Run: 2026-07-25-01KYCRKRKQ43N91GEZTR704JTA

Run Details

Duration:
1m 23s
Cost:
$0.140915
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't." Quinn's hand closed on Rye's sleeve before his boot came down. He froze mid-stride, one foot hovering over the tiled floor of the ticket hall. "There's nothing there." "There's everything there." She crouched, torch low, raking the beam sideways across the ground. Dust lifted in the draught from the tunnels and settled again like flour. "Look along it. Not down at it." He crouched too, knees cracking, and chewed his gum. Then he saw. A curve, swept clean, the arc of a broom or a coat hem, running eight feet across the concourse and stopping dead. "Someone tidied up." "Someone tidied up," Quinn said, "in a station that British Rail sealed in 1986." They had come down through the maintenance shaft off Buck Street, forty rungs of rusted ladder, and then a passage where the tiles wore a skin of soot so thick her shoulder had come away black. Below that, the old ticket hall opened out like a drowned cathedral. Cream tiles, ox-blood borders. A wooden booth with its glass long gone. An enamel advertisement for Craven "A" cigarettes, the woman on it smiling through sixty years of grime. The air tasted of iron filings and cold stone, and under that, faintly, of honey. The body lay eleven feet from the top of the stairs down to the eastbound platform. Male. Fifties. Face turned to the ceiling, mouth open, eyes gone milky. Charcoal overcoat, good wool, buttoned. Hands at his sides. Devlin's flashgun stuttered from the far wall, throwing the corpse into three brief white lives and letting it die again. "So," Rye said. "Rough sleeper who got ambitious. Explorer, more likely. They come down for the photos, they bring a bottle, they slip on those stairs. Cracked his head, bled out, done." "He's buttoned." "Meaning?" "You've fallen down stairs. Everyone's fallen down stairs." Quinn tugged her own coat straight. "You put your hands out. You catch the rail. Your cuffs ride up, your collar twists, your coat opens." She lifted the hem of the dead man's overcoat with two gloved fingers. Underneath, the shirt lay smooth as a shop display, tucked, the belt buckle centred over the fly. "He's dressed like a man about to be photographed." "Or a man who dressed carefully. Some people do." "Then explain his shoes." Rye leaned in. Brogues, black, the leather cared for. The soles pale as a communion wafer. "He walked here through forty rungs of filth and a passage that redecorated my shoulder," Quinn said. "And there's not so much as a smear of soot on his welts. No dust in his turn-ups. Nothing under his nails." "So he was carried." "By whom? Two men, three, taking a corpse down a vertical ladder in the dark, and not one of them scuffs the paint on the rungs or leaves a print in that dust upstairs?" She stood, torch tracking. "There are no drag marks. No knee dents where they set him down to change grip. He didn't arrive the way we arrived." "Then there's another way in." Rye's gum snapped. "Which is a search problem, guv, not a mystery." "Agreed. Hold that." She passed him the torch and knelt at the man's head. The blood was wrong. She had known it from the top of the stairs, the way you know a note is flat without being able to name it. It had come from the back of the skull, a wound she could feel through the hair like a hinge, and it had spread on the tiles into a shape roughly the size of a dinner plate. That much was ordinary. What was not ordinary was where. "This floor slopes," she said. "Towards the stairwell. You can see it in the tile joints, they built the drainage that way. Water goes down and left." "And?" "His blood went up and right." She traced the edge of the stain, half an inch above the tiles, dry and crusted and lipped like the rim of a saucer. "It pooled against the fall of the floor. And it stopped in a ring. No feathering, no runners. Blood doesn't have a temper, Toby. It has physics." Rye said nothing for a moment. The flashgun went off, far away. "Could be it dried before it could run. Cold down here." "Cold enough for that? Feel." She held her palm flat, a foot above the body, and waited until he mirrored her. Their breath showed in the torch beam, two small clouds, and only there. Six feet away, by the ticket booth, Devlin's breath was invisible. "One cold spot, in a tunnel with a through-draught. Ask a physicist about that too." "I'd rather ask the pathologist." Rye straightened, rolling his shoulders, and she heard the effort in it, a man reaching for the ordinary with both hands. "Look. He's not the first body I've had in a hole in the ground. You start with the boring answer. Boring answers are right nine times in ten." "Then let's earn the tenth." Quinn took the torch back and walked the concourse. She read it the way she used to read the shipping forecast on nights she could not sleep: patiently, in order, without needing it to mean anything yet. Scuffs in the dust, not random but ranked, two long rows facing each other with a clear aisle between, the way stalls stand in a covered market. At intervals along the rows, small hardened puddles of wax. She scraped one with a thumbnail and sniffed. Beeswax, hand dipped, the wick a twist of linen. No aluminium cups. No tea lights from a pound shop. Chalk on the tiles at the foot of the wall, a mark like a fish hook, gone half to dust. A line of coarse grey salt laid along the threshold of the passage. Unbroken. And nothing else. That was the thing that stood the hair up on her forearms. She had cleared raves out of the Aldwych spur and squat parties under Peckham. There was always the tidemark: cans, nitrous canisters, cigarette ends, a shoe, a tag sprayed over the tiles by some hopeful with a nickname. Here, sixty years of dust, hundreds of footprints, and not one crushed can. Not one filter. Not one word of graffiti in the whole hall, on tiles that any Camden fifteen year old would consider an invitation. "Two hundred people stood in this room," she said. "Recently. Maybe within the week. They arranged themselves in stalls, they lit candles they'd made themselves, and when they left they took every single thing they'd brought with them, including their rubbish. Tell me the boring answer to that." Rye's jaw worked. "Church group?" "His mouth." "What?" Quinn was already back at the body, thumb and forefinger easing the slack jaw wider. Devlin came over with the light. Behind the tongue, seated neat as a coin in a slot, sat a flat disc of bone the size of a ten pence piece, scrimshawed with a spiral that ran the wrong way. "Gaming chip," Rye said. "They do them at that place on Inverness Street. Novelty tat." "Under the tongue. Placed. Not swallowed." She left it where it lay and lifted the man's right hand. The fingers had closed and stiffened around something. Brass. Small. She worked it free, and the smell of old pennies came up off it, and her own heart went very quiet. A compass, no bigger than a pocket watch. Verdigris crawling over the casing like moss on a headstone. Its face was etched, not with points and degrees, but with a ring of hooked and knotted sigils, and its needle was not black steel but something paler, and it was not pointing north. Quinn had seen a compass like that once before. In a evidence bag. In a box of personal effects with a dead man's name on the label, three years ago, in a room where nobody had been able to tell her how DS Morris had come to be found in a locked plant room with his boots on the wrong feet. "Guv." Rye's voice had changed. "Guv, that thing's moving." The needle swung. Slow, deliberate, with the weight of something turning to face a sound. It passed the ticket booth. It passed the Craven "A" woman and her sixty year smile. It settled on the black arch of the eastbound tunnel and stopped, and the brass grew warm in Quinn's glove, warm as a held hand. From inside the tunnel came a long, dry exhalation, and the dust on the platform stairs rolled up towards them in a wave. Devlin's lamps died. All four at once.
created_at"2026-07-25T13:49:38.309Z" 7/25/2026, 1:49:38 PM
model"anthropic/claude-opus-5-20260723"
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external_user(null)
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cancelledfalse
latency5631
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generation_time83287
tokens_prompt4492
tokens_completion2511
native_tokens_prompt6538
native_tokens_completion4329
native_tokens_completion_images(null)
native_tokens_reasoning484
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
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endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
id"msg_011CdNt9J8ZD8zXG5cSp9QNX"
is_byokfalse
latency2858
model_permaslug"anthropic/claude-opus-5-20260723"
provider_name"Amazon Bedrock"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences46
tagDensity0.413
leniency0.826
rawRatio0
effectiveRatio0
93.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1443
totalAiIsmAdverbs2
found
0
adverb"carefully"
count1
1
adverb"very"
count1
highlights
0"carefully"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
86.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1443
totalAiIsms4
found
0
word"could feel"
count1
1
word"traced"
count1
2
word"etched"
count1
3
word"weight"
count1
highlights
0"could feel"
1"traced"
2"etched"
3"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences89
filterMatches
0"know"
1"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences115
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen48
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1443
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1012
uniqueNames12
maxNameDensity0.89
worstName"Rye"
maxWindowNameDensity2
worstWindowName"Rye"
discoveredNames
Rye9
Dust1
Buck1
Street1
Craven2
Quinn8
Underneath1
Devlin4
Aldwych1
Peckham1
Camden1
Morris1
persons
0"Rye"
1"Buck"
2"Street"
3"Quinn"
4"Devlin"
5"Morris"
places
0"Dust"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.079
wordCount1443
matches
0"not random but ranked, two long rows facing each other with a clear aisle b"
1"not with points and degrees, but with a ring of hooked"
2"not black steel but something paler"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences115
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean29.45
std26.38
cv0.896
sampleLengths
01
125
23
334
434
53
614
792
816
941
1032
112
121
1372
149
154
1616
1739
184
1961
2017
2114
2275
2327
241
2557
2612
2711
2860
2954
3014
3192
3220
3314
3490
3548
365
372
381
3954
4015
4118
4231
4352
4461
459
4656
4723
487
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences89
matches
0"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs145
matches
0"was not pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences115
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1014
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.01972386587771203
lyAdverbCount5
lyAdverbRatio0.004930966469428008
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences115
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences115
mean12.55
std10.24
cv0.816
sampleLengths
01
111
214
33
414
513
67
79
83
922
103
1114
1236
1312
144
158
1617
1715
1816
191
201
2110
225
234
2420
253
2629
272
281
2914
3032
3117
329
339
344
353
366
377
3817
3922
404
4138
4223
438
449
4514
464
4724
4837
494
89.86% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.591304347826087
totalSentences115
uniqueOpeners68
42.74% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences78
matches
0"Then he saw."
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences78
matches
0"He froze mid-stride, one foot"
1"She crouched, torch low, raking"
2"He crouched too, knees cracking,"
3"They had come down through"
4"She lifted the hem of"
5"She stood, torch tracking"
6"She passed him the torch"
7"She had known it from"
8"It had come from the"
9"She traced the edge of"
10"She held her palm flat,"
11"Their breath showed in the"
12"She read it the way"
13"She scraped one with a"
14"She had cleared raves out"
15"She left it where it"
16"She worked it free, and"
17"Its face was etched, not"
18"It passed the ticket booth."
19"It passed the Craven woman"
ratio0.269
81.79% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences78
matches
0"Quinn's hand closed on Rye's"
1"He froze mid-stride, one foot"
2"She crouched, torch low, raking"
3"Dust lifted in the draught"
4"He crouched too, knees cracking,"
5"A curve, swept clean, the"
6"They had come down through"
7"Cream tiles, ox-blood borders."
8"A wooden booth with its"
9"An enamel advertisement for Craven"
10"The air tasted of iron"
11"The body lay eleven feet"
12"Charcoal overcoat, good wool, buttoned."
13"Hands at his sides."
14"Devlin's flashgun stuttered from the"
15"Quinn tugged her own coat"
16"She lifted the hem of"
17"Rye leaned in."
18"Brogues, black, the leather cared"
19"The soles pale as a"
ratio0.756
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences78
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount1
matches
0"Behind the tongue, seated neat as a coin in a slot, sat a flat disc of bone the size of a ten pence piece, scrimshawed with a spiral that ran the wrong way."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount1
fancyTags
0"Rye's gum snapped (snap)"
dialogueSentences46
tagDensity0.152
leniency0.304
rawRatio0.143
effectiveRatio0.043
89.7865%