Run: 2026-07-25-01KYCPR3ZRSX50F0HW2H25BQQD

Run Details

Duration:
58.5s
Cost:
$0.104865
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token lay in the middle of the platform, and nobody could tell Quinn how it got there. "Suicide," said Bramwell, crouching by the body with his torch angled up along the tiled wall. "Or an accident. Kids get down here, they drink, they fall." "Fall from where?" He gestured vaguely at the ceiling, at the dead throat of the ventilation shaft eighteen feet above them. "There." Quinn didn't answer. She walked the platform instead, the way she always did, heel to toe, letting the place talk before she started talking back. Camden's abandoned station had been sealed since 1924, and the air remembered it. Chalk dust and rust and the ghost of old cigarette smoke that had soaked into the paint before her parents were born. Broken advertising tiles lined the curve of the wall, half a woman's face selling something in a typeface nobody used any more. The rails were gone. Ballast and gravel and a shallow trench where the tracks had been lifted out, filled now with a black slick of standing water. And underfoot, all along the platform, the dust was wrong. "Bramwell." "Guv." "Come here and look at the floor." He came, torch swinging, his overcoat brushing a track through the grime that she noted and filed and forgave him for, because he was thirty-one and enthusiastic and nobody had taught him yet that a scene is a document you can only read once. "Dust," he said. "Seventy-odd years of it. Look at the depth against the wall." She pointed with two fingers, not touching. "Two centimetres. Undisturbed. Now look here." The centre of the platform ran clean. Not swept, not scuffed. Polished, in a broad ribbon four feet wide, running the length of the platform and vanishing into the mouth of the northbound tunnel. "Traffic," Bramwell said slowly. "Heavy traffic. Regular. Weeks of it." She crouched, and pressed her thumb into the border where the clean stopped and the filthy began. The edge held. Sharp as a hem. "Dust doesn't do this. Dust drifts. When people walk in a corridor for a month you get a smear, feathered at the sides, boot prints in the middle. This has a border like someone drew it." "So somebody cleaned." "Somebody, in an unlit sealed station with no water supply, mopped a hundred and thirty feet of platform, and then didn't mop the last twenty feet where our body's lying." She stood up. Her knees complained; eighteen years of scenes on concrete floors had taken their tithe. "No. That's not cleaning. That's use." Bramwell chewed on that and got nowhere with it, which was fine. She'd have got nowhere with it herself three years ago. The body was a man, perhaps thirty-five, lying on his back with his arms in a way that no fall arranged. Quinn had attended forty-one falls. Falls came with defensive geometry, elbows out, one hand thrown up. This man lay with both arms folded over his chest, hands flat, fingers interlaced. "His arms," she said. "Post-mortem settling." "Not into that shape. Somebody put him like that." "Or he did." Bramwell shifted his weight. "You said suicide's on the table." "I said you said it." She squatted at the head. No blood pool. That was the thing she'd been circling since she came down the access stair, the thing that had been snagging like wool on a nail. A man drops eighteen feet onto tile, he opens up. There was a wound, a deep one, running from the left temple back behind the ear, and it had bled, certainly. It had bled a great deal, judging by the state of his collar and the stiff dark fan across his shoulder. But the tiles beneath his head were dry. Not dry as in wiped. Dry as in never wet. "Bramwell. Where's the blood?" He crouched, and to his credit he saw it, and to his credit he went pale. "He was moved." "He was moved," she agreed. "Which is what you tell yourself for about four seconds, and then you look at his shoes." The shoes were expensive, brown brogues, and the soles were clean. Not scuffed at the heel, not dragged. Nothing in the welt but the same fine chalk dust that lay on everything in the world down here. "Nobody carried him along that platform," she said. "There'd be a trail. Two sets of prints in the dust, deep ones, because a man his size takes two to shift. Look." The dust around the body lay smooth as poured flour for six feet in every direction. "Then how," Bramwell said, "did he get here?" "That," Quinn said, "is the correct question, and I want you to hold on to it, because in about ten minutes you're going to want to swap it for an easier one." She stood and looked up. The ventilation shaft yawned above, its grille long since rusted away, a square of deeper black. She put her torch on it. The lip was thick with soot and pigeon mess, and it was unbroken. No smear. No handprint. No gouge where a body's weight had scraped over the edge. "He didn't come down that either." "Guv." Bramwell's voice had gone careful. "There's no other way in. I checked. The street stair's bricked, the lift shaft's flooded, and the tunnels are gated both directions." "Both gates locked?" "Padlocked and welded. I put my shoulder into the northbound one myself." Quinn walked to the northbound tunnel mouth anyway, because a detective who accepts a colleague's shoulder as evidence deserves the career she gets. The gate stood eight feet inside the tunnel, floor to ceiling, welded bar. Ancient. The padlock was ancient too, and orange with rust, and had not been opened this century. The clean ribbon on the floor ran straight through it. She stood there a long while, torch beam sliding over the bars, over the polished concrete beyond them, over the polished concrete behind. A road that ran through a locked gate. Traffic on both sides. And nothing whatsoever in between. Something small turned over in her chest, cold and familiar, the same thing that had turned over in Whitechapel three years ago when she'd found Morris's warrant card lying in the middle of a room she had personally seen him leave. She went back to the body and got down on both knees this time, and put her face close enough to smell him. Aftershave. Iron. And under that, faint, a sweetness like burnt sugar and wet stone. "Bramwell. Does that smell like anything to you?" He bent, sniffed, made a face. "Damp?" "Right." She had smelled it before and she was not ready to say where. "Bag his hands. Bag them here, don't wait for the tent." "The pathologist's-" "Now." While he fumbled with the paper bags she reached out and, with a pen, teased the man's left cuff back an inch. Beneath the shirt cuff, ringing the wrist, someone had drawn a band of small symbols in something brown. Not ink. The lines had cracked where the skin had dried. She looked at them for a full ten seconds and did not write anything down. Then she turned back to the middle of the platform, to the thing she'd walked past three times and left for last on purpose. The bone token. Palm-sized, flat, yellow-white, drilled through at one end. A shape cut into its face that made her eye slide off it. It sat in the exact centre of the clean ribbon. "Photograph that," she said. "Wide, then close, then a scale." "It's a poker chip, guv. Novelty thing. You get them in Camden Market for a fiver." "Then photograph the novelty thing." He took the shots. The flash cracked white and the platform leapt into being, all its tile and rust and history, and in the second afterimage Quinn saw what the beam of a torch had never once shown her: a shadow. Not the body's. Not hers. Not Bramwell's. Standing at the tunnel mouth, past the welded gate, tall and thin and turned slightly away, like a man waiting for a train. "Bramwell." "Guv?" "Take another. Same angle." The flash cracked. The platform leapt. The tunnel mouth stood empty. Quinn's mouth had gone dry as the tile under the dead man's head. She kept her voice level, because eighteen years teaches you that, if it teaches you nothing else. "Get on the radio. I want the northbound gate cut open, and I want it cut in the next twenty minutes." "You said yourself nobody's been through-" Behind them, deep in the throat of the tunnel and a long way off, something metal began to grind. Then footsteps. Many. Unhurried. Coming up the polished road towards the light.
created_at"2026-07-25T13:17:03.871Z" 7/25/2026, 1:17:03 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
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cancelledfalse
latency5512
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generation_time58377
tokens_prompt4492
tokens_completion2099
native_tokens_prompt6538
native_tokens_completion2887
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
latency5509
model_permaslug"anthropic/claude-opus-5-20260723"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"Bramwell said slowly [slowly]"
dialogueSentences50
tagDensity0.32
leniency0.64
rawRatio0.063
effectiveRatio0.04
93.17% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1464
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"slightly"
count1
highlights
0"slowly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
86.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1464
totalAiIsms4
found
0
word"weight"
count2
1
word"familiar"
count1
2
word"footsteps"
count1
highlights
0"weight"
1"familiar"
2"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences100
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences100
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences134
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1464
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount1090
uniqueNames4
maxNameDensity0.64
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Bramwell"
discoveredNames
Quinn7
Bramwell7
Whitechapel1
Morris1
persons
0"Quinn"
1"Bramwell"
2"Morris"
places
0"Whitechapel"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1464
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences134
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs69
mean21.22
std19.53
cv0.921
sampleLengths
019
127
23
319
425
584
610
71
81
97
1044
113
1224
1334
144
1566
163
1753
1822
1951
204
212
229
2313
2490
2518
264
2719
2822
2937
3031
3116
328
3332
3455
356
3628
373
3812
3953
4010
4140
4241
4337
448
457
4625
472
481
4922
91.23% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences100
matches
0"been sealed"
1"were gone"
2"been lifted"
3"been opened"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs178
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences134
ratio0.007
matches
0"Her knees complained; eighteen years of scenes on concrete floors had taken their tithe."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1095
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.021917808219178082
lyAdverbCount6
lyAdverbRatio0.005479452054794521
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences134
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences134
mean10.93
std9.11
cv0.834
sampleLengths
019
116
211
33
418
51
63
722
813
922
1022
114
1223
1310
141
151
167
1744
183
1918
206
217
224
2323
244
2523
263
274
2836
293
3033
3114
326
3312
3410
3521
365
3711
3814
394
402
419
427
436
4410
453
4625
4710
4821
4921
74.13% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.48507462686567165
totalSentences134
uniqueOpeners65
40.65% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences82
matches
0"Then she turned back to"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences82
matches
0"He gestured vaguely at the"
1"She walked the platform instead,"
2"He came, torch swinging, his"
3"She pointed with two fingers,"
4"She crouched, and pressed her"
5"She stood up"
6"Her knees complained; eighteen years"
7"She'd have got nowhere with"
8"She squatted at the head"
9"It had bled a great"
10"He crouched, and to his"
11"She stood and looked up."
12"She put her torch on"
13"She stood there a long"
14"She went back to the"
15"He bent, sniffed, made a"
16"She had smelled it before"
17"She looked at them for"
18"It sat in the exact"
19"He took the shots."
ratio0.256
94.15% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences82
matches
0"The bone token lay in"
1"He gestured vaguely at the"
2"Quinn didn't answer."
3"She walked the platform instead,"
4"Camden's abandoned station had been"
5"Chalk dust and rust and"
6"The rails were gone."
7"Ballast and gravel and a"
8"He came, torch swinging, his"
9"She pointed with two fingers,"
10"The centre of the platform"
11"Bramwell said slowly"
12"She crouched, and pressed her"
13"The edge held."
14"She stood up"
15"Her knees complained; eighteen years"
16"Bramwell chewed on that and"
17"She'd have got nowhere with"
18"The body was a man,"
19"Quinn had attended forty-one falls."
ratio0.732
60.98% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences82
matches
0"While he fumbled with the"
ratio0.012
66.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount5
matches
0"Broken advertising tiles lined the curve of the wall, half a woman's face selling something in a typeface nobody used any more."
1"He came, torch swinging, his overcoat brushing a track through the grime that she noted and filed and forgave him for, because he was thirty-one and enthusiasti…"
2"Quinn walked to the northbound tunnel mouth anyway, because a detective who accepts a colleague's shoulder as evidence deserves the career she gets."
3"Something small turned over in her chest, cold and familiar, the same thing that had turned over in Whitechapel three years ago when she'd found Morris's warran…"
4"A shape cut into its face that made her eye slide off it."
93.75% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount1
matches
0"She pointed, not touching"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount1
fancyTags
0"she agreed (agree)"
dialogueSentences50
tagDensity0.18
leniency0.36
rawRatio0.111
effectiveRatio0.04
93.3752%