Run: 2026-07-25-01KYCRNFX6XZBMP64D8Y660KX3

Run Details

Duration:
1m 7s
Cost:
$0.132720
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory's hand closed on the stone, and the noise of London died. Not faded. Died. One second she could hear the North Circular grumbling through the trees, a plane dragging itself towards Heathrow, a dog barking somewhere near the car park. Then she pulled herself up over the lip of the fallen trunk and all of it went, cut clean, like someone had lifted a needle off a record. "Eva. Stop." "What?" Eva's trainers scrabbled on bark behind her. "You said the gap was between the third and fourth stone, and I counted, and honestly your counting has always been-" "Listen." Eva went still. Her mouth opened, closed. "There's nothing." "Yeah." The stones stood in a rough ring, eight of them, and they weren't stone at all, not really. They had the twist of oak trunks, the knuckled bark, the swollen scars where branches had been torn away centuries back. Something had turned living wood to grey mineral and left the grain in it. Rory ran her thumb along a growth ring and counted nine before the ridge became too fine to feel. Nyx came through last. They didn't climb. The shadow beneath the trunk simply lengthened, and then a tall shape unfolded out of it, edges smoking gently at the shoulders. "Do not touch the stones." "Bit late." "Then do not touch them twice." Violet light shifted where their eyes should have been. "The boundary counts. It has always counted. Aldric learned that in a colder place than this." "Who's Aldric?" "No one, now." Beyond the ring, the grass grew ankle deep and impossibly green, the green of the first week of May, and it was February. Rory stepped through into it and felt warmth come up through her boot soles, steady as a radiator. Wildflowers stood everywhere in mad, wrong combinations. Bluebells shoulder to shoulder with poppies. Snowdrops next to foxgloves in full bloom. Cow parsley taller than Eva, its white heads turning as they passed, though there was no wind to turn them. "Rory." "I see it." "No, look down. Look at your feet." Where Rory had walked, the grass had bent and sprung back, and each hollow held a little pool of light, pale gold, sinking away like water into sand. Three steps behind her, the light was gone and the grass stood as though nobody had ever crossed it. Eva's tracks did the same. Nyx left nothing at all. "Is that bad?" "It's tidy," Rory said. "Places that tidy up after you usually have a reason." They went in deeper. The trees closed overhead, oaks again, living ones this time, but their bark had a bluish cast and their trunks were fluted like church columns. Moss covered the roots in cushions so thick that Rory sank to her shins and had to haul each foot out with a wet sucking noise that seemed rude in all that silence. Somewhere off to the left, water ran. She heard it clearly, the chuckle of a stream over pebbles, and she turned towards it and found a dry bed of black glass, smooth as poured tar, not a drop in it. The sound kept going. It came from a foot above the glass, from nothing, from the memory of water. Eva crouched and put her palm flat on the bed. "It's freezing." "Don't drink anything," Rory said. "Don't eat anything. Don't accept anything." "I know the rules." "Say them." "Nothing goes in my mouth, nothing goes in my pocket, and I don't say thank you." Eva stood, wiping her hand on her jeans. "You're worse than my nan." "Your nan is why I know the rules." The light bothered Rory more than anything. It came down through the leaves in long green shafts, the way it should, but when she looked up for the sun she found stars instead. Hundreds of them, hard and white, scattered across a sky the colour of weak tea. The shafts of light fell anyway. They came from nowhere and lit the ground and warmed the back of her neck, and her shadow lay on the moss in three overlapping copies, all pointing different ways. Nyx drifted at her shoulder, more smoke than person now. "Does it feel like this in the other places?" she asked. "No." A pause, long enough that she thought they had finished. "Hel is loud. Hel wants you to know what it is. This wants you to forget where you came from. That is the older trick." "Comforting." "You brought me for comfort?" "I brought you because you can't be eaten." "Many things have tried." The trees thinned. Rory came out onto a slope and stopped, and Eva walked into her back, and neither of them said anything for a while. The clearing below them held a pool, perfectly round, perhaps twenty feet across. Its surface didn't reflect the sky. It reflected a city, upside down, spires and bridges and lit windows in colours Rory had no words for, going down and down as though the water were a shaft through the world. Insects hung above it, and they weren't insects. They were small floating knots of light, drifting in slow figures of eight, and when one passed close to Rory's face she heard, very faintly, a voice speaking a name she almost recognised. "Oh, I love it here," Eva breathed. "I love it. I want to live here. I want to be buried here." "Don't say that." "Why?" "Because things listen." At the pool's edge stood a deer. It cropped flowers without looking at them, and it had the wet dark eye of every deer in Richmond Park, and then it lifted its head and turned, and Rory saw the other eyes, six more, set in a ring around its skull like the studs on a collar. Every one of them found her at once. The deer chewed. Considered. Went back to the flowers. Rory's mouth had gone dry. "Right. Anyone else want to leave?" "You wanted the seer," Nyx said. "I wanted the seer at a sensible address. A flat. A shop. Somewhere with a doorbell." Beneath the flowers on the near bank, something white curved up out of the moss. She thought antler. She walked over and crouched and it was a rib, and beside it another, and the arc of them was wide enough that she could have lain down inside the cage of it with her arms out. Bindweed had wound through the gaps, flowering, cheerful. Whatever had died there had died so long ago that the ground had made a garden of it. "Rory." Eva's voice had lost its brightness. "How long have we been in here?" "Twenty minutes?" "My phone says four." "So?" "It said four when we came over the stones." Rory straightened. She kept her hand on the rib a moment longer than she needed to, because her legs had gone unhelpful, and because the pendant against her breastbone had started to get warm. Not the gentle warmth of the grass. Not sunlight. She pulled it out on its silver chain. The crimson stone sat in her palm and pulsed, once, twice, faster, the glow inside it swelling until it threw red across her fingers and the white of the bone. Heat bloomed against her skin. She'd felt it flicker before, near the drains under Camden, near the loading bay behind the Golden Empress, a nudge, a hint, a whisper of somewhere else. This was a hand on her chest, pushing. "Nyx." Her voice came out flat and careful. "Tell me the Fae keep doors to Hel in their gardens." The shadow beside her had gone rigid. Every soft edge of them had drawn in tight, hard as cut slate. "They do not." Across the pool, the reflected city went out, window by window, sweeping towards them like a blackout rolling through streets. The knots of light dropped into the water and drowned. The deer's head came up, all eight eyes wide, and it bolted, and the sound of the running water finally stopped. Behind them, up the slope where they had come, the ring of grey oak stones was not there any more.
created_at"2026-07-25T13:50:34.936Z" 7/25/2026, 1:50:34 PM
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences50
tagDensity0.22
leniency0.44
rawRatio0
effectiveRatio0
85.35% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1365
totalAiIsmAdverbs4
found
0
adverb"really"
count1
1
adverb"gently"
count1
2
adverb"perfectly"
count1
3
adverb"very"
count1
highlights
0"really"
1"gently"
2"perfectly"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.36% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1365
totalAiIsms7
found
0
word"warmth"
count2
1
word"silence"
count1
2
word"comforting"
count1
3
word"pulsed"
count1
4
word"flicker"
count1
5
word"whisper"
count1
highlights
0"warmth"
1"silence"
2"comforting"
3"pulsed"
4"flicker"
5"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences83
filterMatches(empty)
hedgeMatches
0"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1365
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1087
uniqueNames14
maxNameDensity1.29
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
London1
North1
Circular1
Heathrow1
Eva9
May1
February1
Rory14
Richmond1
Park1
Camden1
Golden1
Empress1
Nyx4
persons
0"Circular"
1"Eva"
2"Rory"
3"Nyx"
places
0"London"
1"Heathrow"
2"Richmond"
3"Park"
globalScore0.856
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount1
matches
0"seemed rude in all that silence"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1365
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean22.38
std27.98
cv1.25
sampleLengths
012
157
22
329
41
59
61
772
829
95
102
1131
122
133
1481
151
163
177
1857
193
2014
21121
2212
2311
244
252
2629
278
2884
2910
3011
3136
321
335
348
354
3626
3793
3821
393
401
413
4273
4311
446
4516
4681
4714
482
494
92.58% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences83
matches
0"been torn"
1"was gone"
2"were fluted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs170
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences122
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1087
adjectiveStacks0
stackExamples(empty)
adverbCount42
adverbRatio0.03863845446182153
lyAdverbCount8
lyAdverbRatio0.007359705611775529
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean11.19
std9.86
cv0.882
sampleLengths
012
12
21
326
428
52
68
721
81
93
104
112
121
1318
1421
1514
1619
174
183
1922
205
212
2215
2316
242
253
2623
2718
287
296
307
3120
321
333
347
3528
3619
375
385
393
404
4110
424
4325
4433
457
4633
474
4815
4910
85.52% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5327868852459017
totalSentences122
uniqueOpeners65
91.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences73
matches
0"Then she pulled herself up"
1"Somewhere off to the left,"
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences73
matches
0"Her mouth opened, closed."
1"They had the twist of"
2"They didn't climb."
3"They went in deeper."
4"She heard it clearly, the"
5"It came from a foot"
6"It came down through the"
7"They came from nowhere and"
8"Its surface didn't reflect the"
9"It reflected a city, upside"
10"They were small floating knots"
11"It cropped flowers without looking"
12"She thought antler."
13"She walked over and crouched"
14"She kept her hand on"
15"She pulled it out on"
16"She'd felt it flicker before,"
17"Her voice came out flat"
ratio0.247
35.34% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences73
matches
0"Rory's hand closed on the"
1"One second she could hear"
2"Eva's trainers scrabbled on bark"
3"Eva went still."
4"Her mouth opened, closed."
5"The stones stood in a"
6"They had the twist of"
7"Something had turned living wood"
8"Rory ran her thumb along"
9"Nyx came through last."
10"They didn't climb."
11"The shadow beneath the trunk"
12"Violet light shifted where their"
13"Rory stepped through into it"
14"Wildflowers stood everywhere in mad,"
15"Bluebells shoulder to shoulder with"
16"Snowdrops next to foxgloves in"
17"Cow parsley taller than Eva,"
18"Eva's tracks did the same."
19"Nyx left nothing at all."
ratio0.849
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount1
matches
0"It reflected a city, upside down, spires and bridges and lit windows in colours Rory had no words for, going down and down as though the water were a shaft thro…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"Eva breathed (breathe)"
dialogueSentences50
tagDensity0.1
leniency0.2
rawRatio0.2
effectiveRatio0.04
91.5936%