Run: 2026-07-25-01KYCPSR957WSJPYCCCS03K9SY

Run Details

Duration:
46.6s
Cost:
$0.090990
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token in the dead man's mouth had been placed there after he stopped breathing. Quinn knew this the way she knew the weight of her own warrant card. No blood in the throat. No bruising on the gums. Someone had knelt beside this body, worked the jaw open, and slid a piece of carved bone under the tongue like a coin for the ferryman. "Overdose," said DC Bramwell from the tunnel mouth. He had his torch trained on the ceiling, which told her everything about how much he wanted to look at the floor. "Needle's right there by his hand." "Left hand." "Sorry, guv?" "The needle's by his left hand." She crouched lower. The platform tiles were the colour of old teeth, cream gone to nicotine, and someone had scrubbed a two-foot circle clean around the body. Not the SOCOs. They hadn't arrived. "His watch is on his left wrist. Wedding ring, left hand. Callus on the right middle finger from a pen." "Right-handed." "So he injected himself with his weaker hand while lying on his back in a Tube station that closed in 1924." She looked up. "Ambitious." Bramwell said nothing. Behind him, past the taped-off stairwell, the abandoned platform stretched away into a dark that swallowed her torch beam whole. The air down here tasted of iron filings and something sweeter underneath, like fruit left too long in a bowl. Camden Town's disused sibling. Quinn had walked past the bricked-up entrance on Kentish Town Road eleven hundred times and never once wondered what sat beneath it. Someone had opened that entrance from the inside. The padlock lay in the gutter above, cut clean, and the chain had been coiled and hung on the railing. Tidy. Considerate, even. "Name?" "Nothing on him. No wallet, no phone." Bramwell finally lowered the torch. "But there's this." He held out an evidence bag. Inside, a small brass compass sat face-up, its casing furred green with verdigris, the glass spidered across one corner. Sigils crowded the face where the cardinal points should have been. No N. No S. Just cramped little marks that made her eyes want to slide off them. "Found it where?" "Six feet from the body. Under the lip of the platform." Quinn turned the bag in her fingers. The needle inside was moving. Not swinging the way a compass swings, hunting for magnetic north with that lazy hesitation. It slid, smooth and certain, and it pointed down the tunnel. She rotated the bag ninety degrees. The needle held its bearing. "Faulty," Bramwell said. "Faulty needles wobble." She set the bag on the tiles, stood, and walked four paces east. The needle swung to follow, still aiming into the black throat of the tunnel. "This one's decided." "It's a compass, guv. From a tourist shop." "With no north on it." She left him with that and went back to the body. Male, mid-thirties, expensive coat gone shabby at the cuffs. Shoes were the interesting part. Bench-made brogues, the kind that cost a month of Bramwell's wages, and the soles were caked in a grey dust that matched nothing on this platform. She'd walked in on these tiles herself. Fine black grit, decades of brake linings and human skin. The dust on his shoes was pale. Chalky. It had a faint glitter to it, like ground glass. "He didn't come in the way we did." "There's no other way in. Structural survey says the north tunnel's collapsed forty metres along and the south is bricked at both ends." "Surveyed when?" Bramwell consulted his notebook with the eagerness of a man glad of a task. "Nineteen eighty-eight." Quinn permitted herself nothing on her face. Eighteen years of service had taught her that the face is a confession waiting to happen. She moved along the platform, torch low, reading the ground the way she'd been taught by a man who was three years dead and still argued with her at two in the morning. *Look at the floor, Harlow. Everyone looks at the body. The floor's the one that talks.* The floor talked. Footprints. Not many, and not recent enough to be police, because they came in a stream and they came in numbers. Twenty sets, thirty, a churned band of them running along the platform's centre line towards the tunnel mouth and away from it. All of them stepping around the scrubbed circle where the body lay. Not through. Around. A wide, respectful arc, like water parting at a stone. And every single print carried that pale grey dust. "Bramwell. How many people did the caller say were down here?" "Just the one. Anonymous tip, male, landline from a phone box on Bayham Street." He paused. "Said there was a body in the old station and we should come alone." "Alone." "I assumed he meant, you know. Without press." "He meant without numbers." She swept the torch along the wall. Tile, tile, tile, and then a stretch of newer brick where a doorway had been filled in, and on that brick, at shoulder height, someone had chalked a symbol. Quinn had seen it before. Once. Three years ago, on the inside of a wardrobe door in a flat in Tottenham, twenty minutes before DS Morris walked into the next room and did not walk out. Her hand had gone to her wrist without her permission, thumb finding the worn leather strap of her watch. She made herself let go. "Guv?" "The scrubbed circle." Her voice came out level. Small mercies. "Why would a dealer clean the floor?" "To remove trace." "Then why leave the needle, the compass, the token in his mouth, and thirty sets of footprints?" She turned. "You clean the whole platform or you clean nothing. You don't polish a ring around a corpse and walk away." Bramwell's torch beam trembled. "Then what's it for?" "It's not cleaning." Quinn crouat the edge of the circle and brushed two fingers across the boundary. The tiles inside were dry. Outside, the film of damp had beaded up as though it refused to cross. "It's a border. Someone wanted a gap between him and everything else." "To keep something out?" "Or in." She stood and looked down the tunnel, where the compass needle pointed, where the footprints went. Forty metres, they'd said. Collapsed. She thought about pale dust that glittered, and a market that moved every full moon, and a token cut from bone that got you through a door. "Radio the SOCOs," she said. "Tell them to stop at the top of the stairs." "They're already on the way, they'll want-" "Stop at the top of the stairs, DC Bramwell." He fumbled for his handset. Quinn picked up the evidence bag, and the needle turned to follow her like an eye. Then, from somewhere deep in the collapsed tunnel where no one had walked since 1988, a bell rang. Small. Bright. Three times. Bramwell's radio hissed dead static in his hand.
created_at"2026-07-25T13:17:57.482Z" 7/25/2026, 1:17:57 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2716
moderation_latency(null)
generation_time46033
tokens_prompt4492
tokens_completion1683
native_tokens_prompt6538
native_tokens_completion2332
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.09099
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endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
id"msg_011CdNqjAuLJVhvW78t3BeQ2"
is_byokfalse
latency2716
model_permaslug"anthropic/claude-opus-5-20260723"
provider_name"Amazon Bedrock"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences44
tagDensity0.205
leniency0.409
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1161
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1161
totalAiIsms4
found
0
word"weight"
count1
1
word"magnetic"
count1
2
word"churned"
count1
3
word"trembled"
count1
highlights
0"weight"
1"magnetic"
2"churned"
3"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences89
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords16
totalWords1161
ratio0.014
matches
0"Look at the floor, Harlow. Everyone looks at the body. The floor's the one that talks."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount864
uniqueNames10
maxNameDensity0.93
worstName"Bramwell"
maxWindowNameDensity1.5
worstWindowName"Bramwell"
discoveredNames
Bramwell8
Town2
Kentish1
Road1
Harlow1
Tile1
Tottenham1
Morris1
Small2
Quinn7
persons
0"Bramwell"
1"Tile"
2"Morris"
3"Quinn"
places
0"Town"
1"Kentish"
2"Road"
3"Tottenham"
4"Small"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1161
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences121
matches
0"opened that entrance"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean21.91
std21
cv0.959
sampleLengths
016
150
236
32
42
559
61
725
869
931
101
1115
1253
133
1411
1549
163
1733
188
195
2086
218
2223
232
2416
2523
2649
273
2868
299
3011
3130
321
338
3440
3536
3624
371
3817
393
4039
418
4248
434
442
4548
4615
477
489
4921
85.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences89
matches
0"been placed"
1"been coiled"
2"were caked"
3"been taught"
4"been filled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs141
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences121
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount870
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.017241379310344827
lyAdverbCount1
lyAdverbRatio0.0011494252873563218
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean9.6
std7.73
cv0.805
sampleLengths
016
114
25
35
426
58
622
76
82
92
109
1124
123
133
1420
151
1624
171
183
1920
2020
214
2222
238
2420
251
262
271
2812
293
306
3119
3211
332
342
3513
363
3711
387
395
4015
4111
426
435
443
4516
4614
473
488
495
93.66% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5867768595041323
totalSentences121
uniqueOpeners71
93.90% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences71
matches
0"Just cramped little marks that"
1"Then, from somewhere deep in"
ratio0.028
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences71
matches
0"He had his torch trained"
1"She crouched lower"
2"They hadn't arrived."
3"She looked up"
4"He held out an evidence"
5"It slid, smooth and certain,"
6"She rotated the bag ninety"
7"She set the bag on"
8"She left him with that"
9"She'd walked in on these"
10"It had a faint glitter"
11"She moved along the platform,"
12"She swept the torch along"
13"Her hand had gone to"
14"She made herself let go."
15"Her voice came out level"
16"She stood and looked down"
17"She thought about pale dust"
18"He fumbled for his handset."
ratio0.268
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount49
totalSentences71
matches
0"The bone token in the"
1"Quinn knew this the way"
2"Someone had knelt beside this"
3"He had his torch trained"
4"She crouched lower"
5"The platform tiles were the"
6"They hadn't arrived."
7"She looked up"
8"Bramwell said nothing."
9"The air down here tasted"
10"Camden Town's disused sibling."
11"Quinn had walked past the"
12"Someone had opened that entrance"
13"The padlock lay in the"
14"Bramwell finally lowered the torch"
15"He held out an evidence"
16"Sigils crowded the face where"
17"Quinn turned the bag in"
18"The needle inside was moving."
19"It slid, smooth and certain,"
ratio0.69
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
81.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount3
matches
0"Behind him, past the taped-off stairwell, the abandoned platform stretched away into a dark that swallowed her torch beam whole."
1"Bench-made brogues, the kind that cost a month of Bramwell's wages, and the soles were caked in a grey dust that matched nothing on this platform."
2"She thought about pale dust that glittered, and a market that moved every full moon, and a token cut from bone that got you through a door."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences44
tagDensity0.045
leniency0.091
rawRatio0
effectiveRatio0
94.5839%