Run: 2026-07-25-01KYCR2ATCPBA9E9R61SY7ZQC2

Run Details

Duration:
1m 1s
Cost:
$0.117215
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body sat upright at the foot of the dead escalator, hands folded in its lap like a commuter waiting for a train that had stopped running in 1962. Quinn crouched three feet from it and said nothing for a long while. Behind her, the arc lamps the SOCOs had dragged down the shaft buzzed and spat, throwing two shadows off the corpse, both leaning the wrong way. "Rough sleeper," Vance said. He'd said it twice already, which meant he'd decided. "Kids come down here with spray cans, someone's patch gets stepped on, someone gets a knife. Same story every summer, ma'am, just a nicer venue." "Where's the knife?" "Thames by now." "Where's the blood?" Vance shifted his weight. His overshoes crackled on tile. He was twenty-nine, keen as a new blade and about as much use for anything requiring patience. "Head wounds are strange. Sometimes they don't bleed much." "Sometimes." Quinn tilted her torch. The beam skimmed the floor, low and flat, the way she'd been taught by a man who was no longer available for comment. Dust lay across the tiles like grey felt, undisturbed, sixty years thick. The only tracks in it belonged to the response officers, the photographer, Vance, and her. None belonged to the dead man. "Callum. Come here. Get your eyes down at my level." He came, reluctant, hunkering with his forearms on his knees. "Tell me what you see." "Dust." "Tell me what you don't see." The buzz of the lamps filled the gap while he worked it out. She watched his face change, and to his credit it did change, the certainty draining out of it like water from a cracked glass. "He didn't walk in," Vance said. "He didn't walk in. He didn't crawl in. Nobody carried him in, because a man carrying eleven stone of deadweight leaves a heel-drag and a stumble and he leaves it in dust, and there's nothing here but us." She stood, knees clicking, and rolled her shoulders once. Old habit. Eighteen years of crouching in places that smelled like this. "Now tell me about his shoes." Vance leaned in. The dead man wore brogues. Brown, cracked across the vamp, resoled at least once. Immaculate. "They're clean," he said. "Two hundred metres of tunnel from the hoarding on Buck Street. Ankle-deep filth the whole way. My boots look like I've been ploughing." She let that settle. "So either he flew, or he arrived here by a route that isn't on any map Transport for London will admit to." "Or someone dressed him after." Quinn allowed herself a fraction of a smile. "Better. Keep that one. It's wrong, but it's the right kind of wrong." She circled the body, keeping outside the perimeter she'd marked with her own eyes rather than tape. Late fifties, she thought. Grey at the temples, good teeth, a signet ring worn thin. A charity-shop overcoat over a shirt with a laundry mark. Hands folded. That was the thing that kept dragging at her, hooking into her ribs and pulling. Hands folded. Left over right. Thumbs crossed. Three years ago, in a lock-up in Deptford, a woman named Ines Ferreira had been found sitting in exactly that posture with her back against a roller door, and DS Morris had knelt beside her for eleven minutes without speaking, and then he'd said, *Harl, they're not corpses, they're offerings.* Six weeks later Morris was gone. Not dead. Gone. The file said *unresolved*, which was the Met's way of spelling *don't*. "Ma'am?" "The tiles," she said. "Behind his head." Vance turned his torch on them. The wall was faced in cream and oxblood, the old Northern line livery, furred with grime. Except in one place. A shape stood out pale against the muck, a clean patch about the size of a splayed hand, edges sharp as a stencil. "Someone's wiped it." "Nobody wiped it. Wiping smears." She held her own hand up beside the mark without touching, a foot of air between palm and tile. "Something burned the dirt off. Cold burn. Look at the grout, it's crystallised." "Chemical?" "You're welcome to swab it. Nothing will come back." She heard how flat that sounded and softened it. "Swab it anyway. I want it on paper." The photographer's flash went off up the platform, twice, and the darkness that came after it felt thicker than the darkness before. Down the tunnel mouth, forty feet away, the air moved. Not wind. The Northern line ran two hundred metres east and lower down, and this station had been sealed since Macmillan, and still the air moved, in and out, patient as lungs. Quinn ignored it. She'd been ignoring it since she came down the shaft. "Talk me through the mouth," she said. "Sir?" Vance caught himself. "The what?" "His mouth. It's not slack. Jaw's set. Something's in there." He came round, gloved, and used a finger to lift the lip. Quinn heard him swallow. From between the dead man's teeth Vance drew out a flat disc the size of a two-pound coin, yellow-white, drilled through the centre, its face scratched with a mark like a crossed-out eye. "Bone," Quinn said. "Plastic. Novelty thing. Camden's full of stalls that flog this." "Ask yourself who put it there." She held out an evidence bag and Vance dropped it in, glad to be rid of it. "A man dies in a place he never walked into, in clean shoes, with his hands arranged, and someone takes the trouble to put a token behind his teeth. That's not a turf killing, Callum. That's a fare." "A fare," he repeated. "Payment. You pay to go in somewhere." Quinn sealed the bag and wrote the time on it in her small, square capitals. "Two months ago a fentanyl mule turned up in the sub-basement of a bank on Lombard Street. Doors locked from inside, no CCTV, hands folded. Uniform put a token in the property book as *foreign coin, one*. It's not in the property book any more." Vance's silence had gone a different shape. "Ma'am, that's..." "Say it." "That's the sort of thing that gets a person put in front of Occupational Health." "It is." She met his eyes and held them until he looked away first. "So you'll want to be careful whose name goes on the report." She turned back to the coat. Left pocket, nothing. Right pocket, a folded bus ticket and a small brass object that came out cold enough to sting through the glove. A compass. Palm-sized, the casing furred green with verdigris, the face cut about with tiny symbols that weren't degrees and weren't letters. It weighed too much for its size. Quinn held it flat and level, the way she'd been taught, and watched the needle spin. Not seeking. Spinning. Fast, smooth, tireless, like something wound and set going. "Compass is knackered," Vance said. "Magnets in the tunnel. Old rails." "There are no rails. They lifted them in fifty-nine." The needle slowed. It came round through a half turn, wobbled, and then it locked, sharp as a struck nail, aimed past her shoulder at the black arch of the tunnel mouth. The brass grew warm in her palm. Warm, then hot, then hot enough that she felt it through the nitrile. Down the platform, one arc lamp popped and went dark. Then the second. In the sudden gloom, something in the tunnel took a step, and the dust came rolling out around it, and from inside the dark a voice she had buried three years ago said, quite clearly, "Harl. Don't turn the light on."
created_at"2026-07-25T13:40:07.134Z" 7/25/2026, 1:40:07 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4269
moderation_latency(null)
generation_time60907
tokens_prompt4492
tokens_completion2056
native_tokens_prompt6538
native_tokens_completion3381
native_tokens_completion_images(null)
native_tokens_reasoning228
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.117215
router(null)
provider_responses
0
endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
id"msg_011CdNsRAAAc3TntCXY8Uvnz"
is_byokfalse
latency1587
model_permaslug"anthropic/claude-opus-5-20260723"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784986807-BXC8mrgeSfNMQ2tyOVwZ"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784986807-wuL5dAhTWUiGlk29Dye7"
upstream_id"msg_011CdNsRAAAc3TntCXY8Uvnz"
total_cost0.117215
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences48
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1268
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.17% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1268
totalAiIsms3
found
0
word"weight"
count1
1
word"silence"
count1
2
word"gloom"
count1
highlights
0"weight"
1"silence"
2"gloom"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences82
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences82
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences112
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen57
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords11
totalWords1268
ratio0.009
matches
0"Harl, they're not corpses, they're offerings."
1"unresolved"
2"don't"
3"foreign coin, one"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount858
uniqueNames11
maxNameDensity1.28
worstName"Vance"
maxWindowNameDensity2.5
worstWindowName"Vance"
discoveredNames
Vance11
Old1
Quinn8
Deptford1
Ines1
Ferreira1
Morris2
Six1
Met1
Northern2
Macmillan1
persons
0"Vance"
1"Quinn"
2"Ines"
3"Ferreira"
4"Morris"
5"Met"
places
0"Deptford"
globalScore0.859
windowScore0.833
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount1
matches
0"smelled like this"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1268
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences112
matches
0"let that settle"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean22.25
std21.26
cv0.956
sampleLengths
029
139
238
33
43
53
635
755
86
910
1010
115
121
136
1437
156
1665
1718
184
1949
205
2121
2259
237
2471
251
267
2749
283
2937
301
3126
3264
3313
347
356
3610
3749
383
3910
4061
414
4267
437
442
452
4615
4726
4830
4945
83.87% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences82
matches
0"been taught"
1"been found"
2"was gone"
3"was faced"
4"been sealed"
5"been taught"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs155
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences112
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount865
adjectiveStacks1
stackExamples
0"Fast, smooth, tireless, like"
adverbCount27
adverbRatio0.03121387283236994
lyAdverbCount3
lyAdverbRatio0.003468208092485549
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences112
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences112
mean11.32
std10.79
cv0.953
sampleLengths
029
113
226
34
49
525
63
73
83
94
105
1117
129
135
1423
1512
1615
176
1810
1910
205
211
226
2313
2424
256
2647
272
2810
296
303
315
329
331
344
3527
3622
375
388
3913
4017
414
4211
4310
442
4515
462
473
482
4956
94.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5803571428571429
totalSentences112
uniqueOpeners65
52.91% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences63
matches
0"Then the second."
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences63
matches
0"He'd said it twice already,"
1"His overshoes crackled on tile."
2"He was twenty-nine, keen as"
3"He came, reluctant, hunkering with"
4"She watched his face change,"
5"She stood, knees clicking, and"
6"She let that settle"
7"She circled the body, keeping"
8"She held her own hand"
9"She heard how flat that"
10"She'd been ignoring it since"
11"He came round, gloved, and"
12"She held out an evidence"
13"She met his eyes and"
14"She turned back to the"
15"It weighed too much for"
16"It came round through a"
ratio0.27
86.98% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences63
matches
0"The body sat upright at"
1"Quinn crouched three feet from"
2"He'd said it twice already,"
3"Vance shifted his weight."
4"His overshoes crackled on tile."
5"He was twenty-nine, keen as"
6"Quinn tilted her torch"
7"The beam skimmed the floor,"
8"Dust lay across the tiles"
9"The only tracks in it"
10"None belonged to the dead"
11"He came, reluctant, hunkering with"
12"The buzz of the lamps"
13"She watched his face change,"
14"She stood, knees clicking, and"
15"Vance leaned in."
16"The dead man wore brogues."
17"Brown, cracked across the vamp,"
18"She let that settle"
19"Quinn allowed herself a fraction"
ratio0.746
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences63
matches(empty)
ratio0
73.73% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount3
matches
0"The body sat upright at the foot of the dead escalator, hands folded in its lap like a commuter waiting for a train that had stopped running in 1962."
1"The beam skimmed the floor, low and flat, the way she'd been taught by a man who was no longer available for comment."
2"Palm-sized, the casing furred green with verdigris, the face cut about with tiny symbols that weren't degrees and weren't letters."
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount4
matches
0"She stood, knees clicking, and rolled her shoulders once"
1"She held, a foot of air between palm and tile"
2"She held out, glad to be rid of it"
3"the tunnel took, and the dust came rolling out around it, and from inside the dark a voice she had buried three years ago said, quite clearly,"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount1
fancyTags
0"he repeated (repeat)"
dialogueSentences48
tagDensity0.167
leniency0.333
rawRatio0.125
effectiveRatio0.042
88.9915%