Run: 2026-07-25-01KYCQTS531HJYRZBD4RZV5B36

Run Details

Duration:
1m 20s
Cost:
$0.140365
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone disc came out of the dead man's coat pocket warm, and Quinn had been down in that station for forty minutes. "Bag it," she said, and held her palm out flat until the exhibits officer laid a plastic pouch across it. She did not want to touch the thing twice. It looked like a poker chip cut from a shin, one face rubbed shiny by thumbs, the other scored with a shape that her eye kept sliding off. "Charm," said Ferrow. "They all carry tat. Rabbit's foot, saint's medal, bit of scrimshaw off a market stall." "He's a conservator at the British Museum." "Museum people are the worst for it. Superstition and cardigans." Quinn straightened. Her knees complained. South Kentish Town station had been shut since 1924, and everything about it wanted you to leave: the spiral staircase that dropped ninety-odd steps into the dark, the tiles gone the colour of old teeth, the smell of rust and standing water and something sweeter underneath it, like fruit left in a bag. The arc lamps the response team had dragged down threw everyone's shadow up the curved wall, so there were always more people in the passage than there were. Tobias Rell lay on his back in the middle of the eastbound platform, arms at his sides, heels together. Forty-four years old. Grey overcoat, good shoes, museum lanyard still clipped to his lapel with the photograph facing outward, like a man expecting to be identified. "Talk me through it," Quinn said. Ferrow was happy to. He always was. He had the file open on his forearm and his tie tucked into his shirt to keep it out of the muck. "County lines. Or the nearest thing to it. There's a crew been using the old stations off the Northern line for storage since the summer, we've had two lock-ups off High Barnet. Rell buys, Rell owes, Rell gets brought down here for a conversation that goes badly. They come in through the ventilation shaft off the Warren, drop him, go out the same way. The theatrical bit," he waved a hand at the platform, "is theatre. Somebody's seen a documentary." "Mm." "You're doing the noise." "What noise?" "The one you do instead of disagreeing." Quinn crouched again by the body's left hand. "Where's the blood, Nick?" "Under him." "No." She pointed with a gloved finger, not touching. "Three wounds. Parallel. Through the coat, through the shirt, through him. That's an artery opened at the top there. That should have gone up the wall behind him like a thrown bucket. Tiles are clean. And the pool under him is the wrong shape. It's a ring." She traced the air above it. "It ran out to the edges and stopped. Blood doesn't stop at a line. It follows the fall of the floor, and this platform drains towards the track." Ferrow looked. To his credit, he looked properly, and he was quiet for a moment. "Killed elsewhere. Laid out here." "Then his shoes." "What about them?" "They're filthy." Quinn stood and moved down the platform a few paces, into the section the lamps only half reached. "Soot to the ankle. Same soot that's on the floor here. If he was carried in, his soles are clean and his sleeves are dirty. His sleeves are spotless. He walked in on his own feet, and he walked a long way. And there's this." She stopped at the edge of the light and let Ferrow come to her. The dust on the platform was thick as felt, laid down over a century, and it was churned. Not smeared. Printed. Boots, trainers, a bare foot with too long a stride, something that had left a mark like a dinner plate with claws at the front. Hundreds of them, overlapping, all of them pointing the same way, up the platform, towards the bricked arch at the far end where the old passage to the lifts had been sealed. "Crowd," Ferrow said. "Urban explorers. Rave, maybe. That'd fit." "Count the returns." "Sorry?" "Every print goes one way." Quinn kept her voice level, because level was the only voice worth using in a hole in the ground. "Towards that wall. Not one comes back. And the staircase we came down, the only way in that isn't a sealed shaft, had my footprints on it and the response constable's and nothing else. Ninety-three steps of undisturbed dust. Nick. Hundreds of people got onto this platform without using the stairs, and none of them left." Ferrow's jaw worked. He had eleven years in and a good clearance rate and he wanted, she could see it plainly, for her to stop. "The shaft," he said. "Grille's fixed with 1957 rivets and it's got a spider's web across it I'd frame and hang on a wall." "Then there's another way in and it's not on the drawings, which happens, Harlow, this is the Underground, the drawings are a work of fiction." He snapped the file shut. "It's Wednesday. I've got a chief super who wants a name by Friday. I'll take gangs and a dump site over a hundred invisible ravers." "Take what you like." Quinn walked to the arch. Somebody had bricked it up properly, English bond, mortar gone crumbly and grey. She put her hand flat on it. Cold, then not cold. A draught came through the joints, and it should have smelled of the tunnel, of iron filings and mice. It smelled of woodsmoke and cut grass and, faintly, of frying onions. It smelled like the top of a set of stairs on a summer evening in a city that wasn't this one. The dust on the floor in front of the arch had been pressed into a threshold, a worn dip, the way a stone step wears under a church door. Traffic. Years of it. Quinn made herself breathe out slowly and turned back along the platform, and this time she read the body the way you read a page rather than a picture. Fine white powder on both shoulders of the coat, gritty when she rubbed it between her fingertips through the glove. Not soot. Salt. His watch, a cheap steel thing, stopped at 11:19, and the hands sat crooked, as if the movement had been wrenched rather than run down. And in the inside breast pocket, along with a fold of receipts, a slip of paper with two punched holes and a library hand. READER REQUEST: RESTRICTED ARCHIVES. Vellum fragment, uncatalogued. Bequest 1889. Retrieved by: E. Kowalski. Returned: NOT RETURNED. "Nick." She held it up. "He signed something out of the museum eleven days ago and never took it back. And whoever fetched it for him has a name and a desk and a swipe card." Ferrow read it over her shoulder. "That's a witness, that's useful, that I can work with." Then, grudging, "What do you think happened?" "I think he came down here to meet somebody. I think a great many others came down here for the same reason and they all went out through a wall. I think he was the only one who couldn't." "Walls don't." "No," Quinn said. "They don't." She said it, and thought about a bricked-up alcove in a basement in Whitechapel three years earlier, and DS Morris turning to grin at her over his shoulder with white grit in the turn-ups of his trousers, and the eleven seconds of nothing that had followed. Eleven seconds she had never been able to fill in, and a coroner's report that had used the word "presumed" four times. Her hand had gone into her own coat pocket without asking. The brass compass she had taken off a boy in Southwark last spring lay there, warm as the bone token had been, green with verdigris around the rim, its face crowded with little scratched marks she had photographed and shown to nobody. The needle was spinning. It had never done more than tremble. Now it whirled like a fan, ticked, and stopped hard, pointing past her, over her shoulder, at the bricked arch. The nearest arc lamp browned out. Then the second. The third went with a bang and a smell of hot glass, and the dark came in over the platform like water finding a level. "Generator," Ferrow said, too fast. His torch beam jerked up. "It's the bloody generator." The mortar in the arch cracked with a sound like knuckles, all at once, along every joint. And in the black at the tunnel mouth, out where the rails ran towards Camden, Quinn's radio hissed, cleared, and spoke in a voice she had buried. "Harlow. Don't let him open it."
created_at"2026-07-25T13:35:59.669Z" 7/25/2026, 1:35:59 PM
model"anthropic/claude-opus-5-20260723"
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generation_time80181
tokens_prompt4492
tokens_completion2836
native_tokens_prompt6538
native_tokens_completion4307
native_tokens_completion_images(null)
native_tokens_reasoning803
native_tokens_cached0
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num_input_audio_prompt(null)
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latency2835
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"Then grudging [Then]"
dialogueSentences43
tagDensity0.372
leniency0.744
rawRatio0.063
effectiveRatio0.047
96.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1449
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
89.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1449
totalAiIsms3
found
0
word"charm"
count1
1
word"traced"
count1
2
word"churned"
count1
highlights
0"charm"
1"traced"
2"churned"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences75
matches
0"was happy"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences75
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen81
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1449
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
96.35% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount932
uniqueNames11
maxNameDensity1.07
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn10
Ferrow8
Kentish1
Town1
Rell1
Somebody1
English1
Whitechapel1
Morris1
Southwark1
Camden1
persons
0"Quinn"
1"Ferrow"
2"Rell"
3"Morris"
places
0"Kentish"
1"Town"
2"Somebody"
3"Whitechapel"
4"Southwark"
5"Camden"
globalScore0.964
windowScore1
30.95% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences42
glossingSentenceCount2
matches
0"looked like a poker chip cut from a shin"
1"smelled like the top of a set of stairs on"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1449
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences101
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean27.87
std28.2
cv1.012
sampleLengths
023
157
218
37
410
586
645
76
829
980
101
114
122
137
1412
152
1690
1715
185
193
203
2165
2214
2378
249
253
261
2780
2825
294
3020
3155
329
3376
3429
354
36101
3716
3836
3923
4039
412
425
4368
4453
454
4627
4734
4814
4917
77.19% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences75
matches
0"been shut"
1"was churned"
2"been sealed"
3"been pressed"
4"been wrenched"
5"been, green"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs143
matches
0"was spinning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences101
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount936
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.03205128205128205
lyAdverbCount8
lyAdverbRatio0.008547008547008548
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean14.35
std14.72
cv1.026
sampleLengths
023
120
29
328
43
515
67
710
82
93
1053
1128
1219
133
1423
156
164
173
1822
1980
201
214
222
237
248
254
262
279
2853
2928
302
3113
325
333
343
3520
3645
3714
3818
392
401
4125
4232
433
446
453
461
4724
4856
493
97.03% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.6237623762376238
totalSentences101
uniqueOpeners63
55.56% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences60
matches
0"Then the second."
ratio0.017
80.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences60
matches
0"she said, and held her"
1"She did not want to"
2"It looked like a poker"
3"Her knees complained."
4"He always was."
5"He had the file open"
6"he waved a hand at"
7"She pointed with a gloved"
8"She traced the air above"
9"She stopped at the edge"
10"He had eleven years in"
11"He snapped the file shut"
12"She put her hand flat"
13"It smelled of woodsmoke and"
14"It smelled like the top"
15"His watch, a cheap steel"
16"She held it up"
17"She said it, and thought"
18"Her hand had gone into"
19"It had never done more"
ratio0.35
68.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences60
matches
0"The bone disc came out"
1"she said, and held her"
2"She did not want to"
3"It looked like a poker"
4"Her knees complained."
5"South Kentish Town station had"
6"The arc lamps the response"
7"Tobias Rell lay on his"
8"Ferrow was happy to."
9"He always was."
10"He had the file open"
11"he waved a hand at"
12"Quinn crouched again by the"
13"She pointed with a gloved"
14"She traced the air above"
15"Quinn stood and moved down"
16"She stopped at the edge"
17"The dust on the platform"
18"Hundreds of them, overlapping, all"
19"Quinn kept her voice level,"
ratio0.783
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences60
matches
0"To his credit, he looked"
1"Now it whirled like a"
ratio0.033
93.60% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount2
matches
0"South Kentish Town station had been shut since 1924, and everything about it wanted you to leave: the spiral staircase that dropped ninety-odd steps into the da…"
1"She said it, and thought about a bricked-up alcove in a basement in Whitechapel three years earlier, and DS Morris turning to grin at her over his shoulder with…"
93.75% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount1
matches
0"She pointed, not touching"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount1
fancyTags
0"He snapped (snap)"
dialogueSentences43
tagDensity0.163
leniency0.326
rawRatio0.143
effectiveRatio0.047
92.6320%