Run: 2026-07-25-01KYCPRZWSFMB574YTMXT21WHG

Run Details

Duration:
45.7s
Cost:
$0.095495
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak split open like a mouth. Rory had touched the standing stone, that was all, and the bark of the ancient tree beside it had peeled apart along a seam nobody could have seen, revealing a gap no wider than her shoulders. Beyond it, gold. Not sunlight. Something thicker. "Don't," Nyx said. Their voice slid out of the shadow at her heel, a whisper riding the wind. "The last time I walked into a door like that, I came out of it wrong." "You came out of it as a coat rack that talks." "I came out of it as this." A ripple of violet in the dark. "There's a difference and you'd feel it if you had my centuries." Behind them, Richmond Park held its breath. No traffic hum. No dog walkers shouting at spaniels. The bracken had gone still in a way that made Rory's neck prickle, and the Heartstone Pendant hung cold and quiet against her sternum, which was somehow worse than warm. Wrong kind of doorway. Not Hel. Something older. "She invited me," Rory said. "She invited you. Not us. Fae hospitality is a knife with a ribbon on it." Yu-Fei stepped past both of them, ducked her head, and walked through the tree. "Oh, brilliant," Nyx said. Rory followed. The first thing that hit her was the smell. Not flowers, though there were flowers, but something underneath, like cut grass and rain on hot stone and, faintly, cinnamon. It sat at the back of her throat. Her stomach growled and she hated it instantly. Nothing here should make her hungry. The clearing opened wide, wider than the space between the trees allowed. She turned and looked back and the gap in the oak had become a gap between two oaks, and behind them a third, and behind that a slope of grass running down towards a stream that had not existed on any map she'd ever read. Above, the sky was the colour of the inside of a shell. No sun. Just a diffuse brightness, everywhere at once, so that nothing cast a shadow. Nothing except Nyx, who cast several, all pointing different ways. "I don't like this," they said. "You don't like anything." "I liked the bar. The bar had walls that stayed put." Yu-Fei crouched in the grass twenty feet ahead, one hand flat on the ground, her cleaver still tucked in the leather roll at her hip. She had not taken it out. That was the part Rory kept watching. Yu-Fei took her cleaver out for pigeons. "Ground's warm," Yu-Fei said. "Like a stove that's been off an hour." "Is that bad?" "It's not soil." She pulled her hand back and rubbed her fingers together. No dirt came away. "Sixty years I cook. I know what soil under a garden feels like. This is skin." Rory chose not to think about that. They walked. The grass came to their knees and it moved against them, not with wind, but towards, leaning in like it wanted to hear better. Wildflowers grew in impossible congregations: snowdrops shoulder to shoulder with foxgloves, and something with black petals and a white star at the centre that Rory had never seen in any book. She reached for one and Nyx's hand closed on her wrist, cold as a draught under a door, right over the little crescent scar. "Look at the stem." Bees. Not on the flower. In it. A hundred of them, packed in the hollow stalk, wings still, eyes like beads of jet, all of them facing outwards. All of them watching her. She pulled her hand back and the black flower turned to follow it. "Right," she said. Her voice came out steadier than it had any right to. "New rule. We touch nothing." "That's the rule I opened with." The stream, when they reached it, ran uphill. Rory stood at the bank and watched the water climb a gentle slope towards a stand of birches, and the sound it made was not the sound of water. It was voices. Dozens, layered, murmuring in a language full of soft consonants, and every so often one syllable would surface clear enough to almost mean something. Her own name, twice. The third time it said *Malphora* and her skin went to gooseflesh under her jacket. "Did you hear that?" Nyx had gone very still. "I heard my mother," they said. "She's been dead three hundred and eighty years." Nobody said anything for a while after that. They followed the stream up. The birches had bark like torn paper and where it curled away the wood beneath was dark and glossy, and Rory could have sworn some of the trunks had ribs. Between them, mushrooms grew in rings, and where a ring was complete the air inside it shimmered, showing not the grass behind but a corridor of somewhere else, a hallway with black marble floors, a room lit by candles, a rocky shore under three moons. Yu-Fei walked wide around every one of them and made a small sign with her fingers each time. "Fifty years in London," she muttered. "Golden Empress on the same corner. Never once came here. My mother told me about places like this. I called her superstitious." "You believe her now?" "I believe I should have taken the offerings more seriously." She glanced up. "You still have the pendant?" Rory pressed a palm to her chest. The Heartstone sat there like a pebble from a river. Dead cold. "It's asleep." "Or hiding." The trees opened. The grove proper lay in a bowl of land, and at its heart stood a ring of standing stones, but they were not stone. Rory realised it as she came close: they were roots. Vast, grey, gnarled roots, each one thicker than she was tall, driven down out of nothing at all. There was no tree above them. They came out of the empty air ten feet up and plunged into the earth, and where they entered the ground the grass grew white. Something about the shape of them made her want to kneel, and something older in her made her refuse. Between two of the roots sat a low table. On the table, three cups. Steam rose from all three. "Nyx." "I see them." "How long were we walking?" "Twenty minutes," Yu-Fei said. "An hour," said Nyx. Rory looked at her watch. The hands had stopped. Not frozen, moving, ticking dutifully, but they had swapped places, and the second hand crawled backwards through the numbers like a fly in syrup. "Three cups," she said. "There are three of us." "There were four this morning," Nyx said. The words dropped into the clearing and lay there. Rory turned. The path they'd come by was gone, closed up behind them into a wall of birch and black flowers, all of them turned her way, all of them opening. And from somewhere above the floating roots, where no tree grew, a woman's laugh came down, light as a coin dropped into a well. "Two questions," it said, "before the tea goes cold. You have three lies between you and only one of you knows which." Yu-Fei's cleaver came out at last.
created_at"2026-07-25T13:17:32.448Z" 7/25/2026, 1:17:32 PM
model"anthropic/claude-opus-5-20260723"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.359
leniency0.718
rawRatio0
effectiveRatio0
95.85% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1204
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
83.39% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1204
totalAiIsms4
found
0
word"whisper"
count1
1
word"stomach"
count1
2
word"shimmered"
count1
3
word"marble"
count1
highlights
0"whisper"
1"stomach"
2"shimmered"
3"marble"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences92
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences115
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1204
ratio0.001
matches
0"Malphora"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
82.29% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount960
uniqueNames8
maxNameDensity1.35
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Rory13
Heartstone2
Pendant1
Hel1
Yu-Fei7
Nyx7
persons
0"Rory"
1"Heartstone"
2"Pendant"
3"Yu-Fei"
4"Nyx"
places
0"Richmond"
1"Park"
globalScore0.823
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords3.322
wordCount1204
matches
0"Not flowers, though there were flowers, but something underneath, like cut grass"
1"not with wind, but towards, leaning in like it wanted to hear better"
2"not the grass behind but a corridor of somewhere else, a hallway with black marble fl"
3"Not frozen, moving, ticking dutifully, but they had swapped places"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences115
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean21.89
std24.08
cv1.1
sampleLengths
07
143
234
311
426
554
65
715
814
94
102
1151
1284
1310
146
154
1611
1745
1812
193
2033
217
2281
234
2433
2513
2619
276
2883
294
3019
318
3298
3328
344
3518
3621
372
383
3983
4019
4119
421
433
445
454
464
4733
489
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences92
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs158
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences115
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount967
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.02688728024819028
lyAdverbCount4
lyAdverbRatio0.004136504653567736
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences115
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences115
mean10.47
std9.31
cv0.889
sampleLengths
07
136
23
32
42
53
615
716
811
914
1012
117
123
136
1430
154
162
172
185
1915
2014
214
222
239
2420
258
268
276
2812
2945
3012
312
3213
3310
346
354
3611
3725
386
397
407
414
428
433
4413
454
4616
477
482
4924
73.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4608695652173913
totalSentences115
uniqueOpeners53
49.02% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences68
matches
0"Just a diffuse brightness, everywhere"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences68
matches
0"Their voice slid out of"
1"It sat at the back"
2"Her stomach growled and she"
3"She turned and looked back"
4"She had not taken it"
5"She pulled her hand back"
6"She reached for one and"
7"She pulled her hand back"
8"Her voice came out steadier"
9"It was voices."
10"Her own name, twice."
11"They followed the stream up."
12"She glanced up"
13"They came out of the"
ratio0.206
92.35% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences68
matches
0"The oak split open like"
1"Rory had touched the standing"
2"Their voice slid out of"
3"A ripple of violet in"
4"The bracken had gone still"
5"Yu-Fei stepped past both of"
6"The first thing that hit"
7"It sat at the back"
8"Her stomach growled and she"
9"Nothing here should make her"
10"The clearing opened wide, wider"
11"She turned and looked back"
12"Nothing except Nyx, who cast"
13"Yu-Fei crouched in the grass"
14"She had not taken it"
15"That was the part Rory"
16"Yu-Fei took her cleaver out"
17"She pulled her hand back"
18"Rory chose not to think"
19"The grass came to their"
ratio0.735
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences68
matches(empty)
ratio0
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount2
matches
0"Rory had touched the standing stone, that was all, and the bark of the ancient tree beside it had peeled apart along a seam nobody could have seen, revealing a …"
1"The bracken had gone still in a way that made Rory's neck prickle, and the Heartstone Pendant hung cold and quiet against her sternum, which was somehow worse t…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences39
tagDensity0.308
leniency0.615
rawRatio0.083
effectiveRatio0.051
89.1483%