Run: 2026-07-25-01KYCQPRDT7HPKR1ZZJ1V0J1WQ

Run Details

Duration:
1m 3s
Cost:
$0.116465
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The corpse had no shoes, and that was the first thing wrong with it. Quinn crouched at the platform edge, torch angled low, and let the beam skim across the dust. Fifteen years of grime lay on those tiles like grey flour. Undisturbed under the body. Undisturbed for two feet around it. "Sergeant." "Guv." Ferrier came down the last of the emergency stairs sideways, one hand on the rail, the other shielding his coffee. He'd brought coffee to a murder scene. Six months in the department and the man still treated bodies like paperwork with a smell. "Uniform reckon he came in through the Kentish Town access shaft. Kids get in that way, apparently. There's a whole Facebook group." "Did the kids take his shoes?" "Sorry?" She stood and stepped back so the torchlight widened. The dead man lay on his side in the middle of the platform, one arm folded under him, the other flung out towards the tunnel mouth. Twenty-five, maybe less. Charity shop overcoat. Socks white as communion wafers. "There's no shoes. There's no shoe prints. He didn't walk here." Quinn pointed the beam at the man's soles. "And look at that. Clean. He'd have crossed forty yards of ballast and rat droppings from the shaft. His socks would be black to the ankle." Ferrier squatted, wincing at his own knees. "Carried, then. Dumped." "By whom? Show me the drag marks. Show me the footprints of the men who carried him." He swung his torch about the platform in wide, hopeful sweeps. The old station drank the light. Cream tiles, ox-blood trim, the ghost of an advertisement for a cigarette brand that had killed its last customer decades ago. Behind them, someone had bricked up the archway where the passengers used to spill through, and the mortar around it was newer than the rest, pale as bone. "There's loads of prints," Ferrier said. "Yes." "So." "So look at them properly." Quinn crossed to the tiled wall and knelt, cheek almost to the floor, so the beam raked flat across the dust. It threw every ridge into relief. Trainer soles. Boot heels. A bare foot with too few toes, though she filed that away and did not say it. "Every single one is pointing the same direction. Towards the stairs. Towards out." Ferrier laughed, then stopped laughing. "That can't be right. They'd have to have come in first." "Yes, they would." "Then where are those prints?" "That is precisely the question I've been asking since I got here, and I'd be grateful if you'd stop drinking your coffee over my evidence." He straightened up and held the cup away from himself like a man caught smoking behind the bike sheds. To his credit, he didn't sulk. He looked. She'd give him that much; he did look. "How many, do you reckon?" he said. "Fifty. Sixty. It's a crowd, Sergeant. A crowd was standing on this platform and then a crowd left in a hurry, and not one of them arrived." "Guv." Careful now. The tone people used when they wanted to hand her a ladder down from somewhere. "There'll be another way in. Has to be. Old ventilation adits, service tunnels, the whole of Camden's like a wasp's nest underneath. They came in from wherever, they left by the stairs. That's not mysterious, that's just an unmapped door." "Find it, then." "I will." "Do." She meant it. It was a decent theory, a sane theory, the sort that survived a courtroom, and she had wanted a sane theory very badly for three years now. She went back to the body. The throat had been opened. A single stroke, right to left, deep enough that she could see the pale gleam of something that should never see torchlight. And there was no blood. Not on the collar, not on the tiles, not so much as a bead in the dust. The wound was dry as a mouth in a photograph. "Right," Ferrier said, from further off. "That's not possible." "Which part?" "There's frost." His beam wobbled. "Guv, there's frost on the tiles down here and it's the middle of August." She joined him. A ring of hoarfrost, four feet across, crackled underfoot at the tunnel mouth. It had crept up the tiles in feathers. At the centre, someone had scored three marks into the ice with a fingertip, and the ice had not melted around them, which meant the finger had been colder than the frost. "Refrigeration unit," Ferrier said. "Somebody's been storing something down here. Meat. Drugs come packed in dry ice, sometimes, I've seen it." "And they took the unit away and left the frost." "Well." He rubbed his jaw. "When you say it like that." "I'm not mocking you." She was, a little, and they both knew it, and it steadied him rather than otherwise. "Keep offering me the dull answer. I need someone in the room who wants it to be dull." She turned back and worked the body properly. Pockets: a bus ticket, a folded flyer for a club night in Hoxton, thirty pence. No phone. No wallet, no keys, nothing that named him. Under the coat, his shirt had been buttoned wrongly, the way a man does it when someone else is dressing him. Then she prised open his left hand. It took effort. The fingers had locked hard, and something inside them had frozen fast to the palm. When it came free it left a print in his skin, white and clean, like a brand made of cold. A compass. Small, brass, no bigger than a pocket watch, the casing furred green with age. Someone had etched marks into the face around the rim, not letters, not numbers, little hooked shapes that hurt to look at directly, the way a strobe does. The needle was moving. Not swinging. Not settling. It turned slow and steady, the way the second hand of a clock turns, and when it came round to point at the bricked archway it hesitated. Trembled. Then carried on. "Guv, that's a compass." "Well spotted." "North's that way." He jerked a thumb. "I'm aware." "Then it's broken. Magnets, innit. All this rail down here, all this iron." Quinn said nothing. She held the thing flat on her palm and felt the cold of it go up her wrist and into the bone of her elbow, and she watched the needle come round again and pause again at the archway. Same place. Every rotation. Something in that bricked-up mouth pulled at the needle like a tongue pulls at a loose tooth. She looked at the dead man's other hand and saw that his fist was closed too, and when she opened it, a small pale disc dropped out and rolled and stopped against her shoe. Bone. Drilled through the centre. Warm. Nothing in that station had any business being warm. "That's a token," Ferrier said. "Cloakroom token. Told you it was a rave." "It's a fee." "Sorry?" "You don't pay a cloakroom on your way out." She stood, and the frost cracked beneath her, and the sound went down the tunnel and came back too late, as if the tunnel had thought about it first. "He wasn't going in, Sergeant. He was queuing to leave with everyone else, and someone stopped him." "Guv." Ferrier's voice had gone flat and strange. "The needle." She looked down. The compass had stopped turning. The needle stood dead still, quivering, pointing past her shoulder at the dark beyond the platform's end. Behind her the dust made a small dry sound, exactly like the shifting of weight from one foot to another. And a voice she had buried three years ago, at a service with a folded flag and a widow who wouldn't look at her, said, "Harlow. You shouldn't have come down here."
created_at"2026-07-25T13:33:48.439Z" 7/25/2026, 1:33:48 PM
model"anthropic/claude-opus-5-20260723"
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generation_time62712
tokens_prompt4492
tokens_completion2495
native_tokens_prompt6538
native_tokens_completion3351
native_tokens_completion_images(null)
native_tokens_reasoning639
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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latency1819
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences51
tagDensity0.314
leniency0.627
rawRatio0
effectiveRatio0
92.35% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1308
totalAiIsmAdverbs2
found
0
adverb"precisely"
count1
1
adverb"very"
count1
highlights
0"precisely"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.53% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1308
totalAiIsms3
found
0
word"etched"
count1
1
word"trembled"
count1
2
word"weight"
count1
highlights
0"etched"
1"trembled"
2"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences87
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1308
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount918
uniqueNames4
maxNameDensity0.87
worstName"Ferrier"
maxWindowNameDensity1.5
worstWindowName"Ferrier"
discoveredNames
Ferrier8
Quinn4
Careful1
Hoxton1
persons
0"Ferrier"
1"Quinn"
places
0"Hoxton"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1308
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences121
matches
0"saw that his"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean22.55
std21.11
cv0.936
sampleLengths
014
138
21
366
46
51
646
745
810
917
1066
116
121
131
1466
1516
163
175
1825
1935
207
2127
2258
233
242
2531
266
2759
289
292
3019
3156
3221
3310
3411
3538
3654
377
3838
3944
404
4135
424
432
447
452
4613
4763
4840
499
97.20% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences87
matches
0"been opened"
1"been buttoned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs146
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences121
ratio0.008
matches
0"She'd give him that much; he did look."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount921
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.03691639522258415
lyAdverbCount5
lyAdverbRatio0.0054288816503800215
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean10.81
std9.57
cv0.886
sampleLengths
014
117
211
34
46
51
621
77
816
922
106
111
129
1326
143
153
165
1719
1826
197
203
2117
2211
236
2421
2528
266
271
281
2926
306
312
322
3317
3413
355
3611
373
385
3925
4019
416
422
438
447
4527
463
4715
4840
493
79.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5041322314049587
totalSentences121
uniqueOpeners61
95.24% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences70
matches
0"Then she prised open his"
1"Then carried on."
ratio0.029
94.29% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences70
matches
0"He'd brought coffee to a"
1"She stood and stepped back"
2"He swung his torch about"
3"It threw every ridge into"
4"He straightened up and held"
5"She'd give him that much;"
6"She meant it"
7"It was a decent theory,"
8"She went back to the"
9"His beam wobbled"
10"She joined him."
11"It had crept up the"
12"He rubbed his jaw"
13"She was, a little, and"
14"She turned back and worked"
15"It took effort."
16"It turned slow and steady,"
17"He jerked a thumb"
18"She held the thing flat"
19"She looked at the dead"
ratio0.314
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences70
matches
0"The corpse had no shoes,"
1"Quinn crouched at the platform"
2"He'd brought coffee to a"
3"She stood and stepped back"
4"The dead man lay on"
5"Charity shop overcoat."
6"Socks white as communion wafers."
7"Quinn pointed the beam at"
8"He swung his torch about"
9"The old station drank the"
10"Cream tiles, ox-blood trim, the"
11"Quinn crossed to the tiled"
12"It threw every ridge into"
13"A bare foot with too"
14"He straightened up and held"
15"She'd give him that much;"
16"The tone people used when"
17"She meant it"
18"It was a decent theory,"
19"She went back to the"
ratio0.657
71.43% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences70
matches
0"To his credit, he didn't"
ratio0.014
93.60% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount2
matches
0"Cream tiles, ox-blood trim, the ghost of an advertisement for a cigarette brand that had killed its last customer decades ago."
1"A single stroke, right to left, deep enough that she could see the pale gleam of something that should never see torchlight."
93.75% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount1
matches
0"She stood, and the frost cracked beneath her, and the sound went down the tunnel and came back too late, as if the tunnel had thought about it first"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences51
tagDensity0.098
leniency0.196
rawRatio0
effectiveRatio0
96.8757%