Run: 2026-07-25-01KYCPVF6TD2JXVXSWKT8Z6CJB

Run Details

Duration:
46.1s
Cost:
$0.090385
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bike chain snapped somewhere past Sheen Gate, and Aurora Carter walked the last mile into Richmond Park with a dead phone in one pocket and a warm pendant against her sternum. Warm. That was the problem. The Heartstone had been cool all week, an ordinary lump of red glass on a silver chain, and then at half nine that evening it had started to pulse like something with a pulse, and she had left the delivery bags stacked in Yu-Fei's kitchen and gone out the back door without a word. "You will find the grove," the note had said. No signature. No return address. Just eight words in ink the colour of old rust and a hand-drawn ring of eight small circles. Eight stones. She counted seven from where she stood. The oaks rose out of the bracken like teeth in a jaw that had lost one. Not trees, though her eyes kept insisting on trees. They had bark, and the bark had lichen, and the lichen had the grey-green frilled look of something that had been growing since before Cardiff was Cardiff. But they were set too evenly. Nothing in a wood grows in a circle with that kind of patience. She stepped between two of them. The sound went out of the world. Not silence, exactly. Aurora had known silence, the flat hush of her parents' house after a row, the dead air of a Cardiff lecture hall at seven in the morning. This was different. This was the sound of the park, the A308 in the distance, the low grumble of Heathrow flight paths, the wind in the bracken, all of it pinched off at once, as though someone had shut a door behind her. She turned around. No door. Just the gap between the stones and, beyond it, the park. The park was wrong. The bracken out there moved. Whole hillsides of it, bowing and rising in a wind she could see and not feel and not hear. She watched a stand of birches on the far ridge bend almost double and spring back, silent as a film with the volume off. "Right," she said. Her voice worked. That was something. It came out thin, flattened, like she'd spoken into a cupboard full of coats. The grove itself was full of flowers. She'd read about that in a book Silas kept behind the till, a mouldering thing with no title on the spine. Wildflowers bloom year-round, it had said, and here they were in the last week of November: foxgloves, cornflowers, meadowsweet, poppies with their heads still up though poppies died in July. They grew in bands, in stripes, radiating outward from the centre of the clearing, and every single one of them had turned to face her. Flowers turned to face the sun. She was not the sun. Aurora put her hand flat against her breastbone. The Heartstone throbbed under her palm, once, twice, steady as a sleeping animal. Warm as skin. She'd been told it warmed near a Hel portal. She had rather hoped that meant a nice loud alarm, something with sirens, something urgent. Instead it just lay there against her and breathed. She started walking towards the middle of the ring. Nine steps in, she heard the bell. It came from behind her, from outside the stones, and it was the bright brass double-ding of a bicycle bell. Someone's Sunday cyclist. Someone lost. She turned, and the park was still bending in its silent wind, and there was nobody on the path, and there was no path. Ding-ding. Closer. Inside the ring now, off to her left, at about knee height. She looked. Foxgloves. A stone. Nothing. "That's cheap," she said to the flowers. "That's a cheap trick, that is." She'd had that bell on her first bike. Green frame, white tyres, a bell her father had fitted himself and fitted badly, so it rang whenever she went over a kerb. She had come off that bike outside a chip shop on Cowbridge Road when she was seven, and her wrist had gone into a broken bottle, and she still carried the little crescent moon of it on the inside of her left arm. She looked down at the scar without meaning to. It had gone white. Not pale. White, the dead chalk white of a thing that had never had blood in it, and the skin around it had puckered up as if the wound were considering opening again to let something out. Aurora pulled her sleeve down over it and kept walking. The flowers stopped at the centre. There was a bare disc of earth there, six feet across, packed hard and smooth, and it was the only part of the grove that looked as though anything had ever happened in it. She crouched at the edge. The soil had a faint sheen, the way a pan does after you've wiped it with a greasy cloth. The pendant went from warm to hot. Not painful. Not yet. She felt it flare against her sternum like a hand pressed there, deliberate, as though it wanted her attention, and when she looked down the crimson stone had brightened until she could see the veins in her own fingers through the light. Something moved at the edge of her vision. She did not turn her head. That was the trick, that was the thing she'd learned at Silas' bar off a woman with iron rings on every finger. Don't turn. Turning tells them you saw. Just widen your eyes and let the corner of the world come to you. To her right, past the poppies, between the fourth and fifth stones, something tall stood very still and had not been standing there a moment before. It had no colour. Not black, not grey, just a place where the eye ran out of information. Roughly the height of a man on stilts. It didn't sway. Nothing about it suggested breathing, or intention, or a face, and yet Aurora's whole body understood that it was looking at her, and had been looking at her since she crossed the boundary, and had come nine steps closer while she was busy with the bell. She counted the stones again. Seven. She had counted seven from outside, and she had walked through a gap, and now she stood inside a ring of seven stones and one absence, and the absence was standing at the edge of the poppies. The bell rang. Right beside her ear. Aurora stood up slowly. Her knees clicked. The sound was enormous. "I know you're there," she said. "I came because I was invited. Nobody invites someone and then plays silly games in the dark, so either come and say hello properly or clear off and let me get on." The words came out steadier than she'd expected. Her mother's voice, that was. Jennifer Carter had faced down thirty years of Year Nines with exactly that tone and had never once lost. Nothing answered. Then, in the deep grass by her left boot, something laughed. It was a child's laugh. High, delighted, the sound of a seven-year-old going too fast down Cowbridge Road with a badly fitted bell ringing on every kerb. It went on a fraction too long. When it stopped, it stopped mid-breath, like a tape cut. The Heartstone burned. Aurora looked down and the crimson had gone out of it. The stone hung dull and black on its silver chain, cold now, colder than the air, cold enough to ache, and the packed earth at her feet had begun to give like the skin over a drum. Behind her, very close, something rang a bicycle bell twice and said her name in her father's voice.
created_at"2026-07-25T13:18:53.666Z" 7/25/2026, 1:18:53 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1775
moderation_latency(null)
generation_time46011
tokens_prompt4387
tokens_completion1776
native_tokens_prompt6422
native_tokens_completion2331
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.090385
router(null)
provider_responses
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endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
id"msg_011CdNqoHCi4PDhvEgwJUhrG"
is_byokfalse
latency1766
model_permaslug"anthropic/claude-opus-5-20260723"
provider_name"Amazon Bedrock"
status200
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provider_name"Amazon Bedrock"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity1
leniency1
rawRatio0
effectiveRatio0
88.42% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1295
totalAiIsmAdverbs3
found
0
adverb"very"
count2
1
adverb"slowly"
count1
highlights
0"very"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.69% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1295
totalAiIsms5
found
0
word"pulse"
count2
1
word"silence"
count2
2
word"throbbed"
count1
highlights
0"pulse"
1"silence"
2"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences108
filterMatches(empty)
hedgeMatches
0"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen55
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1295
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount1216
uniqueNames20
maxNameDensity0.58
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Sheen1
Gate1
Aurora7
Carter2
Richmond1
Park1
Heartstone3
Yu-Fei1
Cardiff2
Heathrow1
Silas1
November1
July1
Hel1
Sunday1
Cowbridge2
Road2
Don1
Year1
Nines1
persons
0"Aurora"
1"Carter"
2"Heartstone"
3"Silas"
places
0"Richmond"
1"Park"
2"Yu-Fei"
3"Cardiff"
4"July"
5"Hel"
6"Cowbridge"
7"Road"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1295
matches(empty)
75.76% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount3
totalSentences110
matches
0"had that bell"
1"off that bike"
2"understood that it"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean29.43
std24.49
cv0.832
sampleLengths
032
159
232
39
471
56
67
773
816
94
1048
113
1220
1383
1411
1557
169
177
1849
191
2019
2113
2274
2350
2410
2564
267
2746
288
2949
3026
3175
325
331
3437
357
3611
3738
3832
392
4011
4144
4251
4318
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences108
matches
0"been told"
49.34% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs177
matches
0"was still bending"
1"were considering"
2"was looking"
3"was standing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences110
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount262
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.03435114503816794
lyAdverbCount4
lyAdverbRatio0.015267175572519083
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean11.77
std11.68
cv0.992
sampleLengths
032
11
24
354
49
52
63
718
82
97
1016
119
1227
136
1413
156
167
173
1827
193
2040
213
222
2311
244
255
2619
2724
283
293
303
3114
327
3321
3430
3525
366
375
388
3913
403
419
4215
439
449
457
4620
473
482
4924
56.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.39090909090909093
totalSentences110
uniqueOpeners43
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences89
matches
0"Just eight words in ink"
1"Just the gap between the"
2"Instead it just lay there"
3"Just widen your eyes and"
4"Roughly the height of a"
5"Then, in the deep grass"
ratio0.067
80.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences89
matches
0"She counted seven from where"
1"They had bark, and the"
2"She stepped between two of"
3"She turned around."
4"She watched a stand of"
5"Her voice worked."
6"It came out thin, flattened,"
7"She'd read about that in"
8"They grew in bands, in"
9"She was not the sun."
10"She'd been told it warmed"
11"She had rather hoped that"
12"She started walking towards the"
13"It came from behind her,"
14"She turned, and the park"
15"she said to the flowers"
16"She'd had that bell on"
17"She had come off that"
18"She looked down at the"
19"It had gone white."
ratio0.348
94.83% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences89
matches
0"The bike chain snapped somewhere"
1"That was the problem."
2"The Heartstone had been cool"
3"the note had said"
4"She counted seven from where"
5"The oaks rose out of"
6"They had bark, and the"
7"Nothing in a wood grows"
8"She stepped between two of"
9"The sound went out of"
10"Aurora had known silence, the"
11"This was different."
12"This was the sound of"
13"She turned around."
14"The park was wrong."
15"The bracken out there moved."
16"She watched a stand of"
17"Her voice worked."
18"That was something."
19"It came out thin, flattened,"
ratio0.73
56.18% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences89
matches
0"To her right, past the"
ratio0.011
67.67% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount4
matches
0"They had bark, and the bark had lichen, and the lichen had the grey-green frilled look of something that had been growing since before Cardiff was Cardiff."
1"White, the dead chalk white of a thing that had never had blood in it, and the skin around it had puckered up as if the wound were considering opening again to …"
2"There was a bare disc of earth there, six feet across, packed hard and smooth, and it was the only part of the grove that looked as though anything had ever hap…"
3"She felt it flare against her sternum like a hand pressed there, deliberate, as though it wanted her attention, and when she looked down the crimson stone had b…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
91.6542%