Run: 2026-07-25-01KYCRADA27GPE7R2ZM3GYNHRB

Run Details

Duration:
1m 5s
Cost:
$0.122320
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stones didn't look like much. Two humps of black wood shoved up out of the bracken, taller than me, twisted like old rope, standing where the map insisted there was nothing but grass. "That's it?" Eva said. "I ruined a good pair of boots for two dead trees?" "They're not dead." "They're not anything, Rory. They're firewood." I put my palm flat against the nearest one. Warm. Not sun-warm. Warm like the flank of something asleep. Eva stopped talking. Nyx moved past us both without disturbing a single blade of grass. In the dark under the oaks they were barely a suggestion, a tall smear of nothing with two violet coals set in it, and their voice came the way it always came, from just behind my ear no matter where they stood. "Breathe out before you cross. Not in. The first breath you take on the other side should be theirs, not yours." "And if I get that wrong?" "Then you carry a piece of Richmond Park in your lungs for the rest of your life, and it will want to go home." Eva looked at me. I shrugged and stepped through. Sound died first. Not muffled, not dampened. Cut, the way a record stops when someone lifts the needle. The A308 had been grumbling behind us for twenty minutes and then it simply wasn't, and my ears rang with the absence of it, and I stood there with my breath held stupidly in my chest until Eva collided with my back. "Oh," she said. Grass to my knees, silver-green, moving in a wind I couldn't feel on my face. Wildflowers everywhere. Cornflowers, foxgloves, poppies, cow parsley, all of it fat and open and glowing faintly at the throat of each bloom, all of it flowering together in the second week of December, in a clearing that had no business being wider than the space between the stones behind us. The sky was wrong. That took me longer to work out. Stars, yes, but too many, packed together in curdled drifts like spilled sugar, and among them three or four hanging dark discs with light crawling around their rims. No moon. Nothing to make the silver light that came up off the grass and turned our hands into ghosts. "Nobody drink anything," I said. "Nobody eat anything. Nobody says thank you." "Why not thank you?" "Because thank you means you owe them. Isolde was very clear about that part." "You've never met Isolde." "She left a note in my letterbox. In my handwriting." I checked the pendant at my throat out of habit. Cold. Quiet. Whatever was here, it wasn't Hel. "Stay where I can see you." We went deeper. The ground rose, which was the first thing I noticed that I couldn't explain away, because we walked uphill for a long time and the stones behind us never got any further off. Every time I glanced back they sat the same distance behind, patient as dogs. After the fourth check I stopped looking. Bees came out of the foxgloves. Not bees. They had the fuzz and the drone of bees, but when one landed on Eva's sleeve I saw the little face on it, wrinkled and blind and old, and the sound it made was not buzzing, it was muttering. Eva stood absolutely still with her arm out and her jaw locked. "Rory." "I see it." "It's talking." "I know." "It's saying my name." "It's saying a name," I said. "Don't answer to it." The thing mumbled itself off her cuff and rejoined the others and the whole muttering swarm poured away downhill, and Eva breathed out through her teeth and swore in Welsh, which she only does when she means it. There was a stream. It ran uphill, past our boots, chuckling along a groove worn into the turf, and the water in it was clear and thick as glycerine, and small pale shapes swam in it against the current with their fins going. I crouched and held my hand a foot above the surface and felt nothing at all. Not cold. Not damp. Just an absence with a shine on it. "Don't," Nyx said. I hadn't moved. "Don't what?" "You were considering it. Everyone considers it." They drifted along the bank, and the water bent away from their shadow like a cat avoiding a hand. "It is not water. It is thirst. There is a difference, and mortals learn it too late." Further on, the trees began. Oaks, or the idea of oaks, trunks braided out of three or four separate trunks that had grown into one another over centuries, bark smooth as poured wax. Lanterns hung in them. That's what I thought at first. Hundreds of small warm lights strung through the canopy at every height, swaying, and as we came under them I saw they weren't hanging from anything. They were fruit. Pears of light growing straight off the boughs, and as we passed each one turned very slightly to follow us. Eva reached up. I caught her wrist before her fingers closed and she flinched like I'd burnt her. "I wasn't going to," she said. "You were going to." "It smelled like my nan's kitchen." "They all do." Nyx's voice had gone flat. "Every mouth in this grove wears the face of something you loved." Moths worked the flowers along the path. Big ones, the size of my two hands, wings patterned with what I first took for eyespots and then took for actual eyes, brown and human and wet, blinking out of sequence. One settled on my shoulder for a hundred yards or so and rode there, and I let it, because turning my head to look at it directly felt like the sort of mistake you only get to make once. Then the flowers thinned and I saw the ring. Small stones. Knee height, thirty or forty of them, set in a circle around a bare patch of earth in which nothing grew, and each one carved with letters. I went round them with the torch on my phone, reading. Thomas Ferrers, given three days, took nine. Anwen, who asked twice. Sailor, unnamed, laughing. Some of the older ones weren't in any alphabet I knew. Two were fresh, the cuts still pale and raw with sap-coloured dust in the grooves. Eva knelt by one and brushed the moss off with her thumb, and I watched her go grey. "Rory. This one's got today's date." "It hasn't." "It's got today's date and it says *Evangeline*." She stood up too fast. "That's not funny. Tell me that's not funny." I looked at Nyx. Nyx said nothing, which is what Nyx does instead of lying. "Phone," I said. "What?" "Your phone. Screen." She dug it out. Held it up. No signal, obviously, but the clock sat there in white on black, and under it the date, and the date was the sixteenth. We'd crossed the stones on the eleventh. "That's a glitch." Her voice had gone thin and bright, the way it does before she starts shouting. "It's a glitch, phones do that when they lose the network, it's just guessing." The screen flickered. The eleventh. Then the twenty-third. Then a number with too many digits for a day of any month. "Right," I said. "We're going back." Behind us the stones were still exactly as far away as they had been an hour ago, black and patient at the bottom of a slope that hadn't existed when we started climbing it. Between them, where there should have been grass and a glimpse of ordinary English night, something moved. Something tall. And against my collarbone, for the first time since we'd crossed, the Heartstone went hot.
created_at"2026-07-25T13:44:31.848Z" 7/25/2026, 1:44:31 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5355
moderation_latency(null)
generation_time64351
tokens_prompt5142
tokens_completion2180
native_tokens_prompt7639
native_tokens_completion3365
native_tokens_completion_images(null)
native_tokens_reasoning380
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.12232
router(null)
provider_responses
0
endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
id"msg_011CdNskgCiLgcfVLv9JRhG6"
is_byokfalse
latency1782
model_permaslug"anthropic/claude-opus-5-20260723"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784987071-k6C9q5gjyUAG59FQLR7x"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784987071-cJ3SIhbQ21TwKxCXpPLs"
upstream_id"msg_011CdNskgCiLgcfVLv9JRhG6"
total_cost0.12232
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences42
tagDensity0.31
leniency0.619
rawRatio0
effectiveRatio0
88.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1293
totalAiIsmAdverbs3
found
0
adverb"very"
count2
1
adverb"slightly"
count1
highlights
0"very"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
92.27% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1293
totalAiIsms2
found
0
word"absolutely"
count1
1
word"flickered"
count1
highlights
0"absolutely"
1"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences91
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen48
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1293
ratio0.001
matches
0"Evangeline"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount1045
uniqueNames12
maxNameDensity0.86
worstName"Eva"
maxWindowNameDensity2
worstWindowName"Eva"
discoveredNames
Eva9
Grass1
December1
Cold1
Hel1
Welsh1
Further1
Nyx6
Moths1
Ferrers1
English1
Heartstone1
persons
0"Eva"
1"Nyx"
2"Moths"
3"Ferrers"
4"Heartstone"
places
0"Welsh"
globalScore1
windowScore1
47.96% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount2
matches
0"felt like the sort of mistake you only"
1"No signal, obviously, but the clock sat"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1293
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences120
matches
0"noticed that I"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean21.55
std23.81
cv1.105
sampleLengths
034
115
23
36
419
53
654
721
86
924
109
1160
123
1365
1459
1512
164
1714
184
1934
203
2154
2259
231
243
252
262
274
2810
2938
3071
313
323
332
3443
3592
363
3715
386
394
406
4120
4278
439
4480
4518
466
472
4821
4915
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences91
matches(empty)
80.24% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs167
matches
0"was muttering"
1"was not buzzing"
2"weren't hanging"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences120
ratio0
matches(empty)
97.46% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1049
adjectiveStacks0
stackExamples(empty)
adverbCount45
adverbRatio0.042897998093422304
lyAdverbCount11
lyAdverbRatio0.010486177311725452
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean10.78
std10.89
cv1.011
sampleLengths
06
128
24
311
43
56
69
71
82
97
103
1112
1242
1321
146
1524
164
175
183
194
2011
2142
223
2315
242
2548
264
277
2828
292
3018
315
327
334
3414
354
3620
371
381
396
406
413
4233
4314
447
456
462
4739
4812
491
79.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5166666666666667
totalSentences120
uniqueOpeners62
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences71
matches
0"Just an absence with a"
1"Further on, the trees began."
2"Then the flowers thinned and"
3"Then the twenty-third."
4"Then a number with too"
ratio0.07
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences71
matches
0"I put my palm flat"
1"I shrugged and stepped through."
2"I checked the pendant at"
3"We went deeper."
4"They had the fuzz and"
5"It ran uphill, past our"
6"I crouched and held my"
7"I hadn't moved."
8"They drifted along the bank,"
9"They were fruit."
10"I caught her wrist before"
11"I went round them with"
12"She stood up too fast"
13"I looked at Nyx."
14"She dug it out."
15"We'd crossed the stones on"
16"Her voice had gone thin"
ratio0.239
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences71
matches
0"The stones didn't look like"
1"I put my palm flat"
2"Eva stopped talking."
3"Nyx moved past us both"
4"Eva looked at me."
5"I shrugged and stepped through."
6"Sound died first."
7"The A308 had been grumbling"
8"Grass to my knees, silver-green,"
9"Cornflowers, foxgloves, poppies, cow parsley,"
10"The sky was wrong."
11"That took me longer to"
12"Nothing to make the silver"
13"I checked the pendant at"
14"Whatever was here, it wasn't"
15"We went deeper."
16"The ground rose, which was"
17"Every time I glanced back"
18"Bees came out of the"
19"They had the fuzz and"
ratio0.704
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount3
matches
0"It ran uphill, past our boots, chuckling along a groove worn into the turf, and the water in it was clear and thick as glycerine, and small pale shapes swam in …"
1"Oaks, or the idea of oaks, trunks braided out of three or four separate trunks that had grown into one another over centuries, bark smooth as poured wax."
2"Behind us the stones were still exactly as far away as they had been an hour ago, black and patient at the bottom of a slope that hadn't existed when we started…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount0
fancyTags(empty)
dialogueSentences42
tagDensity0.19
leniency0.381
rawRatio0
effectiveRatio0
92.1232%