Run: 2026-07-25-01KYCPQRZSGM2FN2NZXPQ8RJE3

Run Details

Duration:
53.6s
Cost:
$0.100865
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The tarpaulin over the escalator shaft flapped twice before Quinn ducked under it, and the smell hit her like a hand across the face. Not decay. Not yet. Something older, mineral, the way a coin tastes if you hold it under your tongue too long. "Mind the third step down, ma'am. It's gone spongy." Constable Adeyemi held the torch at the wrong angle, the way they all did in their first year, lighting his own boots instead of hers. Quinn took the steps anyway. Eighteen years of stairwells had taught her legs to count in the dark. The abandoned station opened below like a throat. Camden Vale, decommissioned in 1954, sealed in 1961, forgotten by everyone except the Underground's asset register and, apparently, whoever had strung four hundred candles along the disused platform. Not candles. She corrected herself as she reached the bottom. Tallow stubs in jam jars, and every one of them burned out, wicks curled into black question marks. "Where is he?" "Down the tunnel mouth. About twelve feet in." DI Brennan was already there, crouched on his heels in his good coat, which told her everything about how seriously he was taking it. Brennan only wore the camel-hair when he expected cameras. "Harlow." He didn't look up. "You'll like this one. It's tidy." "Tidy." "Fell from the ventilation shaft." He gestured up with two fingers, a lazy sort of salute at the darkness above. "Grating's off up there. Urban explorers, you know the type. Head torches and Instagram. He came down about thirty feet onto concrete. Skull's the shape of a dropped melon." Quinn walked around the body clockwise, keeping outside the shoe-prints. Male, mid-thirties, expensive boots with the laces double-knotted. Waxed jacket. One hand open, one hand closed. "Who called it?" "Anonymous. Payphone at Kentish Town. Eight minutes past four." "Payphone." "There's still six working ones in the borough. I checked. Bored on nights." Brennan straightened up and his knees cracked. "Mate of his, probably. Panicked, didn't fancy explaining the trespass. It happens." "Mm." She squatted where the head was, careful of the dark spread beneath it. The blood had gone tacky at the edges, a rime of it drying to rust. In the middle it was still glossy. "Time?" "Doc reckons three, four hours. Rigor's just starting in the jaw." Quinn looked up. The ventilation shaft was there, right enough, a square of lesser black in the greater black, and the grating hung off it by one corner like a loose tooth. Rust flaked from the hinge. She traced the drop with her eyes. Straight down. Concrete floor. Simple. Too simple. "Torch." Adeyemi passed it over. She angled the beam up the shaft wall and held it steady, sweeping. Brick. Soot. More brick. A ladder of iron staples, eaten to stubs. "Nothing to grab," Brennan said. "That's my point. He went up there for a look, put his weight on the grating, and gravity did the rest." "Then where's the dust?" "Sorry?" "On him." She turned the beam down onto the body. "Sixty years of soot in that shaft. Look at the walls, they're furred with it. If he came through the grating he'd have brought half of it down with him. Hair, shoulders, the back of that jacket." She reached out and touched the waxed cotton with the back of one knuckle. Clean. Wet with condensation, but clean. "He'd be wearing it like a coat of paint." Brennan's jaw shifted. "Draught could've cleared it." "There's no draught. The candles burned all the way down, every one, no lean on the wax." She stood and turned, sweeping the torch across the platform. Four hundred jam jars, four hundred vertical black wicks. "Air's been dead in here for hours. Nothing's moved." "So he brushed himself off on the way down. He was falling, Harlow, not-" "And the pooling." That stopped him. Quinn crouched again on the other side. "Blood settles. He's on his back, so it should be under him, in him, along the shoulder blades and the buttocks. Look at his hands." Brennan looked. The mottling on the backs of both hands was clear as thumbprints on a plum. "He was face down," Quinn said. "For at least an hour. Then someone turned him over." The silence had a texture to it down here, a soft-packed quality, like wool in the ears. Somewhere far off, water ticked into water. "Could've been the caller," Brennan said. "Checked if he was breathing." "Then the blood's wrong too." She pointed at the pool beneath the ruined head. "It ran out of him where he lay and started to dry. If he'd been face down when it happened, that pool would have the shape of a face in it. A mask. Nose, chin, mouth. There's nothing. It's a perfect puddle, poured out neat as tea." She looked up. "It came out of him after he was moved." Adeyemi made a small noise behind her. "Which means he did his bleeding somewhere else." Quinn stood, brushed her palms on her thighs, and lifted the torch to the tunnel wall. "And there was a good deal of it. That much blood doesn't happen from a fall. Not immediately. Hearts stop on impact." "So you're telling me somebody carried a twelve-stone man down a sealed shaft-" "No." She was already walking, torch low, reading the platform floor the way she'd once read the pavement outside a lock-up in Deptford, three years ago, with Morris beside her saying it's nothing, boss, it's a wild goose. "I'm telling you nobody carried him anywhere. Look." The dust on the platform was thick and pale as flour. Boot-prints crossed it. Brennan's, Adeyemi's, the doctor's neat brogues, all of them coming from the escalator and stopping in a churned circle around the body. Beyond the body, going deeper into the tunnel, there was one more set. Bare feet. They came out of the dark, walked eleven paces, and stopped a yard from the dead man's shoulder. Toes splayed wide, heels barely marking. They didn't turn round. They didn't go back. They simply stopped, as though whoever made them had reached that spot and been taken up out of the world. "That's ours," Brennan said. "Someone's had their shoes off." "Then where's the return?" He didn't answer. He crouched by the prints instead, and Quinn watched his shoulders go still. He'd seen it, then. What she'd seen twenty seconds earlier and hadn't said. The dust inside each footprint wasn't disturbed. It was scorched. A faint, fine grey where the sole had pressed, like the ghost left on a wall after a picture's taken down. "Adeyemi." Quinn's voice came out flat and level and she was glad of it. "The closed hand. Get the doctor back, I want it opened before it stiffens." "He's gone up to sign the-" "Now." The constable's steps hammered away up the dead escalator. Quinn knelt by the dead man's fist and shone the torch across the knuckles. Something was jutting from between the second and third finger. A dull curve of green. Verdigris. Brennan came up behind her. "What's he got?" She prised the fingers apart with her pen. The brass came loose into her palm, warm, which was wrong, everything about it was wrong, a body four hours cold and this thing warm as a held hand. A compass, the size of a pocket watch, its face scratched over with small sharp marks that were not letters in any alphabet she'd been taught. The needle swung. It found the tunnel mouth. It quivered, and then it held, steady as a pointing finger, aimed at the eleven bare footprints and the darkness they'd walked out of. "Harlow." Brennan's voice had lost the camel-hair confidence entirely. "Harlow, put that down." Down the tunnel, one by one, the burnt-out candles began to light themselves.
created_at"2026-07-25T13:16:52.609Z" 7/25/2026, 1:16:52 PM
model"anthropic/claude-opus-5-20260723"
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cancelledfalse
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generation_time53494
tokens_prompt4492
tokens_completion1925
native_tokens_prompt6538
native_tokens_completion2727
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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origin"https://ncbench.com/"
is_byokfalse
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is_byokfalse
latency1751
model_permaslug"anthropic/claude-opus-5-20260723"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"the way she'd once [once]"
dialogueSentences52
tagDensity0.308
leniency0.615
rawRatio0.063
effectiveRatio0.038
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1309
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
77.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1309
totalAiIsms6
found
0
word"traced"
count1
1
word"weight"
count1
2
word"silence"
count1
3
word"perfect"
count1
4
word"churned"
count1
5
word"quivered"
count1
highlights
0"traced"
1"weight"
2"silence"
3"perfect"
4"churned"
5"quivered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences92
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1309
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount869
uniqueNames9
maxNameDensity1.27
worstName"Brennan"
maxWindowNameDensity2.5
worstWindowName"Brennan"
discoveredNames
Quinn10
Adeyemi4
Vale1
Underground1
Brennan11
Clean1
Four1
Deptford1
Morris1
persons
0"Quinn"
1"Adeyemi"
2"Vale"
3"Underground"
4"Brennan"
5"Morris"
places
0"Deptford"
globalScore0.867
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount1
matches
0"register and, apparently, whoever had strung"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1309
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences128
matches
0"reached that spot"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs63
mean20.78
std18.64
cv0.897
sampleLengths
045
19
243
336
428
53
68
733
811
91
1049
1126
123
139
141
1532
161
1735
181
1911
203
2146
222
231
2429
2526
264
271
2876
297
3045
3114
323
333
3432
3517
3616
3724
3811
3973
407
4146
4213
4346
4436
4513
462
4732
4820
499
97.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences92
matches
0"been taken"
1"been taught"
58.16% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs141
matches
0"was taking"
1"was already walking"
2"was jutting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences128
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount878
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.03302961275626424
lyAdverbCount6
lyAdverbRatio0.00683371298405467
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean10.23
std9.44
cv0.923
sampleLengths
024
12
22
317
49
525
65
713
88
928
102
118
1218
133
148
1524
169
175
186
191
2020
2129
2210
238
242
256
263
279
281
2920
3012
311
3213
3315
347
351
3611
373
3829
395
407
412
422
431
442
451
464
4713
481
491
90.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.578125
totalSentences128
uniqueOpeners74
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences73
matches
0"Somewhere far off, water ticked"
ratio0.014
93.97% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences73
matches
0"She corrected herself as she"
1"He didn't look up"
2"He gestured up with two"
3"She squatted where the head"
4"She traced the drop with"
5"She angled the beam up"
6"She turned the beam down"
7"She reached out and touched"
8"She stood and turned, sweeping"
9"She pointed at the pool"
10"She looked up"
11"She was already walking, torch"
12"They came out of the"
13"They didn't turn round."
14"They didn't go back."
15"They simply stopped, as though"
16"He didn't answer."
17"He crouched by the prints"
18"He'd seen it, then."
19"It was scorched."
ratio0.315
42.19% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences73
matches
0"The tarpaulin over the escalator"
1"Something older, mineral, the way"
2"Constable Adeyemi held the torch"
3"Quinn took the steps anyway."
4"The abandoned station opened below"
5"Camden Vale, decommissioned in 1954,"
6"She corrected herself as she"
7"Tallow stubs in jam jars,"
8"Brennan only wore the camel-hair"
9"He didn't look up"
10"He gestured up with two"
11"Quinn walked around the body"
12"Brennan straightened up and his"
13"She squatted where the head"
14"The blood had gone tacky"
15"Quinn looked up."
16"The ventilation shaft was there,"
17"Rust flaked from the hinge."
18"She traced the drop with"
19"Adeyemi passed it over."
ratio0.836
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
93.60% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount2
matches
0"DI Brennan was already there, crouched on his heels in his good coat, which told her everything about how seriously he was taking it."
1"A compass, the size of a pocket watch, its face scratched over with small sharp marks that were not letters in any alphabet she'd been taught."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences52
tagDensity0.077
leniency0.154
rawRatio0
effectiveRatio0
89.3911%