Run: 2026-07-25-01KYCRH2MPNV5V7554ACSKNTWX

Run Details

Duration:
1m 5s
Cost:
$0.121195
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Eva touched the standing stone and swore. "It bit me." "It didn't bite you." Rory caught her wrist and turned it over. No blood. Just a ring of tiny indentations across her palm, like the print of teeth in bread dough, already fading. "It tasted you." "Oh, brilliant. That's much better." The stones stood in a broken ring, eight of them that Rory could count and a ninth she kept losing whenever she looked straight at it. Not granite. Oak. Grey and fissured and hard as flint, each one grown rather than carved, roots still gripping the turf as if the trees had died standing up and forgotten to fall. Somewhere behind them, three hundred yards and one world away, a jogger's playlist leaked tinnily through Richmond Park. Rory could hear it. She could also hear it stop, mid-bar, the way a radio stops when you drive into a tunnel. The pendant against her breastbone had gone hot enough to sting. "Nyx." The shadow of the nearest stone lengthened, peeled, and stood up. "I am aware." Nyx's voice came the way it always came, a whisper wearing the shape of words, arriving at the ear a half-second after you expected it. In the flat light between the stones they looked more solid than usual, a tall silhouette with the edges of smoke, violet eyes set in nothing at all. "Aware of what, exactly? Because from where I'm standing," Eva said, sucking her palm, "we've walked into a bunch of dead trees in a public park and my phone's decided it's 1953." "Show me." Eva turned the screen. No signal, no clock, just a spinning wheel of light where the time should be, going backwards. "Right." Rory tucked the pendant back under her collar. "Nobody touches anything else. Nobody eats anything, drinks anything, or agrees to anything. If something asks your name, you give it mine." "That seems unfair on you." "I've got three. Come on." They crossed the ring. The change didn't announce itself with thunder or light. It came in through the feet. One step, and the ground gave the way wet grass gives. The next, and it pushed back, springy, warm, alive as the flank of a sleeping animal. Rory looked down. Wildflowers to her ankles: cornflowers, poppies, wood anemone, foxglove, cow parsley, every one of them blooming at once in a season that shouldn't have allowed even two of them together. Beneath the flowers the earth was black and wet and studded with small white things she chose not to identify. Above, no sky. A ceiling of leaves so deep and layered that the light came down green and slow, moving in currents, the way light moves at the bottom of a swimming pool. It smelled of crushed mint, of honey left too long in the jar, of something underneath both that was neither pleasant nor entirely unpleasant, like the inside of a hive. Eva stopped dead. "Rory." "I see it." The trees weren't casting shadows. They had shadows, thick black pools of them, but the pools lay in the wrong places, gathered at the roots on the western side, all of them, a hundred trees agreeing with one another and disagreeing with the light. Nyx crouched at the nearest pool and dipped a hand into it up to the wrist. Their arm thinned. Not visually. Rory couldn't have said what changed, only that the sense of Nyx being there got fainter, the way a note fades when a piano's damper falls. "Deep," Nyx said. "These are not shadows. They are doors that have been sat on for a very long time." "Can you use them?" "I could go through." They withdrew the hand, and it took a moment to fill back up with itself. "I could not promise to come out anywhere you would recognise. Or anywhen." They went deeper. The grove had no path, which was the first lie it told, because their feet kept finding one anyway. Grass parted. Bramble unhooked itself and drew politely back. Whenever Rory stopped and looked behind her, the way they'd come had closed like water over a stone, though the ring of oaks remained visible, always the same distance off, no matter how long they walked. She marked a birch with a chalk line. Ninety paces later she found the same line on the same birch and her own boot prints going the other way. She scuffed the mark out and said nothing to Eva about it. Sounds arrived from odd angles. Birdsong, very clean, very slow, always a phrase and a half of something familiar before it turned strange. Running water somewhere off to the left, then to the right, then directly beneath their feet. Once, unmistakably, a woman laughing two rooms away in a house that wasn't there. "Is anyone else starving?" Eva said. "Don't." "I'm not going to eat anything. I'm just observing that I've been awake nine hours and I'd cheerfully commit a crime for a bacon roll." "You've been awake twenty minutes," Nyx said. Eva went quiet. The moths found them near the water. Rory noticed one, then twelve, then the air was thick with them, palm-sized, wings the colour of blown glass, and each one carrying a small light in its body that flickered as it beat. They didn't land. They orbited, and where they passed close to skin they left the faint smell of struck matches. The stream ran uphill. Rory watched it go, a clear ribbon climbing a slope of moss without any hurry at all, and something loosened in her chest. Not fear. Something worse, and better. She had spent seven months learning that the world was bigger and hungrier than she'd been told, and most of what she'd learned had left bruises. This left none. It was simply beautiful, and it did not care whether she was watching. "Rory." Eva's voice had thinned. "Look at the trees. Properly." She looked properly. Faces. Not carved. Grown, the way a knot grows, a suggestion of brow and cheekbone and closed eye repeated in the bark of every trunk within sight, each one different, each one at rest. Hundreds. Thousands, going back into the green dark where she couldn't count them. And from the branches, on threads of silver wire, hung offerings. A christening spoon. A pocket watch with the glass gone. Reading glasses. A child's shoe. A wedding ring worn thin as paper. A phone in a cracked case with a sticker of a cartoon frog on the back, and beneath it, hanging on a longer thread, a lanyard from a Croydon secondary school with a girl's photograph on it, laminated, smiling, dated last March. "Those are ours," Rory said. "Those are all ours." "That's Melanie Adeyemi." Eva reached for the lanyard. "That's the girl from the news, that's the one whose mum's been on the telly, that's-" Rory caught her arm before she reached it, and the moths went out. Every light, at once. The green above dimmed to slate. The birdsong stopped, but the last note kept going, thinning as it climbed, becoming less like a bird and more like a hinge. Nyx said, "Do not move," and Nyx never told her to do anything. Something took a step. Rory felt it through the soles of her boots, a single soft compression of the living ground, close, enormous, patient. Then another. The wildflowers before them bent flat in a shape, and the shape had no feet, and it left no footprints at all. Eva's hand went cold in hers, then light, then absent. The dropped weight of her friend's boots hit the moss, both of them, laces still tied. And out of the trees ahead, in Eva's voice, something said, "Rory? I found the path."
created_at"2026-07-25T13:48:10.279Z" 7/25/2026, 1:48:10 PM
model"anthropic/claude-opus-5-20260723"
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tokens_completion2252
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native_tokens_completion3320
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native_tokens_reasoning404
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num_input_audio_prompt(null)
num_media_completion0
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latency4198
model_permaslug"anthropic/claude-opus-5-20260723"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.387
leniency0.774
rawRatio0
effectiveRatio0
88.43% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1297
totalAiIsmAdverbs3
found
0
adverb"very"
count3
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.72% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1297
totalAiIsms5
found
0
word"whisper"
count1
1
word"sense of"
count1
2
word"familiar"
count1
3
word"flickered"
count1
4
word"weight"
count1
highlights
0"whisper"
1"sense of"
2"familiar"
3"flickered"
4"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"the air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences93
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences112
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1297
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
95.36% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1098
uniqueNames7
maxNameDensity1.09
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Eva"
discoveredNames
Rory12
Richmond1
Park1
Eva11
Nyx7
Croydon1
March1
persons
0"Rory"
1"Eva"
2"Nyx"
places
0"Richmond"
1"Park"
2"Croydon"
globalScore0.954
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.771
wordCount1297
matches
0"neither pleasant nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences112
matches
0"layered that the"
1"learning that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean25.94
std26.95
cv1.039
sampleLengths
07
13
236
35
499
511
61
711
83
953
1032
112
1221
1331
145
155
164
1795
1863
194
203
2144
2247
2320
244
2532
263
2793
2812
2953
306
311
3225
337
343
3561
3675
3710
383
3947
4075
419
4224
4313
4433
4513
4648
4710
4816
4916
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences93
matches
0"been told"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs177
matches
0"weren't casting"
1"was watching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences112
ratio0
matches(empty)
96.85% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1101
adjectiveStacks0
stackExamples(empty)
adverbCount48
adverbRatio0.043596730245231606
lyAdverbCount9
lyAdverbRatio0.008174386920980926
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences112
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences112
mean11.58
std10
cv0.864
sampleLengths
07
13
212
32
419
53
65
726
82
91
1030
1118
124
1318
1411
151
1611
173
1825
1928
2032
212
224
2317
249
2522
265
275
284
299
306
3111
3216
333
3430
3520
363
3730
3830
393
401
413
425
4339
4416
453
462
4726
483
4917
70.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4732142857142857
totalSentences112
uniqueOpeners53
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences78
matches
0"Just a ring of tiny"
1"Somewhere behind them, three hundred"
2"Once, unmistakably, a woman laughing"
ratio0.038
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences78
matches
0"She could also hear it"
1"They crossed the ring."
2"It came in through the"
3"It smelled of crushed mint,"
4"They had shadows, thick black"
5"Their arm thinned."
6"They withdrew the hand, and"
7"They went deeper."
8"She marked a birch with"
9"She scuffed the mark out"
10"They didn't land."
11"They orbited, and where they"
12"She had spent seven months"
13"It was simply beautiful, and"
14"She looked properly."
ratio0.192
62.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences78
matches
0"Eva touched the standing stone"
1"Rory caught her wrist and"
2"The stones stood in a"
3"Rory could hear it."
4"She could also hear it"
5"The pendant against her breastbone"
6"The shadow of the nearest"
7"Nyx's voice came the way"
8"Eva said, sucking her palm"
9"Eva turned the screen."
10"Rory tucked the pendant back"
11"They crossed the ring."
12"The change didn't announce itself"
13"It came in through the"
14"The next, and it pushed"
15"Rory looked down."
16"Wildflowers to her ankles: cornflowers,"
17"A ceiling of leaves so"
18"It smelled of crushed mint,"
19"Eva stopped dead."
ratio0.795
64.10% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences78
matches
0"Whenever Rory stopped and looked"
ratio0.013
90.59% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount3
matches
0"Grey and fissured and hard as flint, each one grown rather than carved, roots still gripping the turf as if the trees had died standing up and forgotten to fall…"
1"Wildflowers to her ankles: cornflowers, poppies, wood anemone, foxglove, cow parsley, every one of them blooming at once in a season that shouldn't have allowed…"
2"Rory noticed one, then twelve, then the air was thick with them, palm-sized, wings the colour of blown glass, and each one carrying a small light in its body th…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount0
fancyTags(empty)
dialogueSentences31
tagDensity0.226
leniency0.452
rawRatio0
effectiveRatio0
94.9820%