Run: 2026-07-25-01KYCR5KZNMT3TS1DX4SBX2Y72

Run Details

Duration:
56.9s
Cost:
$0.104810
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The railing at Sheen Gate had a spike missing, which was either luck or an invitation, and I stopped caring which one halfway over the top. I landed badly. Bracken swallowed my ankle to the shin, and something in the dark let out a wet, unhurried cough. Deer. Just deer. Richmond Park held six hundred of them and every one sounded like a man dying of something dreadful. The pendant lay flat against my sternum, cool as a coin. That was the point of coming. Isolde had left a message with Silas, four words long, and Silas had repeated them the way a man repeats a doctor's diagnosis he doesn't understand: *Grove's gone quiet. Come.* Quiet was not a word the grove knew. Last time I'd stood inside those stones, the place had been so loud with bees and running water that I'd had to shout to be heard. I kept my torch off and walked the bridle path by feel, gravel giving way to turf, turf giving way to the deep sponge of leaf litter under the oaks. Two miles. Long enough for my trainers to soak through, long enough for the city to fall off the back of me. That's the trick of this park at night. London stays visible, a low orange smear over the treeline, planes stitching quietly across the sky, and none of it means anything. You could scream here for an hour and the nearest person would think it was a fox. The standing stones showed up where they always did, in the wrong place. Nine of them, oak not granite, black with age, each one grown rather than carved, and the ninth always sat a little further out than the eight. Between them the air did that thing it does, that faint shimmer you get above a hot road, except there was no heat in it. I put my palm on the ninth stone. Cold, dry, ordinary bark, and beneath it a slow beat, like a horse's flank. "It's me," I said. Stupid, talking to a tree. "Rory. You called." The shimmer let me through with the softest tug, like walking out of a shop and setting off nothing. Then the wildflowers. The grove bloomed all year, that was its whole character, wild garlic and foxgloves and something violet that Isolde refused to name, all of them jumbled together with no regard for season or sense. They were still there. Still open. Every single one of them faced me. I stood at the boundary and did the maths. Flowers turn to light. There was no light. The moon sat behind the oaks, off to my left, and the whole meadow of them had swung round east to point their faces at the gap between the stones. At me. "Right," I said, and my voice came out flatter than I liked. I walked in. The grass took my weight without a sound, and that was the second thing. Wet grass at night squeaks. It kisses. This grass received my foot the way carpet does. No bees. No crickets. Not one moth stitching itself round the pale flowers, which was the sort of absence you feel in your teeth before you can name it. The stream still ran through the eastern edge, silver in the dark, and I could see it moving, could see the little standing wave over the flat stone where Isolde used to sit and wash her feet. It made no noise at all. I crouched by it and put my fingers in. Cold. Fast. Utterly silent. The water pulled at my knuckles and didn't say a word about it, and I sat back on my heels with a taste in my mouth like sucking on a battery. That was when the pendant warmed. Not much. A degree, maybe two, the way a mug does when you've forgotten it and come back to find it merely alive. I pulled the chain out from under my collar. The crimson stone lay in my palm with its little inner glow, and while I watched it, the glow strengthened, faded, strengthened, faded, keeping a pace that had nothing to do with my heartbeat because I checked, I put two fingers to my own throat and checked, and mine was faster. Warmth meant a portal. Warmth meant Hel had a door open somewhere within a few hundred feet of my ribs. There were no doors here. That was the entire arrangement. That was why Isolde had chosen a pocket between realms and hung it off Richmond Park like a coat on a nail. Nothing from below could find it. "Isolde." Louder. The word went out of my mouth and simply stopped, six feet away, as if it had hit a curtain. Something moved at the treeline. I didn't turn my head, because turning your head is how you lose it. I let it stay in the corner of my eye and I held still, and the shape held still too, tall and narrow and standing between two hawthorns where I was fairly certain there had only ever been one hawthorn. I counted to twenty. It didn't move again. When I finally looked properly there was nothing there but hawthorn, singular, and a great deal of undisturbed grass. Fine. Fear is just information arriving badly. Eva says that. Eva also says never go anywhere alone that you wouldn't want to bleed in. I started a slow circuit of the clearing, keeping the stones on my right and the stream on my left. Isolde's fire pit sat where it always sat, a ring of white pebbles, and the ash inside it was cold and smooth and had been raked. Not scattered, not rained on. Raked, in neat parallel lines, the way you'd tidy a Japanese garden or a grave. Ten feet past the fire pit I found my own footprints. They came out of the grass ahead of me and led back the way I'd come, toe to heel, deep in the soft ground. My size. The left one carrying that scuff my right trainer never makes because I've walked wrong since I was eleven. Somebody with my feet had walked out of the middle of this clearing and gone towards the stones, and there was no second set arriving. I stood over them for a long moment with my hands going numb around the torch. Then, from the treeline, a moped engine turned over. It idled. That specific rattle, the one that means the choke's playing up, the one I hear every single evening in the alley behind the Golden Empress when Yu-Fei's nephew brings the bike round to the kerb and shouts at me for being slow. Thirty feet away, in a grove that had no roads, no alley, no petrol, no nephew. It revved. It settled. It waited. "That's cheap," I said to the trees. "You'll want to try harder." The engine cut. The silence that came after it had weight, pressed against my eardrums like altitude, and in it I heard the softest sound of the whole night: grass, receiving a foot, somewhere behind my left shoulder. The pendant went hot. Not warm. Hot, a coal against my breastbone, and I gasped and got the chain in my fist and the stone lit my fingers red from the inside, and by that light I saw the flowers move. All of them at once. Every face in the meadow turning, slow as a stadium crowd, tracking something that walked from the stones towards my back. "Rory." My mother's voice. Welsh, patient, the way she said it at the bottom of the stairs on school mornings. She had been dead for four years. "Rory, love. You're letting the cold in." I turned. The gap between the standing stones was closing, the shimmer knitting itself shut like skin over a wound, and standing inside it, close enough to touch, was something wearing my mother's cardigan and no face at all.
created_at"2026-07-25T13:41:54.821Z" 7/25/2026, 1:41:54 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
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cancelledfalse
latency5228
moderation_latency572
generation_time56181
tokens_prompt4387
tokens_completion2106
native_tokens_prompt6422
native_tokens_completion2908
native_tokens_completion_images(null)
native_tokens_reasoning310
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.10481
router(null)
provider_responses
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endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
id"msg_011CdNsZ9CLkhrhrBHvwd7Bf"
is_byokfalse
latency1756
model_permaslug"anthropic/claude-opus-5-20260723"
provider_name"Amazon Bedrock"
status200
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provider_name"Amazon Bedrock"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
96.25% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1333
totalAiIsmAdverbs1
found
0
adverb"utterly"
count1
highlights
0"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
77.49% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1333
totalAiIsms6
found
0
word"weight"
count2
1
word"warmth"
count2
2
word"grave"
count1
3
word"silence"
count1
highlights
0"weight"
1"warmth"
2"grave"
3"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences105
filterMatches
0"feel"
1"hear"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences109
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords4
totalWords1333
ratio0.003
matches
0"Grove's gone quiet. Come."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount1311
uniqueNames13
maxNameDensity0.38
worstName"Isolde"
maxWindowNameDensity1
worstWindowName"Silas"
discoveredNames
Sheen1
Gate1
Park2
Silas2
Quiet1
Stupid1
Isolde5
Hel1
Richmond2
Japanese1
Golden1
Empress1
Yu-Fei1
persons
0"Gate"
1"Silas"
2"Isolde"
3"Hel"
4"Yu-Fei"
places
0"Sheen"
1"Park"
2"Richmond"
3"Japanese"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount1
matches
0"sounded like a man dying of something drea"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1333
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences109
matches
0"did that thing"
1"carrying that scuff"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean29.62
std23.97
cv0.809
sampleLengths
026
142
247
334
499
513
652
722
812
919
103
1140
127
1349
1412
1533
1666
176
1844
196
2083
2120
2238
2322
245
2554
2627
2724
2866
2911
3070
3116
329
3360
346
3512
3638
374
3863
391
4019
417
427
432
4437
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences105
matches
0"been raked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs210
matches
0"was closing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences109
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1312
adjectiveStacks1
stackExamples
0"Cold, dry, ordinary bark,"
adverbCount44
adverbRatio0.03353658536585366
lyAdverbCount10
lyAdverbRatio0.007621951219512195
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences109
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences109
mean12.23
std11.3
cv0.924
sampleLengths
026
13
218
31
42
518
611
76
829
91
108
1126
1230
132
1420
158
1622
1717
1813
1927
2025
218
2214
234
245
253
2619
273
2834
294
302
317
329
334
344
3530
362
3712
383
3914
405
412
429
432
442
4525
4637
476
489
491
70.34% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.47706422018348627
totalSentences109
uniqueOpeners52
81.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences82
matches
0"Then the wildflowers."
1"Then, from the treeline, a"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences82
matches
0"I landed badly."
1"I kept my torch off"
2"You could scream here for"
3"I put my palm on"
4"They were still there."
5"I stood at the boundary"
6"I said, and my voice"
7"I walked in."
8"It made no noise at"
9"I crouched by it and"
10"I pulled the chain out"
11"I didn't turn my head,"
12"I let it stay in"
13"I counted to twenty."
14"It didn't move again."
15"I started a slow circuit"
16"They came out of the"
17"I stood over them for"
18"I said to the trees"
19"My mother's voice."
ratio0.256
88.05% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences82
matches
0"The railing at Sheen Gate"
1"I landed badly."
2"Richmond Park held six hundred"
3"The pendant lay flat against"
4"That was the point of"
5"Isolde had left a message"
6"I kept my torch off"
7"That's the trick of this"
8"London stays visible, a low"
9"You could scream here for"
10"The standing stones showed up"
11"I put my palm on"
12"The shimmer let me through"
13"The grove bloomed all year,"
14"They were still there."
15"Every single one of them"
16"I stood at the boundary"
17"Flowers turn to light."
18"The moon sat behind the"
19"I said, and my voice"
ratio0.744
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences82
matches(empty)
ratio0
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount3
matches
0"The grove bloomed all year, that was its whole character, wild garlic and foxgloves and something violet that Isolde refused to name, all of them jumbled togeth…"
1"The crimson stone lay in my palm with its little inner glow, and while I watched it, the glow strengthened, faded, strengthened, faded, keeping a pace that had …"
2"The silence that came after it had weight, pressed against my eardrums like altitude, and in it I heard the softest sound of the whole night: grass, receiving a…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
93.4223%