Run: 2026-07-25-01KYCPVDEZFK7220V1940XH3T0

Run Details

Duration:
46.6s
Cost:
$0.092335
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak stones came out of the dark like teeth, and Aurora stopped walking before she'd decided to. Six of them, waist-high, black with age, arranged in a rough ring around the gap in the treeline. She'd been told to find them. She hadn't been told they'd be warm. She pressed her palm flat against the nearest one and felt it, faint as a sleeping animal, a heat that had no business in Richmond Park at eleven at night in February. The pendant lay quiet against her sternum. No pulse, no glow. Whatever waited past the stones, it wasn't Hel. "Right," she said, to nobody. "In we go." Her voice sounded wrong. Flat, close, as if she'd spoken into a cupboard full of coats. She stepped through. The cold went first. Not gradually, the way weather changes, but all at once, like walking out of a fridge into a kitchen. The air past the stones held the smell of cut grass and hawthorn blossom and something under both, sweet and thick, closer to overripe fruit than flowers. She'd left frost on the deer path behind her. Here the ground gave softly under her boots and wildflowers stood open in the dark, white and blue and a red so deep it read as black. Somewhere above, the moon sat in a sky she couldn't quite place. Too many stars. All of them steady. Not one of them blinking with the slow red crawl of a plane. "Isolde," she called. "You said midnight. I'm early. I'll take a seat." Nothing answered. Not even an echo, which was strange, because the grove had a shape to it, a bowl of trees that should have thrown her voice back at her. Instead the words dropped out of the air like wet paper. Aurora sat down on a fallen trunk at the clearing's edge and put her hands in her jacket pockets and counted the ways this was fine. One: she'd come armed with iron. Cheap horseshoe nail, three inches, tucked in her left cuff where the crescent scar sat. Two: Yu-Fei knew where she'd gone. Well. Yu-Fei knew she'd gone to Richmond. Close enough. Three: she'd survived worse. Objectively. Statistically. The grass in front of her moved. Not with wind, because there wasn't any. The stems bent in a slow line from her left to her right, a parting, the way water shoulders aside for something swimming just under the surface. It travelled twenty feet across the clearing at walking pace, unhurried, and then the grass stood back up as if nothing had passed. Aurora didn't move. She'd learned that much. Things that hunted by motion couldn't be reasoned with, and things that hunted by fear could. "Charming," she said. That was when the music started. It came from behind her, from the direction she'd walked in, which was impossible, because behind her was the stone ring and the frost and a footpath signposted towards a car park with a broken ticket machine. A fiddle, three or four notes repeating, cheerful in the way that fairground rides are cheerful at four in the morning after the crowd's gone home. Underneath it, a hand-drum. Underneath that, feet. Many feet, in rhythm, on soft ground. She turned round. The stones stood where she'd left them. The gap between them showed her nothing but more grove: flowers, trees, that too-bright sky. The path she'd walked in on had gone the way a name goes when you try too hard to remember it. The music kept playing. It hadn't got louder or quieter. It sat at exactly the volume of something happening one room away, and when she took four steps towards it, it stayed one room away. "Nope," Aurora said. She said it out loud because the silence in the grove had a texture to it, an attentiveness, and filling it with her own voice felt like keeping a light on. She walked the perimeter. Slowly, hand out, brushing the trunks. Oak, oak, hawthorn, oak, something with bark like braided rope that she had no name for. Nine trees. She counted them, touched each one, marked the rope-bark tree by tying her hair tie round a low branch. She came back round to the fallen trunk in what should have been a minute and a half. Ten trees. The hair tie hung on the second one now, not the fifth. Her mouth had gone dry. She swallowed anyway, and the sound of it was enormous. "You're moving the furniture," she said to the grove. "That's rude. In my house we ask." The fiddle stopped mid-phrase. The quiet that followed had weight. It pressed on her eardrums the way depth presses on a diver. And into it, from the middle of the clearing, came a small wet click. Like a tongue against teeth. Like someone about to speak and thinking better of it. Aurora looked at the middle of the clearing. Flowers. Grass. A patch where the wildflowers grew thicker and taller than anywhere else, a knot of them, red-black blooms crowded into a rough oval maybe six feet long and two wide. She had put things in the ground before. She knew the shape a grave makes when the grass grows back over it. "Isolde," she said, and her voice cracked on the second syllable. "If this is a test, I'd like to file a complaint with your line manager." Something laughed. Not near her. Not far. The laugh came from underneath, felt more than heard, a vibration through the trunk she'd been sitting on that ran up her spine and lodged behind her eyes. It went on a fraction too long. It ended on an intake of breath, the sound of a thing that had been laughing preparing to do something else. Aurora stood up. At the edge of her vision, to the right, past the tenth tree, a figure stood among the trunks. Tall. Pale, the pale of birch bark and drowned things. It didn't have a face. That wasn't a metaphor, and she'd already turned her head before her brain caught up to the fact, and by then the figure had gone, and the space it left behind held only a hawthorn in flower. She kept her head still after that. Kept her eyes forward. Trusted the corners. The corners filled up. Left: two of them, low, on all fours, moving in the grass with that same swimming ripple. Right: the tall one again, closer to the treeline now, close enough that she could see its arms hung to its knees. Behind: she wouldn't look behind. She could hear it, though. The soft, patient press of weight on soft ground. A step. Pause. A step. Whatever walked back there matched her breathing, and when she held her breath, so did it. The pendant flared. It came like a coal against her chest, a heat that made her gasp and grab at the chain, and in the crimson light spilling through her fingers she saw the grove properly for the first time. The flowers weren't flowers. Every red-black bloom had opened around a small pale core, and the cores were teeth, and every one of them was turned towards her. The music started again. Closer. In the clearing now, all around her, fiddle and drum and dancing feet, and no dancers anywhere, and the grass beating flat in a wide ring as invisible heels came down in time. Aurora slid the iron nail out of her cuff and held it low against her thigh where they couldn't see. "Right then," she said. "Who's leading?" The tall thing turned its blank white head towards her and began to walk into the light.
created_at"2026-07-25T13:18:51.879Z" 7/25/2026, 1:18:51 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3312
moderation_latency(null)
generation_time46503
tokens_prompt4387
tokens_completion1794
native_tokens_prompt6422
native_tokens_completion2409
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.092335
router(null)
provider_responses
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endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
id"msg_011CdNqoBEY9rusWX2y5cMxE"
is_byokfalse
latency3278
model_permaslug"anthropic/claude-opus-5-20260723"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
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request_id"req-1784985531-I2JiLUqToYAN4xgFBFMt"
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api_type"completions"
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upstream_id"msg_011CdNqoBEY9rusWX2y5cMxE"
total_cost0.092335
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provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.583
leniency1
rawRatio0
effectiveRatio0
92.22% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1286
totalAiIsmAdverbs2
found
0
adverb"softly"
count1
1
adverb"slowly"
count1
highlights
0"softly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
72.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1286
totalAiIsms7
found
0
word"pulse"
count1
1
word"echo"
count1
2
word"silence"
count1
3
word"weight"
count2
4
word"grave"
count1
5
word"dancing"
count1
highlights
0"pulse"
1"echo"
2"silence"
3"weight"
4"grave"
5"dancing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences117
filterMatches(empty)
hedgeMatches
0"try to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1286
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount1239
uniqueNames6
maxNameDensity0.56
worstName"Aurora"
maxWindowNameDensity1
worstWindowName"Aurora"
discoveredNames
Aurora7
Richmond2
Park1
February1
Hel1
Yu-Fei2
persons
0"Aurora"
1"Yu-Fei"
places
0"Richmond"
1"Park"
2"February"
globalScore1
windowScore1
75.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount2
matches
0"quite place"
1"felt like keeping a light on"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.778
wordCount1286
matches
0"Not gradually, the way weather changes, but all at once, like walking out of a fridge into a kitchen"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences122
matches
0"learned that much"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean24.73
std20.58
cv0.832
sampleLengths
018
163
219
38
416
53
686
732
812
941
1026
1121
1215
136
147
1557
1623
173
186
1977
203
2143
2235
233
2431
2547
2618
2714
2815
2916
304
3147
328
3332
3422
3526
362
3761
383
3971
4014
414
4217
4322
4440
453
4637
4728
4838
4920
99.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences117
matches
0"been told"
1"been told"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs192
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences122
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1248
adjectiveStacks1
stackExamples
0"lay quiet against her"
adverbCount43
adverbRatio0.03445512820512821
lyAdverbCount8
lyAdverbRatio0.00641025641025641
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean10.54
std9.35
cv0.887
sampleLengths
018
118
26
37
432
57
64
78
85
93
104
1112
123
134
1419
1527
169
1727
1812
193
204
2113
223
239
242
2528
2611
2726
286
2915
306
311
326
332
344
351
361
377
387
3927
4023
413
424
4316
443
456
4637
4726
484
493
66.39% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.4672131147540984
totalSentences122
uniqueOpeners57
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences97
matches
0"Flat, close, as if she'd"
1"Somewhere above, the moon sat"
2"Too many stars."
3"Instead the words dropped out"
4"Slowly, hand out, brushing the"
ratio0.052
96.29% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences97
matches
0"She'd been told to find"
1"She hadn't been told they'd"
2"She pressed her palm flat"
3"she said, to nobody"
4"Her voice sounded wrong."
5"She stepped through."
6"She'd left frost on the"
7"It travelled twenty feet across"
8"She'd learned that much."
9"It came from behind her,"
10"She turned round."
11"It hadn't got louder or"
12"It sat at exactly the"
13"She said it out loud"
14"She walked the perimeter."
15"She counted them, touched each"
16"She came back round to"
17"Her mouth had gone dry."
18"She swallowed anyway, and the"
19"she said to the grove"
ratio0.309
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences97
matches
0"The oak stones came out"
1"She'd been told to find"
2"She hadn't been told they'd"
3"She pressed her palm flat"
4"The pendant lay quiet against"
5"Whatever waited past the stones,"
6"she said, to nobody"
7"Her voice sounded wrong."
8"She stepped through."
9"The cold went first."
10"The air past the stones"
11"She'd left frost on the"
12"Here the ground gave softly"
13"Aurora sat down on a"
14"Yu-Fei knew she'd gone to"
15"The grass in front of"
16"The stems bent in a"
17"It travelled twenty feet across"
18"Aurora didn't move."
19"She'd learned that much."
ratio0.68
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences97
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount2
matches
0"She pressed her palm flat against the nearest one and felt it, faint as a sleeping animal, a heat that had no business in Richmond Park at eleven at night in Fe…"
1"It ended on an intake of breath, the sound of a thing that had been laughing preparing to do something else."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount0
fancyTags(empty)
dialogueSentences12
tagDensity0.583
leniency1
rawRatio0
effectiveRatio0
93.2109%