Run: 2026-07-25-01KYCR5DE2R4W1ZQJWZQRRCTBP

Run Details

Duration:
1m 12s
Cost:
$0.130040
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay in the middle of a platform that hadn't seen a train since 1924, and its shoes were clean. That was the first thing wrong. Quinn crouched beside the man's feet, forearms on her knees, and looked at the soles of a pair of brown leather brogues that had walked through eighty metres of tunnel silt without picking up so much as a smear. "Rough sleeper," DS Kettle said from behind her. "They get in through the lift shaft off Castle Road. Kids do it for the graffiti, junkies do it for the quiet. Third one this year." "In a two-hundred-pound suit." "Nicked." "Tailored." Quinn lifted the trouser hem with a gloved finger. "Turn-ups taken in on the left leg. He had one knee that gave him trouble and a tailor who knew it." Kettle exhaled through his nose. He'd been an old-school detective for twenty-two years and had never once enjoyed being made to look twice at anything. South Kentish Town smelled of iron filings and standing water. The station had been sealed for a century, the lifts stripped, the surface building let out to a mattress shop, and yet the tiles here glowed sour cream under the arc lamps forensics had rigged, oxblood banding at the top, the old ox-blood and buff pattern still legible. Cables sagged from the ceiling like something's ribcage. Beyond the platform edge the running tunnel went black in both directions, and the black had a texture to it, a sort of pile, like velvet worn smooth. "Cause of death?" she said. "Fisher reckons cardiac. No wounds, no ligature, nothing under the nails. He's got a bit of bruising round the mouth." "Bit of bruising." "Four marks. Could've fallen against something." Quinn moved up the body on her heels. Male, late fifties, silver at the temples, a signet ring on the right hand. His arms lay above his head, both of them, elbows bent, palms open to the ceiling. Not the sprawl of a man dropping. The posture of a man who had put his hands up and then stopped being able to hold them there. She looked at the dust around him. That was the second thing wrong. "Kettle. How many people came down here?" "One. Him. Then whoever left him." He clicked his pen. "Or he came alone and his heart went. That's how I'd write it up." "Come and stand where I'm standing." He didn't want to. He came anyway, knees cracking, and Quinn pointed her torch at a low angle down the platform so that the light lay flat across the floor. The silt was churned. Not scuffed, not disturbed by two men in a struggle. Trodden. A hundred years of dust beaten down into a hard grey crust the way a footpath forms across a park, with the crust worn brightest along a line that ran the length of the platform and vanished into the tunnel mouth at the northern end. "That's a thoroughfare," she said. "Hundreds of feet. Recent." "Urban explorers." "Coming and going for how long? Look at the wall." At shoulder height, along the tiling, the grime had been polished away in a band the width of a man's back. People had leaned there. Waited there. Some of them had rested a hand and left grease, and the grease had collected dust, and the dust had made new fingerprints on top of old fingerprints, layer over layer over layer. Kettle said nothing. His pen had stopped clicking. Quinn walked north with her torch down. Every three metres or so the crust showed a pattern she'd seen a thousand times at Borough Market and never once in a sealed station: four small square indentations, set in a rectangle, pressed deep. Trestle tables. Between them, splashes of hardened wax, some white, some a green so dark it read as black. She scraped a fleck with her thumbnail. It came up waxy and left a smell on the glove, cardamom and singed hair. "Stalls," she said. "Somebody ran a market down here." "Down a hole with no lifts." "Somebody ran a market down here and cleared it out in a hurry." She crouched by the nearest rectangle. "Sawdust. Fresh. You lay sawdust to soak up whatever you're selling when it drips." Kettle's radio hissed and he thumbed it dead. "Quinn. There's a padlock on the grille at the top of that stair. Nineteen ninety-four. Rusted solid. I put a bolt-cutter through it myself an hour ago." "I know." "So how do four hundred people get past a lock nobody's opened in thirty years?" She stood up. "Ask better questions and you'll get worse answers." The third wrong thing waited eleven paces further on, and she almost put her boot in it. A ring of rats, nine of them, arranged nose to tail in a circle a foot across. No blood. No decay. Their eyes were milk white and their little hands were folded, and Quinn had seen that exact configuration once before, in a photograph in a case file she'd read so often the staples had torn out. Bermondsey. April. Three years ago. DS Morris had photographed a ring of pigeons in the basement of a laundrette and told her it was kids. Six hours later she'd been standing in a car park holding his warrant card and nobody had ever given her a sentence about it that made sense. Her mouth had gone dry. She let it. "Fisher," she called. "Turn him out. Pockets, all of them, and I want the mouth." Fisher was small and unbothered and did as she was told. Wallet: eleven hundred in fifties, cards in the name of Gregory Sallow, a members' card for a club on Greek Street. A phone with a dead battery and a cracked screen. A brass thing the size of a pocket watch. Quinn took it in her palm. A compass. Green with verdigris at the hinge, the casing warm, which was ridiculous, because the platform ran at eleven degrees and the man had been dead six hours by Fisher's guess. Someone had cut sigils into the face around the cardinal points, fine work, not decorative, the lines interrupting each other in a way that looked deliberate. The needle sat dead still. Not north. It pointed at the tunnel mouth. She turned in a slow circle. The needle held the tunnel mouth like a dog holding a scent. "Bag it," Kettle said. "Novelty tat. Camden's full of it." "Fisher. The mouth." Fisher eased the jaw with two fingers and her eyebrows went up half a centimetre, which for Fisher amounted to a scream. "Something in here." Quinn knelt. Wedged between the man's molars, pushed in hard enough to split the gum, sat a flat disc of bone the colour of old piano keys, drilled through and scratched with a mark like a crossed-out eye. "Somebody paid him," Quinn said. "Or somebody took his payment back." "That's a guess." "That's a token. Entry to something. He came down here with it, he got as far as the platform, and whoever met him decided he wasn't going in." She looked at the raised arms, the four small bruises around the mouth. One hand. Someone with a hand large enough to grip a grown man's jaw and hold it shut, standing over him while he lifted both arms and couldn't fight. "He was held. Face up. Whoever did it wanted to watch." "Cardiac," Kettle said, but quieter. Quinn checked her wristwatch, out of habit, to note the time of the find. The hands sat at 4:11. They'd sat at 4:11 for nine minutes now, and the leather strap had gone stiff and cold against her pulse. She looked at the dead man's wrist. Gold Omega. Stopped at 4:11. Then the compass needle swung, hard, a quarter turn, and locked on the far end of the platform, and every arc lamp on the rig went brown at once, filaments guttering down to orange threads. In the failing light, at the top of the northern stair, a young woman with a satchel over one shoulder and red curls escaping a hood froze halfway through prising up a loose tile. Her glasses caught what was left of the lamps. Two white coins. "Police," Quinn said. "Don't." The girl ran. So did whatever was breathing in the tunnel behind her.
created_at"2026-07-25T13:41:48.117Z" 7/25/2026, 1:41:48 PM
model"anthropic/claude-opus-5-20260723"
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generation_time72206
tokens_prompt4492
tokens_completion2501
native_tokens_prompt6538
native_tokens_completion3894
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native_tokens_reasoning541
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.317
leniency0.634
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1397
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
89.26% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1397
totalAiIsms3
found
0
word"velvet"
count1
1
word"churned"
count1
2
word"pulse"
count1
highlights
0"velvet"
1"churned"
2"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences91
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences119
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1397
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
98.93% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount1077
uniqueNames12
maxNameDensity1.02
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Fisher"
discoveredNames
Kettle6
Quinn11
Kentish1
Town1
Borough1
Market1
Morris1
Fisher4
Gregory1
Sallow1
One1
Omega1
persons
0"Kettle"
1"Quinn"
2"Morris"
3"Fisher"
4"Gregory"
5"Sallow"
places
0"Kentish"
1"Town"
2"Borough"
3"Market"
globalScore0.989
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1397
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences119
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean24.51
std23.8
cv0.971
sampleLengths
021
145
234
34
41
531
625
794
85
920
103
116
1265
1313
147
1524
166
1730
1860
199
202
2110
2260
238
2483
259
266
2733
2835
292
3015
3111
3274
3352
348
3515
3651
376
3871
3918
4010
413
4222
433
4438
4511
463
4781
485
4914
82.13% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences91
matches
0"being made"
1"been sealed"
2"was churned"
3"been polished"
4"were folded"
5"was told"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs157
matches
0"was breathing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences119
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount756
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.026455026455026454
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences119
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences119
mean11.74
std10.92
cv0.93
sampleLengths
021
16
239
38
426
54
61
710
821
95
1020
1110
1248
138
1428
155
1620
173
186
198
2014
2116
227
2320
247
256
267
2710
2814
296
304
3126
324
3310
341
3545
365
374
382
3910
4021
414
422
4333
443
455
467
4735
482
4917
89.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5630252100840336
totalSentences119
uniqueOpeners67
46.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences72
matches
0"Then the compass needle swung,"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences72
matches
0"He'd been an old-school detective"
1"His arms lay above his"
2"She looked at the dust"
3"He clicked his pen"
4"He didn't want to."
5"He came anyway, knees cracking,"
6"His pen had stopped clicking."
7"She scraped a fleck with"
8"It came up waxy and"
9"She crouched by the nearest"
10"She stood up."
11"Their eyes were milk white"
12"Her mouth had gone dry."
13"She let it."
14"It pointed at the tunnel"
15"She turned in a slow"
16"She looked at the raised"
17"They'd sat at 4:11 for"
18"She looked at the dead"
19"Her glasses caught what was"
ratio0.278
64.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences72
matches
0"The body lay in the"
1"That was the first thing"
2"Quinn crouched beside the man's"
3"DS Kettle said from behind"
4"Quinn lifted the trouser hem"
5"Kettle exhaled through his nose."
6"He'd been an old-school detective"
7"South Kentish Town smelled of"
8"The station had been sealed"
9"Cables sagged from the ceiling"
10"Quinn moved up the body"
11"His arms lay above his"
12"The posture of a man"
13"She looked at the dust"
14"That was the second thing"
15"He clicked his pen"
16"He didn't want to."
17"He came anyway, knees cracking,"
18"The silt was churned."
19"A hundred years of dust"
ratio0.792
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
81.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount3
matches
0"A hundred years of dust beaten down into a hard grey crust the way a footpath forms across a park, with the crust worn brightest along a line that ran the lengt…"
1"Six hours later she'd been standing in a car park holding his warrant card and nobody had ever given her a sentence about it that made sense."
2"Someone had cut sigils into the face around the cardinal points, fine work, not decorative, the lines interrupting each other in a way that looked deliberate."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount0
fancyTags(empty)
dialogueSentences41
tagDensity0.22
leniency0.439
rawRatio0
effectiveRatio0
91.7352%