Run: 2026-07-25-01KYCPP56X2GAVY16DFSW4BW90

Run Details

Duration:
51.1s
Cost:
$0.103920
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak fell open like a door that had never been a door. "That's not physics." Rory kept one hand on the standing stone, the bark warm under her palm, warmer than any tree in November had a right to be. "That's not even bad physics. That's a tree pretending." "Trees are excellent liars." Nyx flowed through the gap ahead of her, a smear of dark against dark, and their voice arrived a half-second late, like sound catching up with itself. "They lie about being still." Yu-Fei went next, ducking under the lintel of branches with the takeaway bag still hooked over her wrist. She had refused to leave it in the van. Something about the dumplings going cold being a worse fate than anything in Richmond Park. Rory followed. The cold stopped. Not faded, stopped, cut clean at the threshold like a switch had flipped, and the November damp that had soaked into her jeans simply wasn't there any more. Air moved across her face. It carried cut grass and rain on stone and something underneath both of those, sweeter, older, the smell of fruit going soft in a bowl. "Oh," Yu-Fei said. The clearing went on. That was the first wrong thing, and Rory's brain kept snagging on it. She had walked in through a gap perhaps four feet wide, and the grove in front of her ran for what looked like half a mile before the treeline closed it off, and the treeline itself kept adjusting, the way a word does when you stare at it too long. Wildflowers everywhere. Not autumn flowers. Foxgloves and cornflowers and something with petals the blue-white of gas flame, all blooming at once, all wrong for each other, none of them caring. "Rory." "I see it." "No, look down." She looked down. Yu-Fei's boots had pressed neat wells into the moss. Nyx left nothing, but Nyx never did. And Rory's own trainers, size five, muddy from the car park, had gone through the grass without bending a single blade. She lifted her foot. Put it down. Lifted it again. Nothing. The moss sprang back before her weight arrived. "The grove decides what happened here," Nyx said. "It hasn't decided about you yet." "That's meant to be comforting?" "It's meant to be accurate." They went deeper. Rory counted her steps out of habit, a thing her father had drummed into her, always know your exits, and gave up at sixty when the standing stones behind her had somehow arranged themselves into a different order. Three of them now. There had been four. She was fairly sure there had been four. The light didn't come from anywhere. That was the second wrong thing. No sun overhead, no shadows leaning one way, just a soft golden saturation in everything, as though the colours themselves were lit from inside. Her hands looked strange. The crescent scar on her left wrist stood out white as chalk. "Listen," Yu-Fei said. Rory listened. Birdsong, and the birdsong was in a scale that didn't exist, notes sliding into the cracks between the notes she knew. Under that, water. Under that, faintly, further off, a sound she'd have sworn was a woman laughing at something said a very long time ago. The Heartstone lay cool against her sternum. That mattered. It had been pulsing warm since Bermondsey, since the thing in the drain, and here in the middle of a hole punched between worlds it had gone quiet as a stone in a pocket. Whatever this place was, Hel had no claim on it. "There," Nyx said. A stream. Rory crouched at the bank and the water ran clear over pale gravel and she watched it for a while before her stomach turned over, because it was running uphill. Not fast. Not dramatically. Just a patient, confident climb along the slope, chuckling to itself the way water does when it's going the right way. She dipped two fingers in. Warm. And for one second, one whole second, she tasted apples at the back of her throat, and heard her mother in the kitchen at Cyncoed Road saying *cariad, mind the door*, and the ache of it was so sudden and so complete that she yanked her hand out and pressed it to her chest. "Rory?" "I'm fine." "You've gone grey." "I said I'm fine." She stood too fast. "Don't drink anything. Don't eat anything. Yu-Fei, if you open that bag in here I will end our friendship." Yu-Fei clutched the bag tighter and said nothing, which from Yu-Fei was practically a scream. They followed the impossible stream up. The trees changed as they climbed. Ordinary oaks at first, the gnarled Richmond kind with lightning scars and rot-holes, and then oaks that were slightly too symmetrical, and then trees Rory had no words for at all: smooth-barked, silver-grey, branches spiralling like something grown to a mathematician's specification. Fruit hung from them. Dark, small, glossy as beetle shells. One had fallen. It lay in the moss and it was, unmistakably, still moving. "Don't," Nyx said, before she'd even shifted her weight. "I wasn't going to." "You were going to." "I was going to look." "Looking is how it starts." The ground levelled. Ahead, a ring of stone, older than the boundary stones, half swallowed by roots, and inside the ring the flowers grew thicker and taller until they came to Rory's waist. Something had been carved into the nearest slab. She traced it with her thumb. Not letters. A spiral, worn nearly smooth, and inside the spiral a smaller spiral, and she leaned closer and the pattern kept going down and in and down and in and her eyes began to slide and she stepped back so hard she nearly sat on the grass. "How long have we been in here?" Yu-Fei's voice had thinned out. Rory checked her phone. The screen showed 4:52. It had shown 4:52 in the car park. It showed 4:52 while she watched, the colon not blinking, the seconds simply declining to happen. "Long enough," Nyx said. "That's not an answer." "There aren't answers in here. There are directions." Their form gathered itself against a silver trunk, more solid than it had been outside, violet eyes burning steady. "Time bends around the grove. An hour here might be a minute out there. Or a week. I was in a place like this for eleven years once. It felt like an afternoon." "Eleven years." "Sixteen. The records disagreed." Rory turned slowly on the spot. Flowers to her waist. Light from nowhere. A stream climbing a hill to reach a source it had invented. And beneath the wonder of it, sharp as a splinter under a nail, the certainty that she was being looked at, and had been since the oak had opened, and that the looking was patient and enormously old and not unkind, which was somehow worse. "Yu-Fei." She kept her voice level. "Where's the bag?" Yu-Fei's wrist hung empty. She stared at it, the way you stare at a step that isn't where you left it. "I had it." "You had it at the stream." "I had it a second ago." The birdsong stopped. All of it, every impossible note, in the same instant, and the silence that dropped over the grove had weight, had grain, pressed against Rory's eardrums like deep water. Then, from the ring of stones, the flowers began to part. A line of them, bending aside in sequence, coming toward the three of them across forty feet of open ground with nothing at all walking through it. Rory's hand found the moonsilver hilt at her hip. Cold. Always cold. It bit her palm like a promise. "Nyx." "I see it." "Tell me that's Isolde." The parting stopped six feet away. The grass in front of them stayed unbent, unbroken, undisturbed. And a voice like wind through a keyhole said, "You brought steel into my garden, Aurora Carter. Whose idea was that?"
created_at"2026-07-25T13:15:59.59Z" 7/25/2026, 1:15:59 PM
model"anthropic/claude-opus-5-20260723"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"She stood too [too]"
dialogueSentences40
tagDensity0.325
leniency0.65
rawRatio0.077
effectiveRatio0.05
88.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1329
totalAiIsmAdverbs3
found
0
adverb"very"
count1
1
adverb"slightly"
count1
2
adverb"slowly"
count1
highlights
0"very"
1"slightly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
73.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1329
totalAiIsms7
found
0
word"weight"
count3
1
word"comforting"
count1
2
word"stomach"
count1
3
word"traced"
count1
4
word"silence"
count1
highlights
0"weight"
1"comforting"
2"stomach"
3"traced"
4"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences98
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences98
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences125
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen54
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords4
totalWords1329
ratio0.003
matches
0"cariad, mind the door"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
92.43% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1129
uniqueNames11
maxNameDensity1.15
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Nyx"
discoveredNames
November2
Nyx7
Yu-Fei8
Richmond2
Park1
Rory13
Heartstone1
Bermondsey1
Hel1
Cyncoed1
Road1
persons
0"November"
1"Nyx"
2"Yu-Fei"
3"Rory"
4"Hel"
places
0"Richmond"
1"Park"
2"Cyncoed"
3"Road"
globalScore0.924
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount1
matches
0"looked like half a mile before the treeli"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1329
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences125
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs62
mean21.44
std23.9
cv1.115
sampleLengths
013
137
236
342
42
561
63
74
893
91
103
113
1240
1310
149
1514
165
175
1857
1952
203
2148
2243
2310
243
2557
265
2755
281
292
303
3127
3215
3364
3414
359
364
374
385
395
4095
4112
4232
434
444
4560
462
474
4870
499
94.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences98
matches
0"were lit"
1"been carved"
2"being looked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs181
matches
0"was running"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences125
ratio0
matches(empty)
81.63% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1142
adjectiveStacks2
stackExamples
0"lay cool against her"
1"clear over pale gravel"
adverbCount54
adverbRatio0.047285464098073555
lyAdverbCount12
lyAdverbRatio0.010507880910683012
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences125
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences125
mean10.63
std11.49
cv1.081
sampleLengths
013
128
29
331
45
518
69
715
82
93
1028
115
1225
133
144
1513
1650
172
183
1925
201
213
223
233
249
257
2621
274
283
293
301
318
328
336
345
355
363
3738
384
394
408
416
426
4324
444
4512
463
472
4821
493
64.53% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.416
totalSentences125
uniqueOpeners52
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences81
matches
0"Just a patient, confident climb"
1"Dark, small, glossy as beetle"
2"Then, from the ring of"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences81
matches
0"She had refused to leave"
1"It carried cut grass and"
2"She had walked in through"
3"She looked down."
4"She lifted her foot."
5"They went deeper."
6"She was fairly sure there"
7"Her hands looked strange."
8"It had been pulsing warm"
9"She dipped two fingers in."
10"She stood too fast"
11"They followed the impossible stream"
12"It lay in the moss"
13"She traced it with her"
14"It had shown 4:52 in"
15"It showed 4:52 while she"
16"Their form gathered itself against"
17"She kept her voice level"
18"She stared at it, the"
19"It bit her palm like"
ratio0.247
83.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences81
matches
0"The oak fell open like"
1"Rory kept one hand on"
2"Nyx flowed through the gap"
3"Yu-Fei went next, ducking under"
4"She had refused to leave"
5"Something about the dumplings going"
6"The cold stopped."
7"Air moved across her face."
8"It carried cut grass and"
9"The clearing went on."
10"That was the first wrong"
11"She had walked in through"
12"Foxgloves and cornflowers and something"
13"She looked down."
14"Yu-Fei's boots had pressed neat"
15"Nyx left nothing, but Nyx"
16"She lifted her foot."
17"The moss sprang back before"
18"They went deeper."
19"Rory counted her steps out"
ratio0.753
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
99.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount2
matches
0"No sun overhead, no shadows leaning one way, just a soft golden saturation in everything, as though the colours themselves were lit from inside."
1"All of it, every impossible note, in the same instant, and the silence that dropped over the grove had weight, had grain, pressed against Rory's eardrums like d…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount0
fancyTags(empty)
dialogueSentences40
tagDensity0.175
leniency0.35
rawRatio0
effectiveRatio0
92.6170%