Run: 2026-07-25-01KYCQRBGQ2GE6E966SBP4HSGR

Run Details

Duration:
1m 7s
Cost:
$0.122815
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Mind the third step, ma'am. It's not there." Quinn took the warning and the rung of the spiral staircase at the same time, boot finding air where tile should have been. Her torch beam swung across a hundred years of soot. Below her, the shaft dropped into a throat of white and burgundy tiles, and the smell came up to meet her: wet brick, old iron, and beneath it something sweeter, like a butcher's bin left out over a bank holiday. South Kentish Town. Shut since 1924. Somebody had cut the padlock on the hoarding behind the massage parlour on the high road, and now there was a dead man ninety feet under Camden. "Who called it in?" "Anonymous. Payphone outside Sainsbury's." DS Rhodes waited for her at the bottom, high-vis jacket hanging off him like borrowed skin. He was thirty-two and still shaved every morning as if the job might notice. "Bloke's voice. Twelve seconds. Said there'd been an accident at the old station and hung up." "Accident." "His word." The lower passage curved and opened onto the platform, and the lamps the crime scene team had rigged made everything look worse. Two of them buzzed. The third flickered in a rhythm Quinn found she was counting without meaning to. The body lay in the middle of the platform, well back from the edge, flat on its back with the arms folded across the chest. "Male, fifties, no ID," Rhodes said. "Doc reckons eight to twelve hours. My money's on a rough sleeper who found a way in, got high, and his heart gave out." "His mates folded his arms, did they?" "Bodies do odd things." "Bodies stiffen. They don't tidy." Quinn crouched at arm's length from him, elbows on her knees, and let her eyes travel from the crown of the head to the soles of the shoes. Eighteen years and she still did it in that order. Morris had taught her that. Start at the top, because the face lies to you and the shoes never do. The shoes were the first thing wrong. Brown brogues, decent make, resoled at least once. Dry as a hymn book. Clean, apart from a rime of pale dust across the toes, the sort that settles rather than the sort you tread through. Everything else on that platform wore a skin of black grime you could write your name in. She'd come down a filthy staircase and through a passage with three inches of standing water in the dip, and her own boots were a disgrace. "He didn't walk in," she said. "So he was carried." "By whom? Look behind you." Rhodes turned his torch on the platform floor. The dust lay in a smooth grey sheet from the tunnel mouth to the far archway, unmarked except for the tracks the crime scene team had laid and the corridor of plates they'd stepped along. And the footprints. Hundreds of them. They filled the length of the platform in overlapping drifts, boots and bare feet and something narrow with three toes, and every single one of them pointed the same way: away from the tiled wall, towards the archway and the tunnel beyond. "Bit of a crowd," Rhodes said. "Urban explorers. They post it all online, these idiots." "Then where did they come from?" Quinn stood and walked the line of plates, slow, breathing through her mouth. "There's no incoming prints. Not one. Two hundred people left this platform and none of them arrived." "Tide of them going out, wiping out the ones coming in." "Feet don't erase feet, they overprint them. You'd see heel strikes underneath. Get the imaging team down here and photograph every inch of that floor before somebody sneezes." She turned her light on the wall. "And nobody touches this." The tiles behind where the crowd had stood were the same burgundy and cream as the rest, laid in the same herringbone, and yet the grout between them ran with a thin white bloom, delicate as frost on a windscreen. Quinn touched two fingers to it and hissed. Cold. Not cellar cold. Freezer cold, in a tunnel that sat at fourteen degrees all year round because London's heat never leaves the clay. She put her palm flat on the tiles. Warmth. A slow, patient warmth, four inches to the left of the frost. "Ma'am?" "How long has this station been sealed?" "Ninety-odd years." "Then explain the money." Under the lip of the platform edge, where the sweep of some tidy soul's boot had pushed it, lay a scatter of small pale discs. Quinn gloved up and lifted one with tweezers. Bone. Definitely bone, sanded flat and drilled through, with a symbol scored into one face and rubbed with something dark until the lines held it. Not a coin. Not a button. It had been handled so much the edges had gone glassy. "Token of some kind," Rhodes said. "Cloakroom check. Old brothel chit, maybe." "There are forty of them under that lip." She dropped it in a bag and wrote on the label with her teeth around the cap of the pen. "Somebody ran, and dropped their change, and nobody came back for it. What kind of crowd leaves money on the floor?" "A frightened one." "Now you're getting it." She went back to the man. Knelt properly this time, hip protesting, and worked her way down him with the torch held low so the light raked across the fabric. Wool overcoat, good quality, the hem stiff with salt. A crust of it, white and coarse, all around the bottom eight inches, as if he'd waded a shallow sea. His hands were the wrong colour, greyish at the knuckles, and the palms had blistered the way palms do around a rope you've held too long. No rope on the platform. His right sleeve was rucked up. Quinn eased it with a knuckle and found the wrist beneath, and a band of skin four fingers wide that was three shades lighter than the rest of the arm. "He wore a watch." "Robbery, then." Rhodes sounded relieved, the way men sound when a shape they recognise finally appears in the fog. "Overdose or a mugging gone wrong, and the tourists found him, panicked, ran. Fits." "His wallet's still in his coat. I can see the corner of it from here." She rose, joints clicking. "You don't take a man's watch and leave forty quid in his breast pocket. You take the watch because you need the watch." "Why would you need a watch?" "To know how long you'd been down here." The wallet gave her a Boots receipt, a photograph of a girl on a beach, a Freedom Pass in the name of Gerald Pyke, and, folded twice and soft as cloth from carrying, a British Museum reader's slip. Department of Greek and Roman Antiquities. Restricted archive. Requested item withheld pending curatorial approval. Signed off in a small, cramped, careful hand. E. Kowalski. Quinn read the name twice, and something in the base of her skull went very quiet and very attentive, the way it had the week before Morris walked into that flat in Deptford and didn't walk out. "Ma'am? There's more." Rhodes had gone down on one knee by the tunnel mouth. Under his light lay a small brass compass, no bigger than a pocket watch, its casing green with verdigris and its face crowded with etched marks that were not degrees and not letters. "Nice antique," he said. "Worth a bob or two, that. Which rather ruins the robbery, doesn't it." "Don't pick it up." He picked it up. The needle, which had been sitting dead still, swung. Not to magnetic north. It came round through south and west and stopped hard against the glass, quivering, aimed straight at the frost on the tiled wall. The three lamps went out together. In the dark, on cold air moving up out of a tunnel that had been sealed since before either of them was born, Quinn heard the dust on the platform shift under the weight of many feet coming back. And a voice she had buried three years ago said, "Harlow. You shouldn't be down here."
created_at"2026-07-25T13:34:40.168Z" 7/25/2026, 1:34:40 PM
model"anthropic/claude-opus-5-20260723"
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tokens_prompt4492
tokens_completion2445
native_tokens_prompt6538
native_tokens_completion3605
native_tokens_completion_images(null)
native_tokens_reasoning517
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences43
tagDensity0.302
leniency0.605
rawRatio0
effectiveRatio0
92.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1369
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1369
totalAiIsms6
found
0
word"flickered"
count1
1
word"warmth"
count2
2
word"etched"
count1
3
word"magnetic"
count1
4
word"weight"
count1
highlights
0"flickered"
1"warmth"
2"etched"
3"magnetic"
4"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences77
filterMatches
0"look"
1"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences107
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1369
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1038
uniqueNames19
maxNameDensity0.87
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Kentish1
Town1
Camden1
Rhodes7
Quinn9
Eighteen1
London1
Boots1
Freedom1
Pass1
Gerald1
Pyke1
British1
Museum1
Greek1
Roman1
Antiquities1
Morris2
Deptford1
persons
0"Rhodes"
1"Quinn"
2"Pass"
3"Gerald"
4"Pyke"
5"Roman"
6"Antiquities"
7"Morris"
places
0"Kentish"
1"Town"
2"London"
3"Deptford"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1369
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences107
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean24.89
std23.8
cv0.956
sampleLengths
08
173
233
34
450
51
62
740
825
930
107
114
1263
137
1478
156
164
175
1843
193
2045
2115
2236
2311
2439
2572
2621
271
287
292
304
3175
3212
3349
343
354
3690
3736
384
3933
4042
416
428
4352
4410
4537
463
4744
4817
494
91.59% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences77
matches
0"been handled"
1"was rucked"
2"been sealed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs148
matches
0"was counting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences107
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1040
adjectiveStacks1
stackExamples
0"small, cramped, careful hand."
adverbCount23
adverbRatio0.022115384615384617
lyAdverbCount3
lyAdverbRatio0.0028846153846153848
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences107
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences107
mean12.79
std10.98
cv0.858
sampleLengths
08
123
210
340
43
53
627
74
820
914
1016
111
122
1322
144
1514
1625
176
1824
197
204
2133
2210
235
2415
257
268
275
2822
2917
3026
316
324
335
348
3535
363
373
3842
396
409
4119
4217
4311
4435
454
4640
478
481
493
97.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.6635514018691588
totalSentences107
uniqueOpeners71
50.51% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences66
matches
0"Definitely bone, sanded flat and"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences66
matches
0"Her torch beam swung across"
1"He was thirty-two and still"
2"She'd come down a filthy"
3"They filled the length of"
4"She turned her light on"
5"She put her palm flat"
6"It had been handled so"
7"She dropped it in a"
8"She went back to the"
9"His hands were the wrong"
10"His right sleeve was rucked"
11"She rose, joints clicking"
12"He picked it up."
13"It came round through south"
ratio0.212
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount45
totalSentences66
matches
0"Quinn took the warning and"
1"Her torch beam swung across"
2"South Kentish Town."
3"Somebody had cut the padlock"
4"DS Rhodes waited for her"
5"He was thirty-two and still"
6"The lower passage curved and"
7"The third flickered in a"
8"The body lay in the"
9"Quinn crouched at arm's length"
10"Morris had taught her that."
11"The shoes were the first"
12"Brown brogues, decent make, resoled"
13"Everything else on that platform"
14"She'd come down a filthy"
15"Rhodes turned his torch on"
16"The dust lay in a"
17"Hundreds of them."
18"They filled the length of"
19"Quinn stood and walked the"
ratio0.682
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences66
matches(empty)
ratio0
96.77% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount2
matches
0"A crust of it, white and coarse, all around the bottom eight inches, as if he'd waded a shallow sea."
1"In the dark, on cold air moving up out of a tunnel that had been sealed since before either of them was born, Quinn heard the dust on the platform shift under t…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"a voice she had (have)"
dialogueSentences43
tagDensity0.14
leniency0.279
rawRatio0.167
effectiveRatio0.047
93.3617%