Run: 2026-07-25-01KYCQZ1QM1J4CCKK035FDPP4Y

Run Details

Duration:
1m 9s
Cost:
$0.127970
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Nyx went through the stones first, because Nyx had already died once and hadn't much cared for the fuss. "Well?" Eva hissed. She had one hand clamped round a fistful of my coat, the way she used to grab me on the school bus. "Is it, you know. Fine?" The shadow between the two oaks thinned, thickened, and became a shape again. Violet eyes surfaced in it like coins dropped in a well. "Fine is a mortal word." "Brilliant. Very reassuring. Rory, tell your ghost to speak English." I put my palm flat against the left-hand stone. Not stone at all, whatever the maps and the guidebooks said. Oak, ancient enough to have gone grey and hard as flint, standing where somebody had shoved it into the earth long before anyone thought to call this place Richmond. Under my hand the grain moved. A slow swell, in and out, like the flank of a sleeping animal. The Heartstone lay cold against my sternum. That was the deal I'd made with myself: cold meant no portal, no Hel, no teeth. Cold meant walk on. I walked on. The cold hit first, then left. Two steps between the oaks and December fell off me like a wet coat. The bracken had been frozen stiff behind us, crunching, brown, the whole park breathing fog. Here the air came honey-thick and warm and smelled of cut grass and elderflower and something underneath the sweetness, faint and animal, like the inside of a stable. Bluebells. In December. A whole slope of them, and cow parsley taller than Eva, and poppies gone mad among foxgloves that had no business sharing a season with anything. They grew in bands of colour that swirled instead of scattering, as though someone had stirred the meadow with a spoon and it had never quite settled. "Oh," Eva said. Just that. She let go of my coat. She'd got as far as the edge of the flowers when I caught her wrist. "Don't pick anything." "I wasn't." "You were reaching." "Everyone reaches." She wiped her hand on her jeans anyway. "God, the smell. It's like the inside of a sweet shop, if the sweet shop had opinions." The grove ran downhill, which was the first lie. Richmond Park doesn't run downhill for four hundred yards in that direction; there's a road, and then a car park, and then a man who sells overpriced coffee out of a converted horsebox. Here the ground folded away into a bowl of long grass ringed by more of the grey oaks, and beyond the oaks the world simply stopped being interesting to look at. Not fog. Not dark. Just a smeared unwillingness, like the edge of a photograph someone had thumbed while the ink was wet. Above us the sky held the sort of blue you get twenty minutes after sunset, and it stayed that way. No movement in it. No planes. London hums; you stop hearing it the way you stop hearing your own blood. Standing there, I heard my own blood. "Nyx." My voice came out flattened, all the edges shaved off it. "How much of this is real?" "All of it. None of it is here." "Cheers." We went down through the grass. It reached my hips and parted without being pushed, and it did not spring back, so behind us lay a green wound of a path, three sets of trampling. Except when I looked properly there were two. Mine. Eva's. Nyx drifted a foot above the seed heads and left the meadow untroubled, and further along, crossing ours at an angle, ran a third track that nothing had made. Grass bent aside in a neat line, curving away between the trees. No prints in the soft black soil beneath. Not one. "Someone's been through here," Eva said. "Someone's here now." Halfway down we found the deer. It had been a stag, and it had been enormous, and it had been dead a long while. The skeleton lay on its side in a hollow with its antlers grown into the ground, and out of every socket and joint came flowers. Cornflowers through the ribs. A froth of white saxifrage in the long jaw, so it looked as if the thing had died mid-mouthful of foam. The bone had gone the colour of old piano keys and the flowers were absurdly, obscenely fresh. Eva crouched. She's a photographer; she can't help herself. Her phone came out and the screen showed 00:00, then 74:19, then a row of characters I didn't recognise, and then went black. "Battery was at ninety per cent." "Put it away." "Rory, it's a stag wearing a garden." "Put it away." She did, and stood, and rubbed her arms. Gooseflesh, in all that warmth. "How long have we been in here?" I looked at my watch. The second hand was going backwards, thoughtfully, taking its time about it, like a man counting change. "Long enough." The moths started around then. First one, blundering up out of the grass, big as my hand and dusty gold. Then a dozen. Then the whole slope lifted and they were everywhere, unhurried, drifting up past our faces towards that unmoving sky. They didn't flutter. That was what turned my stomach. Their wings beat slow and even, like breathing, like something on a string, and the patterning on them was not eyespots. Faces. Small, blurred, human faces in the dust of the wings, and every one of them wore the same expression, which was patience. One landed on Eva's shoulder. She went utterly still and looked at me with her eyes enormous. "Don't brush it off," Nyx murmured. "It is being polite." "It's being polite." "It has not asked you for anything. That is politeness, here." The moth walked twice around the seam of her coat, dipped its head, and let go into the air. Eva breathed out through her teeth in a long thin whistle and I discovered I'd taken hold of the pendant through my jumper. At the bottom of the bowl the grass gave way to a ring of bare earth, and in the middle of it stood water. Not a pool. It had no bank, no shine of wet on the soil around it. A disc of dark water simply held itself a foot above the ground, flat as a laid table, three yards across, and it reflected nothing at all. Not the sky. Not the moths. Not me, when I leaned over it, and I have leaned over enough black water in my life to know how wrong the absence felt. The sound came up out of it. Birdsong. Thrushes, blackbirds, the whole dawn chorus of a proper English morning, and every note of it running the wrong way round, notes ending before they began. Beautiful. Horrible. My teeth ached. "There's your front door," Nyx said. "Whose?" "Hers." The shadow bent over the water, and for a moment their reflection did appear in it, a man's face, sharp-boned, tired, wearing a starched collar three centuries out of fashion. It vanished when Nyx straightened. "She will already know we have come. Nothing crosses those stones without her knowing." Eva had gone quiet in a way I didn't like. When I turned, she was staring past my shoulder, up the slope, at our own flattened trail through the grass. "Rory." "What." "How many of us walked down here?" Three lines in the meadow. Then four. Against my chest, through wool and cotton and skin, the Heartstone woke up warm.
created_at"2026-07-25T13:38:19.527Z" 7/25/2026, 1:38:19 PM
model"anthropic/claude-opus-5-20260723"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.242
leniency0.485
rawRatio0
effectiveRatio0
92.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1258
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"utterly"
count1
highlights
0"very"
1"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
92.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1258
totalAiIsms2
found
0
word"warmth"
count1
1
word"stomach"
count1
highlights
0"warmth"
1"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences97
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1258
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount1107
uniqueNames9
maxNameDensity0.81
worstName"Eva"
maxWindowNameDensity1.5
worstWindowName"Eva"
discoveredNames
Nyx6
Richmond2
Heartstone2
Hel1
December2
Eva9
Park1
Halfway1
English1
persons
0"Nyx"
1"Heartstone"
2"Eva"
places
0"Richmond"
1"Park"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1258
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences122
matches
0"stayed that way"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean24.19
std27.03
cv1.117
sampleLengths
019
130
224
35
410
568
627
73
863
956
105
1121
123
132
143
1527
1695
1747
1818
198
201
2196
226
233
246
2585
2632
276
283
297
303
3120
3222
332
3495
3517
3610
373
3811
3942
4024
4174
4239
436
441
4550
4630
471
481
497
98.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences97
matches
0"been frozen"
1"being pushed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs174
matches
0"was going"
1"was staring"
72.60% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount3
flaggedSentences3
totalSentences122
ratio0.025
matches
0"Richmond Park doesn't run downhill for four hundred yards in that direction; there's a road, and then a car park, and then a man who sells overpriced coffee out of a converted horsebox."
1"London hums; you stop hearing it the way you stop hearing your own blood."
2"She's a photographer; she can't help herself."
93.56% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1111
adjectiveStacks1
stackExamples
0"lay cold against my"
adverbCount45
adverbRatio0.0405040504050405
lyAdverbCount7
lyAdverbRatio0.0063006300630063005
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean10.31
std8.69
cv0.843
sampleLengths
019
13
222
35
413
511
65
710
89
911
1029
116
1213
137
1416
154
163
176
1814
1915
2028
211
222
2326
2427
253
262
276
2815
293
302
313
3210
3317
349
3533
3631
372
382
3918
4020
414
422
4314
447
4512
466
478
481
496
85.52% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.5573770491803278
totalSentences122
uniqueOpeners68
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences77
matches
0"Just a smeared unwillingness, like"
1"Then a dozen."
2"Then the whole slope lifted"
ratio0.039
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences77
matches
0"She had one hand clamped"
1"I put my palm flat"
2"I walked on."
3"They grew in bands of"
4"She let go of my"
5"She'd got as far as"
6"She wiped her hand on"
7"My voice came out flattened,"
8"We went down through the"
9"It reached my hips and"
10"It had been a stag,"
11"She's a photographer; she can't"
12"Her phone came out and"
13"She did, and stood, and"
14"I looked at my watch."
15"They didn't flutter."
16"Their wings beat slow and"
17"She went utterly still and"
18"It had no bank, no"
19"My teeth ached."
ratio0.273
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences77
matches
0"Nyx went through the stones"
1"She had one hand clamped"
2"The shadow between the two"
3"Violet eyes surfaced in it"
4"I put my palm flat"
5"Oak, ancient enough to have"
6"A slow swell, in and"
7"The Heartstone lay cold against"
8"That was the deal I'd"
9"I walked on."
10"The cold hit first, then"
11"The bracken had been frozen"
12"Here the air came honey-thick"
13"A whole slope of them,"
14"They grew in bands of"
15"She let go of my"
16"She'd got as far as"
17"She wiped her hand on"
18"The grove ran downhill, which"
19"Richmond Park doesn't run downhill"
ratio0.701
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount2
matches
0"A whole slope of them, and cow parsley taller than Eva, and poppies gone mad among foxgloves that had no business sharing a season with anything."
1"A froth of white saxifrage in the long jaw, so it looked as if the thing had died mid-mouthful of foam."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
89.39% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"Eva hissed (hiss)"
1"Nyx murmured (murmur)"
dialogueSentences33
tagDensity0.152
leniency0.303
rawRatio0.4
effectiveRatio0.121
94.1067%