Run: 2026-07-25-01KYCR0AVA9VKMA67WECQ8P7AF

Run Details

Duration:
1m 4s
Cost:
$0.117690
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man's shoes were on the wrong feet. Quinn crouched beside him and let her torch beam sit there, on the scuffed brown brogues, left on right, right on left, laces tied in neat double bows. Neat. Deliberate. Somebody with steady hands had dressed this man, and it hadn't been the man himself. "Overdose," DS Vance said from the platform edge. "Ninety quid says toxicology comes back a shopping list." "Ninety quid you don't have." "Ninety quid I'll have on Friday." She ignored him and swept the beam wider. The old Camden platform ran away into the dark on both sides, tiles the colour of nicotine, half of them cracked, the rest furred with sixty years of dust. Someone had prised the hoarding off the emergency stair at street level. Uniform had found the body at half four in the morning after a busker chasing a rat found the gap in the boards. The air tasted of iron filings and old rain. Underneath that, faintly, of tallow and something sweeter. Church candles. Rotten fruit. "Explain the shoes," she said. "He was high." "He tied double bows." "Junkies can tie laces, Harlow." "On the wrong feet, in the dark, sixty feet under Camden High Street." She stood, knees complaining. "And then he sat himself down against a wall and folded his hands in his lap like he was waiting for the 4.02 to Morden." Vance came closer, careful about where he put his boots, the way he always was, as if crime scenes might bite. Big man, soft voice, three years off his pension and comfortable in the world's simplest explanations. She didn't hold it against him. Simple explanations paid the mortgage. "So he had company," he said. "Company panicked and legged it. Happens." "Show me where they walked." He looked down. That was the thing. That was the thing that had crawled up the back of her neck the moment she came down the emergency stair and put her torch on the platform. The dust lay smooth as icing sugar for four metres in every direction around the body. Not a scuff. Not a heel mark. Her own prints and Vance's tracked in from the stairwell and stopped where she'd stopped, at the perimeter she'd shouted at the uniforms about for a solid minute. Beyond her boots, nothing. The dead man sat in the middle of an unbroken white field with his back to the tiles and his hands in his lap, and no living thing had walked to him or away from him. "Wind," Vance offered. "Tunnel draught. Smooths it out." "There's a crisp packet by his ankle that hasn't moved in ten years." She pointed. The foil caught the light, Golden Wonder, a design they'd stopped printing before Blair's second term. "No draught. The tunnel's bricked at both ends. I checked." "Then he was carried." "By who? Angels?" Vance's jaw set. "You want me to say it, don't you." "I want you to look." He looked. She watched him do it, watched him get halfway to something and then flinch off it, the way most of the job flinched off things. Eighteen years she'd been doing this. Three of them since the Morris case. She'd learned to notice the flinch. She'd learned that the flinch was where the truth lived. She went back to the body. Male, late thirties. Charcoal overcoat, expensive once, hem gone to fringe. Hair wet. She touched two fingers to it, gloved, and they came away damp. His shoulders were soaked through, the wool dark and heavy with it, and there was a tidemark across his chest where the water had stopped, level, like a bath he'd been dipped into. The platform was bone dry. It hadn't rained in London for nine days. "Vance. Feel his coat." "I'd rather not." "He's wet." "There's damp down here. Condensation. It's a hole in the ground." She pressed her palm flat to the tiles beside the man's head. Dry. Dry and warm, warmer than they had any business being, warm as a mug of tea left ten minutes. She held her hand there and counted to five and felt the heat go out of it, felt it cool under her skin like something withdrawing. Then she saw the outline. It only showed at an angle, when the torch beam went low and the light raked sideways across the tiles. An arch. Two metres high, a metre wide, scorched into the glaze in a line no thicker than a pencil, the tiles inside it a shade paler than the tiles outside. A doorway. A doorway where there was no doorway, and never had been, because behind those tiles sat forty feet of London clay and then the foundations of a branch of Boots. Her mouth had gone dry. She swallowed and got on with it, because the alternative was standing there with her heart going like a bird in a box. "Quinn." Vance's voice had changed. "His mouth." She turned the beam. The dead man's lips had parted. Not much. Enough to show a slice of white that wasn't tooth, wedged flat behind his front teeth, edged with something carved. She took out her forceps and worked it free. A disc of bone, the size of a two pence piece, yellowed, greasy, warm from the inside of a corpse's mouth. Someone had cut a mark into one face, a whorl inside a triangle, and worn the edges of it smooth with handling. Not new. Generations of thumbs had smoothed those edges. Vance leaned in. "Some sort of token?" "Some sort." "Gang thing? Chinese, maybe. Turkish." "It's bone, Colin. Human, if I had to guess. Look at the density." "Don't say that." "Then don't ask." She turned it over in the light and the whorl seemed to hold the beam, to keep a little of it after she'd moved the torch away. She dropped it into an evidence bag and the bag sat in her palm heavier than a coin ought to sit. The other thing came out of his right coat pocket, and it came out because she went looking, because a man dressed by somebody else generally gets sent somewhere with something. Brass. Small. A compass, older than the shoes, the casing gone green and scabbed with verdigris, the face crowded with little cut marks that weren't compass points and weren't letters and made her eyes ache to hold on. The needle was spinning. Slow, smooth, tireless, round and round, no wobble, no drag. She turned it flat, held it level, turned her body ninety degrees. The needle didn't care. It went on turning like the second hand of a watch, and every fourth revolution it stuttered, and each stutter came a fraction later than the last. "Battery," Vance said. "There's no battery in a compass." "Magnets, then. Rails. Live rail's still down there, isn't it, they never pulled it out of half these old—" "Colin." "—stations, and if you've got a current running you'd get all sorts of—" "Colin. Shut up and look at your watch." He looked. His face did something she'd only seen on his face once before, over a bathtub in Peckham. "Three forty-seven," he said. "Mine too." She held up her wrist, the worn leather strap, the second hand frozen mid-tick. "It stopped when I came down the stairs. Yours?" "Same." His throat moved. "How did you know?" Because three years ago a Nokia and two Casios and every clock in a house in Deptford had all stopped at three forty-seven, and DS Alan Morris had walked into the back bedroom of that house and nobody had ever walked out again. Because she'd written it in her notebook forty-one times since and never once put it in a report. She didn't say any of that. She said, "Get on your radio. Tell them to seal the stair and stand back from it." The needle stopped. It didn't slow. It stopped, dead, hard, as if a hand had caught it, and it pointed past her shoulder at the arch scorched in the tiles. Frost bloomed across the glaze inside the outline, a white crackle spreading from the centre outward, and Vance's torch died in his fist, and somewhere behind that wall, in forty feet of solid London clay, something dragged a nail down the other side of the tiles.
created_at"2026-07-25T13:39:01.627Z" 7/25/2026, 1:39:01 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
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cancelledfalse
latency5334
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generation_time63422
tokens_prompt4492
tokens_completion2414
native_tokens_prompt6538
native_tokens_completion3400
native_tokens_completion_images(null)
native_tokens_reasoning441
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
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is_byokfalse
latency2156
model_permaslug"anthropic/claude-opus-5-20260723"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences45
tagDensity0.289
leniency0.578
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1398
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
96.42% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1398
totalAiIsms1
found
0
word"comfortable"
count1
highlights
0"comfortable"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences97
filterMatches
0"Wonder"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences129
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1397
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1137
uniqueNames13
maxNameDensity0.79
worstName"Vance"
maxWindowNameDensity2
worstWindowName"Vance"
discoveredNames
Vance9
Camden1
Golden1
Wonder1
Blair1
Morris2
London3
Boots1
Peckham1
Nokia1
Casios1
Deptford1
Alan1
persons
0"Vance"
1"Blair"
2"Morris"
3"Alan"
places
0"London"
1"Peckham"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1397
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences129
matches
0"learned that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean20.85
std22.08
cv1.059
sampleLengths
09
145
217
35
46
572
621
75
83
94
105
1142
1248
1312
145
153
1632
1791
188
1941
204
213
2211
235
2456
256
2658
2713
284
293
302
3111
3258
335
3483
3528
367
374
3828
399
4052
417
422
435
4413
453
463
4748
4831
4938
98.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences97
matches
0"been dipped"
1"gets sent"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs174
matches
0"was standing"
1"was spinning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences129
ratio0.008
matches
0"\"—stations, and if you've got a current running you'd get all sorts of—\""
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount984
adjectiveStacks1
stackExamples
0"Slow, smooth, tireless, round"
adverbCount17
adverbRatio0.017276422764227643
lyAdverbCount3
lyAdverbRatio0.003048780487804878
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences129
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences129
mean10.83
std9.94
cv0.918
sampleLengths
09
128
21
31
415
58
69
75
86
98
1029
1112
1223
139
148
152
162
175
183
194
205
2117
2225
2321
2416
256
265
276
286
295
303
314
3228
3316
343
354
3628
374
3836
393
405
4115
4216
4310
444
453
463
478
485
492
71.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.49612403100775193
totalSentences129
uniqueOpeners64
43.86% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences76
matches
0"Then she saw the outline."
ratio0.013
67.37% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences76
matches
0"She ignored him and swept"
1"She stood, knees complaining"
2"She didn't hold it against"
3"He looked down."
4"Her own prints and Vance's"
5"She watched him do it,"
6"She'd learned to notice the"
7"She'd learned that the flinch"
8"She went back to the"
9"She touched two fingers to"
10"His shoulders were soaked through,"
11"It hadn't rained in London"
12"She pressed her palm flat"
13"She held her hand there"
14"It only showed at an"
15"Her mouth had gone dry."
16"She swallowed and got on"
17"She turned the beam."
18"She took out her forceps"
19"She turned it over in"
ratio0.382
65.26% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences76
matches
0"The dead man's shoes were"
1"Quinn crouched beside him and"
2"Somebody with steady hands had"
3"DS Vance said from the"
4"She ignored him and swept"
5"The old Camden platform ran"
6"Someone had prised the hoarding"
7"Uniform had found the body"
8"The air tasted of iron"
9"She stood, knees complaining"
10"Vance came closer, careful about"
11"She didn't hold it against"
12"He looked down."
13"That was the thing."
14"That was the thing that"
15"The dust lay smooth as"
16"Her own prints and Vance's"
17"The dead man sat in"
18"The foil caught the light,"
19"Vance's jaw set."
ratio0.789
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences76
matches
0"Because three years ago a"
1"Because she'd written it in"
ratio0.026
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount1
matches
0"She swallowed and got on with it, because the alternative was standing there with her heart going like a bird in a box."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences45
tagDensity0.133
leniency0.267
rawRatio0
effectiveRatio0
94.5593%