Run: 2026-07-25-01KYCPX7004DNK1MTAN4Z1FCGA

Run Details

Duration:
46.8s
Cost:
$0.091785
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones weren't where Rory had left them. She counted again, torch beam sweeping across the bark-rough surfaces. Seven oaks, petrified into grey pillars, ringed the clearing like teeth in a jaw. Last Tuesday there had been eight. She'd counted them twice while she waited for Isolde, and again while she'd walked back out through the bracken with her hands still shaking. Seven now. The gap between the fourth and fifth stones yawned wider than it should have, an absence with weight to it. "Right," she said, out loud, because the sound of her own voice was better than the alternative. "Fine. Stones move. Trees move. It's all very whimsical." The pendant lay cold against her sternum. That was the first thing that bothered her. It had warmed the entire walk from the Richmond Gate, a small steady pulse under her jumper, like a second heartbeat borrowed from something patient. The moment she'd stepped past the boundary it had gone dead. Room temperature. Less than that. Rory pulled it out and held it up. The crimson stone caught her torchlight and gave nothing back. No inner glow. A pebble on a chain. She'd come for answers. Isolde had promised three of them, one for each night of the waning moon, and Rory had spent four days rehearsing the questions until they'd worn smooth in her mouth. Who left the pendant. What Evan had signed his name to, that last night in Cardiff. Why the Golden Empress deliveries always took her past the same boarded-up house on Wardour Street, no matter which route she chose. The grove was empty. Wildflowers pressed against her shins, cornflowers and campion and something with white bells she didn't have a name for, all of them blooming in the middle of November, all of them shut tight. That was new too. Last time they'd been open, faces up, drinking a moonlight that hadn't come from any moon she could locate. Closed. Every single one. Like a room full of people who'd stopped talking when she walked in. Rory turned off the torch. Darkness came down soft and total, and she waited for her eyes to adjust, counting her own breaths. The trick her mother had taught her for thunderstorms. In for four, hold for four, out for six. Jennifer Carter had never had to use it in a Fae grove but the principle held. By the count of twenty she could see the shapes of things. The stones. The treeline, black on black. And beyond the stones, where the park should have been, a smear of orange where London bled its light into the sky. Wrong direction. The city glow sat to the north-east when she'd come in. She was certain of it, because she'd used it to navigate, because she'd noted it the way she noted everything, exits and landmarks and the position of the nearest heavy object. Old habits from a flat in Cardiff with a door that locked from the outside. Now the orange sat behind her. Due south. And it flickered, which city light did not do. "Isolde." Her voice came out flatter than she'd wanted. "I'm here. You said three nights. This is two." The grass whispered. No wind touched her face. Rory stood very still and let that fact settle in properly, the way you let a bill settle before you open it. The wildflowers around her ankles were moving. Bending. A slow ripple crossing the clearing from the eastern stones towards the western, exactly as if something long and low were pushing through them. It passed within two metres of her boots. She didn't move. Didn't breathe. The ripple reached the far side, climbed nothing, and stopped. Then the sound started. It came from the treeline and it was almost, nearly, a familiar thing. A hollow rhythmic knocking. Wood on wood. Kids in Bute Park used to do it with sticks, hammering out football chants against the trunks while the ducks complained. Two beats, pause, two beats. Knock-knock. Pause. Knock-knock. Rory found she'd taken three steps backwards without deciding to. Her shoulder blades met stone and she pressed into it, grateful for something solid, something that would tell her if it moved. The knocking answered itself from the opposite side of the grove. Knock-knock. Pause. Knock-knock. Two of them. Or one thing that had learned to sound like two, which was worse, and she recognised the thought as unhelpful even as it lodged. "Cool," she breathed. "Great. Love this for me." She catalogued what she had. Torch, dying. Phone, no signal since the gate. Keys, with the little brass fox Eva had bought her as a joke about foxes being the only thing in London more tenacious than Rory. A dead pendant. No knife, because she'd read enough to know that iron in a place like this was either salvation or an insult, and she'd not fancied guessing. The knocking stopped. That was worse than the knocking. Rory stayed against the stone and made herself look properly at the clearing, the way her father looked at a witness statement. Not the words. The gaps between them. Gap one: the flowers. All closed except a narrow path of them, dead centre, still open and pale as teeth. A line leading from the eastern stones to the western. Where the ripple had gone. Gap two: her own footprints, pressed into the wet grass at the entrance. Beside them, running parallel, close enough to overlap in places, a second set. Bare. Long. Heel, ball, five splayed toes. They came in from outside the grove and they walked exactly where she had walked, matching her stride, and at the point where she'd stopped to count the stones they had stopped too. Turned. Faced her. She'd been alone. There had been nothing behind her. She had listened the whole way in, she always listened, she had built her entire adult life on listening for footsteps that weren't hers. Gap three, and this was the one that put ice in the joints of her knees: the prints did not continue past that spot. Whatever had walked in beside her had stopped there and never left. Which meant it was still in the clearing. Rory turned her head a half-inch to the left. Nothing. A half-inch to the right. Nothing. The night pressed in mild and quiet and the pendant hung dead against her chest and somewhere under the ground, or under the grass, or under something, a slow sound started up that she felt through the soles of her boots more than heard. Breathing. Enormous, unhurried breathing, the kind that came from lungs the size of rooms. In for four. Hold. Out for six. Her rhythm. It was breathing along with her. Rory stopped breathing. The grove stopped breathing. For eleven seconds nothing in the world moved, and in that silence she understood, with the clean cold clarity she usually saved for exams and escape plans, that she was being invited to make a noise. She didn't. Something laughed. Not loud. A wet little exhalation, delighted, patient, and it came from precisely where the eighth standing stone should have been. Then a voice used her mother's cadence and said, "Rory, love, you'll catch your death out here." And the torch, which was off, which she was gripping so hard the plastic had begun to creak, switched itself on and pointed at the trees, and the beam found forty or fifty pale things standing between the trunks with their heads all tilted at the same angle, waiting for her to run.
created_at"2026-07-25T13:19:50.792Z" 7/25/2026, 1:19:50 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1489
moderation_latency(null)
generation_time46638
tokens_prompt4387
tokens_completion1833
native_tokens_prompt6422
native_tokens_completion2387
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.091785
router(null)
provider_responses
0
endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
id"msg_011CdNqsVHM2VaoKfrBStAZP"
is_byokfalse
latency1489
model_permaslug"anthropic/claude-opus-5-20260723"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784985590-gRW4ku5wngudNbIXj32o"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784985590-jTCytb5oUWsLjObvG3cN"
upstream_id"msg_011CdNqsVHM2VaoKfrBStAZP"
total_cost0.091785
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.571
leniency1
rawRatio0
effectiveRatio0
88.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1266
totalAiIsmAdverbs3
found
0
adverb"very"
count2
1
adverb"precisely"
count1
highlights
0"very"
1"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1266
totalAiIsms9
found
0
word"weight"
count1
1
word"whimsical"
count1
2
word"pulse"
count1
3
word"navigate"
count1
4
word"flickered"
count1
5
word"familiar"
count1
6
word"rhythmic"
count1
7
word"footsteps"
count1
8
word"silence"
count1
highlights
0"weight"
1"whimsical"
2"pulse"
3"navigate"
4"flickered"
5"familiar"
6"rhythmic"
7"footsteps"
8"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences125
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences125
filterMatches
0"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen53
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1266
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1232
uniqueNames20
maxNameDensity0.81
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Knock-knock"
discoveredNames
Rory10
Tuesday1
Isolde2
Richmond1
Gate1
Evan1
Cardiff2
Golden1
Empress1
Wardour1
Street1
November1
Carter1
Fae1
London2
Bute1
Park1
Eva1
Knock-knock4
Gap3
persons
0"Rory"
1"Isolde"
2"Evan"
3"Carter"
4"Eva"
places
0"Richmond"
1"Cardiff"
2"Wardour"
3"Street"
4"Fae"
5"London"
6"Bute"
7"Park"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1266
matches(empty)
62.50% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount4
totalSentences128
matches
0"let that fact"
1"know that iron"
2"up that she"
3"plans, that she"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean25.84
std21.35
cv0.827
sampleLengths
09
154
222
326
456
526
672
74
856
917
105
1152
1241
132
1457
1517
1618
178
1854
198
2015
214
2246
233
2432
2511
263
2727
288
2967
303
316
3229
3335
3469
3533
3636
378
3860
391
4020
418
423
434
4436
452
4623
4717
4853
99.65% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences125
matches
0"been open"
1"being invited"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs198
matches
0"were pushing"
1"was breathing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences128
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1241
adjectiveStacks1
stackExamples
0"lay cold against her"
adverbCount31
adverbRatio0.0249798549556809
lyAdverbCount8
lyAdverbRatio0.0064464141821112
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean9.89
std9.74
cv0.984
sampleLengths
09
110
214
36
424
52
620
717
89
97
108
1125
1211
132
143
158
1610
173
185
194
2030
214
2212
2322
244
2533
264
2719
281
293
3013
315
3218
339
349
3516
3612
372
385
3922
402
4111
4231
4315
446
452
469
479
489
493
86.46% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5234375
totalSentences128
uniqueOpeners67
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences97
matches
0"Then the sound started."
1"All closed except a narrow"
2"Then a voice used her"
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences97
matches
0"She counted again, torch beam"
1"She'd counted them twice while"
2"she said, out loud, because"
3"It had warmed the entire"
4"She'd come for answers."
5"She was certain of it,"
6"Her voice came out flatter"
7"It passed within two metres"
8"She didn't move."
9"It came from the treeline"
10"Her shoulder blades met stone"
11"She catalogued what she had."
12"They came in from outside"
13"She'd been alone."
14"She had listened the whole"
15"It was breathing along with"
ratio0.165
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences97
matches
0"The standing stones weren't where"
1"She counted again, torch beam"
2"She'd counted them twice while"
3"The gap between the fourth"
4"she said, out loud, because"
5"The pendant lay cold against"
6"That was the first thing"
7"It had warmed the entire"
8"The moment she'd stepped past"
9"Less than that."
10"Rory pulled it out and"
11"The crimson stone caught her"
12"A pebble on a chain."
13"She'd come for answers."
14"Isolde had promised three of"
15"The grove was empty."
16"Wildflowers pressed against her shins,"
17"That was new too."
18"Every single one."
19"Rory turned off the torch."
ratio0.66
51.55% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences97
matches
0"Now the orange sat behind"
ratio0.01
49.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount6
matches
0"A slow ripple crossing the clearing from the eastern stones towards the western, exactly as if something long and low were pushing through them."
1"Her shoulder blades met stone and she pressed into it, grateful for something solid, something that would tell her if it moved."
2"Or one thing that had learned to sound like two, which was worse, and she recognised the thought as unhelpful even as it lodged."
3"She had listened the whole way in, she always listened, she had built her entire adult life on listening for footsteps that weren't hers."
4"Enormous, unhurried breathing, the kind that came from lungs the size of rooms."
5"And the torch, which was off, which she was gripping so hard the plastic had begun to creak, switched itself on and pointed at the trees, and the beam found for…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she breathed (breathe)"
1"a voice used (use)"
dialogueSentences7
tagDensity0.429
leniency0.857
rawRatio0.667
effectiveRatio0.571
89.8817%