Run: 2026-07-25-01KYCR1TZE9N9KE936YRJP97T3

Run Details

Duration:
1m 2s
Cost:
$0.120620
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Third stone from the oak. You said third." "I said the oak that isn't an oak." Nyx's voice slid past Aurora's ear like a draught under a door. "Count again." Eva counted. Out loud, with a finger, the way she'd counted change behind the bar for six years. "One, two, three. That's bark, that's bark, and that's a lump of rock with a face on it." "Then you've found it." The stone stood shoulder-high, grey and pitted, half swallowed by bracken. Aurora crouched and pushed the fronds aside. Not a face exactly. Two hollows and a slit, worn by rain into something that suggested patience. Lichen crusted the crown of it in rings of rust and mustard. Behind them, Richmond Park went about its business. A dog barked somewhere near the pond. A plane dragged its noise across the sky. Then Aurora stepped between the stones and all of it stopped. Not faded. Stopped, like a hand had come down on a record. Her ears rang with the absence. She turned, and the gap she'd walked through showed her bracken and birch and a long slope of ordinary grass, and none of it made any sound at all. "Eva." "I'm here. I'm right here." Eva's hand found her sleeve and gripped. "Why can I hear my own blood?" "Because there's nothing else to hear." Nyx had gone solid, which they did rarely and never for comfort. Six foot two of standing dark, edges frayed like smoke off a snuffed wick. Their violet eyes cast no light on anything. "Keep the stones behind you. Never between." The grass beyond was wrong. Aurora noticed it with her feet first. Too soft, too even, springing back with a faint sigh, as though the ground breathed under it. And the colour. Green, yes, but a green with blue at the root of it, the shade of deep water over sand. Wildflowers ran through it in ribbons. Cowslips. Bluebells. Poppies. Snowdrops, all of them at once, all of them open, spring and high summer and the ragged end of autumn crowded into the same square yard and none of them arguing about it. "That's not possible," Eva said. "Those are February. Those are July. That's a bloody Christmas rose." "Nothing here has a calendar." Nyx moved ahead, and where they walked the flowers leaned away, then leaned back. Aurora looked down at her own trail. Bent stems, crushed petals, the dark scar of her boots. Eva's beside it, wider, clumsier. And nothing at all where Nyx had passed. The light came from no particular place. She kept checking, and kept failing. No sun overhead, no gap in the canopy, just a general gold that seemed to sit on things rather than fall on them, so that every blade of grass carried its own small shine and nothing cast a shadow in any agreed direction. Her own shadow pooled around her feet like spilled ink and stayed there, no matter which way she turned. "Rory." Eva's voice had dropped to a hush without being told to. "Where's the plane gone?" "There isn't one." "There was one. Big one, coming into Heathrow. It was right there." "I know." They went deeper. The ground sloped down in a way it hadn't from outside, and the trees closed in, and the trees were the next problem. Oaks, mostly, but oaks grown by something that had only heard oaks described. The trunks twisted in slow spirals, as if each tree had spent three hundred years turning to follow a sound. Their bark gleamed where it should have been rough, smooth as poured wax, and pale gold sap wept from the seams and hung in beads that never dropped. Aurora touched one. Warm. Blood-warm, and beneath her palm a pulse, slow, three heartbeats to her one. She took her hand back. "They're awake," Nyx said, without turning. "The trees." "Everything. This is the trouble with borrowed ground. It notices." Something moved in the branches above. Aurora looked up in time to catch a flicker of white, a body the size of a wren but longer, with too many wings, and it sang one note that went through her sternum and sat there humming. Eva made a small sound and pressed both hands to her chest. "That felt like my mum's kitchen," she whispered. "That bird just played me my mum's kitchen." "Don't answer it." "I wasn't going to." "You were about to hum." Eva shut her mouth. They walked. Aurora counted paces out of habit, the way her father had taught her to count witnesses, and gave it up at two hundred because the number stopped meaning anything. Twice she was certain they'd passed the same fallen log, moss-furred, with a scatter of small round mushrooms along its spine glowing the soft blue of a phone screen in a dark room. The third time she was certain of nothing. Water sounded ahead. Not a stream, exactly. Something patient. They came out into a hollow where a spring rose in a bowl of white stone, and the water climbed rather than fell, a slow rope of it lifting six inches clear of the surface before curling over and going back in. Eva stood and stared with her mouth open. "Rory. Rory, look at it." "I'm looking." "It's going the wrong way." "I noticed that too." The smell hit her then, thick and green and sweet. Crushed mint, hot honey, and under it something older, like the inside of a church. She breathed it and felt her shoulders come down for the first time in weeks, and that frightened her more than the bird had. Nothing had made her shoulders come down since Cardiff. Since Evan. "Don't drink," Nyx said. "Don't wash. Don't put a finger in it and taste the finger." "I wasn't-" "You were considering it. So was she. So does everyone." The shadow crouched at the rim of the bowl and looked into the water without disturbing it. "This place is generous. That's the whole trap. It gives, and gives, and then it presents the bill in a currency you did not know you carried." Aurora knelt beside them. In the water she saw herself, and behind her reflection, standing where nobody stood, a thin shape with silver hair to its waist. She turned. Flowers. Trees. No one. "How long have we been in here?" "That," Nyx said, "is the correct question." Eva was already digging in her jacket. She held up her phone and the screen showed 4:12, then 4:12, then 4:12 again, the seconds refusing to leave, then blinked to 11:47 and stayed there. "That's not funny." "It isn't a joke," Nyx said. "An hour on this side can spend you a week on the other. Or it can spend you nothing at all, and you walk out to find your tea still warm. It depends on the mood of the ground." "Ground doesn't have moods." "You've met London." They pressed on past the spring, up out of the hollow, and the flowers thinned. Aurora noticed that first. The ribbons of bloom frayed, then broke, then stopped altogether, and the grass beyond them lay flat and grey-brown and dry, crunching underfoot like the shell of something. The trees on this side didn't gleam. Their sap had gone black and hard in the seams. One had split from crown to root, and the split showed hollow, and the hollow had a shape to it, tall and narrow, edges shimmering the way petrol shimmers on water. Under her jumper, against her breastbone, the Heartstone Pendant went warm. She stopped walking. Not the mild warmth of a stone that had sat against skin all afternoon. This was a coal. It throbbed, once, twice, matching nothing in her own chest, and the crimson glow of it bled through the wool in a slow pulse she could see. "Nyx." "I see it." "It's never done this. Not once, not in four months." "Then something is here that has not been here before." The shadow's edges frayed and thickened, and their voice dropped to almost nothing. "Take her hand. Do not run into the trees." "What is it?" Eva's voice climbed. "Rory, what is that doing, why is your necklace on fire?" The split trunk exhaled. Warm air rolled out across the dead grass and it stank of scorched fat and burnt sugar, of a kitchen where something enormous had been left too long over the flame, and Aurora had smelled that once before, in an alley behind the Golden Empress, on the night a thing with a chef's hands had asked her name. The petrol shimmer inside the hollow bulged outwards. Something on the far side of it began, unhurriedly, to laugh.
created_at"2026-07-25T13:39:50.913Z" 7/25/2026, 1:39:50 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
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moderation_latency167
generation_time61527
tokens_prompt5142
tokens_completion2282
native_tokens_prompt7639
native_tokens_completion3297
native_tokens_completion_images(null)
native_tokens_reasoning221
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.12062
router(null)
provider_responses
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endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
id"msg_011CdNsPyqGnoLspxmnUtjoG"
is_byokfalse
latency1781
model_permaslug"anthropic/claude-opus-5-20260723"
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status200
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provider_name"Amazon Bedrock"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences49
tagDensity0.286
leniency0.571
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1459
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1459
totalAiIsms5
found
0
word"pulse"
count2
1
word"flicker"
count1
2
word"warmth"
count1
3
word"throbbed"
count1
highlights
0"pulse"
1"flicker"
2"warmth"
3"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences99
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences99
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences134
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen58
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1459
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1131
uniqueNames12
maxNameDensity0.97
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Aurora11
Eva10
Richmond1
Park1
Nyx8
Six1
Cardiff1
Evan1
Heartstone1
Pendant1
Golden1
Empress1
persons
0"Aurora"
1"Eva"
2"Nyx"
3"Evan"
4"Pendant"
places
0"Richmond"
1"Park"
2"Cardiff"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount1
matches
0"gold that seemed to sit on things rather than fall on them, so that every blade of grass carried its own small shine and nothing cast a shadow in any agreed direction"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1459
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences134
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean22.45
std21.83
cv0.973
sampleLengths
08
122
236
34
447
523
611
747
81
919
1047
1151
1242
1316
1419
1530
1675
1716
183
1912
202
2187
2217
235
246
252
2610
2756
2816
293
304
315
324
3372
3451
3513
362
375
384
3960
4016
412
4254
4333
447
457
4634
473
4845
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences99
matches
0"being told"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs180
matches
0"was already digging"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences134
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1135
adjectiveStacks0
stackExamples(empty)
adverbCount42
adverbRatio0.03700440528634361
lyAdverbCount6
lyAdverbRatio0.0052863436123348016
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences134
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences134
mean10.89
std10.32
cv0.947
sampleLengths
08
120
22
32
416
518
64
711
87
94
1013
1112
128
137
148
1511
162
1710
186
1929
201
2112
227
2318
2414
258
267
275
287
2917
303
3119
326
331
341
351
3633
375
3811
3919
407
4110
425
438
447
456
4643
4719
4812
494
73.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4626865671641791
totalSentences134
uniqueOpeners62
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences81
matches
0"Then Aurora stepped between the"
1"Too soft, too even, springing"
2"Twice she was certain they'd"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences81
matches
0"Her ears rang with the"
1"She turned, and the gap"
2"Their violet eyes cast no"
3"She kept checking, and kept"
4"Her own shadow pooled around"
5"They went deeper."
6"Their bark gleamed where it"
7"She took her hand back."
8"They came out into a"
9"She breathed it and felt"
10"She held up her phone"
11"They pressed on past the"
12"Their sap had gone black"
13"She stopped walking."
14"It throbbed, once, twice, matching"
ratio0.185
95.80% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences81
matches
0"Nyx's voice slid past Aurora's"
1"The stone stood shoulder-high, grey"
2"Aurora crouched and pushed the"
3"Lichen crusted the crown of"
4"A dog barked somewhere near"
5"A plane dragged its noise"
6"Her ears rang with the"
7"She turned, and the gap"
8"Eva's hand found her sleeve"
9"Nyx had gone solid, which"
10"Their violet eyes cast no"
11"The grass beyond was wrong."
12"Aurora noticed it with her"
13"Wildflowers ran through it in"
14"Snowdrops, all of them at"
15"Nyx moved ahead, and where"
16"Aurora looked down at her"
17"Eva's beside it, wider, clumsier."
18"The light came from no"
19"She kept checking, and kept"
ratio0.728
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
86.47% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount3
matches
0"Too soft, too even, springing back with a faint sigh, as though the ground breathed under it."
1"No sun overhead, no gap in the canopy, just a general gold that seemed to sit on things rather than fall on them, so that every blade of grass carried its own s…"
2"Not the mild warmth of a stone that had sat against skin all afternoon."
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"Nyx said, without turning"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences49
tagDensity0.122
leniency0.245
rawRatio0.167
effectiveRatio0.041
94.2601%