forties, no ID." Adeyemi crouched at the platform edge, careful, hands off the tiles. "Blunt force to the back of the skull. Doc's putting time of death somewhere between midnight and two. There's a length of scaffold pole eight feet from the body with hair and tissue on the end." "Convenient." "Or careless." He straightened. "Look, guv, I've been thinking. There's a rave scene runs through these places. Deep-level parties, unlicensed. You get a hundred kids in a hole like this, you get pills, you get dealers, you get someone owing someone. Fight breaks out, one lad picks up a pole, everyone scatters and leaves the poor sod bleeding out on the trackbed." "That's a story." "It's a workable story." "It's a story that explains the pole." Quinn crouched. Her knees complained. Forty-one, eighteen years, and the knees kept a ledger. "It doesn't explain the floor." Adeyemi looked at the floor. "What about the floor?" "There's no dust." He said nothing. She let him look. It was one of the reasons she kept him. The trackbed had been swept. Not brushed by draught, not scuffed by trainers, swept, in long overlapping arcs, the way you'd sweep a shop floor at closing. The arcs ran up to within a foot of the body and stopped. "They swept before," she said. "Not after. If you sweep after a killing you're hiding footprints and you'd sweep through the blood. There's no drag in the blood. Nobody touched this floor once he was on it." "So the place was clean when he came down here." "The place was prepared." Quinn stood and walked the platform edge, torch low. "Fifteen years I've been getting called into holes in the ground. Every one of them had a mattress in it, or a needle, or a Special Brew can from 1998. Where's the rubbish?" "Maybe they cleared it for a party." "Then where are the lights? The rigging? You don't rave in the dark, Sergeant, you rave under lasers and you leave your cable ties behind." She stopped. Angled the beam up at the wall. Hooks. Eight of them, iron, set into the tile at head height in a line, each one worn shiny at the underside curve. Something had hung on those hooks, and hung heavy, and hung there often. Nothing hung on them now. "That's Victorian ironwork," Adeyemi said. "Could be original. Lamp hooks." "The tile's 1907. The hooks are through the tile, not under it, and the mortar round them is white. Fresh mortar goes grey in a year down here." She moved along. "Someone put these in and someone took down whatever was on them, and they did it in a hurry, because they left that." Her beam caught it. Twelve feet along, in the join between wall and floor, a scrap of oilcloth no bigger than a bus ticket, dark green, edged in a fine gold thread that had been stitched, not printed. "Bag it." "That's a bit of tarp, guv." "That's the corner of a stall canopy. Someone had a market down here." Adeyemi laughed once, without much in it. "In a sealed station." "Which brings me back to how our two teenagers got in through a vent shaft behind a kebab shop." Quinn crouched again, at the body this time, and made herself look properly. Male. Fifty rather than forty; the hands aged him. Good coat, wool, hand-finished buttonhole, worn at the cuff in a way that meant he'd owned it fifteen years and had it repaired instead of replaced. A man with money and no interest in showing it. His shoes were wrong for London. Soles thin as paper and no grip at all, the sort of thing you wore indoors, and yet the uppers were scuffed to death. "His pockets." "Empty. All of them." "All of them how? Turned out, or emptied?" Adeyemi crouched to look. Frowned. "Not turned out. Nothing's inside out." "So whoever robbed him took the time to put his lining back. Under a hundred kids scattering in the dark." Quinn's torch travelled down the man's arm. The right hand lay open, palm up, fingers curled loose. The left was a fist. She'd seen enough of the dead to know a fist made at the moment of dying from a fist made after. Rigor kept a secret if you asked it politely. She took a pen from her jacket, slid the barrel into the curl of the fingers, and eased. Brass. Small. Round. A compass, no bigger than a pocket watch, its casing green with verdigris and its face scratched all over with markings that were not letters and not numbers and not any compass rose she'd ever seen. She turned it in the torchlight. Sigils, tight and interlocking, biting into the brass. The needle swung. Settled. Pointed past her left shoulder, into the black mouth of the tunnel. She shifted her feet, turned ninety degrees, and looked again. The needle hadn't moved. Still the tunnel. "Guv." Adeyemi's voice had gone flat. "North's the other way. The vent shaft's north. I checked my phone on the way down." "I know." "Compasses go funny near iron." "There's no iron left in this floor. They lifted it." Quinn stood, holding the thing level on her palm, and the needle sat steady as a judge, aimed at nothing but dark. Three years ago, in a basement in Deptford, DS Morris had gone through a doorway that hadn't been in the building's plans, and Quinn had followed twelve seconds later and found brick. Solid, mortared, filthy brick, with her partner's torch still lying on the floor in front of it, still switched on. They'd written it up as absconding. She'd signed the form. She'd signed the bloody form. "Get the two witnesses separated and printed," she said. "And find out who owns the freehold above this station. Not the leaseholder. The freehold, going back." "You think the kebab shop's in on it?" "I think somebody's been running something down here every month or so, and last night they packed up in ten minutes flat and left a man on the floor and this in his hand." She closed her fingers round the compass. Cold. Colder than brass had any business being. "Which means either they didn't know he was dead, or they knew and something worse than a body made them run." Down the tunnel, far off, something dragged along the ground and stopped. Adeyemi's torch snapped up. "Rats." "Rats don't stop." The needle in her palm turned, slow and certain, and followed the sound.
created_at"2026-07-25T13:14:52.105Z" 7/25/2026, 1:14:52 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1634
moderation_latency(null)
generation_time55836
tokens_prompt4492
tokens_completion2035
native_tokens_prompt6538
native_tokens_completion2833
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.103515
router(null)
provider_responses
0
endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
id"msg_011CdNqVUMvDKd6UqvJhQDZr"
is_byokfalse
latency1634
model_permaslug"anthropic/claude-opus-5-20260723"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784985292-DeGJZdmqQ8WA5PKOPBLr"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784985292-eT4HUTNZMREsUXQkiFk5"
upstream_id"msg_011CdNqVUMvDKd6UqvJhQDZr"
total_cost0.103515
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"Quinn crouched again [again]"
dialogueSentences50
tagDensity0.3
leniency0.6
rawRatio0.067
effectiveRatio0.04
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1417
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1417
totalAiIsms0
found(empty)
highlights(empty)
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
76.41% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount4
hedgeCount0
narrationSentences86
filterMatches
0"feel"
1"look"
2"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen59
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1417
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
91.59% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount856
uniqueNames13
maxNameDensity1.17
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Adeyemi"
discoveredNames
Detective1
Harlow1
Quinn10
Adeyemi9
Peckham1
Camden1
Angled1
Male1
London1
Three1
Deptford1
Morris1
Cold2
persons
0"Harlow"
1"Quinn"
2"Adeyemi"
3"Camden"
4"Morris"
places
0"Peckham"
1"London"
2"Deptford"
globalScore0.916
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1417
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences121
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean23.62
std21.53
cv0.911
sampleLengths
032
18
261
33
433
55
66
754
86
967
1045
1151
121
1362
143
154
1626
179
183
1916
2040
2137
2210
2346
247
2534
2641
2710
2854
2938
302
316
3213
3311
3432
3575
362
374
388
3911
4037
415
4248
433
4450
4516
4610
477
4822
492
80.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences86
matches
0"been sealed"
1"been chalked"
2"been drawn"
3"being admired"
4"been swept"
5"been stitched"
6"were scuffed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs148
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences121
ratio0.008
matches
0"Fifty rather than forty; the hands aged him."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount861
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.025551684088269456
lyAdverbCount4
lyAdverbRatio0.004645760743321719
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean11.71
std11.2
cv0.956
sampleLengths
032
18
215
36
440
53
616
717
85
96
1019
114
1219
134
144
154
166
1719
182
193
204
2139
2219
235
2421
2515
2636
271
284
2958
303
314
329
333
349
355
365
374
383
393
404
419
425
4322
4413
455
4632
4710
4813
4933
94.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.6115702479338843
totalSentences121
uniqueOpeners74
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences71
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences71
matches
0"It smelled of cloves."
1"She reached the platform and"
2"Her knees complained."
3"He said nothing."
4"She let him look."
5"It was one of the"
6"She moved along"
7"Her beam caught it."
8"His shoes were wrong for"
9"She'd seen enough of the"
10"She took a pen from"
11"She turned it in the"
12"She shifted her feet, turned"
13"They'd written it up as"
14"She'd signed the form."
15"She'd signed the bloody form."
16"She closed her fingers round"
ratio0.239
72.68% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences71
matches
0"The disused escalator had stopped"
1"Sergeant Adeyemi's voice floated up"
2"Everything down here came back"
3"Quinn had worked a body"
4"Adeyemi's torch swung"
5"Camden's abandoned station had been"
6"Quinn didn't believe placards."
7"It smelled of cloves."
8"She reached the platform and"
9"The tiling ran cream and"
10"Graffiti had ego."
11"Graffiti wanted an audience."
12"These were tight little clusters"
13"The body lay in the"
14"Somebody had lifted the rails."
15"Somebody had taken up the"
16"Adeyemi crouched at the platform"
17"Her knees complained."
18"Adeyemi looked at the floor."
19"He said nothing."
ratio0.775
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount4
matches
0"The disused escalator had stopped mid-flight, one step frozen higher than the rest, and Detective Harlow Quinn planted her boot on it as if it might start movin…"
1"Twelve feet along, in the join between wall and floor, a scrap of oilcloth no bigger than a bus ticket, dark green, edged in a fine gold thread that had been st…"
2"Good coat, wool, hand-finished buttonhole, worn at the cuff in a way that meant he'd owned it fifteen years and had it repaired instead of replaced."
3"A compass, no bigger than a pocket watch, its casing green with verdigris and its face scratched all over with markings that were not letters and not numbers an…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences50
tagDensity0.06
leniency0.12
rawRatio0
effectiveRatio0
88.5497%