Run: 2026-07-25-01KYCSD4SX0YFHWG9KYRFM67J5

Run Details

Duration:
16.7s
Cost:
$0.023425
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Fae-forged blade bit into the bark, releasing a spray of luminescent purple sap that hissed against the iron-rich soil. Aurora dragged her shoulder-length black hair out of her eyes and hauled herself through the tear in the air. The boundary of the Fae Grove stretched like hot glass before snapping shut behind her, cutting off the muted rumble of London traffic. "You cut the threshold raggedly, child," Isolde said. The half-Fae drifted across the carpet of white moss, her silver hair trailing behind her waist like a banner in a breeze that did not exist. Pale lavender eyes scanned the ancient oak standing stones that marked the clearing. "The cut sufficed," Rory said. She sheath the leaf-shaped dagger into her coat, shivering as the blade's unnatural cold seeped through the leather. "Where's the shadow?" "Behind you. Always behind." Nyx detached themselves from the trunk of a weeping willow whose leaves wept actual crimson nectar. Their humanoid silhouette shifted, black smog solidifying into a six-foot-two frame. Faintly glowing violet eyes flickered where a face ought to be. "The air here tastes of spoiled honey and old lies," Nyx whispered. The sound rattled like dry leaves scraping across cobblestones. "The Veil thin. Too thin." "That's why we're here," Rory said. She reached beneath her collar, her fingers brushing the thumb-sized Heartstone Pendant. The deep crimson gemstone throbbed against her skin, a steady, warm pulse that matched her heart rate. "Isolde said the rift was leaking." " Leaking is a mortal word," Isolde said, pausing beside a cluster of orchids that opened and closed like breathing lungs. "The bleeding has begun. Listen." Rory stilled. The silence of the Grove differed from the quiet of her London flat above Silas' bar. It was an active silence, heavy with unseen pulse points. A low, resonant hum vibrated up through the soles of her boots. It tasted of copper and crushed spices, an impossibly rich aroma that coated the back of her throat. "Gluttony," Rory muttered. "Belphegor's realm." "The third gate of Dymas," Nyx whispered, drifting closer to a stone archway smothered in iridescent ivy. "I remember the warm amber skies. The endless kitchens. The screaming." "Keep your nostalgia to yourself," Rory snapped, stepping around a cluster of crystal toadstools that chimed like crystal glasses at a dinner party. They moved deeper into the pocket dimension, where the laws of Earth dissolved. Above them, no sun shone, yet a strange, golden dusk illuminated leaves shaped like silver coins. The path sank into a gorge lined with basalt pillars. Water flowed upward along the rock faces, defying gravity in silent, rippling ribbons. Rory touched the pendant. The crimson stone burned hotter now, pushing against her collarbone. "It's close," she said. "Close is a spatial illusion," Isolde remarked, stepping over a stream of liquid starlight without leaving a footprint in the mud. "The distance between Hel and this grove is merely an unsaid thought." "Can you speak plainly just once?" Rory rubbed her temples. "Just one sentence without a metaphor?" "Truth is a raw onion," Isolde replied, her lavender eyes wide and unblinking. "To peel it is to weep." "I asked for that." The gorge opened into a vast underground amphitheatre carved from petrified wood. At the centre sat a sunken pool, but instead of water, it held a swirling vortex of warm amber smoke. The sky of Dymas reflected in the mist, showing glimpses of grand, terraced vineyards and spiralling towers built from polished bone and gilded brass. The heat radiating from the rift hit Rory like an open furnace door. The air smelled of roasting meats, dark wine, and rich, heavy soil, an overwhelming sensory assault that made her stomach rumble despite her rising dread. "A tear in the fabric," Nyx observed, their shadow form fraying at the edges as the sulfurous draft hit them. "The Wardens are blind to this one." "They aren't looking in the right places," Rory said. She stepped toward the pool's edge, her boot dislodging a pebble that fell into the amber smoke and dissolved instantly with a soft *hiss*. "How long before this opens wide enough for something to crawl through?" "It has already crawled," Isolde said. Rory froze, her hand flying to the hilt of the moonsilver dagger. "What?" "Look at the roots, Rory." Around the perimeter of the pool, the pale, translucent roots of the ancient oaks were turning black, absorbing the amber fog like ink soaked up by paper. Where the rot touched the wood, thick, bulbous fruit sprouted instantly, bursting with sickly sweet syrup that dripped into the earth. "A parasite rift," Nyx rasped, stepping between Rory and the pit. "Dymas feeds. It eats the Ley lines of Earth to swell its own harvests." "We seal it," Rory said. "Isolde, the binding chant." "The chant requires a blood toll," Isolde said, her expression serene, untouched by the growing heat. "Fae blood. Or human." "I'm not bleeding for a hole in the ground," Rory said. "Then the hole will bleed for you," a voice boomed from the amber fog. The liquid smoke surged upward. A massive, four-legged shape hauled itself over the lip of the pool. It resembled a boar, but its hide was forged from cracked terracotta, glowing with inner magma, and its tusk was a single, twisted column of obsidian. "Bound soul," Nyx whispered, slipping into the shadows of the rock wall. "A hunter from Belphegor's pack." The beast snorted, a plume of scalding steam spraying from its nostrils and blackening the grass near Rory's feet. Its small, yellow eyes locked onto the crimson Heartstone hanging around her neck. "Give," the beast grunted, its voice like grinding millstones. "The Prince... wants his trinket." Rory drew the Fae blade. The cold metal hissed as it met the hot, humid air of the grove, a faint blue light gleaming along its leaf-shaped edge. "Tell the Prince to buy his own jewelry," she said. The beast charged, its heavy hoofs shattering the petrified wood floor. The ground shook, throwing Isolde off balance as the creature closed the distance in a heartbeat, its obsidian tusk aimed straight for Rory's chest. Rory dived left, the heat of the beast's flank scorching the sleeve of her denim jacket. She rolled, coming up on one knee, and lashed out with the blade. Moonsilver bit into terracotta, carving a deep groove that spilled golden, liquid fire instead of blood. The creature bellowed, turning with terrifying speed for a beast its size. Its tail, a thick iron chain ending in a spiked ball, whipped through the air. Rory raised her arm to guard, but the blow never landed. Nyx erupted from the creature's own shadow, dark tendrils wrapping around the iron chain and binding it to the stone floor. The beast squealed, thrashing wildly, but the shadow held firm, dragging its hindquarters toward the floorboards. "Now, Carter!" Nyx hissed, their voice strained, violet eyes flaring like dying stars. "I cannot hold a hell-forged thing for long!" "Isolde! The blood!" Rory yelled, darting forward. Isolde didn't hesitate. She dragged her own palm across the edge of her silver hair, slicing the skin. Pale, iridescent blood welled up, glittering like mercury. She struck the nearest standing stone with her wet palm. "By the wind that cuts and the earth that binds," Isolde chanted, her voice suddenly echoing with a double resonance that rattled the teeth in Rory's skull, "shut the jaw, close the mind!" The roots of the oak tree writhed like striking serpents, shooting across the stone floor toward the beast. Rory leaped onto the creature's back, plunging the Fae blade deep into the joint between its neck and shoulder. The cold metal met the fiery heart of the beast, and a blinding flash of white light illuminated the cavernous grove. The creature shrieked, a sound like tearing metal, as the moonsilver ice shattered its terracotta skin. It disintegrated into a rain of hot ash and glowing coals that scattered across the wet moss. Rory landed hard on her side, knocking the wind from her lungs. She scrambled up, her chest heaving, the Heartstone pendant burning like a live coal against her sternum. "Is it closed?" she gasped, looking back at the pool. The amber smoke was gone, replaced by clear, still water reflecting the silver leaves above. But the peace lasted only a second. A sharp *crack* echoed through the chamber, like a whip snapping in a small room. The water in the pool didn't boil; it turned pitch black. From the center of the dark mirror, a single, pale hand reached out, its long, manicured nails gripping the edge of the stone basin. A ring, set with a crest Rory recognized all too well, glittered in the dim light. "Rory," a smooth, cultured voice drifted up from the black water, entirely unbothered by the seal. "You really should stop running from Cardiff." Rory's grip tightened on the hilt of her blade until her knuckles turned white. "Evan."
created_at"2026-07-25T14:03:30.252Z" 7/25/2026, 2:03:30 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency582
moderation_latency(null)
generation_time16244
tokens_prompt5142
tokens_completion2283
native_tokens_prompt5247
native_tokens_completion2074
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0234255
router(null)
provider_responses
0
endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"MsJkarilGYLGjMcP1-XhsQ0"
is_byokfalse
latency582
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784988210-TcrnYo5oxIaHpJ0USlcB"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784988210-alAOdzxd4ULzcJR1gOsw"
upstream_id"MsJkarilGYLGjMcP1-XhsQ0"
total_cost0.0234255
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags29
adverbTagCount0
adverbTags(empty)
dialogueSentences51
tagDensity0.569
leniency1
rawRatio0
effectiveRatio0
93.31% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1494
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"really"
count1
highlights
0"suddenly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.11% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1494
totalAiIsms17
found
0
word"scanned"
count1
1
word"flickered"
count1
2
word"throbbed"
count1
3
word"pulse"
count2
4
word"silence"
count2
5
word"vibrated"
count1
6
word"crystal"
count2
7
word"stomach"
count1
8
word"gleaming"
count1
9
word"charged"
count1
10
word"echoing"
count1
11
word"resonance"
count1
12
word"shattered"
count1
13
word"echoed"
count1
highlights
0"scanned"
1"flickered"
2"throbbed"
3"pulse"
4"silence"
5"vibrated"
6"crystal"
7"stomach"
8"gleaming"
9"charged"
10"echoing"
11"resonance"
12"shattered"
13"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences95
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences95
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1495
ratio0.001
matches
0"hiss"
1"crack"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions22
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount1218
uniqueNames11
maxNameDensity1.97
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Fae-forged1
Fae5
Grove2
London2
Heartstone3
Pendant1
Rory24
Nyx8
Earth1
Isolde9
Dymas1
persons
0"Heartstone"
1"Pendant"
2"Rory"
3"Nyx"
4"Isolde"
5"Dymas"
places
0"Fae"
1"Grove"
2"London"
globalScore0.515
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1495
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean25.34
std14.42
cv0.569
sampleLengths
020
142
28
339
426
54
638
726
841
926
1058
115
1228
1323
1452
1514
164
1733
1816
1919
204
2156
2238
2327
2445
256
2613
275
2848
2925
309
3120
3211
3314
3443
3517
3632
3714
3828
3910
4035
4145
4227
4311
4437
4521
467
4736
4833
4918
97.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences95
matches
0"was forged"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs215
matches
0"were turning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences118
ratio0.008
matches
0"The water in the pool didn't boil; it turned pitch black."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount387
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.025839793281653745
lyAdverbCount4
lyAdverbRatio0.0103359173126615
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean12.67
std6.63
cv0.523
sampleLengths
020
119
223
38
426
513
65
718
83
94
1016
1111
1211
1312
149
155
166
1712
1817
196
2021
215
222
2316
2410
2512
2618
273
282
2917
3011
3123
3213
3316
3410
3513
364
3710
384
3921
4012
4110
426
4313
446
454
4612
4720
4824
4913
61.86% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4067796610169492
totalSentences118
uniqueOpeners48
40.16% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences83
matches
0"Faintly glowing violet eyes flickered"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences83
matches
0"She sheath the leaf-shaped dagger"
1"Their humanoid silhouette shifted, black"
2"She reached beneath her collar,"
3"It was an active silence,"
4"It tasted of copper and"
5"They moved deeper into the"
6"She stepped toward the pool's"
7"It resembled a boar, but"
8"Its small, yellow eyes locked"
9"She rolled, coming up on"
10"Its tail, a thick iron"
11"She dragged her own palm"
12"She struck the nearest standing"
13"It disintegrated into a rain"
14"She scrambled up, her chest"
15"she gasped, looking back at"
ratio0.193
14.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences83
matches
0"The Fae-forged blade bit into"
1"Aurora dragged her shoulder-length black"
2"The boundary of the Fae"
3"The half-Fae drifted across the"
4"She sheath the leaf-shaped dagger"
5"Nyx detached themselves from the"
6"Their humanoid silhouette shifted, black"
7"The sound rattled like dry"
8"She reached beneath her collar,"
9"The deep crimson gemstone throbbed"
10"Isolde said, pausing beside a"
11"The silence of the Grove"
12"It was an active silence,"
13"A low, resonant hum vibrated"
14"It tasted of copper and"
15"Nyx whispered, drifting closer to"
16"Rory snapped, stepping around a"
17"They moved deeper into the"
18"The path sank into a"
19"Water flowed upward along the"
ratio0.892
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
44.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences58
technicalSentenceCount8
matches
0"The Fae-forged blade bit into the bark, releasing a spray of luminescent purple sap that hissed against the iron-rich soil."
1"The half-Fae drifted across the carpet of white moss, her silver hair trailing behind her waist like a banner in a breeze that did not exist."
2"The deep crimson gemstone throbbed against her skin, a steady, warm pulse that matched her heart rate."
3"The air smelled of roasting meats, dark wine, and rich, heavy soil, an overwhelming sensory assault that made her stomach rumble despite her rising dread."
4"She stepped toward the pool's edge, her boot dislodging a pebble that fell into the amber smoke and dissolved instantly with a soft *hiss*."
5"Where the rot touched the wood, thick, bulbous fruit sprouted instantly, bursting with sickly sweet syrup that dripped into the earth."
6"Moonsilver bit into terracotta, carving a deep groove that spilled golden, liquid fire instead of blood."
7"She scrambled up, her chest heaving, the Heartstone pendant burning like a live coal against her sternum."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags29
uselessAdditionCount1
matches
0"Isolde said, her expression serene, untouched by the growing heat"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags23
fancyCount11
fancyTags
0"Nyx whispered (whisper)"
1"Rory muttered (mutter)"
2"Nyx whispered (whisper)"
3"Rory snapped (snap)"
4"Nyx observed (observe)"
5"Nyx whispered (whisper)"
6"the beast grunted (grunt)"
7"Nyx hissed (hiss)"
8"Rory yelled (yell)"
9"Isolde chanted (chant)"
10"she gasped (gasp)"
dialogueSentences51
tagDensity0.451
leniency0.902
rawRatio0.478
effectiveRatio0.431
81.4955%