Run: 2026-07-25-01KYCRPF5SJAEX9X577QKJ5RXT

Run Details

Duration:
58.3s
Cost:
$0.107260
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
I counted the stones again. Nine. There had been seven when I stepped through them, I was sure of it, because I'd touched each one on the way in like a child tapping railings. Seven lumps of black oak, older than the park, older than the city that had grown up around it. Now nine stood in the ring, and the two new ones had no moss on them at all. "Fine," I said to nobody. "Nine. Brilliant." My voice came out wrong. Flat, close, as if I'd spoken into a cupboard full of coats. Richmond Park in the small hours should have sounded like something. Wind in the bracken, a plane grinding towards Heathrow, the far-off complaint of the A3. I'd heard all of it while I chained my moped to the fence by Sheen Gate, and heard it while I walked the deer track with my phone torch cupped in my palm. Inside the ring, nothing. Not silence exactly. Silence has an edge to it, a hiss in your own ears. This was more like a hand held gently over the world's mouth. The pendant sat warm against my sternum. Not hot. Not the throbbing heat it gave off near a door to Hel, when it beat like a second pulse and made my teeth ache. Just warm, the way a mug goes when you've left it too long. I'd come because of the note. Slid under the flat door above Silas' bar, on paper thick as cardstock, in handwriting that looped like ivy. *Moonrise. Isolde's grove. Come alone or don't come at all.* Silas had said don't go. Silas said a lot of things while polishing glasses he'd already polished. So. Here I was. Alone, as instructed. The wildflowers bothered me first. They always bloomed here, every month of the year, which was one of the grove's tricks and one of the prettier ones. Foxgloves and campion and cow parsley, all shoulder to shoulder in a mess of colour, all wrong for each other's seasons. Tonight they were still blooming. But every single one of them faced me. Not the sky. Not the moon over the treeline. Me. I turned a slow circle, torch low. The flowers turned with me. Not fast. Not a snap of movement I could catch and point at and say *there, that, I saw that*. They simply happened to be facing me each time I looked, the way a room happens to be tidy when you weren't watching it. "Isolde?" The name went out and didn't come back. No echo, in a clearing rimmed with oaks that should have thrown my voice around like a ball. I checked my phone. 1:14. It had been 1:14 when I passed the standing stones. The little bar of signal had gone, and so had the date. Where the numbers should have sat, there was a smear, as if a wet thumb had dragged across the screen from the inside. Right. I've been in bad rooms before. I know the shape of them. Evan's flat in Cardiff had that shape, a stillness that meant he'd already decided how the evening would go. You learn to read a place the way you read a face. You learn to keep your back near a door. The problem with the grove was that I couldn't find the door. I walked to where I'd come in, between the two stones with the split crown, and the split crown wasn't there. Nine stones, all whole, all smooth-topped, standing in grass that had no path pressed into it. No trodden line of bracken. No deer track. My own boot prints stopped three feet from the ring and simply ended, as though I'd been set down there from above. Behind me, something exhaled. I didn't spin. That's rule one in the bad rooms. You don't spin, because spinning tells them you're frightened, and fear is a currency they're all very happy to accept. I turned, calm as a woman checking a kettle, and swept the torch across the grass. Deer. A red hind, twenty feet off, half in the flowers. Beautiful thing, actually. Ribs going like bellows. Head down. Except her head was down because she was eating the flowers, and the flowers were still facing me while she chewed them, and her eyes had no shine at all. A deer's eyes throw back torchlight like coins. Hers took the light and kept it. "Go on," I said. "Off with you." The hind lifted her head. Chewed. Swallowed. And then made a sound that I felt in the roots of my back teeth. Not a bark, not that flat dog-cough deer make when they're rattled. It said my name. *Rory.* Badly. Like a mouth that had learned the word from a recording, all the vowels smoothed off. The jaw moved too much for the size of the word. I stopped breathing for two seconds. Made myself start again, because passing out here was the worst plan available. "Nice try," I said. "Nobody who's actually met me calls me that on the first go." The hind watched me. Then she folded, all four legs at once, like a marionette with its strings cut, and lay in the flowers with her flanks heaving. I put my hand flat over the pendant. Warmer now. Bread out of the oven, ten minutes cooling. Not a portal. Something else. Something the stone recognised and hadn't decided about yet. That's when the bell started. One note. Small and bright, the sort you'd get from a shop door in a village nobody visits, or a bell on a cat's collar. It came from behind the oaks on the north side, then from the west, then from directly above me, which was when I understood the bell wasn't moving. The grove was. I made myself count. Not fear-counting. Working-counting. Nine stones. One deer, dying or pretending. One bell. Zero exits. One pendant, warm. One phone, useless. One kitchen knife in my jacket pocket, which Silas had laughed at, and one canister of pepper spray, which he hadn't. And one smell. That was new. Underneath the green weight of the grass came something sweeter. Windfall apples going over. Meat left in a warm car. "You came alone." Not from the oaks. From the grass, low and close, at the level of my knees. "Good girl. Good, good girl." Something rustled through the cow parsley towards me and the stems bent as it passed, but I couldn't see a shape making them bend. The bell went again, right at my hip. "Isolde's not here, is she," I said. "Isolde hasn't been here in a long while." Now the voice came from above, from the branches, wet and delighted. "We kept her chair warm." I stepped back. My heel struck something that gave, softly, and cracked. I looked down. Bones. Not deer. The grass had gone from around them like a tide pulling out, and there they were, a shallow drift of them ringing the clearing where the flowers had been a moment ago. Small ribs. A jaw with human molars. A trainer, laces still tied in a double bow, the way Eva always tied hers because she said single bows were for people who wanted to fall over. The pendant seared. It went from warm to white-hot against my skin in one heartbeat, and I heard my own jacket hiss. Above the north stone, the air tore open like wet paper, and something started to climb out backwards.
created_at"2026-07-25T13:51:06.953Z" 7/25/2026, 1:51:06 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5156
moderation_latency(null)
generation_time58183
tokens_prompt4387
tokens_completion2116
native_tokens_prompt6422
native_tokens_completion3006
native_tokens_completion_images(null)
native_tokens_reasoning408
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.10726
router(null)
provider_responses
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endpoint_id"76cb4608-f48c-483d-8da8-9957fb44244e"
id"msg_011CdNtFoCTQgNiXrXsbZjWd"
is_byokfalse
latency1794
model_permaslug"anthropic/claude-opus-5-20260723"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
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request_id"req-1784987466-j3M1dLUjZ9FQKgLNUOfp"
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api_type"completions"
id"gen-1784987466-kp1vJnUHvQYpDp0iQRSt"
upstream_id"msg_011CdNtFoCTQgNiXrXsbZjWd"
total_cost0.10726
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upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.417
leniency0.833
rawRatio0
effectiveRatio0
88.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1255
totalAiIsmAdverbs3
found
0
adverb"gently"
count1
1
adverb"very"
count1
2
adverb"softly"
count1
highlights
0"gently"
1"very"
2"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1255
totalAiIsms5
found
0
word"silence"
count2
1
word"pulse"
count1
2
word"echo"
count1
3
word"weight"
count1
highlights
0"silence"
1"pulse"
2"echo"
3"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences133
matches(empty)
99.89% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences133
filterMatches
0"know"
hedgeMatches
0"happened to"
1"happens to"
2"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences139
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords16
totalWords1255
ratio0.013
matches
0"Moonrise. Isolde's grove. Come alone or don't come at all."
1"there, that, I saw that"
2"Rory."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount1193
uniqueNames12
maxNameDensity0.5
worstName"One"
maxWindowNameDensity3
worstWindowName"One"
discoveredNames
Park1
Heathrow1
Sheen1
Gate1
Hel1
Silas3
Cardiff1
Badly1
Eva1
Nine3
You3
One6
persons
0"Silas"
1"Badly"
2"Eva"
3"Nine"
4"You"
places
0"Park"
1"Heathrow"
2"Hel"
3"Cardiff"
4"One"
globalScore1
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount1
matches
0"sounded like something"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1255
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences139
matches
0"had that shape"
1"was that I"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean29.19
std21.58
cv0.739
sampleLengths
06
165
27
376
431
546
652
77
861
910
1056
111
1226
1350
141
1552
1612
1767
184
1946
2020
2145
227
2338
241
2528
2619
2716
2828
2932
305
3156
3245
3326
3424
3532
367
3725
3812
393
4070
4122
4218
97.35% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences133
matches
0"been seven"
1"frightened"
2"rattled"
66.67% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs200
matches
0"were still blooming"
1"weren't watching"
2"was eating"
3"were still facing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences139
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount268
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.03731343283582089
lyAdverbCount3
lyAdverbRatio0.011194029850746268
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences139
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences139
mean9.03
std7.94
cv0.879
sampleLengths
05
11
228
319
418
55
62
75
812
911
1015
1133
124
133
1412
1512
167
172
1824
1913
206
2119
221
232
2412
2512
261
273
283
295
3022
3121
325
338
343
356
361
377
385
392
4018
4124
421
438
4418
454
461
4710
4812
4923
77.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.5144927536231884
totalSentences138
uniqueOpeners71
96.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences104
matches
0"Flat, close, as if I'd"
1"Just warm, the way a"
2"Then she folded, all four"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences104
matches
0"I counted the stones again."
1"I said to nobody"
2"My voice came out wrong."
3"I'd heard all of it"
4"I'd come because of the"
5"They always bloomed here, every"
6"I turned a slow circle,"
7"They simply happened to be"
8"I checked my phone."
9"It had been 1:14 when"
10"I've been in bad rooms"
11"I know the shape of"
12"You learn to read a"
13"You learn to keep your"
14"I walked to where I'd"
15"My own boot prints stopped"
16"I didn't spin."
17"You don't spin, because spinning"
18"I turned, calm as a"
19"Hers took the light and"
ratio0.279
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences104
matches
0"I counted the stones again."
1"There had been seven when"
2"I said to nobody"
3"My voice came out wrong."
4"Richmond Park in the small"
5"I'd heard all of it"
6"Silence has an edge to"
7"This was more like a"
8"The pendant sat warm against"
9"I'd come because of the"
10"Silas said a lot of"
11"Here I was."
12"The wildflowers bothered me first."
13"They always bloomed here, every"
14"Foxgloves and campion and cow"
15"Tonight they were still blooming."
16"I turned a slow circle,"
17"The flowers turned with me."
18"They simply happened to be"
19"The name went out and"
ratio0.615
96.15% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences104
matches
0"Now nine stood in the"
1"Now the voice came from"
ratio0.019
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount2
matches
0"Nine stones, all whole, all smooth-topped, standing in grass that had no path pressed into it."
1"It came from behind the oaks on the north side, then from the west, then from directly above me, which was when I understood the bell wasn't moving."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences12
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
95.6021%