Run: 2026-07-25-01KYCPX8Q2XST1EPNYTRGKDRN0

Run Details

Duration:
50.5s
Cost:
$0.099690
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body sat upright in the ticket booth of a station that had closed in 1962. Detective Harlow Quinn ducked under the tape and let her torch beam crawl across the tiled wall, past a poster for Bovril so faded it read only VRI, and settled it on the dead man's face. He looked comfortable. That was the first thing wrong. "Constable, who called this in?" "Anonymous." PC Ndiaye kept both hands wrapped around his own torch like it might bolt. "Landline. Box outside the kebab shop on Camden High Street. Male, said there was a man dead in the old station and then hung up." "Time?" "Two fourteen." "And we got down here how?" "Grille was already cut, ma'am. Bolt cutters, forensics reckon. Recent." Quinn crouched and looked at the concrete under her boots. Dust the colour of ash, thick as a carpet, undisturbed for six decades in most places. Somebody had walked through it. Several somebodies, but the tracks bothered her, and she couldn't say why yet, so she filed the itch and stood. "DS Whitlock down here?" "Platform level." She took the stairs. The tiles gave way to brickwork sweating condensation, and the air changed with each step, from damp to something older, mineral and sweetish, like a coin held too long in a fist. Her torch found rails at the bottom, rusted to the colour of dried blood, and beyond them a black tunnel mouth breathing cold at her. Whitlock stood in the middle of the platform with a clipboard, looking pleased. "Overdose," he said. "You've been down here forty minutes." "Forty-five. Look at him, Harlow. Camden's finest tradition. Junkie finds a hole in a fence, junkie crawls in for privacy, junkie meets his maker sat on a stool. We've had three in that squat behind the lock this year." "He's wearing a watch." "So?" "Rotary. Nineteen fifties, steel, and he's still got it." She turned and started back up the stairs. "Junkies get robbed, Marcus. Dead ones get stripped." The ticket booth had a window with the glass long gone and a wooden shelf worn into a shallow trough by twenty million pairs of hands. The dead man sat behind it on a stool with his back straight and his hands folded in his lap. Male, sixties, grey overcoat, tweed under it. Shoes polished. That was the second thing wrong. Nobody who came down here on purpose polished their shoes. Quinn snapped on gloves and lifted the left wrist. Cool. Stiff at the joint, not fully rigid. "Six hours, maybe seven," she said. "Whitlock, what time did rigor set in on your last overdose?" "I'd have to check the file." "You'd have to open it." She turned the hand over. Nails clean, cuticles neat, a callus on the middle finger from a pen. "He wrote for a living. Or wrote a lot, anyway." "Could still be a user." "Could be." She rolled the sleeve. Skin like paper, no tracks, no bruising in the crook of the elbow. She checked the other arm. Same. "Show me the needle." Whitlock's pause lasted a beat too long. "There isn't one." "There isn't one." "There's a bottle." He pointed his torch at the floor beside the stool, where a small brown glass vial lay on its side, stopper missing. "Forensics bagged the stopper. Photographed in situ. It's laudanum or something like it, that's the smell." Quinn knelt beside the vial's chalk outline and put her face close to the concrete. Aniseed. Aniseed and something under it, hot and metallic, like a struck match. Nothing like opium. "Where's the spill?" "What?" "He drinks it, he drops the bottle, the bottle rolls, we get a spill." She swept the torch across the dust. Clean. Not a drop, not a stain, not so much as a darker patch. "Unless he drained it. Sixty year old bottle of god knows what, drained to the last swallow, and then he sets it down gently enough to roll instead of smash." She sat back on her heels. "And then he arranges himself on a stool with his hands in his lap." "People do strange things dying." "People do desperate things dying. This is tidy." She stood and made herself look at the whole booth instead of the body in it. The dust on the shelf. That was where the itch had been waiting for her. Sixty years of it, and a bloom of clean wood in the middle, roughly a foot square, edges sharp. "Something sat here. Something with a flat bottom, and it sat here long enough to keep the dust off, and then somebody took it away." "Or he brought it with him and took it out again." "To where, Marcus? He's dead." Whitlock had no answer to that, so he wrote something on his clipboard, which was what he did instead. Quinn walked the tracks of the dust. Two sets of shoes leaving, one set arriving. She followed the arriving set with her torch beam low and raking, the way you learn to read a floor. From the cut grille, along the corridor, into the booth. Heel to toe, even spacing, weight forward. A man walking on his own feet, unhurried, unafraid, straight to the stool. And then the leaving prints. Both sets came out of the booth. Both sets were the same shoe. "He walked in once," she said, "and walked out twice." "That's not funny." "I'm not being funny." She crouched and set her torch on the concrete so the light ran flat and long, and the tread patterns stood up out of the dust like relief carving. Same herringbone. Same worn spot at the outer edge of the right heel. "Two men in the same shoes, same wear, same stride. Or one man twice." Whitlow said nothing. She heard him swallow. "Turn the body," she said. "Forensics-" "Photographed in situ. Turn him." They tilted the dead man forward together, and Quinn put her torch on the back of the overcoat. No blood. No damage. But between the shoulder blades, pressed into the wool as though the coat had spent hours under something heavy, sat a shape she recognised without wanting to. A circle. Inside it, faint lines, the sort of geometry you find on old church floors and nowhere sensible. Her thumb found the leather strap of her watch and worried it. "That's a crease," Whitlock said. "It's a brand." She leaned closer. The wool inside the circle had gone stiff and grey, the nap burned flat. "Something hot did that. Through the coat and not through the man, because look at his back, there's not a mark on him." She let the body settle and stripped a glove and held her bare hand over the coat. Cold came off it. Not the damp cold of the tunnel. A dry cold, like the inside of a freezer, and it moved. It crawled up her wrist and stopped at the base of her thumb as if it had found a wall. DS Morris had complained of cold hands. For eleven days before he vanished, in July, in a heatwave, he had sat in the car with the heater on and rubbed his palms together and laughed about circulation. Quinn pulled her hand back and put the glove on. "Marcus. Who's down here besides us?" "SOCO's up top, packing. Ndiaye's on the grille. Why?" "Because there's a light in the tunnel." He turned. Down past the platform edge, forty yards into the black, something small and steady glowed a foot above the rails. Not a torch beam. No cone, no spill. Just a point of green, the colour of old brass held to a flame. It was moving towards them. "Ndiaye," Quinn called up the stairwell, not loud. "Radio for backup and get out." No answer. "Constable." The grille at the top of the stairs rang once, softly, like a struck bell, and then the dust on the ticket shelf lifted itself into the air and hung there, and in the booth behind her, the dead man's polished shoes scraped the concrete as he stood up.
created_at"2026-07-25T13:19:52.554Z" 7/25/2026, 1:19:52 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
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generation_time50452
tokens_prompt4492
tokens_completion1905
native_tokens_prompt6538
native_tokens_completion2680
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native_tokens_reasoning0
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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latency1661
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"She sat back [back]"
dialogueSentences54
tagDensity0.278
leniency0.556
rawRatio0.067
effectiveRatio0.037
92.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1355
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"softly"
count1
highlights
0"gently"
1"softly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
92.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1355
totalAiIsms2
found
0
word"comfortable"
count1
1
word"weight"
count1
highlights
0"comfortable"
1"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences89
filterMatches
0"look"
1"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1355
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount946
uniqueNames10
maxNameDensity0.85
worstName"Quinn"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn8
Bovril1
Ndiaye1
Nails1
Skin1
Clean1
Morris1
July1
Whitlock4
persons
0"Harlow"
1"Quinn"
2"Ndiaye"
3"Morris"
4"Whitlock"
places
0"July"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1355
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences128
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean20.53
std21.68
cv1.056
sampleLengths
016
145
25
340
41
52
66
710
851
94
102
1161
1213
133
146
1539
164
171
1825
1971
2017
2117
226
2333
245
2529
267
273
283
2941
3031
313
321
3385
345
358
3650
3725
3811
395
4019
4165
4218
4310
443
4560
467
475
481
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences89
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs138
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences128
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount946
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.021141649048625793
lyAdverbCount5
lyAdverbRatio0.005285412262156448
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean10.59
std9.09
cv0.858
sampleLengths
016
136
23
36
45
515
625
71
82
96
1010
1110
1216
135
1420
154
162
174
1832
1925
2013
213
226
2339
244
251
2617
278
2826
2920
307
312
326
3310
349
351
367
376
3811
396
4010
4113
4210
435
446
4513
465
471
484
497
88.02% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.5703125
totalSentences128
uniqueOpeners73
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences73
matches
0"Just a point of green,"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences73
matches
0"He looked comfortable."
1"She took the stairs."
2"Her torch found rails at"
3"She turned and started back"
4"She turned the hand over"
5"She rolled the sleeve"
6"She checked the other arm."
7"He pointed his torch at"
8"She swept the torch across"
9"She sat back on her"
10"She stood and made herself"
11"She followed the arriving set"
12"She crouched and set her"
13"She heard him swallow."
14"They tilted the dead man"
15"Her thumb found the leather"
16"She leaned closer"
17"She let the body settle"
18"It crawled up her wrist"
19"It was moving towards them."
ratio0.274
83.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences73
matches
0"The body sat upright in"
1"Detective Harlow Quinn ducked under"
2"He looked comfortable."
3"That was the first thing"
4"PC Ndiaye kept both hands"
5"Quinn crouched and looked at"
6"Dust the colour of ash,"
7"Somebody had walked through it."
8"Several somebodies, but the tracks"
9"She took the stairs."
10"The tiles gave way to"
11"Her torch found rails at"
12"Whitlock stood in the middle"
13"She turned and started back"
14"The ticket booth had a"
15"The dead man sat behind"
16"That was the second thing"
17"Nobody who came down here"
18"Quinn snapped on gloves and"
19"She turned the hand over"
ratio0.753
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount2
matches
0"Nobody who came down here on purpose polished their shoes."
1"But between the shoulder blades, pressed into the wool as though the coat had spent hours under something heavy, sat a shape she recognised without wanting to."
91.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount1
matches
0"Quinn called up, not loud"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"Quinn called up (call up)"
dialogueSentences54
tagDensity0.111
leniency0.222
rawRatio0.167
effectiveRatio0.037
92.4626%