Run: 2026-07-25-01KYCPN1F3HG57KAVD96S9NPEY

Run Details

Duration:
51.0s
Cost:
$0.104870
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones didn't want them there. Aurora felt it in her teeth first, a hum like a tuning fork struck against bone, and then in her wrist, where the old crescent scar pulled tight as though someone had cinched a thread beneath the skin. "Second thoughts?" Nyx's voice came from her left shadow, which was wrong, because the light fell from the right. "Third and fourth." She pressed her palm flat against the nearest oak pillar. Bark. Or the memory of bark. It gave like wet clay under her fingers, then firmed. "It's breathing." "Everything here breathes. Try not to take it personally." Behind them, Richmond Park went on being Richmond Park. Bracken. A distant dog. Somewhere past the treeline, a jogger's playlist leaking through cheap earbuds. Aurora glanced back once, memorising the shape of the gap between the stones, the way she'd memorise a fire exit. Then she stepped through, and London stopped existing. The sound went first. Not silence, the ear-ringing kind you get in a soundproofed room, but a substitution. The jogger's music became a low chord held by something with more lungs than sense. The dog's bark became the creak of rigging. Aurora turned in a slow circle with her hand on the moonsilver hilt at her hip and counted the things that shouldn't be. One. The grass grew upward and also sideways, threading through the air at knee height like green combed hair, and where it brushed her calves it left a coolness that lingered after the touch had gone. Two. Wildflowers. Thousands of them, in colours that hurt to look at directly, the way a word hurts when you know it but can't say it. Bluebells in December. Poppies beside snowdrops beside something with black petals and a throat full of small white teeth. Three. There was no sun. There was light, honeyed and everywhere, pooling in the hollows of the meadow like spilled oil, but nothing cast it and nothing owned it. Four. Her shadow had gone missing. "Nyx." "I noticed." The Shade had condensed into something almost solid, six foot and change of moving darkness, and the violet coals of their eyes had narrowed. "It isn't stolen. It's polite. Shadows queue here." "Queue for what?" "To be needed." The pendant against her sternum gave a slow, warm throb, once, twice, then settled. Aurora pressed two fingers over it through her shirt. Not a portal, then. Or not near enough to matter. Small mercies came cheap and she'd take them. "Keep to the path," Silas said behind her, and she flinched, because she'd nearly forgotten he'd come. The barman looked absurd out here. Waxed jacket over a shirt that still smelled of hops and lemon oil, a cricket bat in his fist because he'd refused anything sharper. He held it low, like a man who'd used one before and not on cricket. "What path?" He nodded at the ground. Aurora looked. She'd have sworn she'd been walking on turf. She'd have sworn it under oath, in her father's courtroom voice, hand on whatever book they liked. But under her boots ran a ribbon of flat pale stones, each one a rough hexagon, each one worn to a dish in the centre by feet. Not a few feet. Not a hundred years of feet. The dishes were three inches deep and glassy. "That wasn't there." "It was always there." Silas didn't look up. "You just weren't." They walked. The meadow gave way to what she wanted to call a wood, and the word slid off. Trees stood in it, yes, silver-barked and tall, but they grew in pairs, each one leaning towards its partner until the crowns met and knotted, so the whole thing became a colonnade of green arches marching off into gold haze. Aurora ran a hand along one trunk as she passed and felt a heartbeat in it, slow as a whale's. Something moved in the canopy. She looked up and caught a flash of long limbs, too many joints, and then nothing but leaves shivering in a wind that hadn't touched her face. "Don't stare," Nyx murmured. "It's shy. It becomes less shy when observed." "That's not how shy works." "It is here." Water sounded ahead. They came out of the colonnade into a hollow where a stream ran uphill, chuckling to itself, carrying flakes of something bright that Aurora took for fish until one broke the surface and unfolded four wings and a bell-note of laughter before dropping back under. Silas crouched at the bank. He cupped his hand near the water without touching it. "Cold?" "Warm as blood." He wiped his palm on his jacket anyway. "Don't drink. Don't wash. Don't spit in it." "Spit in it?" "You'd be surprised." The stones led them across on a bridge that was one flat slab, unmortared, older than mortar, and carved along its edge with a line of script. Aurora stopped halfway. The letters weren't letters. They were more like the impression a word leaves in you after it's spoken, and as she looked, they arranged themselves obligingly into English. WHAT YOU CARRY IN, YOU MAY CARRY OUT. WHAT YOU TAKE UP HERE STAYS HERE, OR YOU STAY WITH IT. She read it three times, in case it changed. It didn't. That was somehow worse. "Nyx. Is that a rule or a warning?" "There's no difference in the Fae tongue." A pause. "That's rather the problem with them." Deeper in, the trees thinned and the ground rose, and the light changed key. Something like dusk without any actual dimming, the honey going to bronze. Aurora's breath started fogging. Her wrist ached. Then she crested the rise and forgot about the ache entirely. The grove sat in a bowl of the land, and it was beautiful the way an operating theatre is beautiful. Perfect. Intentional. Every stem in its place. Nine hawthorns ringed a clearing of white sand raked into spirals that hadn't been disturbed, not by wind, not by rain, not by the fall of a single leaf, and hanging from the hawthorn branches were bells. Hundreds of them. Bronze, glass, bone, and one that looked like a child's milk tooth on a red thread. None of them rang. "Right," Silas breathed. "Nobody sneeze." Aurora went down the slope slowly and stopped where the grass ended and the sand began. Her reflection stared up at her out of the white, which sand does not do. "There's no footprints," she said. "There never are." Nyx had gone thin as a smear of ink, pressed close to her heel. "She leaves none. She never has. Aldric noticed it in sixteen-forty-one and thought it charming." "Aldric." "Aldric was an idiot." The reflection in the sand blinked before she did. Aurora took a step back and the pendant flared hot enough to sting, a sudden hard pulse against her breastbone like a second heart deciding to argue with the first. She hissed and pulled the chain out. The crimson stone glowed sullen and bright, and in its facets, tiny, upside down, she saw amber sky. Not this sky. A warm amber sky over terraced vineyards, and a long table set for a thousand, and something at the head of it turning its head towards her. "Nyx." Her voice came out level. She was proud of that. "Nyx, tell me the Veil is thin here." "It's thin everywhere in a place like this." "How thin?" Silas said, very quietly, "Ask her yourself." Aurora looked up. A woman stood on the far side of the raked sand where no woman had been three seconds ago, silver hair to her waist, feet bare, eyes the colour of the last light through a bruise. The spirals lay unbroken behind her, unbroken in front of her. "You came early," Isolde said. "The hungry ones always do." Every bell in every hawthorn rang at once.
created_at"2026-07-25T13:15:22.986Z" 7/25/2026, 1:15:22 PM
model"anthropic/claude-opus-5-20260723"
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generation_time50930
tokens_prompt5142
tokens_completion1891
native_tokens_prompt7639
native_tokens_completion2667
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native_tokens_reasoning0
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
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native_finish_reason"end_turn"
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endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
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is_byokfalse
latency2027
model_permaslug"anthropic/claude-opus-5-20260723"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences40
tagDensity0.325
leniency0.65
rawRatio0
effectiveRatio0
92.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1316
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"very"
count1
highlights
0"slowly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
84.80% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1316
totalAiIsms4
found
0
word"silence"
count1
1
word"throb"
count1
2
word"perfect"
count1
3
word"pulse"
count1
highlights
0"silence"
1"throb"
2"perfect"
3"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences103
matches
0"was proud"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences103
filterMatches
0"know"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences129
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1316
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
97.87% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1151
uniqueNames12
maxNameDensity1.04
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Bark1
Richmond2
Park2
London1
December1
Shade1
Water1
Aurora12
English1
Deeper1
Nyx3
Silas5
persons
0"Shade"
1"Aurora"
2"Nyx"
3"Silas"
places
0"Bark"
1"Richmond"
2"Park"
3"London"
4"December"
5"English"
globalScore0.979
windowScore1
66.67% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount2
matches
0"Something like dusk without any actual dimmi"
1"looked like a child's milk tooth on a red"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.76
wordCount1316
matches
0"Not silence, the ear-ringing kind you get in a soundproofed room, but a substitution"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences129
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean21.57
std21.37
cv0.99
sampleLengths
07
138
219
331
49
544
68
764
836
945
1029
116
121
1334
143
153
1641
1717
1845
192
207
2170
223
2311
242
2577
2632
2712
285
293
3063
311
3219
333
343
3558
3620
3715
388
3915
4033
4111
4283
434
445
4531
465
4732
481
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences103
matches
0"been disturbed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs197
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences129
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1154
adjectiveStacks1
stackExamples
0"tiny, upside down, she"
adverbCount39
adverbRatio0.033795493934142114
lyAdverbCount6
lyAdverbRatio0.005199306759098787
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences129
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences129
mean10.2
std9.49
cv0.931
sampleLengths
07
138
219
313
41
55
610
72
89
99
101
113
1211
1320
148
154
1614
1715
188
1923
201
2135
221
231
2424
253
2616
271
284
2924
301
315
321
3326
348
353
363
3714
389
394
406
418
4217
436
4424
4515
462
475
482
498
68.73% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4496124031007752
totalSentences129
uniqueOpeners58
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences86
matches
0"Somewhere past the treeline, a"
1"Then she stepped through, and"
2"Then she crested the rise"
ratio0.035
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences86
matches
0"She pressed her palm flat"
1"It gave like wet clay"
2"Her shadow had gone missing."
3"He held it low, like"
4"He nodded at the ground."
5"She'd have sworn she'd been"
6"She'd have sworn it under"
7"She looked up and caught"
8"They came out of the"
9"He cupped his hand near"
10"He wiped his palm on"
11"They were more like the"
12"She read it three times,"
13"Her wrist ached."
14"Her reflection stared up at"
15"She hissed and pulled the"
16"Her voice came out level"
17"She was proud of that."
ratio0.209
87.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences86
matches
0"The standing stones didn't want"
1"Aurora felt it in her"
2"Nyx's voice came from her"
3"She pressed her palm flat"
4"It gave like wet clay"
5"A distant dog."
6"Aurora glanced back once, memorising"
7"The sound went first."
8"The jogger's music became a"
9"The dog's bark became the"
10"Aurora turned in a slow"
11"The grass grew upward and"
12"Bluebells in December."
13"Poppies beside snowdrops beside something"
14"Her shadow had gone missing."
15"The Shade had condensed into"
16"The pendant against her sternum"
17"Aurora pressed two fingers over"
18"Silas said behind her, and"
19"The barman looked absurd out"
ratio0.744
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
86.47% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount3
matches
0"Aurora felt it in her teeth first, a hum like a tuning fork struck against bone, and then in her wrist, where the old crescent scar pulled tight as though someo…"
1"She looked up and caught a flash of long limbs, too many joints, and then nothing but leaves shivering in a wind that hadn't touched her face."
2"Nine hawthorns ringed a clearing of white sand raked into spirals that hadn't been disturbed, not by wind, not by rain, not by the fall of a single leaf, and ha…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
75.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount3
fancyTags
0"She pressed (press)"
1"Nyx murmured (murmur)"
2"Silas breathed (breathe)"
dialogueSentences40
tagDensity0.175
leniency0.35
rawRatio0.429
effectiveRatio0.15
91.7950%