Run: 2026-07-25-01KYCPTAXEMXGA0CPQQKPB9ZH3

Run Details

Duration:
53.7s
Cost:
$0.101235
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The gate at Sheen Lane had been chained since dusk, so Rory went over the wall. Her trainers found the top, then the grass on the other side, and Richmond Park swallowed her whole. No streetlights. No traffic hum, though the North Circular should have carried this far. Just the long black slope of Kingston Vale going down into the dark, and the trees standing about like people who'd stopped talking when she walked in. The pendant lay cold against her breastbone. She checked it with two fingers. Still cold. Still just a stone. "Twelve minutes past the third oak," she muttered. "Which third oak, Silas? There's nine hundred bloody oaks." She'd written the directions on the back of a Golden Empress receipt, because that was the kind of woman she'd become in eight months. Yu-Fei's spidery Cantonese on one side, Silas' block capitals on the other. FOLLOW THE DEER PATH. DON'T STEP OFF IT. IF SHE SPEAKS FIRST, DON'T ANSWER. The deer path showed itself soon enough, a pale ribbon worn through the bracken by generations of hooves. Rory followed it with her phone torch down low, the beam catching frost on the seed-heads. Her breath went up in ropes. Somewhere ahead, a stag coughed. That awful noise they make, like a man being sick in an alley. She stopped. Because that was the thing. The stag coughed, and then nothing coughed back. Rory had grown up on the coast road outside Cardiff and she knew what a wood sounded like in October. It sounded busy. Owls arguing. Mice in the leaf litter. Somewhere, always, a dog. Here, the sound of the stag went out and didn't come back, like a coin dropped down a well too deep to hear the splash. She kept walking. Slower. The bracken thinned. The ground rose. And the standing stones came out of the dark all at once, the way a face comes out of the dark, and her stomach did something unpleasant. They weren't stone. She'd known that, she'd been told that, but knowing and seeing were different countries. Oak. Ancient oak, dead and grey and hard as flint, each one the girth of a wine barrel, standing upright in a ring wider than a tennis court. Nine of them. She counted twice and got nine both times, which felt like a small mercy. The wildflowers started at the boundary. Cow parsley in October. Foxgloves. Poppies with their heads up as if June had never ended. They stopped in a perfect line where the ring stopped, as though someone had run a blade along the grass. "Right," Rory said. She said it out loud, and hated how thin it came out. Isolde had promised her a name. That was the deal, struck in Silas' back room over a glass of something that had made her tongue go numb. A name for a favour. And Rory needed the name the way a drowning woman needs the rope, so here she was at whatever hour this was, standing outside a wood that wasn't a wood, waiting to be let in. She stepped between two of the oaks. Nothing happened. No shimmer, no chime, no lurch in the gut. She just walked from cold grass onto warm grass, and the frost stopped, and the air came up around her thick with the smell of crushed stems and honey and, underneath it, faintly, meat. The pendant against her chest warmed a fraction. Not the pulse Silas had described. Just a suggestion of blood in the stone. "Isolde?" The clearing lay empty under a moon that had been a waning crescent an hour ago and was now, definitively, full. Rory looked at it for a long moment. Then she looked away, because looking at it made the back of her neck crawl, and she counted the oaks again. Ten. She counted again, going the other way round, touching each trunk with her eyes and holding it, the way her mother had taught her to count sheep on a Welsh hillside. Ten. One of them stood between two others that had been shoulder to shoulder before, and its bark was smoother, paler, and if she let her focus drift the vertical channels in it arranged themselves into something like a mouth held shut. She turned her back on it. That was a mistake, and she knew it as she did it, the way you know a step is wrong the instant your weight goes onto it. The grass behind her whispered. Not a footfall. Grass laying down. The long soft hiss of something dragging low and wide through a meadow, moving from her left towards her right, unhurried. Rory swung the torch. The beam went out into the flowers and showed her nothing but flowers, all of them upright, all of them still. The whisper continued for three more seconds after she'd stopped moving. Then it stopped too. "I'm here for Isolde." Her voice came out steadier. Good. Fear was just chemistry, her father used to say, cross-examining the sofa cushions. Fear is chemistry and cowardice is a choice. "She invited me. I've got the token." She dug it out of her jacket pocket. A hazel twig, split and bound with red thread. Held it up like a bus pass. The clearing considered her. Rory had been in rooms with men who wanted to hurt her. She'd learnt the physics of it, the way the air thickens in a doorway, the way you can feel someone's attention land on your skin like a hand. She felt that now, and she felt it from every direction, and that was the part her body objected to most. Something behind her, fine. Something in front, fine. But the pressure came from the whole circle, evenly, the way water presses on a swimmer. A skylark started singing. At night. In October. In a clearing where nothing else made a sound. It went up and up and up in that ecstatic scribble, and then it faltered, and repeated the same three seconds of song, and repeated it again, and again, with the exact same catch in the exact same place, like a scratched record. Rory's mouth had gone dry as paper. "You can stop that," she said. The skylark stopped mid-note. She stood in the ringing silence with the torch shaking, and she thought about the rules. Don't step off the path. She'd stepped off the path. But the path had ended at the stones, so what was she supposed to have, hovered? If she speaks first, don't answer. Nobody had spoken. Nobody had done anything except rearrange the trees and the moon and play her one bar of birdsong on a loop, and none of that was speaking, technically, and Rory had grown up in a house where technically was a load-bearing wall. Something moved at the edge of the torchlight. She didn't turn her head. She'd learnt that too, in London, in the tunnels under Camden with Eva screaming somewhere behind her. Movement in your periphery wants you to turn. Turning gives it your back. So she watched it sideways, with the corner of her eye, and it stayed exactly where the corner of her eye ended, matching her, a pale vertical smudge about the height of a woman. Rory took one step to the left. It took one step to the left. "Isolde," she said, "if this is a test, I'd like to lodge an objection." The smudge tilted. Not like a head tilting. Like a plank tipping over, slow, from the ankles, going down towards the flowers, and it never landed. It went down and down at that same lazy angle, past the horizontal, and just kept going, until it was pointing into the ground. Then it was gone, and the flowers where it had stood were bent flat in the shape of a body. The pendant flared. Not warm. Hot, sudden, a coal against her sternum, and Rory gasped and got a hand under it and pulled the chain out from her collar. The crimson stone throbbed in her palm, bright enough to paint her fingers red, bright enough to throw her own shadow onto the grass in front of her. Onto the grass in front of her, where the light was coming from. She had a shadow in front of her. And behind her, cast by that same pulsing crimson, she had another one. And the second shadow had its arms raised. Rory did not turn round. She stood with her fist closed round the burning stone and her eyes on the two dark shapes on the flowers, hers small and huddled, the other tall, the other reaching, and she watched the reaching one's fingers stretch and stretch across the ground until their tips touched the back of her heels. Behind her, very close, something inhaled with her mother's voice. "Rory, love. You're miles from home."
created_at"2026-07-25T13:18:16.504Z" 7/25/2026, 1:18:16 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1650
moderation_latency(null)
generation_time53560
tokens_prompt4387
tokens_completion2068
native_tokens_prompt6422
native_tokens_completion2765
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.101235
router(null)
provider_responses
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endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
id"msg_011CdNqkYQBHtLmqYscUHBez"
is_byokfalse
latency1602
model_permaslug"anthropic/claude-opus-5-20260723"
provider_name"Amazon Bedrock"
status200
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request_id"req-1784985496-uYq0yGQMFEC0NdhSuPLS"
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api_type"completions"
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upstream_id"msg_011CdNqkYQBHtLmqYscUHBez"
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upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
96.64% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1489
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
69.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1489
totalAiIsms9
found
0
word"stomach"
count1
1
word"perfect"
count1
2
word"lurch"
count1
3
word"pulse"
count1
4
word"weight"
count1
5
word"footfall"
count1
6
word"whisper"
count1
7
word"silence"
count1
8
word"throbbed"
count1
highlights
0"stomach"
1"perfect"
2"lurch"
3"pulse"
4"weight"
5"footfall"
6"whisper"
7"silence"
8"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences129
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences129
filterMatches
0"know"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences133
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen53
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1489
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount1418
uniqueNames21
maxNameDensity0.92
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Sheen1
Lane1
Rory13
Richmond1
Park1
North1
Circular1
Kingston1
Vale1
Golden1
Empress1
Cantonese1
Cardiff1
October3
June1
Silas1
Welsh1
Good1
London1
Camden1
Eva1
persons
0"Rory"
1"Circular"
2"Vale"
3"June"
4"Silas"
5"Eva"
places
0"Sheen"
1"Lane"
2"Richmond"
3"Park"
4"Kingston"
5"Cardiff"
6"October"
7"London"
globalScore1
windowScore1
51.32% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount3
matches
0"sounded like in October"
1"felt like a small mercy"
2"something like a mouth held shut"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1489
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences133
matches
0"known that, she'd"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean26.12
std23.25
cv0.89
sampleLengths
016
159
219
317
450
540
618
72
847
925
104
1133
1262
1342
143
1512
1667
177
1845
1922
201
2121
2229
231
2473
256
2627
275
2852
2911
304
3138
3224
334
3485
354
3656
377
386
394
4093
418
4235
4334
447
457
4614
4750
4820
493
97.10% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences129
matches
0"been chained"
1"been told"
2"was gone"
82.53% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs227
matches
0"was, standing"
1"was speaking"
2"was pointing"
3"was coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences133
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount149
adjectiveStacks1
stackExamples
0"lay cold against her"
adverbCount4
adverbRatio0.026845637583892617
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences133
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences133
mean11.2
std10.17
cv0.909
sampleLengths
016
118
22
312
427
57
66
72
84
98
109
1124
1212
134
144
156
1618
1716
186
195
2013
212
225
238
2420
253
262
275
284
2925
303
311
323
333
3427
353
3614
371
3827
393
4014
416
424
431
4411
4520
463
4712
486
4921
59.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.41353383458646614
totalSentences133
uniqueOpeners55
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences111
matches
0"Just the long black slope"
1"Somewhere ahead, a stag coughed."
2"Somewhere, always, a dog."
3"Just a suggestion of blood"
4"Then she looked away, because"
5"Then it stopped too."
6"Then it was gone, and"
ratio0.063
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences111
matches
0"Her trainers found the top,"
1"She checked it with two"
2"She'd written the directions on"
3"Her breath went up in"
4"It sounded busy."
5"She kept walking."
6"They weren't stone."
7"She'd known that, she'd been"
8"She counted twice and got"
9"They stopped in a perfect"
10"She said it out loud,"
11"She stepped between two of"
12"She just walked from cold"
13"She counted again, going the"
14"She turned her back on"
15"Her voice came out steadier"
16"She dug it out of"
17"She'd learnt the physics of"
18"She felt that now, and"
19"It went up and up"
ratio0.252
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences111
matches
0"The gate at Sheen Lane"
1"Her trainers found the top,"
2"The pendant lay cold against"
3"She checked it with two"
4"She'd written the directions on"
5"Yu-Fei's spidery Cantonese on one"
6"The deer path showed itself"
7"Rory followed it with her"
8"Her breath went up in"
9"That awful noise they make,"
10"The stag coughed, and then"
11"Rory had grown up on"
12"It sounded busy."
13"Mice in the leaf litter."
14"Here, the sound of the"
15"She kept walking."
16"The bracken thinned."
17"The ground rose."
18"They weren't stone."
19"She'd known that, she'd been"
ratio0.676
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences111
matches
0"IF SHE SPEAKS FIRST, DON'T"
1"Because that was the thing."
2"If she speaks first, don't"
ratio0.027
97.26% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount3
matches
0"Just the long black slope of Kingston Vale going down into the dark, and the trees standing about like people who'd stopped talking when she walked in."
1"The clearing lay empty under a moon that had been a waning crescent an hour ago and was now, definitively, full."
2"One of them stood between two others that had been shoulder to shoulder before, and its bark was smoother, paler, and if she let her focus drift the vertical ch…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences9
tagDensity0.444
leniency0.889
rawRatio0.25
effectiveRatio0.222
92.9139%