Run: 2026-07-25-01KYCRK9QRHGW59CEB6R1R9BQ7

Run Details

Duration:
1m 1s
Cost:
$0.111510
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The gate chain was a joke, four feet of rusted links and a padlock older than me. I went over the wall instead, delivery bag still slung across my back, two cartons of Yu-Fei's black bean chicken going cold inside it because I hadn't had time to drop them anywhere sensible. Richmond Park at half two in the morning swallowed sound. That was the first thing. Not silence, exactly. London never goes silent. There's always the hum, planes stacking for Heathrow, the far-off grind of a night bus, someone's alarm going off in a street you'll never walk down. Standing on the grass past Pen Ponds, I couldn't hear any of it. My own breath came back at me too loud, like I'd stuck my head in a wardrobe. The note in my jacket pocket had four words on it. *Grove. Tonight. Come alone.* No signature. Same handwriting as whoever had left the pendant on my pillow behind a locked door in a flat above a bar full of things that notice locked doors. The pendant sat warm against my sternum. Not hot. Warm, like a mug of tea someone had forgotten about. "Right," I said. "Lovely. Very reassuring." Talking to yourself is fine. Everyone does it. It's when something answers that you've got a problem. I found the standing stones the way you find a step in the dark, with the wrong part of your body. My shin met granite and I swore in two languages, one of which my mother would have smacked me for. Then I looked up and the grove was just *there*, the way it always was, as though it had been waiting for me to stop looking for it. Nine oaks. I'd counted them before, on the afternoon Isolde brought me here and fed me something purple that tasted of thunderstorms. Nine trees so old they'd stopped bothering with leaves at the top, standing in a ring with stones set between their roots like teeth in a jaw. Inside the ring, wildflowers. Foxgloves and cornflowers and things with no English names, all of them blooming in the middle of February because the rules here were written by someone who'd never heard of February. I stepped between two stones and the air changed pressure, a small pop behind my ears. The flowers were facing me. Not the ones near my feet. All of them. Every head turned inward at the same angle, three hundred and some faces pointed at the spot where I'd come in. Flowers track the sun. That's the whole point of flowers. There was no sun, and I am not the sun, and I stood very still for eleven seconds, counting, because counting keeps your hands from shaking. "Isolde?" The name went out and didn't come back. No echo. In a clearing that size there should have been something. I did what I always do when a situation goes sideways, which is to make it boring. I sat on the flat stone at the centre, took out the cartons, and ate cold black bean chicken with a plastic fork because I'd skipped dinner and because eating is a good excuse to sit somewhere and watch. Halfway through the first carton, the crickets started. That should have been comforting. Except crickets don't sing in February in London, and these weren't singing so much as clicking, and after a minute I realised the clicks came in a pattern. Three, pause, three, pause, three. Like someone tapping a fingernail on glass and waiting to be let in. I put the fork down. That's when I heard the moped. My moped was locked to a railing four hundred metres back, key in my pocket, and I know what she sounds like better than I know my own voice. That rattling cough on the second cylinder, the way the exhaust pops when it idles. It was idling. Somewhere off to my left, past the stones, close enough that I should have seen a headlight through the trees. No light. Just the engine, ticking over, patient as a taxi driver. I stood up slowly. "That's not funny." The engine cut out mid-note. Not fading, not switching off. Cut, like someone had lifted the needle off a record. Now, here's the thing about the grove. Time doesn't behave. Isolde had told me that with a smile I hadn't liked. An hour inside might be twenty minutes on the Richmond Road or it might be a fortnight, and the trick, she said, was never to lose sight of the way you came in. So I'd been keeping my eye on the gap between the two stones I'd stepped through, the ones with the pale scar of lichen across the taller one. Simple. Practical. My father used to say the difference between a clever man and a live one is a plan you can carry out while frightened. I looked for the lichen scar and counted the trees while I was at it, because my brain is a nuisance and does things without asking. Ten. I counted again, moving my finger, out loud, like a child. Ten oaks. Ten stones between them. There had been nine. There had been nine when I sat down and nine when Isolde brought me here and nine on the map I'd drawn on a napkin at the Golden Empress while Yu-Fei told me I was going to get myself killed. The tenth tree stood between the stones I'd come in through. Filling the gap. Bark and roots and a hollow in the trunk shaped like a long, narrow mouth. "No," I said. "Absolutely not." Something moved at the edge of my eye. Left side, low, the place your vision goes soft. I turned my head and there was nothing but foxgloves nodding, and the nod was wrong too, because there was no wind, none, not a breath, and the grass at my ankles lay flat and still. The pendant grew hotter. I walked the ring. Slow, calm, one hand out, touching each trunk as I passed because if I touched them they couldn't rearrange themselves behind me. That was the theory. Bark like cold cracked leather under my palm. On the fourth tree my fingers found something carved, a spiral cut so deep it had healed over into a scar, and it was warm where nothing else was. Behind me, my own footsteps kept walking. I stopped. They didn't. Four more soft crunches through the flowers, unhurried, the exact weight and rhythm of me, before whatever it was noticed and stopped too. The silence afterwards had a texture to it. Attentive. I did not turn round. I have made a great many mistakes in twenty-five years, most of them called Evan, but I've learned that when you're being watched by something that wants you to look at it, the last thing you give it is your face. "You've got until three," I said, "and then I'm leaving." Something breathed in. It was enormous, that breath. It came from all round the ring at once, ten trunks pulling air through ten hollow mouths, and the flowers bowed inward as it drew. The pendant went from hot to searing. The crimson stone burned white through my shirt and I clawed it away from my skin, and by its light I saw the grass in front of me stiffen and whiten, frost racing outward from a point three feet behind my heels, and in the frost were footprints. Bare. Long. Too many toes. The ground under the flat stone made a noise like a door being unbolted from underneath. And then the grove said my name. Not Rory. Not Aurora. It came out of the ten mouths together, dry as rustling paper, tender as a mother at a cot. "*Malphora.*" I ran for the stones, and the stones weren't there.
created_at"2026-07-25T13:49:23.08Z" 7/25/2026, 1:49:23 PM
model"anthropic/claude-opus-5-20260723"
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generation_time60560
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tokens_completion2260
native_tokens_prompt6422
native_tokens_completion3176
native_tokens_completion_images(null)
native_tokens_reasoning464
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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latency1669
model_permaslug"anthropic/claude-opus-5-20260723"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
88.57% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1312
totalAiIsmAdverbs3
found
0
adverb"very"
count2
1
adverb"slowly"
count1
highlights
0"very"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.89% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1312
totalAiIsms10
found
0
word"silence"
count2
1
word"echo"
count1
2
word"comforting"
count1
3
word"absolutely"
count1
4
word"footsteps"
count1
5
word"weight"
count1
6
word"the last thing"
count1
7
word"searing"
count1
8
word"racing"
count1
highlights
0"silence"
1"echo"
2"comforting"
3"absolutely"
4"footsteps"
5"weight"
6"the last thing"
7"searing"
8"racing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences110
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences110
filterMatches
0"know know"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences115
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen48
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords6
totalWords1312
ratio0.005
matches
0"Grove. Tonight. Come alone."
1"there"
2"Malphora."
97.22% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions1
matches
0"An hour inside might be twenty minutes on the Richmond Road or it might be a fortnight, and the trick, she said, was nev…"
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount1292
uniqueNames18
maxNameDensity0.23
worstName"Isolde"
maxWindowNameDensity1.5
worstWindowName"February"
discoveredNames
Yu-Fei2
Park1
Heathrow1
Pen1
Ponds1
Talking1
Isolde3
English1
February3
London2
Richmond2
Road1
Golden1
Empress1
Evan1
Rory1
Aurora1
Ten3
persons
0"Yu-Fei"
1"Isolde"
2"English"
3"Evan"
4"Rory"
places
0"Park"
1"February"
2"London"
3"Richmond"
4"Road"
5"Golden"
6"Ten"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1312
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences115
matches
0"answers that you've"
1"clearing that size"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean29.82
std26.76
cv0.898
sampleLengths
051
178
245
319
46
517
669
784
816
95
1066
111
1220
1356
148
1551
165
176
1867
1912
207
2120
22108
2326
241
2517
2644
2729
285
2953
304
3167
327
3327
349
3546
3610
3733
3860
3916
407
4123
421
4310
89.31% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences110
matches
0"were written"
1"was locked"
2"was noticed"
3"being watched"
4"being unbolted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs220
matches
0"were facing"
1"weren't singing"
2"was idling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences115
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1297
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.02313030069390902
lyAdverbCount2
lyAdverbRatio0.0015420200462606013
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences115
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences115
mean11.41
std10.89
cv0.954
sampleLengths
017
134
210
35
43
54
626
713
817
911
101
111
124
1328
147
152
1610
173
183
195
203
219
2221
2320
2428
252
2620
2727
284
2931
3016
315
326
333
3421
354
366
3726
381
398
402
4110
4217
4339
448
455
4628
475
4813
495
80.87% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5217391304347826
totalSentences115
uniqueOpeners60
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences90
matches
0"Then I looked up and"
1"Somewhere off to my left,"
2"Just the engine, ticking over,"
3"Too many toes."
ratio0.044
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences90
matches
0"I went over the wall"
1"My own breath came back"
2"It's when something answers that"
3"I found the standing stones"
4"My shin met granite and"
5"I'd counted them before, on"
6"I stepped between two stones"
7"I did what I always"
8"I sat on the flat"
9"I put the fork down."
10"My moped was locked to"
11"It was idling."
12"I stood up slowly."
13"My father used to say"
14"I looked for the lichen"
15"I counted again, moving my"
16"I turned my head and"
17"I walked the ring."
18"I did not turn round."
19"I have made a great"
ratio0.267
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences90
matches
0"The gate chain was a"
1"I went over the wall"
2"Richmond Park at half two"
3"That was the first thing."
4"London never goes silent."
5"My own breath came back"
6"The note in my jacket"
7"The pendant sat warm against"
8"Everyone does it."
9"It's when something answers that"
10"I found the standing stones"
11"My shin met granite and"
12"I'd counted them before, on"
13"Foxgloves and cornflowers and things"
14"I stepped between two stones"
15"The flowers were facing me."
16"Every head turned inward at"
17"Flowers track the sun."
18"That's the whole point of"
19"The name went out and"
ratio0.656
55.56% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences90
matches
0"Now, here's the thing about"
ratio0.011
82.07% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount4
matches
0"There's always the hum, planes stacking for Heathrow, the far-off grind of a night bus, someone's alarm going off in a street you'll never walk down."
1"Same handwriting as whoever had left the pendant on my pillow behind a locked door in a flat above a bar full of things that notice locked doors."
2"Foxgloves and cornflowers and things with no English names, all of them blooming in the middle of February because the rules here were written by someone who'd …"
3"I have made a great many mistakes in twenty-five years, most of them called Evan, but I've learned that when you're being watched by something that wants you to…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
95.1829%