Run: 2026-07-25-01KYCR2EY7DRFAJ90JSE7F56RA

Run Details

Duration:
1m 13s
Cost:
$0.126340
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn counted the footprints twice and got the same wrong answer both times. Hundreds of them pressed into the dust on the old platform, and every single one pointed the same way. Towards the tunnel mouth. Not one came back. "Ravers," said Rennick. He stood under the dead lamp with his hands in his coat pockets, rocking on his heels, the way he did when he wanted to be somewhere with a kettle. "Camden's full of them. They break the padlock at the vent shaft, they bring cans and a Bluetooth speaker, someone's had a bad pill and the rest scarper." "Scarper where?" "Out." "Show me one print heading out." He looked down. Rocked twice more. "They'd walk in their own tracks, wouldn't they. Coming back." "Two hundred people walking home single file in the dark, all placing their feet in the same holes." Quinn crouched at the edge of the cordon tape and let her torch skim the dust at an angle, low, so the ridges threw shadows. Trainers. Boots. Bare feet, two sets, small. One long smooth drag like a hem sweeping. "Try again." The station had no name on any Tube map printed since 1924. The tiles were the colour of weak tea where they weren't black with a century of brake dust, and the arch above the platform curved down into that particular underground silence which is not silence at all, but a low hum in the sinuses. Cabling hung in loops. Sandbags rotted against the wall from a war two generations dead. Somebody had leaned a stack of fruit crates near the WAY OUT sign, and the crates were new. Quinn had noticed that first, before the body, and she hated that she had noticed it first. Copper stung her nostrils. Blood, and under the blood a sweetness, like fruit going over in a warm room. The dead man lay eleven feet from the platform edge, curled on his side with his knees drawn up and both palms turned to the ceiling. Male, mid-forties, grey at the temples, a good wool overcoat gone shiny at the elbows. "Fell down the shaft," Rennick said. "Sixty-foot drop, lands, crawls, gives up." "Then where's his blood?" "He's lying in it." "He's lying beside it." Quinn moved her torch left. The stain sat in the dust as a neat dark disc, eighteen inches across, with a clean lip around the outside as though someone had drawn round a dinner plate. Nothing had splashed. Nothing had run. Blood ran. Blood always ran, downhill, into cracks, into the crown of your shoe if you stood in the wrong place, and this platform sloped a good inch towards the track. "Blood goes where gravity tells it. This sat still and waited." Rennick's chin came up. "Someone tidied." "With what? There's no smear. There's no cloth, no bleach, no water. Look at his soles." He didn't want to. He came anyway, ducking under the tape, breathing through his mouth. Quinn tilted the torch onto the dead man's shoes. Brogues, resoled twice, the leather worn pale at the ball of the foot. Clean. Not spotless like a shop shoe, but clean the way shoes are clean when a man has walked on carpet and pavement and stairs, and then not walked at all. No dust rimming the welt. No grit in the tread. Sixty feet of Victorian brick dust hung in the air of this place, and the man lying in it had none on him below the ankle. "He never walked in," she said. "So he was carried." "Yes. And put down gently, and by someone who cared how he looked." She followed the line of the man's spine with her light. "See his coat? Buttons all done up, top to bottom. Hem straight. Nobody who's been dropped down a ventilation shaft lands with his coat buttoned and his collar flat. And his knees." Mud. Dried, pale, the colour of clay, crusted across both knees of his trousers and nowhere else. "He knelt in wet ground," Quinn said. "Then he was moved here, and there's no wet ground within a mile of us." Rennick laughed, a short unhappy sound that bounced off the tiles and came back at them from the tunnel. "You want me to write that in the log, boss? Dead man kneels somewhere else, gets flown in?" "I want you to write what you see and stop deciding what happened before you've looked at it." She circled the body, counting her paces, keeping to the plates the SOCOs had laid. Eleven feet from the edge. Twelve feet from the wall. And around him, in a ring perhaps thirty feet across, the platform floor was swept. Not clean, swept. Dust pushed outwards from the centre in fine radiating lines, like frost on a window, like something had breathed hard and flat across the ground once and stopped. Every footprint on the platform stopped at the edge of that ring. Not one crossed it. Two hundred pairs of feet had walked to the boundary, turned, and gone along it. Quinn crouched again and put her nose an inch from the floor. The sweetness came stronger there. Beeswax. Salt. Something floral and rotten underneath, orchids left in a vase too long. "Rennick. When did the call come in?" "Anonymous. Eleven forty. Male voice, said there was a body at the old platform and gave the shaft access, gate code and all." "There is no gate code. That gate's been padlocked since British Rail owned the tunnels." A pause. "There's a keypad on it now." "Installed by whom?" Another pause, longer. "I'll find out." She lifted the dead man's chin with two gloved fingers. His jaw came up stiff, then gave, and his lips parted, and something clicked against his teeth. A disc of bone, yellowed, the size of a ten pence piece, sat under his tongue. A shape cut into one face: three curved lines meeting like the spokes of a broken wheel. Quinn had seen that shape before. She had seen it burnt into the wooden windowsill of a flat in Bethnal Green three years ago, with her partner's coat over the back of a chair and DS Morris nowhere in the world at all, then or since. Her hands stayed steady. She had spent eighteen years making sure her hands stayed steady. "Bag that separately," she said. "Not with the clothing. Separately, and I want it in my hand before it goes anywhere near a lab." "That's not-" "Separately." She went through the coat next. Pockets sewn shut, all four of them, with black thread and neat little stitches, the work of someone patient. Inside the left breast pocket, which somebody had unpicked and then resewn badly, her fingers found metal. A compass. Small, brass, the casing furred green with verdigris, the face crowded with tiny etched marks that were not points of any compass she'd been taught. The needle swung as she lifted it, settled, and pointed straight past her shoulder into the tunnel mouth. Quinn turned. The needle turned with her, holding its line, patient as a dog. "That's north," Rennick said. "Roughly. Isn't it." "North is behind you." The lamp above them, the dead one, the one that had no bulb in it, came on. Filament light, warm and yellow, throwing both their shadows down the platform and into the ring of swept dust, where they lay too long and too thin. Rennick's radio hissed. A constable's voice arrived thin and fast, tripping over itself. "Guv, we've detained a female at the vent shaft, she's got a satchel full of books and she's saying she needs to speak to Detective Quinn, she says by name, and, guv, there's something coming up the stairwell behind her." The needle in Quinn's palm began to spin.
created_at"2026-07-25T13:40:11.352Z" 7/25/2026, 1:40:11 PM
model"anthropic/claude-opus-5-20260723"
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cancelledfalse
latency6678
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generation_time72483
tokens_prompt4492
tokens_completion2642
native_tokens_prompt6538
native_tokens_completion3746
native_tokens_completion_images(null)
native_tokens_reasoning797
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.12634
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id"msg_011CdNsRYU6ipHPvTq6BGkcW"
is_byokfalse
latency3543
model_permaslug"anthropic/claude-opus-5-20260723"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences38
tagDensity0.211
leniency0.421
rawRatio0
effectiveRatio0
96.17% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1305
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1305
totalAiIsms3
found
0
word"silence"
count2
1
word"etched"
count1
highlights
0"silence"
1"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences85
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1305
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
97.15% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount946
uniqueNames10
maxNameDensity1.06
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Rennick6
Trainers1
Tube1
Quinn10
Victorian1
Mud1
Bethnal1
Green1
Morris1
Blood3
persons
0"Rennick"
1"Quinn"
2"Morris"
3"Blood"
places
0"Bethnal"
globalScore0.971
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount0
matches(empty)
46.74% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.533
wordCount1305
matches
0"not silence at all, but a low hum in the sinuses"
1"Not spotless like a shop shoe, but clean the way shoes are clean"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences114
matches
0"hated that she"
1"seen that shape"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean25.59
std23.59
cv0.922
sampleLengths
013
127
261
32
41
56
616
760
8106
919
1041
1112
124
134
1487
156
1616
1737
1867
196
204
2156
2217
2322
2437
2518
2671
2731
2831
297
3023
3115
328
333
346
3527
3633
3746
3815
3924
402
411
4242
4345
4414
457
464
4744
4813
4940
97.01% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences85
matches
0"was swept"
1"been taught"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs137
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences114
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount947
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.027455121436114043
lyAdverbCount1
lyAdverbRatio0.0010559662090813093
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean11.45
std10.05
cv0.878
sampleLengths
013
119
24
34
43
530
628
72
81
96
103
113
1210
1343
141
151
165
178
182
1912
2044
214
2211
2318
2417
254
2615
2726
2815
296
306
314
324
339
3430
353
363
372
3829
3911
404
412
4216
434
4411
459
4613
471
4830
495
92.40% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5964912280701754
totalSentences114
uniqueOpeners68
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences69
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences69
matches
0"He stood under the dead"
1"He looked down."
2"He didn't want to."
3"He came anyway, ducking under"
4"She followed the line of"
5"She circled the body, counting"
6"She lifted the dead man's"
7"His jaw came up stiff,"
8"She had seen it burnt"
9"Her hands stayed steady."
10"She had spent eighteen years"
11"She went through the coat"
ratio0.174
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount49
totalSentences69
matches
0"Quinn counted the footprints twice"
1"Hundreds of them pressed into"
2"He stood under the dead"
3"He looked down."
4"Quinn crouched at the edge"
5"The station had no name"
6"The tiles were the colour"
7"Sandbags rotted against the wall"
8"Somebody had leaned a stack"
9"Quinn had noticed that first,"
10"Copper stung her nostrils."
11"Blood, and under the blood"
12"The dead man lay eleven"
13"Quinn moved her torch left"
14"The stain sat in the"
15"Nothing had splashed."
16"Nothing had run."
17"Blood always ran, downhill, into"
18"Rennick's chin came up."
19"He didn't want to."
ratio0.71
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount2
matches
0"The tiles were the colour of weak tea where they weren't black with a century of brake dust, and the arch above the platform curved down into that particular un…"
1"The stain sat in the dust as a neat dark disc, eighteen inches across, with a clean lip around the outside as though someone had drawn round a dinner plate."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences38
tagDensity0.132
leniency0.263
rawRatio0
effectiveRatio0
90.5989%