Run: 2026-07-25-01KYCRH5JWBHXK0JTWNGV3T7MV

Run Details

Duration:
1m 14s
Cost:
$0.127920
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Nyx stepped into the oak and did not come out the other side. "Right." Eva stopped dead on the wet grass, one trainer sinking into the mud. "That's a tree. That's a solid, council-owned, four-hundred-year-old tree." "It's a door." "It's a tree, Rory." I put my palm against the bark where Nyx had vanished. Ridged, cold, damp with the sort of green wet that gets under your nails. And then, halfway through the motion, not there at all. My hand slid into the trunk as though I'd pushed it through the surface of a pond, and something on the other side breathed against my knuckles. Warm. Sweet. Like the inside of a bakery at four in the morning. "Feel that?" "I feel like phoning my mother," Eva said, and took my wrist anyway. We went through together. The sound cut out first. Not silence, exactly, but the loss of everything London puts underneath your life: the traffic hum, the aeroplanes stacking up over Heathrow, the low electric buzz that lives in your teeth. It all peeled away at once, and my ears rang with the absence of it. Then the smell arrived. Crushed grass, cold iron, honey going over into something sharper. Then the light, and I stopped walking. The clearing lay in a bowl of ground ringed by stones, and the stones were trees, or had been. Petrified oak, each one twice my height, bark turned to grey mineral and still holding the shape of its old knots and burls. Whorls of carving ran up them, spirals folding into faces folding into spirals again, and if I looked too long the faces looked back. Between the stones the wildflowers grew in a mad, out-of-season riot. Bluebells beside foxgloves beside poppies, snowdrops shoving up through the same soil as summer campion, all of it blooming at once as if the year had been shuffled like a deck of cards and dealt out flat. Above us there was no sun. There was light, gold as syrup, coming down evenly from everywhere, and nothing cast a shadow except Nyx, who cast far too much of one. "Oh," Eva said quietly. "Oh, that's not fair. That's cheating." "Keep to the flattened grass." Nyx's voice arrived like a draught under a door. "The path knows what it is. The rest of the ground is still deciding." I looked down. A trail wound ahead of us through the flowers, the grass pressed low, and no boot prints in it anywhere. Whoever kept it kept it without touching it. We went slowly. I wanted to go slowly. Every few steps the grove offered up something new and stupidly beautiful, and my chest hurt with wanting to sit down in the middle of it. Moths the size of my thumbnail went past in a loose braid, and they weren't moths, they were small folded flakes of light with wings, and when one brushed my cheek I heard a chime somewhere behind my eyes. A stream cut across our path, three feet wide, clear as gin, running uphill. Eva crouched and put her fingers in and yanked them straight back out. "Cold?" "Dry." She wiped her hand on her jeans anyway. "It's dry water, Rory. It ran over my fingers and left them dry." Further in, the flowers gave way to a low bank of mushrooms, pale grey caps set in a perfect crescent. My coat sleeve caught one on the way past and it rang. Not a rustle. An actual note, glassy and clean, and the whole crescent answered it in sequence, one after another, a scale going up and up until the last one sang so high I felt it in my fillings. Nyx stopped moving. Their silhouette thinned at the edges, fraying into the grass like ink into water. "Don't do that again." "Wasn't on purpose." "Nothing here cares." The violet of their eyes dimmed and brightened. "They ring for a reason. Something is meant to hear them." Eva's phone came out. She stared at it for a long moment, then held it up so I could see. The clock read three minutes past nine. It had read half four when we'd crossed the car park. Then the numbers rolled backwards, unhurried, four digits shuffling like a tired shopkeeper counting float, and settled on eleven fifty-eight. "Battery's on ninety-four per cent," she said. "It was on twelve." "Put it away." "It's charging, Rory. Off what?" I didn't have an answer, so I kept walking, and the grove kept giving. Antlers hung from the branches of a living hawthorn, dozens of pairs, tied on with red thread. Beneath them, in a hollow of the roots, someone had left offerings: a child's tin whistle furred green with age, a wedding ring, a pair of reading glasses with one lens gone, a saucer of milk with no skin on it at all. The milk looked poured that minute. The glasses looked ninety years old. "People come here," Eva said. "People bargain here." Nyx drifted around the hollow rather than over it. "The whistle bought a life. The ring bought a name back. The glasses bought a lie that held for forty years, and then didn't." "And the milk?" "Manners." Past the hawthorn the ground rose, and the flowers thinned, and I understood that the grove had been arranging us the whole way, funnelling us gently as a hand guiding a moth to a window. At the top of the rise stood a single stone that was not petrified oak but something black and glassy, and in front of it, without footprints, stood the woman. Silver hair to her waist. Eyes the colour of the last light in a lavender field. She was neither old nor young in a way that made my stomach turn over, and she was watching me the way you watch a kettle you already know is about to boil. "The bell rang early," Isolde said. "You are three, and the grove counted two." Eva looked at Nyx. Nyx did not look at anything. "You knew we were coming." "I knew someone was coming. Knowing who is a different market, and I have not paid at it today." Her head tilted. "You brought the flowers with you, Aurora Carter. They opened for the heat." "What heat?" She said nothing. She only glanced, once, at my collarbone. The pendant lay under my jumper where it always lay, and it had been warm since the mushrooms, and I had been telling myself for ten minutes that warm was normal, that skin warms metal, that this was nothing. I pulled it out. The crimson stone burned bright enough to throw red across my fingers, and pulsed, and pulsed again, fast as a scared animal's heart. "Rory," Eva said. "Rory, the grass." Behind us, all the way back along the path we'd walked, the flowers were dying. A line of them, blackening in sequence, curling and going to ash from the hawthorn onward like a fuse burning towards us, and in the dead patches something had pressed hoofprints into the soil the size of dinner plates. The mushrooms began to ring by themselves. Isolde moved for the first time, one hand going into the folds of her cloak, and drew out a slender leaf-shaped dagger that took the golden light and made it cold. "Take it," she said. "You will need both hands in a moment, and only one of them for this." The black stone behind her split down the middle with a crack like a felled tree, and hot amber light poured out of the gap, and something in that light drew a long, wet, delighted breath.
created_at"2026-07-25T13:48:13.295Z" 7/25/2026, 1:48:13 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency13226
moderation_latency135
generation_time73885
tokens_prompt5142
tokens_completion2293
native_tokens_prompt7639
native_tokens_completion3589
native_tokens_completion_images(null)
native_tokens_reasoning512
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.12792
router(null)
provider_responses
0
endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
id"msg_011CdNt34V75ZPuJeMxvjGsr"
is_byokfalse
latency9863
model_permaslug"anthropic/claude-opus-5-20260723"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784987293-cpqhwMYVQwvVCu09ivBj"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784987293-CcrcAyH8hEUwn7Jwb7Dy"
upstream_id"msg_011CdNt34V75ZPuJeMxvjGsr"
total_cost0.12792
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
33.33% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount3
adverbTags
0"Eva said quietly [quietly]"
1"Nyx's voice arrived like [like]"
2"Nyx drifted around [around]"
dialogueSentences36
tagDensity0.361
leniency0.722
rawRatio0.231
effectiveRatio0.167
88.28% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1280
totalAiIsmAdverbs3
found
0
adverb"slowly"
count2
1
adverb"gently"
count1
highlights
0"slowly"
1"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
76.56% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1280
totalAiIsms6
found
0
word"silence"
count1
1
word"electric"
count1
2
word"perfect"
count1
3
word"stomach"
count1
4
word"pulsed"
count2
highlights
0"silence"
1"electric"
2"perfect"
3"stomach"
4"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences77
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences100
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1280
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount1070
uniqueNames6
maxNameDensity0.75
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Nyx"
discoveredNames
Nyx8
London1
Heathrow1
Further1
Eva8
Past1
persons
0"Nyx"
1"Eva"
places
0"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount0
matches(empty)
43.75% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.563
wordCount1280
matches
0"Not silence, exactly, but the loss of everything London puts underneath your life: the"
1"neither old nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences100
matches
0"poured that minute"
1"understood that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean25.6
std25.32
cv0.989
sampleLengths
013
123
23
34
475
52
613
74
865
97
10114
1131
1210
1328
1431
1534
1666
171
1822
1971
2017
214
223
2322
2458
2511
263
275
2814
2972
305
3136
323
331
3465
3549
3614
3710
385
3935
402
4110
4239
4327
446
4554
467
4731
4819
4936
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences77
matches
0"been shuffled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs164
matches
0"was watching"
1"were dying"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences100
ratio0
matches(empty)
86.27% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1072
adjectiveStacks2
stackExamples
0"slender leaf-shaped dagger"
1"long, wet, delighted breath."
adverbCount45
adverbRatio0.04197761194029851
lyAdverbCount8
lyAdverbRatio0.007462686567164179
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences100
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences100
mean12.8
std10.66
cv0.832
sampleLengths
013
114
29
33
44
511
614
710
827
91
101
1111
122
1313
144
155
1631
1715
184
1910
207
2119
2223
2324
2411
2537
266
2725
284
296
3014
3114
323
3320
348
353
365
3726
3839
3914
4013
411
429
4313
4420
4512
463
4736
483
4914
87.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.56
totalSentences100
uniqueOpeners56
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences70
matches
0"Then the smell arrived."
1"Then the light, and I"
2"Further in, the flowers gave"
3"Then the numbers rolled backwards,"
ratio0.057
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences70
matches
0"I put my palm against"
1"My hand slid into the"
2"We went through together."
3"It all peeled away at"
4"I looked down."
5"We went slowly."
6"I wanted to go slowly."
7"She wiped her hand on"
8"My coat sleeve caught one"
9"Their silhouette thinned at the"
10"She stared at it for"
11"It had read half four"
12"I didn't have an answer,"
13"She was neither old nor"
14"Her head tilted"
15"She said nothing."
16"She only glanced, once, at"
17"I pulled it out."
ratio0.257
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences70
matches
0"Nyx stepped into the oak"
1"Eva stopped dead on the"
2"I put my palm against"
3"My hand slid into the"
4"Eva said, and took my"
5"We went through together."
6"The sound cut out first."
7"It all peeled away at"
8"The clearing lay in a"
9"Whorls of carving ran up"
10"Bluebells beside foxgloves beside poppies,"
11"Eva said quietly"
12"Nyx's voice arrived like a"
13"I looked down."
14"A trail wound ahead of"
15"We went slowly."
16"I wanted to go slowly."
17"Every few steps the grove"
18"Moths the size of my"
19"A stream cut across our"
ratio0.714
71.43% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences70
matches
0"Whoever kept it kept it"
ratio0.014
35.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount6
matches
0"Not silence, exactly, but the loss of everything London puts underneath your life: the traffic hum, the aeroplanes stacking up over Heathrow, the low electric b…"
1"Bluebells beside foxgloves beside poppies, snowdrops shoving up through the same soil as summer campion, all of it blooming at once as if the year had been shuf…"
2"There was light, gold as syrup, coming down evenly from everywhere, and nothing cast a shadow except Nyx, who cast far too much of one."
3"At the top of the rise stood a single stone that was not petrified oak but something black and glassy, and in front of it, without footprints, stood the woman."
4"She was neither old nor young in a way that made my stomach turn over, and she was watching me the way you watch a kettle you already know is about to boil."
5"Isolde moved for the first time, one hand going into the folds of her cloak, and drew out a slender leaf-shaped dagger that took the golden light and made it co…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount0
fancyTags(empty)
dialogueSentences36
tagDensity0.194
leniency0.389
rawRatio0
effectiveRatio0
90.7558%